Game Design: Is that okay, CaiGou?
Chapter 136 Invisible Guardian: Redefining Video Interaction (page 12)
The video interactive game track has been around for a long time and was not pioneered by Cai Gou.
But the video interactive male otome game track branch was pioneered by Cai Gou.
Although it’s finished! I Am Surrounded by Beauties is just a branch game of the video interactive track, but over the past few years, it has become the mainstream of this track.
Everyone in Taiping Road is paying close attention to this subject.
Everyone here has also heard about the market orientation and value issues of related games released by major game manufacturers in recent years.
Just now I learned from Cai Gou about the attitude of the upper echelons of the officialdom.
Naturally, everyone present did not hope that the branch of the track that they had finally opened up and had brilliant achievements would eventually be ruined by some people.
Isn't this just a piece of mouse droppings that ruined a pot of soup?
It doesn't matter if Cai Gou has no idea, but if he has an idea, it doesn't matter. Everyone must support it.
Zhu Pingan was the first to speak:
"In the past two years, the competition in video interactive male otome games has indeed become much more intense than at the beginning. This has also led to many game manufacturers to have side-stepping ideas in terms of game plots."
"The officials cannot allow it to grow wildly. When a red-headed document is issued, the market for video interactive male otome games may experience a major earthquake like the short drama market in previous years."
These words caused everyone present to nod frequently.
Cai Gou also agreed: "Yes, our task is not so much to reverse the direction of this track, but rather to find a new way out for this track."
"This is why I called everyone together for this meeting today."
Fei Yangyang thought for a moment and then said: "Brother Dog, the theme of the game on this track basically cannot escape the four words "love, love, love."
"If we want to make a difference, how about a new game with some values?"
After Fei Yangyang finished speaking, he found that Zhu Ping'an, Zhong Chu, Wu Xiu, and even Cai Gou were looking at him in great surprise.
He quickly looked himself up and down and said, "What's wrong? Why do you look at me like this? Are your clothes dirty?"
"Is there something wrong with my proposal? You should just talk!"
Everyone present laughed.
"We are surprised that you, an elm-headed man, actually hit the nail on the head!" Zhu Ping'an said:
"This is a great suggestion!"
Zhong Chu also echoed: "Although the video interactive type of male otome games, Jiuzhan Magpie's Nest has become the mainstream of this track."
"But strictly speaking, video interactive games are video interactive games, and male otome games are male otome games. The two can be viewed dialectically."
"We will replace the male otome games while retaining the video interactive game genre. When a new track appears and it is a blue ocean."
"I think the market orientation of this track does not require official intervention at all. Major game manufacturers will catch up with the trend on their own."
Hearing Zhong Chu's words, Wu Xiu looked at Zhong Chu with eyes full of admiration. After so long training, Zhong Chu finally improved his structure and vision.
In today's meeting, Cai Gouda was deeply satisfied with the progress of Fei Yangyang and Zhong Chu.
He did not hide it. He first confirmed the correctness of their opinions and then said:
"Your ideas coincide with mine, so I made a game design plan yesterday. You can take a look."
Zhu Pingan took the document and distributed it to Fei Yangyang, Zhong Chu and Wu Xiu.
Fei Yang Yanghou anxiously took the document and saw five big words written on the title page of the game design plan——
【Invisible Guardian】
Fei Yangyang held up the document and said, "Brother Dog, you had an idea early on, right? Today is a special test for us!"
Cai Gou smiled: "I can't talk about tests or anything like that, but I still have to see what you think. Judging from your speeches today, Fei Yangyang and Zhong Chu, we have made great progress, and I am very satisfied."
"Let's take a look at the game design plan first. If there are any problems, discuss them as soon as possible and strive to get the project approved today."
"Hey, that's good." Everyone agreed upon hearing this.
For a while, the only sound left in the conference room was the rustling of books.
The Invisible Guardian tells the story of a patriotic young man named Xiao Tu who ran on the streets calling for resistance to Japan and national salvation during a time when war was raging and his country was in turmoil. However, he was arrested and imprisoned because of his young and vigorous youth.
After Xiao Tu was released from prison, the underground party teacher decided to arrange for Xiao Tu to study abroad in Japan.
Two years later, Xiao Tu returned to his motherland.
His image as a patriotic student back then has long been forgotten, and his teachers and organizations decided to let him infiltrate the enemy.
Let Xiao Tu lurk behind enemy lines during the Anti-Japanese War, deal with various forces, and collect intelligence for our party on the hidden front of the intelligence battlefield.
Invisible Guardian is divided into ten chapters, and each chapter is divided into different sub-chapters. Through the players' continuous choices, different endings are finally triggered.
Game scenes appear along with the plot, including residential buildings, hospitals, streets, schools, libraries and other scenes.
When players play the game, option boxes will pop up along with plot events, requiring players to make reasonable choices to unlock different plots and endings.
Invisible Guardian is mainly divided into 4 main endings and most ordinary endings. During the game, players will have options on the screen. Selecting one of them can advance the plot or complete the ordinary ending.
The game not only conforms to mainstream values and market orientation, but also has game characters and even historical prototypes.
The plot of "The Invisible Guardian" is also remarkable and one of the best among similar genres.
The only drawback is...
Strictly speaking, The Invisible Guardian's Past Life is an interactive narrative, graphic adventure game, although the entire story is filmed by real people and has the blessing of voice actors.
However, in previous generations, game manufacturers may have considered the impact of cost, so what was finally presented to players was mainly static images.
Of course, this form of expression cannot be said to be bad. After all, you must put yourself in the situation and consider the problem at all times.
Perhaps given the circumstances at the time.
This PPT-like model is already the best presentation method that game manufacturers can produce within their capabilities.
However, the great cause of Taiping Taoism does not lack this little money, so Cai Gou decided that since he wanted to play, he should play big.
Cai Gou decided not to use any graphic presentation format, but to directly present it to players in the form of video interaction.
After all, striving to perfect the presentation of the invisible guardian is Cai Gou's top priority.
For a game theme like Invisible Guardian, the biggest production cost is not in game development, but in the scenes, costumes, actors, dubbing, post-production, editing, etc. of the entire crew.
Rather than making a video interactive game, it is better to say that it is filming an online drama.
Fortunately, Taipingdao's game team has sufficient experience in the production of this theme.
Everyone has finished reading.
Zhu Pingan said excitedly: "The theme of the Anti-Japanese War? And it's a hidden front, how wonderful!"
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