Reborn in another world as a game
Chapter 587 "Fantasy Westward Journey" public beta; "Blood Sword Heroes" public
Chapter 587 "Fantasy Westward Journey" public beta; "Blood Sword Heroes" public beta;
6 month 16 day.
An ordinary day.
"Fantasy Westward Journey" is just such a quiet (high-profile) public beta.
On Weibo, Tieba and other forums, the news of the public beta of "Fantasy Westward Journey" has become a trending search, attracting a large number of netizens to click to browse and pay attention to this matter.
Although it is not officially launched, it is only a public beta, but its importance remains unchanged.
And at the same time.
Next door "The Legend of the Blood Sword and Knight" also started the public beta immediately after it.
Their operation team is located all over the Internet, almost wherever they are, you can see the content related to "The Legend of the Blood Sword Hero".
More interesting is.
Their promotional text reads:
【Shock!A certain game company actually did such a thing!Netizens angrily denounced: It is a shame to the industry. 】
cough cough...
Again.
["Fantasy Westward Journey" public beta?There is a game that deserves more attention than this...]
[Is Tian Moyun really invincible?I do not believe……】
[As the old enemy of "Fantasy Westward Journey", it is also a good game...]
[Today is not only "Fantasy Westward Journey", but also this epic masterpiece...]
There are a total of hundreds of versions of promotional copy, either Tian Moyun or "Fantasy Westward Journey".
In short, [Fengyun Games] has already made up its mind to forcibly bundle the two games for marketing.
In this way, players who have experienced "Fantasy Westward Journey" will most likely experience their "Legend of the Blood Sword and Knight".
Anyway, both are free online games, and the experience does not cost a penny.
Anyway, the time of these ordinary netizens is the least valuable.
As long as it doesn't cost them money, they're happy to try it, no matter how much time is wasted.
……
After the public beta of "Fantasy Westward Journey".
Tian Moyun didn't go to play the game to experience it. As a game designer, he participated in every step of the game development, and also experienced it several times during the internal test.
The content in the early stage of "Fantasy Westward Journey" is nothing new to him.
As for the core multiplayer interactive gameplay of online games, it will only be interesting after the official launch. For now...forget it.
Compared with "Fantasy Westward Journey", Tian Moyun is more curious about the game "Blood Sword Heroes".
According to gossip, [Fengyun Game] spent no less than 2000 million in order to develop this game, which is really not a small sum.
Although it cannot be compared with "Fantasy Westward Journey", such a large-cost production is considered a rare heavyweight in the market for an MMORPG game.
This intrigued him.
So, taking advantage of the holidays without work, Tian Moyun downloaded it to experience it.
……
The interface of "Legend of Blood Sword and Knight" is somewhat similar to "Legend of Hot Blood", but some "improvement" has been made on this basis.
It couldn't have been better.
It's just that things like painting style will get a bit boring after a long time. If you change a style, it can bring some freshness to the players.
"Blood Sword Heroes" has also worked hard in this regard.
The game's painting style, interface design, character modeling, combat gameplay, gang competition, combat power ranking, mall transactions and other settings are all produced according to "Legend of Blood".
At first glance, I thought it was "Legend of Hot Blood 2.0".
No game in this world is perfect, and neither is "Legend of Blood".
The same gameplay design, some players like it, some players don't like it, this is a very normal thing.
And how did "Blood Sword Heroes" do?
They seem to have specially collected player comments about "Legend of Hot Blood" and filled in all those "flaws".
This game is developed based on the core of "Legend of Hot Blood", but it has done a lot of new design.
In other words, the two games only look and play similar, but after in-depth contact, you will find that these are two completely different game styles.
This is not only reflected in the design of the game system, but also in the profit model...
"Legend of Blood" relies on point cards/monthly cards to make profits, and later opened an official mall, players can trade in the game mall, and the game operation team gets a cut from it.
This game is relatively fair. Rich players certainly have an advantage, but as long as ordinary players are willing to live, it is not impossible. The combat power system has not collapsed.
But "Blood Sword Heroes" is different!
This game adopts the profit model of free download and play + item charging.
Those who have played mobile online games in the previous life basically know what the method of charging for items is.
To put it bluntly: recharge to become stronger!
It would be better if it was one that was more operational, and civilian players might still have some motivation.
But what about this real-time combat MMORPG game?
The upper limit of operation is extremely low, and frantically stacking combat power is the only effective and easy-to-use method.
In other words, in a game like "Blood Sword and Heroes", civilian players will no longer have any dignity. The only meaning of their existence is to be fun for rich players to pretend to be beeping.
This point is completely different from the original design intention of "Legend of Hot Blood".
Not to mention the magic version of "Fantasy Westward Journey".
……
"It's a very bold design to directly abandon ordinary players and serve rich players in an all-round way."
Tian Moyun was a little surprised.
Bold indeed.
Before this game was born, there was no such game on the market.
There are several good online games that have been born so far, and almost none of them tend to be oriented toward rich players.
It is because the producer is very clear that in the current market environment, the profits that rich players can provide are actually not much, and more rely on a large number of civilian players.
Even, for the balance mechanism of the game, some manufacturers will limit the upper limit of combat power of rich players, and even the upper limit of recharge.
This is because I don't want to ruin the game experience of 1% of ordinary players because of 99% of rich players, thereby greatly shortening the life of the game, and ruining my own reputation.
Everyone knows whether short-term profit is more important or long-term profit is more important.
Occasionally, there are some online games that are inclined to local rich players, but they are also very conservative. The designers want to make money from ordinary players, but do not want to give up local rich players.
However, the lifespan of this kind of game will not be too long.
Rich players find it unpleasant, while ordinary players feel that the manufacturer's food is too ugly.
Without profit, and bad reputation, over time, no manufacturer is willing to do this.
But right now—
The birth of "Blood Sword Heroes" directly broke this balance.
Tian Moyun is very clear about the heavy krypton games in his previous life, so he can judge the profit core of "Legend of the Blood Sword Hero" at a glance.
The producer almost said directly: "Our game is just for local tyrants. If you don't have money, you still want to play? Play nmb!"
Most of the online game makers in the past gave up rich players for the sake of ordinary players, thinking that this was a wise choice.
But "The Legend of the Blood Sword Hero" directly did the opposite. In order to win over the rich players, he chose to give up the common players without hesitation.
Oh no!
It is not to give up civilian players, but to give up the game experience of civilian players.
There is a saying: Hanging and beating civilian players is also one of the joys of the game for rich players!
……
"Talent."
Tian Moyun sighed softly: "I finally know why [Fengyun Game] can touch porcelain without hesitation, and even the copywriting of Pengci is so shameless. It turns out...their games are even more shameless."
He could almost imagine it.
When "The Legend of the Blood Sword Hero" is officially launched, it will definitely win a lot of criticism from the entire Internet.
But at the same time, this game can also directly pile up the popularity and popularity to the peak amidst countless scolding, attracting countless players to experience it, and eventually become the scene of local tyrants pretending to beep.
As for the game itself.
Or, it will soar into the sky and become one of the most successful alternative online games on the entire network.
Or, die suddenly and become a wonderful product ridiculed by netizens and taken as a warning by colleagues.
Tian Moyun didn't know whether he should admire the boss of [Fengyun Game].
It is said that that guy didn't even dare to invest in the development of a 3D stand-alone masterpiece, because he was afraid of losing money. He thought he was a conservative and cautious person, but he didn't expect that he would dare to make such a risky innovation. This is to subvert the entire game industry and step on countless colleagues Aspire to the top manufacturer sequence.
But think about it.
If the other party really didn't even have this kind of courage, [Fengyun Games] would not be able to become the industry's "top-notch" manufacturer.
The game industry has always been about strength, and there is no fluke at all.
Any manufacturer that has flourished in the game industry has established its status in the world by relying on a series of best-selling masterpieces.
And being able to become a "top-notch" manufacturer is one of the best.
They may not be as good as the top four in terms of technology accumulation, capital accumulation, and experience accumulation, but they are by no means comparable to ordinary manufacturers.
There are tens of thousands of companies in the game industry in the Great Xia Kingdom, and [Fengyun Games] can be ranked in the top ten, not because of friends.
And this time-
If [Fengyun Games] really takes this opportunity to win the top manufacturer, then even if "Blood Sword Heroes" is really criticized, not many colleagues will despise them, and even follow behind to learn, refer, Learn from, imitate, and seek opportunities for new games.
That's the game industry, very real.
……
"Can they succeed in this game?"
Su Qiong's face was a little strange.
As the leader of [Happy Games], if someone wants to challenge their family's status in the arena, and is also a top-notch game manufacturer, then Su Qiong must care about it.
As for the game "Legend of the Blood Sword and Hero", of course Su Qiong also took the time to play it.
So, when Su Qiong found out the profit core of this game, she was stunned for a moment. She thought it was a traditional online game, but unexpectedly...
"It might work, it might not."
Tian Moyun said lightly: "The game "Blood Sword Heroes" is obviously developed for local wealthy players. If we can successfully win over these players and make them willingly recharge their money to support them, then of course it can be successful, but if we can't If you win over rich local players, you will fail."
"However, in my opinion, there is a high probability that it can be successful."
"First of all, there is no second game like "Blood Sword Heroes" in a short period of time. This kind of pioneering product positioning is still easy to create a market."
"Secondly, there is indeed such a group of players in the game circle. They like to call the wind and rain and order the heroes in the game, but they don't want to or have no time to play the game every day to upgrade their equipment. They can only create a few powerful accounts if they find power leveling. Unable to dominate the entire server... none of the games on the market can meet their needs, and at this time, the appearance of "Blood Sword Heroes" is very interesting to them."
"True rich players, they are very happy to get emperor-like treatment by charging money."
"You will know when you go to watch the live broadcast. The content of the live broadcast is free without any restrictions, but there are still people who directly spend tens of millions in order to gain a sense of presence and show in front of the anchor/audience, becoming the so-called Big brother."
“This is how business is done, where there is demand, there are business opportunities.”
"Games like "Blood Sword Heroes" were specially developed precisely because the producers took a fancy to this market. The way of a new market makes us a new top giant."
"Also, don't forget."
"It's not just "Blood Sword Heroes" who are interested in these rich players. Our new game "Fantasy Westward Journey" also takes care of the game experience of rich players when designing the game, without destroying the balance and life of the game. , to satisfy local rich players as much as possible.”
"only--"
"Compared to "The Legend of the Blood Sword and Hero", the food in "Fantasy Westward Journey" is relatively restrained. We rely more on ordinary players who are willing to pay, rather than focusing on local tyrants. This is the biggest difference, but you should not I think [Fengyun Game]'s food is too ugly."
“The emergence of [Dragon Scale 3] directly raised the threshold of the entire console game market. Like [Fengyun Games], there are many manufacturers who dare not rashly develop 3D masterpieces. They either try to make some small-cost games, or It can only be transformed to other platforms... It is very difficult to survive."
"[Fengyun Game] When promoting a new game, it is also helpless to bite the bullet and keep touching porcelain. They don't have such favorable living conditions as us. In order to be safe, they can only use everything that can be used All methods are used...I'm talking about legal methods."
"certainly--"
"Don't think they are so noble. After all, after all, they are all about making money. They are all for one small goal after another, not for any dream."
"It's right to work harder in order to make money, and it's also right to be more stressed and shameless."
"How can there be a profitable and safe business in this world?"
"The greater the pressure, the greater the risk, and the greater the reward. This is the game industry."
"As people in the industry, we don't need to reject or dislike games like "Blood Sword and Heroes", but we don't have to learn from them either."
"It's just that it's still very important to properly analyze, research, and summarize."
"Of course, this is not what we are going to do now. Let's wait for the final results of "The Legend of the Blood Sword Hero". If it succeeds, we analyze the factors of success. If it fails, we analyze the reasons for failure. That's it."
……
As a player, Tian Moyun certainly despised the setting of "krypton gold = combat power".
Because the game manufacturer's appearance is too ugly, this setting directly makes ordinary players unable to play the game at all.
Of course, you can also say that this kind of game is free, even without recharging.
But the question is, if you don’t recharge your money to play krypton gold games, what’s the difference from being played in games?Is it a toy for rich players?Can the game experience be good?
Can--
As a game designer, Tian Moyun has no need to despise him.
Because he knows very well that this kind of krypton-heavy game itself is not for ordinary people to play, and its positioning does not include those players who are not strong enough to krypton gold.
Just like a cell phone.
The cheap ones are hundreds of yuan, the expensive ones are tens of thousands of yuan, the prices are open and transparent, and there is no purchase limit at all.
Your spending power is not good, but you have to spend tens of thousands of yuan to buy a luxury mobile phone, and then scold you for being a waste of money... Then the mobile phone manufacturer is also very wronged.
The heavy krypton game is dedicated to serving local tyrants. Whoever recharges the most money is the father. This kind of game rule is the favorite of local tyrants. If ordinary people participate, it is no less than using their annual salary to challenge others for a day's pocket money...
And civilian players also have their own games.
Games such as "Bubble Hall", "Warcraft", "My Homeland", and "Jianghu Kill" pay great attention to balance, regardless of whether you are a rich man or not, it is the same in the game.
And Counter-Strike, which will be out soon.
In these games, everyone is equal and technology is king.
Every game has its own market positioning.
The target player group of heavy krypton games is local tyrants. If you are not a local tyrant but you insist on participating, what else can you say?
It's just a lot of things... The position of the station is different, and the viewpoint and mentality are naturally different.
Tian Moyun is not interested in giving heavy krypton games a platform, but he will not prohibit the birth of heavy krypton games because he is in charge of the entire [Starry Sky OS] platform. After all, they are not breaking the law, are they?
The great prosperity of game culture should be inclusive of all rivers.
If you deny or reject a certain game just because you don't like it, then what is the difference... from a gourmet who doesn't like Sichuan food and gives bad reviews every time he eats Sichuan food?
……
Tian Moyun didn't pay much attention to his own "Fantasy Westward Journey", because the emergence of heavy krypton games brought him a lot of meaning for deep thinking.
But online, the popularity of "Fantasy Westward Journey" is terrifying.
"To be honest, I didn't have much expectations for the game "Fantasy Westward Journey" at first, but after playing for a whole morning... how should I put it, I really like the atmosphere of this game."
"The painting style of "Fantasy Westward Journey" is very good, and it is comparable to "Poppy Hall" and "My Homeland". Moreover, the turn-based combat special effects and dubbing are very good."
"I don't know the market positioning of this game, but I like its atmosphere very much. I feel that this should be a light casual social online game."
"Hahaha, the version of Monkey King in "Fantasy Westward Journey" is so cute. It has two different styles from "Havoc in Heaven", but I like both."
"I am very much looking forward to the performance of "Fantasy Westward Journey" after it is officially released."
"As the first batch of players of "Havoc in Heaven", I really wanted to cry when I played "Fantasy Westward Journey". This is the game adaptation I want most."
"That's right, that's all about Havoc in Heaven, bah."
"When discussing games upstairs, let's discuss games. Don't praise or step on them, okay? My "Havoc in Heaven" is beautiful alone, so I won't participate in the comparison, thank you."
Overall, the feedback from the first batch of players has been fantastic.
In the modified version of "Fantasy Westward Journey", the profit-making project focuses on appearance rather than combat power. Therefore, when designing the game, the atmosphere of the game has been adjusted. It is not as utilitarian and violent as "Legend of Hot Blood". This design can please Most light/casual players, so that they can feel happy when playing games, not tired and burdened.
"Fantasy Westward Journey" emphasizes the interaction between players, and many tasks can only be completed by forming a team.
A team of up to 5 people is supported, and the captain can lead the team to scan dungeons and play games. After other players have set up automatic hang-up, they can type and chat while watching a movie (a bit like Princess Yaoyao).
This is one of the great pleasures of the game, and it is also an important gameplay that is different from other online games on the market. From this point, we can see Tian Moyun's thinking when he made the magic change.
As for the "Blood Sword Hero" next door?
The comments from netizens are not very good.
"I don't know if it's an illusion, but I feel like I'm playing a copycat version of "Legend of Hot Blood"."
"It's the same type of game as "Legend of Hot Blood", right? It's all about the Jianghu style, and it's all about real-time battles, spawning monsters and upgrading."
"Are you tired after playing "Legend of Hot Blood" for a long time? Come on again? Anyway, I am not interested in this kind of game, so I might as well play "Bubble Hall."
"The only advantage of this game is that it's free, right? Compared with "Fantasy Westward Journey" next door, the difference is not 01:30. How can it still be a challenge? Aren't you afraid of laughing your ass off?"
"I think it's okay. Although the genre is nothing new, it's still possible to play. After all, it's free."
"It's also a free game, but it feels like "Fantasy Westward Journey" next door is more reliable, and [Happy Game]'s operating strength is also stable."
"The benevolent sees benevolence and the wise sees wisdom. There is nothing comparable. You will know when it is officially launched next month."
"I don't know if you have noticed... "Blood Sword and Hero" has a lot of bugs, and the overall quality is not as good as "Hot Blood Legend". It feels a bit too hasty."
"It is said that it was originally planned for the public beta test in early July, but in order to catch the popularity of "Fantasy Westward Journey", it was shortened by half a month, half a month, can you not rush it."
"This... just rub it hard?"
"To be honest, this game feels a bit strange to me. It may be that the public beta version is not well done, or it may be other reasons. In short, it is... uncomfortable to play."
"It's time to break up, let's go to the next door to play "Fantasy Westward Journey", and many players in the game are readers of the original book, so is this book very popular?"
"Hehe, Boss Tian values the top masterpiece in the internet literature circle, and developed two IP games in one go. Do you think it's popular or not?"
Many netizens are not optimistic about "Legend of the Blood Sword and Hero".
They think this is a copycat version of "Legend of Hot Blood", and the gameplay is still very strange. Compared with "Legend of Hot Blood", it feels a little less.
At the same time, "Blood Sword Heroes" forcibly reduced the development time and took out the semi-finished products to catch the heat, which also made many players feel unreliable.
certainly--
This is just the evaluation of some players, and the game is only in the public beta stage, not officially launched, so there is nothing to criticize and complain about.
Everything, we have to wait until it is officially launched to see the quality of the game.
Thank you [Jasper Bell] for the 500 starting point coin reward———Long time no see, happy and happy
(End of this chapter)
6 month 16 day.
An ordinary day.
"Fantasy Westward Journey" is just such a quiet (high-profile) public beta.
On Weibo, Tieba and other forums, the news of the public beta of "Fantasy Westward Journey" has become a trending search, attracting a large number of netizens to click to browse and pay attention to this matter.
Although it is not officially launched, it is only a public beta, but its importance remains unchanged.
And at the same time.
Next door "The Legend of the Blood Sword and Knight" also started the public beta immediately after it.
Their operation team is located all over the Internet, almost wherever they are, you can see the content related to "The Legend of the Blood Sword Hero".
More interesting is.
Their promotional text reads:
【Shock!A certain game company actually did such a thing!Netizens angrily denounced: It is a shame to the industry. 】
cough cough...
Again.
["Fantasy Westward Journey" public beta?There is a game that deserves more attention than this...]
[Is Tian Moyun really invincible?I do not believe……】
[As the old enemy of "Fantasy Westward Journey", it is also a good game...]
[Today is not only "Fantasy Westward Journey", but also this epic masterpiece...]
There are a total of hundreds of versions of promotional copy, either Tian Moyun or "Fantasy Westward Journey".
In short, [Fengyun Games] has already made up its mind to forcibly bundle the two games for marketing.
In this way, players who have experienced "Fantasy Westward Journey" will most likely experience their "Legend of the Blood Sword and Knight".
Anyway, both are free online games, and the experience does not cost a penny.
Anyway, the time of these ordinary netizens is the least valuable.
As long as it doesn't cost them money, they're happy to try it, no matter how much time is wasted.
……
After the public beta of "Fantasy Westward Journey".
Tian Moyun didn't go to play the game to experience it. As a game designer, he participated in every step of the game development, and also experienced it several times during the internal test.
The content in the early stage of "Fantasy Westward Journey" is nothing new to him.
As for the core multiplayer interactive gameplay of online games, it will only be interesting after the official launch. For now...forget it.
Compared with "Fantasy Westward Journey", Tian Moyun is more curious about the game "Blood Sword Heroes".
According to gossip, [Fengyun Game] spent no less than 2000 million in order to develop this game, which is really not a small sum.
Although it cannot be compared with "Fantasy Westward Journey", such a large-cost production is considered a rare heavyweight in the market for an MMORPG game.
This intrigued him.
So, taking advantage of the holidays without work, Tian Moyun downloaded it to experience it.
……
The interface of "Legend of Blood Sword and Knight" is somewhat similar to "Legend of Hot Blood", but some "improvement" has been made on this basis.
It couldn't have been better.
It's just that things like painting style will get a bit boring after a long time. If you change a style, it can bring some freshness to the players.
"Blood Sword Heroes" has also worked hard in this regard.
The game's painting style, interface design, character modeling, combat gameplay, gang competition, combat power ranking, mall transactions and other settings are all produced according to "Legend of Blood".
At first glance, I thought it was "Legend of Hot Blood 2.0".
No game in this world is perfect, and neither is "Legend of Blood".
The same gameplay design, some players like it, some players don't like it, this is a very normal thing.
And how did "Blood Sword Heroes" do?
They seem to have specially collected player comments about "Legend of Hot Blood" and filled in all those "flaws".
This game is developed based on the core of "Legend of Hot Blood", but it has done a lot of new design.
In other words, the two games only look and play similar, but after in-depth contact, you will find that these are two completely different game styles.
This is not only reflected in the design of the game system, but also in the profit model...
"Legend of Blood" relies on point cards/monthly cards to make profits, and later opened an official mall, players can trade in the game mall, and the game operation team gets a cut from it.
This game is relatively fair. Rich players certainly have an advantage, but as long as ordinary players are willing to live, it is not impossible. The combat power system has not collapsed.
But "Blood Sword Heroes" is different!
This game adopts the profit model of free download and play + item charging.
Those who have played mobile online games in the previous life basically know what the method of charging for items is.
To put it bluntly: recharge to become stronger!
It would be better if it was one that was more operational, and civilian players might still have some motivation.
But what about this real-time combat MMORPG game?
The upper limit of operation is extremely low, and frantically stacking combat power is the only effective and easy-to-use method.
In other words, in a game like "Blood Sword and Heroes", civilian players will no longer have any dignity. The only meaning of their existence is to be fun for rich players to pretend to be beeping.
This point is completely different from the original design intention of "Legend of Hot Blood".
Not to mention the magic version of "Fantasy Westward Journey".
……
"It's a very bold design to directly abandon ordinary players and serve rich players in an all-round way."
Tian Moyun was a little surprised.
Bold indeed.
Before this game was born, there was no such game on the market.
There are several good online games that have been born so far, and almost none of them tend to be oriented toward rich players.
It is because the producer is very clear that in the current market environment, the profits that rich players can provide are actually not much, and more rely on a large number of civilian players.
Even, for the balance mechanism of the game, some manufacturers will limit the upper limit of combat power of rich players, and even the upper limit of recharge.
This is because I don't want to ruin the game experience of 1% of ordinary players because of 99% of rich players, thereby greatly shortening the life of the game, and ruining my own reputation.
Everyone knows whether short-term profit is more important or long-term profit is more important.
Occasionally, there are some online games that are inclined to local rich players, but they are also very conservative. The designers want to make money from ordinary players, but do not want to give up local rich players.
However, the lifespan of this kind of game will not be too long.
Rich players find it unpleasant, while ordinary players feel that the manufacturer's food is too ugly.
Without profit, and bad reputation, over time, no manufacturer is willing to do this.
But right now—
The birth of "Blood Sword Heroes" directly broke this balance.
Tian Moyun is very clear about the heavy krypton games in his previous life, so he can judge the profit core of "Legend of the Blood Sword Hero" at a glance.
The producer almost said directly: "Our game is just for local tyrants. If you don't have money, you still want to play? Play nmb!"
Most of the online game makers in the past gave up rich players for the sake of ordinary players, thinking that this was a wise choice.
But "The Legend of the Blood Sword Hero" directly did the opposite. In order to win over the rich players, he chose to give up the common players without hesitation.
Oh no!
It is not to give up civilian players, but to give up the game experience of civilian players.
There is a saying: Hanging and beating civilian players is also one of the joys of the game for rich players!
……
"Talent."
Tian Moyun sighed softly: "I finally know why [Fengyun Game] can touch porcelain without hesitation, and even the copywriting of Pengci is so shameless. It turns out...their games are even more shameless."
He could almost imagine it.
When "The Legend of the Blood Sword Hero" is officially launched, it will definitely win a lot of criticism from the entire Internet.
But at the same time, this game can also directly pile up the popularity and popularity to the peak amidst countless scolding, attracting countless players to experience it, and eventually become the scene of local tyrants pretending to beep.
As for the game itself.
Or, it will soar into the sky and become one of the most successful alternative online games on the entire network.
Or, die suddenly and become a wonderful product ridiculed by netizens and taken as a warning by colleagues.
Tian Moyun didn't know whether he should admire the boss of [Fengyun Game].
It is said that that guy didn't even dare to invest in the development of a 3D stand-alone masterpiece, because he was afraid of losing money. He thought he was a conservative and cautious person, but he didn't expect that he would dare to make such a risky innovation. This is to subvert the entire game industry and step on countless colleagues Aspire to the top manufacturer sequence.
But think about it.
If the other party really didn't even have this kind of courage, [Fengyun Games] would not be able to become the industry's "top-notch" manufacturer.
The game industry has always been about strength, and there is no fluke at all.
Any manufacturer that has flourished in the game industry has established its status in the world by relying on a series of best-selling masterpieces.
And being able to become a "top-notch" manufacturer is one of the best.
They may not be as good as the top four in terms of technology accumulation, capital accumulation, and experience accumulation, but they are by no means comparable to ordinary manufacturers.
There are tens of thousands of companies in the game industry in the Great Xia Kingdom, and [Fengyun Games] can be ranked in the top ten, not because of friends.
And this time-
If [Fengyun Games] really takes this opportunity to win the top manufacturer, then even if "Blood Sword Heroes" is really criticized, not many colleagues will despise them, and even follow behind to learn, refer, Learn from, imitate, and seek opportunities for new games.
That's the game industry, very real.
……
"Can they succeed in this game?"
Su Qiong's face was a little strange.
As the leader of [Happy Games], if someone wants to challenge their family's status in the arena, and is also a top-notch game manufacturer, then Su Qiong must care about it.
As for the game "Legend of the Blood Sword and Hero", of course Su Qiong also took the time to play it.
So, when Su Qiong found out the profit core of this game, she was stunned for a moment. She thought it was a traditional online game, but unexpectedly...
"It might work, it might not."
Tian Moyun said lightly: "The game "Blood Sword Heroes" is obviously developed for local wealthy players. If we can successfully win over these players and make them willingly recharge their money to support them, then of course it can be successful, but if we can't If you win over rich local players, you will fail."
"However, in my opinion, there is a high probability that it can be successful."
"First of all, there is no second game like "Blood Sword Heroes" in a short period of time. This kind of pioneering product positioning is still easy to create a market."
"Secondly, there is indeed such a group of players in the game circle. They like to call the wind and rain and order the heroes in the game, but they don't want to or have no time to play the game every day to upgrade their equipment. They can only create a few powerful accounts if they find power leveling. Unable to dominate the entire server... none of the games on the market can meet their needs, and at this time, the appearance of "Blood Sword Heroes" is very interesting to them."
"True rich players, they are very happy to get emperor-like treatment by charging money."
"You will know when you go to watch the live broadcast. The content of the live broadcast is free without any restrictions, but there are still people who directly spend tens of millions in order to gain a sense of presence and show in front of the anchor/audience, becoming the so-called Big brother."
“This is how business is done, where there is demand, there are business opportunities.”
"Games like "Blood Sword Heroes" were specially developed precisely because the producers took a fancy to this market. The way of a new market makes us a new top giant."
"Also, don't forget."
"It's not just "Blood Sword Heroes" who are interested in these rich players. Our new game "Fantasy Westward Journey" also takes care of the game experience of rich players when designing the game, without destroying the balance and life of the game. , to satisfy local rich players as much as possible.”
"only--"
"Compared to "The Legend of the Blood Sword and Hero", the food in "Fantasy Westward Journey" is relatively restrained. We rely more on ordinary players who are willing to pay, rather than focusing on local tyrants. This is the biggest difference, but you should not I think [Fengyun Game]'s food is too ugly."
“The emergence of [Dragon Scale 3] directly raised the threshold of the entire console game market. Like [Fengyun Games], there are many manufacturers who dare not rashly develop 3D masterpieces. They either try to make some small-cost games, or It can only be transformed to other platforms... It is very difficult to survive."
"[Fengyun Game] When promoting a new game, it is also helpless to bite the bullet and keep touching porcelain. They don't have such favorable living conditions as us. In order to be safe, they can only use everything that can be used All methods are used...I'm talking about legal methods."
"certainly--"
"Don't think they are so noble. After all, after all, they are all about making money. They are all for one small goal after another, not for any dream."
"It's right to work harder in order to make money, and it's also right to be more stressed and shameless."
"How can there be a profitable and safe business in this world?"
"The greater the pressure, the greater the risk, and the greater the reward. This is the game industry."
"As people in the industry, we don't need to reject or dislike games like "Blood Sword and Heroes", but we don't have to learn from them either."
"It's just that it's still very important to properly analyze, research, and summarize."
"Of course, this is not what we are going to do now. Let's wait for the final results of "The Legend of the Blood Sword Hero". If it succeeds, we analyze the factors of success. If it fails, we analyze the reasons for failure. That's it."
……
As a player, Tian Moyun certainly despised the setting of "krypton gold = combat power".
Because the game manufacturer's appearance is too ugly, this setting directly makes ordinary players unable to play the game at all.
Of course, you can also say that this kind of game is free, even without recharging.
But the question is, if you don’t recharge your money to play krypton gold games, what’s the difference from being played in games?Is it a toy for rich players?Can the game experience be good?
Can--
As a game designer, Tian Moyun has no need to despise him.
Because he knows very well that this kind of krypton-heavy game itself is not for ordinary people to play, and its positioning does not include those players who are not strong enough to krypton gold.
Just like a cell phone.
The cheap ones are hundreds of yuan, the expensive ones are tens of thousands of yuan, the prices are open and transparent, and there is no purchase limit at all.
Your spending power is not good, but you have to spend tens of thousands of yuan to buy a luxury mobile phone, and then scold you for being a waste of money... Then the mobile phone manufacturer is also very wronged.
The heavy krypton game is dedicated to serving local tyrants. Whoever recharges the most money is the father. This kind of game rule is the favorite of local tyrants. If ordinary people participate, it is no less than using their annual salary to challenge others for a day's pocket money...
And civilian players also have their own games.
Games such as "Bubble Hall", "Warcraft", "My Homeland", and "Jianghu Kill" pay great attention to balance, regardless of whether you are a rich man or not, it is the same in the game.
And Counter-Strike, which will be out soon.
In these games, everyone is equal and technology is king.
Every game has its own market positioning.
The target player group of heavy krypton games is local tyrants. If you are not a local tyrant but you insist on participating, what else can you say?
It's just a lot of things... The position of the station is different, and the viewpoint and mentality are naturally different.
Tian Moyun is not interested in giving heavy krypton games a platform, but he will not prohibit the birth of heavy krypton games because he is in charge of the entire [Starry Sky OS] platform. After all, they are not breaking the law, are they?
The great prosperity of game culture should be inclusive of all rivers.
If you deny or reject a certain game just because you don't like it, then what is the difference... from a gourmet who doesn't like Sichuan food and gives bad reviews every time he eats Sichuan food?
……
Tian Moyun didn't pay much attention to his own "Fantasy Westward Journey", because the emergence of heavy krypton games brought him a lot of meaning for deep thinking.
But online, the popularity of "Fantasy Westward Journey" is terrifying.
"To be honest, I didn't have much expectations for the game "Fantasy Westward Journey" at first, but after playing for a whole morning... how should I put it, I really like the atmosphere of this game."
"The painting style of "Fantasy Westward Journey" is very good, and it is comparable to "Poppy Hall" and "My Homeland". Moreover, the turn-based combat special effects and dubbing are very good."
"I don't know the market positioning of this game, but I like its atmosphere very much. I feel that this should be a light casual social online game."
"Hahaha, the version of Monkey King in "Fantasy Westward Journey" is so cute. It has two different styles from "Havoc in Heaven", but I like both."
"I am very much looking forward to the performance of "Fantasy Westward Journey" after it is officially released."
"As the first batch of players of "Havoc in Heaven", I really wanted to cry when I played "Fantasy Westward Journey". This is the game adaptation I want most."
"That's right, that's all about Havoc in Heaven, bah."
"When discussing games upstairs, let's discuss games. Don't praise or step on them, okay? My "Havoc in Heaven" is beautiful alone, so I won't participate in the comparison, thank you."
Overall, the feedback from the first batch of players has been fantastic.
In the modified version of "Fantasy Westward Journey", the profit-making project focuses on appearance rather than combat power. Therefore, when designing the game, the atmosphere of the game has been adjusted. It is not as utilitarian and violent as "Legend of Hot Blood". This design can please Most light/casual players, so that they can feel happy when playing games, not tired and burdened.
"Fantasy Westward Journey" emphasizes the interaction between players, and many tasks can only be completed by forming a team.
A team of up to 5 people is supported, and the captain can lead the team to scan dungeons and play games. After other players have set up automatic hang-up, they can type and chat while watching a movie (a bit like Princess Yaoyao).
This is one of the great pleasures of the game, and it is also an important gameplay that is different from other online games on the market. From this point, we can see Tian Moyun's thinking when he made the magic change.
As for the "Blood Sword Hero" next door?
The comments from netizens are not very good.
"I don't know if it's an illusion, but I feel like I'm playing a copycat version of "Legend of Hot Blood"."
"It's the same type of game as "Legend of Hot Blood", right? It's all about the Jianghu style, and it's all about real-time battles, spawning monsters and upgrading."
"Are you tired after playing "Legend of Hot Blood" for a long time? Come on again? Anyway, I am not interested in this kind of game, so I might as well play "Bubble Hall."
"The only advantage of this game is that it's free, right? Compared with "Fantasy Westward Journey" next door, the difference is not 01:30. How can it still be a challenge? Aren't you afraid of laughing your ass off?"
"I think it's okay. Although the genre is nothing new, it's still possible to play. After all, it's free."
"It's also a free game, but it feels like "Fantasy Westward Journey" next door is more reliable, and [Happy Game]'s operating strength is also stable."
"The benevolent sees benevolence and the wise sees wisdom. There is nothing comparable. You will know when it is officially launched next month."
"I don't know if you have noticed... "Blood Sword and Hero" has a lot of bugs, and the overall quality is not as good as "Hot Blood Legend". It feels a bit too hasty."
"It is said that it was originally planned for the public beta test in early July, but in order to catch the popularity of "Fantasy Westward Journey", it was shortened by half a month, half a month, can you not rush it."
"This... just rub it hard?"
"To be honest, this game feels a bit strange to me. It may be that the public beta version is not well done, or it may be other reasons. In short, it is... uncomfortable to play."
"It's time to break up, let's go to the next door to play "Fantasy Westward Journey", and many players in the game are readers of the original book, so is this book very popular?"
"Hehe, Boss Tian values the top masterpiece in the internet literature circle, and developed two IP games in one go. Do you think it's popular or not?"
Many netizens are not optimistic about "Legend of the Blood Sword and Hero".
They think this is a copycat version of "Legend of Hot Blood", and the gameplay is still very strange. Compared with "Legend of Hot Blood", it feels a little less.
At the same time, "Blood Sword Heroes" forcibly reduced the development time and took out the semi-finished products to catch the heat, which also made many players feel unreliable.
certainly--
This is just the evaluation of some players, and the game is only in the public beta stage, not officially launched, so there is nothing to criticize and complain about.
Everything, we have to wait until it is officially launched to see the quality of the game.
Thank you [Jasper Bell] for the 500 starting point coin reward———Long time no see, happy and happy
(End of this chapter)
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