It is the division of personnel levels within the organization.
Like the hierarchical division of abnormal containment objects, the internal personnel of this organization also have a clear hierarchical division.
But the division here is based on the degree of abnormal exposure to danger.
For example, A-level cannot directly touch any abnormality, and D-level can touch it casually.
For this, Meng Shu decided to modify it for the convenience of game settings and players' understanding.
For example, the highest A-level personnel, that is, the 5 top leaders of the O13 Council within the organization.
He directly changed it to one person, the director of the Control Bureau.
The second is the B-level personnel, who are indispensable and important personnel of the Control Bureau, usually scientific research personnel such as researchers and doctors.
Then there are C-level personnel, who are replaceable personnel, usually facility security, special agents, and site technical maintenance personnel.
Finally, there are D-class personnel, which are expendable personnel.
After recording these changes, Meng Shu looked at the game in the system mall again.
Chapter 95 game's original plot and direction of change
The game "Containment Breach" is based on a grand worldview.
So after applying the world setting of "Control", there is no need to go to redundant innovation.
Therefore, its game plot can follow the original, and it is also very simple.
Roughly:
The Chaos Insurgency, a renegade organization that had splintered from the Foundation, infiltrated an agent and a doctor in the newly established Site 19, making them go undercover.
And their task is to weaken the security protection of the site, create chaos, cause commotion and destruction.
Containment breaches occurred due to attacks on many of the organization's sites.
Therefore, the No. 19 site in the game is directly built on the snow mountain, and receives the supernatural containment of other sites for control.
The Nine-Tailed Fox Squad was also established at this time to deal with possible attacks on Site 19.
And the undercover splinters working at this site naturally knew the level of the Nine-Tailed Fox Squad.
Therefore, one of the doctors, taking advantage of his position and using the excuse that the rest of the sites were attacked due to security issues, submitted a "modularization of the site area" construction plan.
This plan was approved by the engineering department, using memes to turn Site 19 into a "maze".
This behavior caused dissatisfaction among many personnel, but the engineering department and the security department did not pay attention to the emotions of the researchers for the sake of site safety.
And the reason why this doctor did this was only to use the "maze" method to hold back the Nine-Tailed Fox team after creating a commotion.
When everything was ready, the two undercover agents started the plan.
When the undercover agent was guarding the 106 scary old man, he released the extremely dangerous containment while his colleagues were getting coffee.
And promptly notified the undercover doctor to report the situation.
And because the Keter (red) level containment broke through the control.Therefore, under the agreement, the security of the site in the area began to act.
But because the site has been transformed into a labyrinth, people in other areas don't know about it yet.
The undercover doctor took advantage of this opportunity to come to the containment room of 079's old AI. By upgrading the system, 079 was connected to the site network, controlled the power system, and caused a major blackout in the entire facility!
At this time, D-9341, the protagonist of the game, is doing tests in the containment room of 173 with two other D-class personnel.
At the moment of the power outage, the largest containment breach occurred on the entire site!
A large number of conscious, sentient, and mobile containment objects roamed the site wantonly, hunting down all humans in sight.
This is where the game begins.
For this plot, Meng Shu did not intend to modify it.
What he wants to change is the world view, and there is no need to change the main plot.
But in order to connect with the fourth ending of "Mountain in the Sky", he planned to kill the protagonist D-079 of "Mountain in the Sky" before the old AI 5671 caused a blackout, causing three D-class personnel in Containment Room 173 attention.
As a result, he was distracted and suffered a broken neck.
The subsequent blackout really gave the protagonist a chance to escape from Room 173.
Also, the name of the site's facility, Site-19.
After thinking about it for a long time, he decided to use "Ring Prison-19" instead of this name.
Re-established as a stand-alone facility, not in the main building in Control.
In this way, it only shows the tip of the iceberg of the strength of the Control Bureau, which is the basis for future game development, instead of revealing the whole thing like "Control".
The identity and abilities of the protagonist of the game remain unchanged.
His name is Walker, and he was originally a level 4 researcher of the organization, that is, a level B personnel set by Meng Shu.
He was punished by downgrading because he researched prohibited items without permission.
Became a deplorable D-Class, designated D-9341.
Due to the previous research problem, by accident, it has achieved great success!
He gained the ability to save and read files!
But no one knows about this ability except him.
At the same time, because of his prohibited research, the organization did not execute him, but observed him.
Then through various experiments, it turned out that he seemed to have an incredible sixth sense!
In several experiments with Euclid (orange) that D-9341 had never been in contact with before, he seemed to know the danger in advance and avoided it skillfully.
Its luck is so good that it is comparable to the "lucky guy" in the 181 containment!
Therefore, in order to be able to confirm that D-9341 became a supernatural anomaly.
In a 173 experiment, he was put in together with two other D-class personnel.
then……
There were gunshots...
……
Although the game has a huge and easy to get lost map, in fact, it is an online game.
It is also equivalent to Hakoniwa game.
The player's task is very simple, just one purpose, to escape from the site facility.
The secondary purpose is to explore the site and find out the real cause of the containment breach.
But this process is also very difficult because of the large map.
Coupled with 173 statues and 106 scary old men wandering around, players are basically in danger all the time.
In order to give 173 a better chance to kill players, the game also set up a blinking system.
Once the progress bar reaches the end, the protagonist of the game will automatically blink.
If there is 173 in front of the player at this time, and he does not move away in time to avoid it.
The end is to read the file and start over.
Meng Shu likes this gameplay very much. In order to increase the fun, he decided to add a gun system to it.
He wanted players to feel the mentality of holding a weapon but still desperate.
There are 4 endings in the original game.
The player escapes from Gate A. If the 106 scary old man is taken in, he will be taken away by the Nine-Tailed Fox Squad.
If the scary old man 106 is not contained, 106 will appear at the exit to attract the Nine-Tailed Fox Team, and then the protagonist will be taken away by the Chaos Insurgency while taking advantage of the chaos.
The player escapes from Gate B. If the nuclear bomb is turned off, 682 Immortal Lizard will break through the containment, and the protagonist will be killed by the Nine-Tailed Fox.
If the nuclear bomb is not turned off, the 682 Immortal Lizard will also break through the containment, and then be used by the organization to deal with 682's nuclear bomb and die.
The plot of the game is perfect, and because it is "Containment Breach", there is no need to bury easter eggs to connect to the next game.
For the next game, he hasn't decided on a timeline after Containment Breach.
For this game, all he has to do is to add side plots and character action performances.
He wants to enrich the whole game and stage a truly grotesque crisis.
At the same time, it is also necessary to set up multiple NPCs in the game, so that the player will not be alone in the huge site.
The problem now is that the game doesn't tell too much about the background setting in content.
Because most players who play this game have their own knowledge supplements.
But the players in this parallel world are not so lucky.
They have only just come into contact with the concept of containment, so if they move the game as it is, it will only be counterproductive and make them play in a daze.
Maybe after entering the game, they will have a feeling, who am I?Where am I?Questions about what to do next.
Therefore, the background and cause and effect of the game need to be briefly explained at the beginning of the game.
It is best to arrange for an NPC to fill this role.
This not only tells the game setting, but also informs the player of the dangers of the contained objects.It can also allow players to have a companion and get into the game faster.
After Meng Shu made a preliminary plan, he looked at the game again.
Due to the same name.
Below Containment Breach, there is also a game called Containment Breach: Remastered.
Both games play the same way.
The main difference lies in the picture and content.
For the former, the image quality is rough and the operation is slightly awkward.But the win is that the content is sufficient, the gameplay is extremely high, it is not easy to get bored, and there are multiple endings.
The latter, although the picture quality and light and shadow are more eerie.However, the content is relatively poor, there are not many storage items, the playability is average, and there is no ending, so it is impossible to pass the level.
The prices of these two games in the system mall are also quite different.
"Containment Breach" requires 170000 scare points.
And "Containment Breach: Remastered Edition" only needs 80000 points, which is a full 9 W missing.
Therefore, Meng Shu looked at the two games and thought for a while, and finally chose
I have to be all!
Accompanied by the crashing sound of gold coins.
The system sounded a familiar mechanical sound.
[You have obtained the hand-in-hand development tutorial of the horror game "Containment Breach"]
[You got the concept design of the horror game "Containment Breach"]
[You have obtained the VR version production method of the horror game "Containment Breach"]
[You got the hand-in-hand development tutorial of the horror game "Containment Breach: Remastered Edition"]
[You got the concept design of the horror game "Containment Failure: Remastered Edition"]
[You have obtained the VR version production method of the horror game "Containment Breach: Remastered Edition"]
Two seconds later, a sudden burst of knowledge popped up in his brain.
And Meng Shu has become accustomed to this wonderful feeling of "remembering".
He "remembered" it for a while, and then he grasped it thoroughly.
Then he opened his eyes and looked at the computer in front of him.
On the desktop, a folder with garbled characters appeared impressively.
Not surprisingly, there are related information about the conceptual design of the two games.
Buying two games at once gave Meng Shu the mentality of an upstart.
Although the combined scare value of these two games is not more than half of that of "Face", it still can't stop him from feeling this way.
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