Chapter 260 The game
"Meteorite Technique: Magic Card, which consumes 5 points of mana, can only be used during one's own action phase, and can only be used once every two rounds. Deals 5 points of damage to all targets within a [-]*[-] range."

"Arrow Tower: A special building that can only be placed during one's own action phase, and cannot be moved after deployment. Attack range: [-] squares in a straight line. Automatically search for enemies, automatically attack, and do ten points of damage per shot."

"Wind Wolf: Beast, Demonic Beast. Can walk against the wind, can move twice in a row during the action phase of one's own side, and can cast long-range wind blade attacks."

The attributes of the three cards are publicly displayed, and Roland, Green, and Bode can all see the information of the three cards.

But now Roland is the first to choose.

After seeing the attributes of these three cards, Green laughed immediately, "Hahaha, they are all good cards for me! It seems that my luck in this game is very good."

Bode on the other side sighed helplessly at this moment, "Wori, it's a good thing I didn't bet with you, otherwise I will lose money again this time."

Roland looked at the three cards, hesitated for a while, and chose Wind Wolf.

In order, the next step is for Bode to choose one of "Meteorite Art" and "Arrow Tower".

Bode chose "Arrow Tower".

In this way, the "meteorite technique" belongs to Green.

Since "Meteorite Technique" is a magic card, it needs to consume mana to use it. Currently, only Green, who has the initial talent of "magician", has mana and can use this magic card.

If Roland and Bode chose "Meteorite", it would be a useless card that could not be used temporarily.

But giving up this powerful magic card to Green will make Roland and Bode a little sad in the future.

After the card selection stage is over, it is Roland's action stage.

His initial talent "healer", coupled with his status as a challenger, allowed him to obtain a first-level knight retinue after the game started.

This first-level knight servant has [-] health points, but only three points of attack power, and the moving distance is only four squares.

The starting position of Roland is [-] grids away from the main ring.

If he didn't encounter any obstacles, his knight entourage would need to go through fifteen action stages to move to the ring position, which is really a bit slow.

Roland activated the "Wind Wolf" card and summoned this monster at his initial point.

Compared with the first-level knight retinue, the fourth-level wind wolf has much better attributes.

Although the fourth-level wind wolf's HP is only 25 points, its attack power has reached [-] points, which can even "kill myself".

In addition, the agile wind wolf can move up to seven squares each time, and it can move twice per round, which means it can move up to fourteen squares.

It only takes a maximum of five rounds to move the wind wolf to the ring sixty squares away.

Roland immediately directed the knight retinue and wind wolf on the game table to move straight ahead.

This playing field is divided into many square grids of equal area.

As the ring leader, the arena where Green is located and the surrounding area belong to Green's "territory".

When Green initially arranges traps, obstacles, buildings, etc., he can only arrange them within his initial territory.

However, Green's territory will gradually expand as the game progresses and his subordinates move.

Beyond Green's "territory" and the initial points of the two challengers Roland and Bode, there is a large neutral area.

In this neutral area, there are wild monsters visible to the naked eye.

When Roland and Bode's men kill these wild monsters, they can increase their level, enhance their attributes, and possibly get new cards.

In addition, when moving to some grids in the neutral area, "events" may be triggered.

For example, digging events, if you choose to dig, you may dig treasures to get cards, or you may dig traps and get hurt.

At this time, Roland made the knight retinue and the wind wolf move along different paths from the initial point. When the knight retinue moved two squares, an excavation event was triggered.

The knight retinue temporarily stopped on the grid that triggered the event.

If Roland chooses to let the knight retinue dig, then the knight retinue can no longer move after digging.

Although this may be a wild trap, Roland thought that he should not be so unlucky, so he decisively asked the knight servants to dig.

His luck is not bad.

The card obtained through the mining event will not be made public, and only Roland himself can see the attributes of this card.

Countermagic: Consumables.When other players use a magic card, the item can be consumed to invalidate the magic card used this time.

(Hey?)

This card obviously exists specifically for the magic card of the "magician".

As the ringleader, Green just got a very powerful magic card, which happened to be able to resist once with this "Magic Counter".

Although the attributes of this card were not made public, both Green and Bird knew that Roland got a "dark card" this round.

"Oh! You were lucky to be able to dig the treasure around the initial point. Is this the good luck of a beginner?" Green praised with a smile.

Because he chose to dig, Roland's knight servant could no longer move.

But his wind wolf, in the process of moving fourteen squares in a straight line, did not encounter any incidents or obstacles.

At this point, Roland's action phase is over, and it will be Bode's turn next.

As before, before Bode's round starts, there is a new round of card drawing.

The attributes of the three cards appear on the table.

"Hell's Flower: Special item. Place this item on the field, and during each player's action phase, this item will cause [-] points of damage to all targets within [-] grids around him."

"Skateboard shoes: Special equipment, which can only be used by humanoid creatures. After being equipped, the linear movement distance of the wearer in the action phase will be increased by ten grids (only linear movement)."

"Mortar: a special item. Place this item on the field, and your side can use this item to launch a long-range bombardment in each action phase, attacking the designated target within 35 grids once, with a killing range of 2*2, causing two Ten points of damage."

Compared with the card draw just now, the cards that appeared this time are much more interesting.

These three props, no matter which one is very useful.

Bird resolutely took the lead in choosing the "mortar", which cannot be obtained by the champion Green.

And in clockwise order, the next one is the champion Green, who chose "The Flower of Hell".

The last remaining "skate shoes" were left to Roland.

After the draw phase is over, it is Bode's action phase.

Bode's initial talent is "Trap Master". His start is a Tier [-] engineer with only [-] health points and [-] attack power, but the moving distance is [-] squares, and he also has a special skill of " Break the trap."

(End of this chapter)

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