Now, there are 17690000 scare points left in the system.
It can only be said that it is worth tens of millions!
Move the mouse to open the folder on the desktop.
Inside, there are two more get new folders with the game name.
Looking at these two games, Meng Shu smiled lightly.
The reason for buying two models in a row is not because of a lot of money, nor is it because of willfulness.
Rather, there is a huge difference between the two games on the game map.
"Containment Breach" is fun, but the map is extremely crude.
Although it is the positioning of the base site, it does not have any sense of technology and science fiction.
It doesn't even feel like an industrial building.
Obviously it is a game with such a grand and weird world view.
But because of the relationship between technology and the engine, the picture quality displayed made Meng Shu think of the era when 3D games were just starting.
Whether it is the wall, the ground, or the steps, or even the elevator and character models, there is a "clean and simple" texture.
And a lot of reuse!
The root cause of players getting lost in it is that the map is copied and pasted repeatedly.
For a time it was hard to tell which was which.
The whole is the kind of flat graphics game in the 90s.
And in the early version, the game is still very bright, there is no sense of horror at all.
But in the latest high-definition version, the official has darkened the overall style of the game and added the effect of fog of war.
Just like the League of Legends, set the player as the light source, and center on yourself to illuminate the surrounding area.
And outside this range, there is the fog of war, and players cannot see other people.
Only with the movement, let the environment enter its own lighting range, can you see things that you couldn't see before.
Containment Breach takes this approach.
The player is a moving light source that can only see the surrounding environment.
Beyond the line of sight, it was pitch black.
In this way, the player will have a sense of fear every step of the way.
Because you have no idea what is hidden in the darkness ahead.
It can also be regarded as an ingenious design among small production games.
But Containment Breach: Remastered doesn't have that.
Thanks to the effects of light and shadow, the game no longer needs to rely on the fog of war to create a sense of horror.
The 3D graphics itself, processing industrial sci-fi, realized the "base sci-fi" feeling that was not in the original game.
The more detailed modeling also makes the dangerous containments scary in appearance.
Therefore, the reason why Meng Shu bought both games is obvious.
Like "Mountain of the Sky", except for retaining the original gameplay of the game, the rest will be pushed to remake!
Make a "Containment Breach" that is comparable to reality!
Chapter 96 Horror game universe setting (2 chapters in 1)
but……
To make "Containment Breach" more comprehensive and more fun, it is best to add a few more containment objects.
However, with more than 6999 contained objects, how could he, Meng Shu, remember all of them?
Even if you have an excellent memory, you can't do it.
Not to mention 6999, he can only remember the first 999, not more than 30.
And these 30 can only know a general idea, such as what kind of abilities and characteristics the contained objects have, that's all.
Others, including experimental records, have long been forgotten.
Although he knew that the concept design of the game must have included the documents of the contents of 173, 106 and other games that should have appeared in the game.
Imagine Chinese Network
But what Meng Shu wants to do more is to add more things to fill the game to the brim and add enough fun.
Give players a feeling that everything is fresh and interesting and worth exploring.
I want players to know the charm and magic of these contained objects.
But I can't think of it, and I can't help it.
or……
Make it up yourself?
As soon as this idea came out, Meng Shu immediately rejected it.
He doesn't have the ability, the time, and the level.
The records of the contents are full of professionalism and professional terms, and every line and sentence has achieved objective facts.
In terms of content description, there is almost no personal opinion mixed in it, and it has always been field records.
Therefore, every document looks so convincing and appealing.
It is also fascinating.
But if there is really no...you can only give up.
Just use the contents of the game itself.
Meng Shu shook his head regretfully, and clicked on the "Containment Breach" folder, planning to go through the conceptual design inside.
result……
He was stunned.
Immediately afterwards, his eyes widened in disbelief.
"This... am I dreaming?"
Meng Shu looked surprised. In the "Containment Breach" folder, there was an extra folder.
The name of this folder is simple.
[Complete information on the contents. 】
Its meaning is self-evident.
Meng Shu quickly double-clicked to open it, and he was stunned.
Then, he smiled.
On the computer, 6999 PPTs are listed in front of me.
What is it if it is not a containment object?
He clicked on the PPT of 087's containment.
Sure enough, it contained not only the item number, but also the item class, containment procedures, and item description.
Because it is a PPT, jump links can also be inserted in a slide to jump between multiple pages.
The three experiment records of 087 are also inside.
And it's just as creepy as it was when I first saw it.
The description has not been abridged.
Meng Shu opened a few more PPTs with experimental records in his impression, and sure enough, they were very complete.
There are not only experimental records, but also derived incident stories.
It made him laugh again.
"It's really hard to find nowhere to find it. It doesn't take much effort to get it."
I thought about it a lot, but I never thought that these are included in the concept design folder of the game!
But he didn't care why there was such a comprehensive containment document in the game "Containment Breach", and it was also made into a PPT.
All he knew was that the production team might be quite ambitious, but... oh...it's a pity for the production team.
Seeing the dazzling array of contained documents in front of him, Meng Shu suddenly had a plan in his mind...
Since I have such a complete set of things in hand, and this world happens to not have these, and the next game needs these.
So……
Why don't I carry it.
In this parallel world, spread the word!
Let the whole world know this kind of charming personal creation literature!
……
Xia Nianzhen, Xu Hong, Qiu Yuan, and Chen An walked into the meeting room with their notebooks.
Then he found a seat and sat down, waiting for Boss Meng to arrive.
Just now, a meeting notice popped up in the company's V letter group.
Xia Nianzhen and the others who were working suddenly thumped in their hearts, looked at each other, and began to guess in their hearts...
Shouldn't...
Is it a new work again?
The frequency of our boss playing games seems to be too much
We must know that we are still trying our best to sprint for the VR version of "Dark Forest"!
If it's a new work, it's a bit more work
will be too busy...
Xia Nianzhen shook her head, telling herself not to think too much.
Wait for the boss to come and take a look.
As soon as she thought about it, Boss Meng walked in with her laptop in her arms.
Seeing this posture, several people immediately understood that this meeting was really about new works!
Mom!
"Mountain of the Sky" has only been released for less than half a year, and the value has not been squeezed out yet, is it about to start a new work! ?
But Xia Nianzhen and the others thought about it again, and they suddenly understood again.
The popularity of a game can last up to half a year.
Now to develop a new work, take Boss Meng's mysterious development team of more than [-] people, and then refer to the development cycle of the first four games, as well as the efforts of myself and others.
Maybe the new work can really have a new and old alternation with "Sky Mountain", and the popularity will be maintained!
Make money, don't be fooled.
I am an employee, as long as I can get the salary and bonus, the boss can do whatever he wants!
Xia Nianzhen watched Boss Meng insert the USB flash drive into the laptop.Then, through the projector, everyone saw the latest PPT file.
"Containment Breach".
Seeing this name, the four main employees were all taken aback, and looked at each other curiously.
The boss even chose the name of the game?
Generally speaking, in the early stage of game development, isn't it all temporarily named "Code Name: XXX" or something like that?
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