When I write a bug it becomes the core gameplay
Chapter 67 Some Suggestions (Added update, wishing everyone a happy New Year!)
So is the Fire Thief still having some fun?
After all, stealing materials and avoiding powerful monsters in a dangerous place sounds quite fun.
But Gu Fan went back and looked at the settings related to the Fire Thief, and soon found that he had indeed overestimated Lilith's humanity.
First of all, it is very dangerous in the kingdom of God. Angels have very sharp senses. Once they catch a player, they will kill them instantly.
After the player dies, the items they picked up will still fall on the same place, making all their previous efforts in vain.
This part of the content is basically comparable to the top horror games, and it is difficult for most normal players to bear it.
Secondly, Lilith also considered that there are some players in the human race who like horror games and are naturally big-hearted.
Therefore, she added another setting: the identities of the fire thief and the peon will be interchanged!
Every once in a while, the system will randomly select players and assign them the identity of "Fire Thief", which is about 1/3 of the total number of players.
In the process of players playing the role of "Fire Thief", the system will score the player's behavior. Players who obtain more resources, actively explore, and fight wits and courage with monsters will receive a relatively high score.
And the next time you choose "Fire Thief", these high-rated players will not be selected at all and can only do "hard work".
And what if a player is particularly timid? After he became a fire thief, he always played passively, hiding in corners to kill time, or breaking pots and smashing things to death, so the system would always choose him to be a "fire thief".
In this way, it can be ensured that those players who are brave and suitable to be fire thieves will always be working as hard laborers; while those players who are too timid and dare not play horror games will always be frightened in the Kingdom of God. .
It's about accurately pushing two disgusting gameplay methods to the least suitable players.
Of course, if you are a lone wolf player, you can only alternately play the roles of fire thief and peon.
However, this has little impact, because lone wolf players who play this kind of game are simply going to jail.
Below are some details of the design draft.
For example, the types of materials that players can steal from the Kingdom of God include various stones, wood, utensils, seeds, etc.
The most nonsensical thing is probably the player's career setting.
It was written in the previous design draft that players have two identities, namely "fire thief" and "hard worker", which represents the division of labor between players in the game.
But in addition, players can also choose from three different professions, each with different skills.
It sounds pretty good, but when you see these skills, you will feel the "hell humor" that is unique to Lilith.
The three professions are: warrior, imitator, and comedian.
The warrior's skill is "Grab", which can capture small monsters and even move them around in your hand.
But the weak point of this skill is that the small monsters in this game do not pose much of a threat to players, and even players can easily kill these monsters as long as they have a pickaxe or shovel in their hand.
The imitator's skill is "Imitation". You can select a character and imitate his behavior for a period of time.
As for the comedian, this is a profession that Gu Fan finds most nonsensical. His skill is "laughing", and its specific effect is to produce various types of laughter.
Laughter is a random skill that is not controlled by the player. Its effect is to inspire those around you and make them speed up.
But the trick with this skill is that many monsters in the Kingdom of God have very keen hearing, and they often have an immediate death effect. In other words, Xiaojiang is simply a time bomb that can kill the whole group in one go.
The skills of these three professions cannot be said to be useless at all, they can only be said to make players die in more ways.
It is conceivable that when players discover the truth about these skills, there will inevitably be a considerable amount of negative emotions.
"How's it going? Isn't this game well designed?"
Lilith looked very proud. Every time she designed a game, she was full of confidence and felt that she was a genius.
But after feeling proud for a while, she still asked: "Is there any better idea?"
Gu Fan thought carefully and said, "I can't think of a better idea. I'm just a programmer, I just write code, and I'm not proficient in game design.
"Your design is quite complete.
"However, I have a few suggestions that you can refer to."
Lilith's attitude towards Gu Fan was very useful: "Well, you tell me."
Gu Fan pointed to the part related to "construction" in the design plan: "Although it is impossible to expect to use a game to continuously create negative emotions, I think that through some methods to extend the game time of players, It can still be done to get them to generate more negative emotions before retreating."
Lilith raised her eyebrows: "Oh? Tell me!"
Obviously, she was also quite curious about this.
The game "Fire Thief" does not allow players to build at all, they can only move bricks monotonously. This is an obvious fact.
Even if some players are deceived outside the game using the label "survival and construction game", they will quickly discover the truth and run away at the speed of light.
How can you make them last longer?
Gu Fan coughed twice: "It's very simple, we just give them a cake like the big Internet companies do!
"When the players first enter the game and play the role of hard workers, we arrange an "overseer" and let this supervisor preach to the players: "As long as you work hard to move bricks, one day you can become an overseer like me, or even become a construction worker. Master, design the building yourself and let your hard workers help you build it.』
“I don’t expect to be able to deceive players forever, but I can deceive them for a while.
"As long as players stay in the game for a longer period of time, they can absorb more negative emotions."
Lilith's eyes lit up: "Good advice! Do you have any more?"
Gu Fan looked at the "Monster" column again.
In the game "Fire Thief", Lilith's monster design can be said to be quite monotonous and even perfunctory.
The monsters in the Kingdom of God are basically all kinds of angels, but they differ in shape and number of wings.
Gu Fan pointed at some of the angel monsters: "Also, is the design of the monsters a little conservative?"
Lilith was stunned: "Conservative?
“Most monsters have already killed players with one hit. Is this conservative?
"Is it possible to blow up the player's console with one punch?"
Gu Fan shook his head: "That's not true. These monsters are already very strong in terms of combat power, and it can even be said to be completely overflowing. What I mean is, are these monsters too conservative in appearance?
"Look at these angels. They are all wearing golden armor and have flawless white wings. They are a bit too handsome. How can such a monster cause enough mental damage to the players?"
Lilith seemed a little confused: "Then what do you think we should do?"
Gu Fan briefly described it: "Take the most typical image of an 'angel', I think it should be like this.
"This is a group of huge irregular wings in the style of Cthulhu. There is a humanoid entity wrapped in the middle. It feeds on sound waves. Once a sound is made around it, it will cause it to grow. And after it grows to a certain extent, The human form inside will appear and move quickly through the Kingdom of God, killing everyone it sees."
Lilith frowned: "A huge irregular wing? Just like a big cabbage?"
Gu Fan coughed twice: "It should be more terrifying than that."
Lilith seemed to be trying hard to imagine this image, and then asked: "Is there any more?"
Gu Fan continued: "There can be many other kinds of monsters.
“The ‘angels’ I just mentioned are the most powerful monsters in the Kingdom of God, and there are others that are relatively less powerful.
"For example, the 'Gaze Statue' is a huge stone statue carved with a weird angel. It can move at extremely fast speeds and will only stop moving when it is stared at. Once the player looks away, it will instantly kill the player. .
"'Medusa Statue', this is a huge stone statue carved with Medusa's head. It can also move at extremely fast speeds, and once the player continues to stare at it, it will gradually become petrified.
"'Holy Cupid', this is a very scary-looking angel baby with wings that will float and jump in the air. Only one player can see it. Once the player sees it three times, it will shoot arrows at the player and then go looking for it. The next target. Once it shoots arrows at two players, both players will be instantly killed.
"There is also the 'Heaven Hound', which is a huge hunting dog burning with terrifying holy light. Once it hears the sound, it will rush to devour the player; the 'Heaven Guard', which is a movable hollow armor, holds a divine staff. Once When a player is discovered, he will directly use the divine staff to send out the holy light to kill him instantly; "Paradise Hunters" look like ordinary people who are lucky enough to be allowed to enter the Kingdom of God. They can also be regarded as non-staff. They are armed with long swords and bows and arrows, and will hunt down players... "
This book should be on the shelves on the 16th, which is the seventh day of the Lunar New Year. The traffic is relatively low during the Chinese New Year. I wish you all a happy New Year and family reunion, and I hope you remember to come and support me when the time comes. Thank you all!
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