When I write a bug it becomes the core gameplay
Chapter 66 New Game
Gu Fan was shocked: "How do survival and construction games collect negative emotions? Wait for players to build their houses and then knock them all down? Earthquake simulator?"
Lilith's eyes lit up: "Huh? Don't say it, this is a good idea!
“But I have a more radical idea.
“Since the main fun of survival and construction games comes from survival and construction, wouldn’t it be enough if there is neither survival nor construction in our game?”
Gu Fan's eyes widened: "A survival and construction game that has neither survival nor construction? Mr. Li, do you want to listen to what you are talking about..."
Lilith said confidently: "This kind of thing is easy to do!
“Didn’t you say that the main factor that we humans derive pleasure from playing such games is ‘creation’?
"Then if I don't let them create, I only let them move bricks, wouldn't this be able to generate a steady stream of negative emotions?"
Gu Fan suddenly nodded: "I understand. What you are talking about has actually existed since ancient times.
“In ancient times, this was called corvee, in modern times, this is called civil engineering…
"It is indeed a kind of torture to deprive human beings of their creativity and force them to perform simple, boring and meaningless repetitive work!"
Lilith looked proud: "Right? I just said this idea is feasible!
“Although this kind of negative emotion does not burst out all at once and cannot have immediate results, as time goes by, negative emotions will continue to accumulate and accumulate.
"There is absolutely no question of passing the trial, and it is very confusing!"
Lilith smiled quite devilishly.
“As long as we label the game as a survival and construction game, players will willingly come in and serve as cyber corvee. By the time they find out that they have been deceived, I have earned enough negative emotions!
"Very good, I'll write a plan right now!"
After Lilith finished speaking, she disappeared at the speed of light full of fighting spirit.
She did not seek any more advice from Gu Fan. Obviously, although her attitude was somewhat relaxed at this time, she was still wary of Gu Fan on the whole and did not intend to let him interfere in too many details of the design.
And Gu Fan actually didn't want to give her any more advice.
Although adding more design details can give Gu Fan greater control over the game, it will also increase the risks he takes exponentially.
The more you talk, the more mistakes you make. There will definitely be some weird bugs in this game. When Lilith settles her scores, it will be troublesome if she can't figure out the relationship.
It’s just right to say so much at this time.
As for where exactly this BUG lies?
Of course, Gu Fan had not thought about it at all at this time. He had to wait for Lilith to come up with a specific plan before he could think about it slowly.
But Gu Fan has one advantage, and that is time.
Lilith is a very impatient demon and can often complete all designs within a day or two. There must be loopholes in such a design.
During the development time of one or two months, Gu Fan could write code while thinking about where to secretly write a BUG.
…
…
The next night, Lilith came with a new design plan.
"Gu Fan! I have completely understood the "Survival and construction game without survival and construction"! Look at this plan! Is it perfect?
"I have a hunch that this time I will be able to collect a huge amount of negative emotions just like your human combine harvester harvesting wheat!"
Lilith said with her hands on her hips proudly.
Not paying much attention to Lilith's strange metaphor, Gu Fan reached out and took over the new design plan.
Then he saw the name of the game at first glance.
"The Fire Thief".
Gu Fan asked: "This seems to be based on Western mythology? Prometheus who steals fire? But isn't that the content of Greek mythology? You are also in the same system?"
Lilith waved her hand: "Oh, that's just a name, it's not important."
Gu Fan continued to look down, and sure enough, although this game was called Fire Thief, it actually had nothing to do with Prometheus.
Players neither play as Prometheus to steal fire, nor do they need to be tied to a cliff and have their entrails eaten by eagles.
The reason why it is called "Fire Thief" is because of the main gameplay of the game.
The map of this game is not very large, roughly equivalent to the main city of a general MMORPG and the surrounding area.
The entire map can be roughly regarded as a "poached egg" structure:
The innermost circle is the "Kingdom of God", which is a bit like the splendid main city in MMORPG, towering into the clouds and majestic; while the outer circle is the "Earthly Kingdom", with towns, villages, mountains, rivers, cliffs, plains and wilderness.
But don’t let the scenery fool you, this is actually a world full of dangers!
Although the Kingdom of God in the center looks majestic and beautiful, in fact the angels inside will kill the humans who enter it, directly using the powerful holy light to roast people into dried meat, and even Turn into ashes.
The surrounding human country is not much better. There is no warm pastoral scenery or bustling small towns at all. There are only places of hard labor one after another, as well as desolate wilderness and ferocious beasts.
The game itself supports multiplayer, with up to 16 players playing together.
There are two core gameplays of the game.
The first gameplay, as the name suggests, is "Stealing Fire".
Players can enter the Kingdom of God and steal various building materials, including stones, wood, seeds, etc. These can all be used in the construction of the kingdom on earth.
And "stealing fire" means stealing the fire of the Kingdom of God.
In this game, divine fire is the foundation of everything. Without divine fire, all buildings in the world will decay and collapse.
Therefore, every time a project is started, a bunch of sacred fire needs to be presented.
The fire must also be hidden in the most dangerous corner of the entire Kingdom of God.
The second gameplay is "construction".
In the human kingdom, various magnificent projects are being built everywhere, whether it is a roadside road, a grand canal connecting two places, a magnificent palace, or a prison built on a cliff.
In fact, if you only look at these two core gameplays, it is really interesting.
Isn't this just a standard survival and construction game?
Take adventures, obtain materials, build your home, then activate the technology tree to obtain more powerful equipment, then venture to more dangerous places to obtain more advanced materials...
This can be considered a very complete system. If it is produced carefully, it may not become a good game.
But since it was designed by Lilith...
There is no doubt that there must be a bottomless pit.
The pitfall of this game lies in that sentence: it actually has neither survival nor construction!
The core fun of these two systems has all been cut off!
The first is survival. The core fun of this gameplay is "free exploration". But "Fire Thief" doesn't allow players to explore freely.
According to normal thinking, it must be that players usually build the kingdom on earth, and then find that they are short of materials, so they venture into the Kingdom of God, get the materials, and then return to the kingdom on earth to continue construction.
However, the game "Fire Thief" is limited. Players can only play two roles: "Hard Worker" and "Fire Thief".
The slave laborers will always stay in the human kingdom and are not allowed to enter the kingdom of God; while the fire thieves will always stay in the kingdom of God. Even if they can briefly return to the human kingdom after collecting enough materials, they must return immediately after handing in the materials. Go to the Kingdom of God.
In other words, players have no right to choose when to explore, they can only always be exhausted in the crisis-ridden Kingdom of God, and may die at any time.
So will the labor union be better?
Nor will it!
In the game "Fire Thief", all the buildings built are fixed, and players have no room for free play.
The hard workers can only use various materials and pile them on specific buildings according to the fixed method on the drawings.
For example, when digging the Grand Canal, the route of the canal is fixed, the length of the ferry and the pier are also fixed, and even the number of bricks and wooden boards on the pier are fixed!
Players can't even move a brick.
Once it is discovered that the construction is wrong, an overseer with a whip will come over to teach the player how to behave.
When the player plays the role of a hard worker, all he can do is to move bricks and place them in the designated location, and so on in an infinite loop.
There is no doubt that this is no fun at all, pure cyber servitude.
What's even more outrageous is that once the completion of the buildings on the map reaches a certain value, the angel will appear, launch a terrible earthquake, and randomly collapse the buildings in a certain area, leaving players to have to start all over again!
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