Survival game, I have a card draw system
Chapter 261 When the game is in progress
Chapter 261 When the game is in progress
If the knights and engineers owned by Roland and Bode at the beginning of the game die during the game, they will be resurrected at their respective initial points in the next action phase of their own side, and can also consume this action phase, making It teleports directly to the place of death.
As for Green, the ringleader, the range within [-] grids around his initial point belongs to his territory.
When arranging obstacles, traps, special buildings, subordinates, etc., the same kind of things cannot be in adjacent grids.
If a trap is placed in one of the grids, no traps can be placed in the eight grids around the trap point.
In addition, the initial resources of the challenger are limited, and the traps, obstacles, and special buildings that can be arranged will consume his initial resources.
Moreover, in this round, Bode, as the challenger, had the initial talent "Trap Master". Knowing the effect of this talent, Green, the champion, would not waste resources on arranging traps.
Obstacles are different. They can occupy multiple grids in one column or row at the same time, but they cannot completely block the road. In one column or row, there must be at least five spaces for people to pass through.
Obstacles cannot be destroyed, but if it has flying attributes like "Wind Wolf", it can go directly over the obstacles, and if it does not have flying attributes, such as knights and engineers, it needs to make a detour and leave the space set aside from the obstacles. Advance through the space.
As for the special building, it is similar to the "Arrow Tower" that Bode just obtained. It cannot be moved after being placed, has a certain initial health value, cannot be upgraded, and cannot restore life.
……
The "Arrow Tower" owned by Bode can be placed around the grid where his engineers move. Since this special building cannot be moved after being placed, in order to exert the power of the "Arrow Tower", it will not be placed Near the initial point of home.
Bode manipulated the engineer to move ten squares. He did not choose to advance in a straight line, but moved towards a certain position in the neutral area.
According to the distribution of wild monsters in the neutral area, the target chosen by Bode is the place between the three wild monster refresh points.
On the way the engineers were moving, a wild trap was accidentally triggered, but it was directly dismantled by the engineers.
This passively triggered event will not stop the sapper from moving.
After the engineers arrived at the designated location, Bode ended his action phase.
The next step is the action stage of the champion Green.
First of all, it is still the usual card drawing round.
""Black Market Trading": Perpetual effect. In the next round of obtaining this card, you can randomly get a "Dark Card", and every three rounds after that, you can randomly get a "Dark Card"."
""Guerrilla Tactics": Persistent effect. Makes all action units and fixed units of one's side invisible, and will temporarily appear when entering battle, actively attacking, or triggering traps."
""Hard Carapace": permanent effect. Increase the HP of all units on your side by [-] points, resisting the penetration effect."
This is Green's turn phase, so he chooses cards first.
All three cards worked well, but he couldn't have them all.
After a little thought, Green chose "Black Market".
In terms of expectations, he can get at least two dark cards in this battle through "Black Market Trading", but randomly, he may get junk cards or powerful cards.
After Green's selection, Roland is next.
Roland decisively chose "Guerrilla Tactics". The effect of stealth for all is good for offense, while "Hard Carapace" tends to be defensive, so this card is reserved for Bode.
After the draw is over, Green's action phase begins.
In Green's "territory" area, you can already see where he has arranged obstacles and special buildings.
And Green had three initial subordinates,
He let his three subordinates come to three different positions in the territory, and then Green showed the magic card "Meteorite Art".
The magic card "Meteorite Technique" is an effect cast directly by the player. There is no distance limit, and it can be played wherever it is pointed.
And the damage value of "Meteorite Technique" is [-] points, which can be used once every two rounds.
On the game table, Roland's wind wolf and knight retinue had already entered an invisible state due to the effect of "Guerrilla Tactics" obtained just now, and could not be seen with the naked eye.
However, Green still remembered where the wind wolf and the knight retinue were. If he chose to use the "Meteor Technique" to attack there, he could still hit the wind wolf and the knight retinue in the invisible state.
After all, stealth does not mean invincibility.
The wind wolf's health is 25 points, "Meteorite" cannot kill it at once, and Roland's initial talent is "healer", when Roland's round, he can directly lose the wind wolf When the life value is full, this will cause the "Meteorite Technique" used by Green to become an invalid operation.
If you choose to use "Meteorite Technique" to attack Roland's knight retinue, you can kill the knight retinue with [-] health points at once.
But Green chose not to do so.
The moving distance of the knight retinue is only four squares. Even if he is killed at this time, when it is Roland's turn to act in the next round, the knight retinue will be resurrected at the initial point.
Although it will be lowered by one level after resurrection, it will not be dropped if it is already the first level.
Compared to Roland's knight retinue, Green chose to use "Meteorite Art" to deal with Bode's engineers.
The movement distance of the engineer is ten squares, and Bode is still a veteran of the game, so it is obvious that he has some plans at this moment.
Although he can still let the resurrected engineer go to that position again when it's Bode's turn, he can delay Bode for at least one turn.
In addition to being able to target Roland and Bode's subordinates, Green can also choose to launch the "Meteorite Art" attack on those wild monsters in the neutral area.
However, the wild monsters destroyed by magic cards will not allow Green to get any rewards. Only after the subordinates controlled by these players or the effects of other cards kill the wild monsters can they get rewards.
At this time, Green launched the "Meteorite Technique", which directly killed Bode's engineers.
When Green launched "Meteorite", Roland could actually use "Magic Counter" to invalidate his magic this time.
But Roland didn't do that.
Because Roland's "Countermagic" is a consumable, it can't just be wasted like that, it's better to save it for a critical moment.
After the "Meteorite Art" took effect, Bode's engineer died, and Green ended his current action phase.
Then it was Roland's reincarnation.
Still a new round of card draw.
""Stealing": Consumables. When the opponent's building is within the movement distance or attack range of your own unit, use this card to make the building useless and become a non-attribute obstacle."
""Gift of Nature": permanent effect. The next round of obtaining this card, a random 'bright card' will be obtained. After that, a random "bright card" will be randomly obtained every three rounds."
""Army Treasure Box": special props. The current round of obtaining this card can be opened directly, and a random 'bright card' can be obtained. After that, the treasure box can be opened every three rounds to get a random 'bright card'. A total of up to Get five."
(End of this chapter)
If the knights and engineers owned by Roland and Bode at the beginning of the game die during the game, they will be resurrected at their respective initial points in the next action phase of their own side, and can also consume this action phase, making It teleports directly to the place of death.
As for Green, the ringleader, the range within [-] grids around his initial point belongs to his territory.
When arranging obstacles, traps, special buildings, subordinates, etc., the same kind of things cannot be in adjacent grids.
If a trap is placed in one of the grids, no traps can be placed in the eight grids around the trap point.
In addition, the initial resources of the challenger are limited, and the traps, obstacles, and special buildings that can be arranged will consume his initial resources.
Moreover, in this round, Bode, as the challenger, had the initial talent "Trap Master". Knowing the effect of this talent, Green, the champion, would not waste resources on arranging traps.
Obstacles are different. They can occupy multiple grids in one column or row at the same time, but they cannot completely block the road. In one column or row, there must be at least five spaces for people to pass through.
Obstacles cannot be destroyed, but if it has flying attributes like "Wind Wolf", it can go directly over the obstacles, and if it does not have flying attributes, such as knights and engineers, it needs to make a detour and leave the space set aside from the obstacles. Advance through the space.
As for the special building, it is similar to the "Arrow Tower" that Bode just obtained. It cannot be moved after being placed, has a certain initial health value, cannot be upgraded, and cannot restore life.
……
The "Arrow Tower" owned by Bode can be placed around the grid where his engineers move. Since this special building cannot be moved after being placed, in order to exert the power of the "Arrow Tower", it will not be placed Near the initial point of home.
Bode manipulated the engineer to move ten squares. He did not choose to advance in a straight line, but moved towards a certain position in the neutral area.
According to the distribution of wild monsters in the neutral area, the target chosen by Bode is the place between the three wild monster refresh points.
On the way the engineers were moving, a wild trap was accidentally triggered, but it was directly dismantled by the engineers.
This passively triggered event will not stop the sapper from moving.
After the engineers arrived at the designated location, Bode ended his action phase.
The next step is the action stage of the champion Green.
First of all, it is still the usual card drawing round.
""Black Market Trading": Perpetual effect. In the next round of obtaining this card, you can randomly get a "Dark Card", and every three rounds after that, you can randomly get a "Dark Card"."
""Guerrilla Tactics": Persistent effect. Makes all action units and fixed units of one's side invisible, and will temporarily appear when entering battle, actively attacking, or triggering traps."
""Hard Carapace": permanent effect. Increase the HP of all units on your side by [-] points, resisting the penetration effect."
This is Green's turn phase, so he chooses cards first.
All three cards worked well, but he couldn't have them all.
After a little thought, Green chose "Black Market".
In terms of expectations, he can get at least two dark cards in this battle through "Black Market Trading", but randomly, he may get junk cards or powerful cards.
After Green's selection, Roland is next.
Roland decisively chose "Guerrilla Tactics". The effect of stealth for all is good for offense, while "Hard Carapace" tends to be defensive, so this card is reserved for Bode.
After the draw is over, Green's action phase begins.
In Green's "territory" area, you can already see where he has arranged obstacles and special buildings.
And Green had three initial subordinates,
He let his three subordinates come to three different positions in the territory, and then Green showed the magic card "Meteorite Art".
The magic card "Meteorite Technique" is an effect cast directly by the player. There is no distance limit, and it can be played wherever it is pointed.
And the damage value of "Meteorite Technique" is [-] points, which can be used once every two rounds.
On the game table, Roland's wind wolf and knight retinue had already entered an invisible state due to the effect of "Guerrilla Tactics" obtained just now, and could not be seen with the naked eye.
However, Green still remembered where the wind wolf and the knight retinue were. If he chose to use the "Meteor Technique" to attack there, he could still hit the wind wolf and the knight retinue in the invisible state.
After all, stealth does not mean invincibility.
The wind wolf's health is 25 points, "Meteorite" cannot kill it at once, and Roland's initial talent is "healer", when Roland's round, he can directly lose the wind wolf When the life value is full, this will cause the "Meteorite Technique" used by Green to become an invalid operation.
If you choose to use "Meteorite Technique" to attack Roland's knight retinue, you can kill the knight retinue with [-] health points at once.
But Green chose not to do so.
The moving distance of the knight retinue is only four squares. Even if he is killed at this time, when it is Roland's turn to act in the next round, the knight retinue will be resurrected at the initial point.
Although it will be lowered by one level after resurrection, it will not be dropped if it is already the first level.
Compared to Roland's knight retinue, Green chose to use "Meteorite Art" to deal with Bode's engineers.
The movement distance of the engineer is ten squares, and Bode is still a veteran of the game, so it is obvious that he has some plans at this moment.
Although he can still let the resurrected engineer go to that position again when it's Bode's turn, he can delay Bode for at least one turn.
In addition to being able to target Roland and Bode's subordinates, Green can also choose to launch the "Meteorite Art" attack on those wild monsters in the neutral area.
However, the wild monsters destroyed by magic cards will not allow Green to get any rewards. Only after the subordinates controlled by these players or the effects of other cards kill the wild monsters can they get rewards.
At this time, Green launched the "Meteorite Technique", which directly killed Bode's engineers.
When Green launched "Meteorite", Roland could actually use "Magic Counter" to invalidate his magic this time.
But Roland didn't do that.
Because Roland's "Countermagic" is a consumable, it can't just be wasted like that, it's better to save it for a critical moment.
After the "Meteorite Art" took effect, Bode's engineer died, and Green ended his current action phase.
Then it was Roland's reincarnation.
Still a new round of card draw.
""Stealing": Consumables. When the opponent's building is within the movement distance or attack range of your own unit, use this card to make the building useless and become a non-attribute obstacle."
""Gift of Nature": permanent effect. The next round of obtaining this card, a random 'bright card' will be obtained. After that, a random "bright card" will be randomly obtained every three rounds."
""Army Treasure Box": special props. The current round of obtaining this card can be opened directly, and a random 'bright card' can be obtained. After that, the treasure box can be opened every three rounds to get a random 'bright card'. A total of up to Get five."
(End of this chapter)
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