I make games to scare players from crying

I make games to scare players from crying

我做游戏是为了吓哭玩家

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Summary

Meng Shu traveled to a very backward world of suspense and thriller,
Got a game development system that monkeys can use.
In this parallel world where VR has been popularized,
Hands-on tutorials for all previous games can be purchased by collecting the player's fright value.
What game can scare players?
Scary horror game!
Therefore, in this unpopular field that no one cares about,
He used the system to develop a VR version of the horror game that frightened the players to the crap.
"Escape" makes players love it and hate it, complaining and screaming that the heart can't stand it.
"Face" made players on high alert, startled every step, and then shouted 'fuck' when they were frightened by the noise of the radio.
"Amnesia" makes players' San value plummet, and they are always in pain and torture surrounded by fear.
"The Evil Within" has players subjected to the sensory onslaught of gore and flesh, as well as the terrifying screams of being chased by monsters.
Alien Isolation allows players to see the horror of aliens for the first time in their history, making them afraid to fire a gun.
"Living Brain Cell", "Silent Hill", "Resident Evil", "Layers of Fear", "Apsov", "Teddy Bear's Midnight Harem", "Dead Souls", "Paperman", "Dead Space", "Haunted House", etc. .
Every one of his terrifying horror games can make players around the world scream!
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Non-original games, do not like to be mistaken

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