King: You are invincible when you read the lines
Chapter 227
Chapter 227
Baili's mechanism determines that it is difficult for him to rush along with the team, and the whole team will not gain much if he keeps him. In the end, he is a pure orphan when he is in a team, and no one cares about him at all.
But can you say that Baili is completely useless?
impossible.
His first skill's vision defense and his second skill's ultra-long range clearly tell you: this is a purely functional hero, don't expect him to continuously provide damage in team battles.
This is actually a disguised balance. Since your shooting range is farther than Huang Zhong's and your life-saving ability is stronger than Huang Zhong's, then you cannot have area damage or continuous output ability.
So if there is a game with Baili, you must ensure that there is a main c in the upper middle field, whether it is Ma Chao, Sima Yi or Luna Li Bai, as long as you plan to play a regular team, don't expect Baili to be able to output like other ADs.
In addition, I don’t know if you have tried Bailijia Shen Mengxi, this combination can knock out almost all standing shooters (pig raising flow).
Usually when the front row of the team comes into view, or Baili’s eyes see the opposite Shefu (a typical Houyi plus Taiyi), the bomb cat will drop the bomb directly, Baili will give another shot, and you will be disabled before meeting thousands of miles away. How group?Then Baili can demolish the tower with his excellent flat a damage.Moreover, these two poke positions stand far away, and their life-saving ability is also very strong, so the possibility of being overturned is very low.
This hundred miles is very smart to keep the promise. The eye position just covers the two bushes of the river, so as long as someone comes to grab it, he will definitely be able to see it, unless he deliberately circles around.
The beginning of the game is to learn 2 skills, so you must clear a wave of soldiers before you can place your vision. It takes 50 seconds to accumulate a ward in the early stage, so it is very precious. Generally speaking, it will be placed in the triangle under the tower. This position is relatively eye-catching. It is safer, if the enemy wants to step on it, he must take a risk to go around, because he may get shot because of it, and this position can prevent the enemy from entering the river grass, and can also prevent the invasion from the wild area.
The second eye needs to look at the timing. If you go to the middle road to support during the period, you can consider placing it in the grass in the middle road, or the grass in the dragon pit. In Longkengcao, you can warn in advance whether the enemy will come to catch you.
Therefore, if the field of vision layout is done well in this way, you can clear your troops with peace of mind, at least you can grow without worry.
Suggestions for the balance of power and the line-leading period, don’t stick to a tower, but roam around, and focus on the location where the team often appears, the dragon pit, or look at the defensive tower. Once the enemy’s tower is destroyed, put it on the buff , the enemy's second tower is broken, and it is placed near the second tower.
In the state of headwind, the team is in a state of being suppressed. At this time, it is difficult to place the eye. By stepping on the spirit of the river, you can determine whether a wild area is safe. If you can confirm that there is no one in the wild area, or the enemy appears in the On the other side, you can enter the wild area to place your vision. In the blue area, the blue buff and the grass under the blue are in the blue area. In the red area, it is the grass on the right side of the second tower in the middle road, and the grass at the red buff.
But in most cases, there is no chance to place it, so you can choose to place it as far away as possible, such as in the corner, where you can see the enemy's movement when guarding the high ground, and be ready to snipe at all times, or place it directly on the high ground The position near the wall inside, the enemy can't step on it, and you can also get part of the vision.
Don’t rush to widen your field of vision when the wind is headed. Your invisibility is really not invisibility. I have seen many self-righteous players who keep their promises, thinking that they will not be found by walking against the wall, and they died miserably.
These three eyes are very important to guide the high ground, because the wind is sure to make your team fight harder. If you put it here, the enemy can see it at a glance. If you take a risk and step on it, you may not be able to go back. It can also detect the movement of enemies.
The other eye is the suppressing eye, which is suitable for attacking high ground. Putting the eye here, you can see the movement of the enemy defending the tower, and you can snipe the opponent more accurately. This position is so annoying that it is clearly in front of my eyes, but I don’t like it. Those who dare not eliminate the feeling, whoever dares to step on it, may be beaten.
In addition to the above mentioned, suitable for the location of the eye
Each of the above positions has a lot of particularity, and the existence of these positions has certain meanings. You can analyze it yourself.
The key to playing well is definitely the hit rate of skill 2, so if you can’t hit it correctly and place your vision well, it’s still difficult to achieve the effect. If you want to play skill flow and keep the contract, you’d better practice skill 2 first.
Lin Mu does not recommend that the brothers in the live broadcast room keep the contract, mainly because this hero will disgust many players because of the skill mechanism.
Starting from the source of damage: we can simply divide the source of damage into skill output and normal attack output
From here, the concept of adc is introduced. Why do late-stage shooters take on the responsibility of outputting the main force?
Because normal attacks are extremely difficult to dodge in all moba games
That is to say, within the range, the truth is everywhere, and the output task can be completed through flat a damage that is difficult to avoid
Let's make a horizontal comparison of the forms of output with skills, such as Go-getters, Xiao Qiao, Angela
Obviously, the skills of these heroes can be empty, the output is directly related to the hit rate, and the player must ensure a sufficient hit rate to ensure sufficient output
Seeing this, do you notice the contradiction of keeping the contract?
The second skill of keeping the contract has an extremely outrageous range in the glory of the king. Corresponding to this outrageous range is an extremely outrageous hit rate
It hurts only when you hit it!No damage if you miss!
The vast majority of people are obsessed with the joy of these two skills when playing keeping promises. Naturally, they do not prefer stable normal attacks, and unstable output will cause conflicts.
Your teammates let you play the shooter position so that you can play output, but you aim back and forth, and you hit one of three shots. What's the use of your three thousand blood?
The opposite shooter's a hit is [-], and the damage of a five hits is higher than yours. The opposite shooter puts a lot of pressure on your teammates, and if you fail to put enough pressure on the enemy, the teammates must be dissatisfied.
In this wave of team battles, you ran far away, and the opponent couldn't touch you, so you all went to the mid laner. The skill range of the mid laner is generally not as good as the second skill range of the contract. If the opponent can't catch the contract, they can't catch To mid laner?
So originally the mid laner of the shooter bears the pressure of the opponent's assassin, but now only the mid laner bears the pressure of the opponent's assassin. You directly increase the difficulty of his game, do you think he hates you?
To sum up, the contradiction of keeping the contract lies in the inefficiency of the output of the second skill, and the contradiction between the generally high efficiency of the shooter output in the later stage
Teammates assume the output responsibility and the risk of being cut that should have been borne by the shooter to satisfy the happy sniper's desire of the contract-abiding player.
So sometimes when the ranking sees you keeping the promise in the preliminaries, your teammates will ask you to release your record. If the record is not good, they will ban you for keeping the promise.
There is a hero who is very suitable for keeping promises, and that is Mozi.
When keeping the contract and sniping, the mage Mozi, he aimed at the first shot, and the range was enough to interrupt.Tank Xiang Yu, just go hard, keep your promise and don't move you.
In short, it takes time to aim at the promise. At this time, he is also a living target. Choose someone who can interrupt him at this time.
However, the above are all ideas for interrupting the second skill of keeping the contract. Maybe we can change the way of thinking: directly engage in keeping the contract.
Representative: Sima Yi! The 3 skills have a super long-distance displacement, and you can reach him if you can keep the promise. The first skill saves the flash and the big move for chasing the promise. It is easy to dodge the instant spy who keeps the promise.
However, Han Xin insisted on keeping the contract, and Lin Mu also gathered a little bit of himself in it.
Because the current Han Xin is different from the ancient version, the earliest Han Xin was in the early stage of Baichuan Inscription, and then he went to the red to fight against the wild. The current version of Han Xin is not so strong in the early stage. Don’t make troubles in the early stage. If you are turned against the wild, go to the opposite side to change the wild. If you don't have a lot of people on your side, don't fight in the early stage.
Red opening is a very aggressive style of play, because you have to go against the wild or catch people if you take red, but Han Xin is basically killed when he is caught in the early stage.Don't foolishly use red to go wild, it's a waste of buffs, after you finish swiping around, you will find that the time for red is up, and you only have blue buffs when you catch people.
I have to say that the red buff's deceleration and that little bit of real damage are still relatively useful for catching people in the early stage
After clearing the wild to 4, which way to grab should not form a fixed routine, it must be flexible and changeable, don't think that I want to catch the shooter, everyone knows to cut the shooter, doesn't the opposite shooter know that you are going to cut him at 4?
The correct way to do it is to see which way to suppress the tower, don't think about who suppresses who and who, and try to catch easy people as much as possible is the key. If you catch the support, kill the support
If you catch someone, you must fire the tyrant, even if you don’t have a chance to catch someone, don’t force it, just wait for the tyrant
After catching the first wave of people, you must start to develop yourself, try to be selfish and eat soldiers everywhere, don't be embarrassed, if you can't develop.It is really embarrassing if you can't do anything, and you will give away your head when you join the group.
Of course, you have to be a bit particular about eating pawn lines, pay attention to one looting, you can share the pawn line with him, but you can't eat it alone.Don't take advantage of others to gank or go home to eat up other people's soldiers, maybe he will fuck you when he gets angry, I believe you understand...
Do remember not to cause trouble on purpose, let it be, if there is a fight, if you see someone who can take the head, go for a fight, if you obviously can't fight, then develop yourself.Han Xin’s development period is in the middle and late stages. Only when you have a certain advantage in your economy and level can you fight. Use more mobility to steal wild and run lanes. The super mobility endows Han Xin with a super development ability. This advantage must be grasped live.
Regarding your saying that you will die if you enter the group, it must be the wrong time to join the group. Han Xin can only play Harvest in a large group battle. He can only enter the field when the enemy’s key control is handed over. The first choice is to cut the crispy skin. In the later stage, Han Xin cut the crispy skin to pick Get up two shots and die.
When playing Hanxin, you must drag the screen to watch the battle situation. Don’t be foolish and judge only by looking at the avatar on the small map. You can just drag it over to see how the game is going.
When keeping the promise and sniping, Han Xin can see the position of keeping the promise by dragging the field of view.
Moreover, you can step on Shouyue's eye first, and then give a false vision to make Shouyue think that the person has left, and then come back to arrest him.
On the other side, the promise is not targeted. Lin Mu glanced at his equipment, it was a sniper style.And it's a sniper who has already fired every shot, and just sent away our double c with two shots.
The support on the opposite side had been beaten to a great extent just now, and now there was only Baili keeping the contract under the tower.
Lin Mu slipped in quietly with shadowless steps, and slipped into the grass next to the opposite tower.
Afterwards, Han Xin took three empty a's and was ready to make a move.
This Baili is also very careful to keep the promise. On the surface, our development road seems to be empty, but the promise is still to use the second skill to snipe under the tower to clear the line.
It may be because his state is indeed a bit disabled, but this is a little too careful.Lin Mu felt more and more that this breach of contract must be targeted.
In the later stage of the team battle, keep the contract and give you two shots at the c position first, who can resist this?
Keeping the promise set up the second skill, Han Xin directly went up with the first skill to fly the keeping promise, and then made a flat a, and then immediately activated the big move.
The remaining blood kept the promise and evaporated instantly.
Han Xin pulled the second skill again and brought the line of soldiers into the defensive tower.Taking advantage of no one coming from the opposite side, Han Xin directly demolished the first tower of Development Road.
To keep the contract, it is very important to push down the first tower in the middle.Once the tower in the middle lane is demolished, the opponents on the opposite side will not dare to snipe in the middle lane unscrupulously.
The middle tower is still there, which means that our entire middle road is a safe passage and the enemy's restricted area.This traffic artery connects the red and blue wild areas.Even if the wild area is at a disadvantage in fighting, the middle road is the shortest retreat route. If they dare to jump the tower, we can retreat to the other half of the wild area. Unlike the side towers, there is no way to retreat (the retreat road can be cut off, and the other side is already at the edge of the map)
The middle one tower represents the traffic artery, a natural barrier that blocks the enemy's route
If one tower falls, it means the wild area is lost.Personally, I don't think this theory is absolutely correct. After all, if the front team faces an anti-jungle lineup, wouldn't it still be anti-jungle if the middle tower is still there?If the first tower is still there, we can rely on the first tower and the second tower to enter the wild area, divide the troops into two groups, surround up and down, and surround the enemies who invade the wild area. This is the role of the first tower.If the first tower is gone, we can only advance through the second tower when the enemy invades, and cannot rely on the first tower to march safely to surround the enemy.
Moreover, the first tower in the middle road provides a very wide field of view. Once the first tower is removed, it is very convenient to go around.Han Xin can also easily shuttle between the opposite wild areas without being blocked to a dead end.
After Han Xin pushed the first tower of the development road, he went directly to the opposite blue zone to take a look, but unfortunately, the blue bully hasn't been refreshed yet.
From this point of view, Lin Mu wanted to open the dragon directly. With his current economy, it should be very fast to open the dragon.
And the assistant also came over, standing in the field of vision, so Han Xin directly opened the dragon without any hesitation.
(End of this chapter)
Baili's mechanism determines that it is difficult for him to rush along with the team, and the whole team will not gain much if he keeps him. In the end, he is a pure orphan when he is in a team, and no one cares about him at all.
But can you say that Baili is completely useless?
impossible.
His first skill's vision defense and his second skill's ultra-long range clearly tell you: this is a purely functional hero, don't expect him to continuously provide damage in team battles.
This is actually a disguised balance. Since your shooting range is farther than Huang Zhong's and your life-saving ability is stronger than Huang Zhong's, then you cannot have area damage or continuous output ability.
So if there is a game with Baili, you must ensure that there is a main c in the upper middle field, whether it is Ma Chao, Sima Yi or Luna Li Bai, as long as you plan to play a regular team, don't expect Baili to be able to output like other ADs.
In addition, I don’t know if you have tried Bailijia Shen Mengxi, this combination can knock out almost all standing shooters (pig raising flow).
Usually when the front row of the team comes into view, or Baili’s eyes see the opposite Shefu (a typical Houyi plus Taiyi), the bomb cat will drop the bomb directly, Baili will give another shot, and you will be disabled before meeting thousands of miles away. How group?Then Baili can demolish the tower with his excellent flat a damage.Moreover, these two poke positions stand far away, and their life-saving ability is also very strong, so the possibility of being overturned is very low.
This hundred miles is very smart to keep the promise. The eye position just covers the two bushes of the river, so as long as someone comes to grab it, he will definitely be able to see it, unless he deliberately circles around.
The beginning of the game is to learn 2 skills, so you must clear a wave of soldiers before you can place your vision. It takes 50 seconds to accumulate a ward in the early stage, so it is very precious. Generally speaking, it will be placed in the triangle under the tower. This position is relatively eye-catching. It is safer, if the enemy wants to step on it, he must take a risk to go around, because he may get shot because of it, and this position can prevent the enemy from entering the river grass, and can also prevent the invasion from the wild area.
The second eye needs to look at the timing. If you go to the middle road to support during the period, you can consider placing it in the grass in the middle road, or the grass in the dragon pit. In Longkengcao, you can warn in advance whether the enemy will come to catch you.
Therefore, if the field of vision layout is done well in this way, you can clear your troops with peace of mind, at least you can grow without worry.
Suggestions for the balance of power and the line-leading period, don’t stick to a tower, but roam around, and focus on the location where the team often appears, the dragon pit, or look at the defensive tower. Once the enemy’s tower is destroyed, put it on the buff , the enemy's second tower is broken, and it is placed near the second tower.
In the state of headwind, the team is in a state of being suppressed. At this time, it is difficult to place the eye. By stepping on the spirit of the river, you can determine whether a wild area is safe. If you can confirm that there is no one in the wild area, or the enemy appears in the On the other side, you can enter the wild area to place your vision. In the blue area, the blue buff and the grass under the blue are in the blue area. In the red area, it is the grass on the right side of the second tower in the middle road, and the grass at the red buff.
But in most cases, there is no chance to place it, so you can choose to place it as far away as possible, such as in the corner, where you can see the enemy's movement when guarding the high ground, and be ready to snipe at all times, or place it directly on the high ground The position near the wall inside, the enemy can't step on it, and you can also get part of the vision.
Don’t rush to widen your field of vision when the wind is headed. Your invisibility is really not invisibility. I have seen many self-righteous players who keep their promises, thinking that they will not be found by walking against the wall, and they died miserably.
These three eyes are very important to guide the high ground, because the wind is sure to make your team fight harder. If you put it here, the enemy can see it at a glance. If you take a risk and step on it, you may not be able to go back. It can also detect the movement of enemies.
The other eye is the suppressing eye, which is suitable for attacking high ground. Putting the eye here, you can see the movement of the enemy defending the tower, and you can snipe the opponent more accurately. This position is so annoying that it is clearly in front of my eyes, but I don’t like it. Those who dare not eliminate the feeling, whoever dares to step on it, may be beaten.
In addition to the above mentioned, suitable for the location of the eye
Each of the above positions has a lot of particularity, and the existence of these positions has certain meanings. You can analyze it yourself.
The key to playing well is definitely the hit rate of skill 2, so if you can’t hit it correctly and place your vision well, it’s still difficult to achieve the effect. If you want to play skill flow and keep the contract, you’d better practice skill 2 first.
Lin Mu does not recommend that the brothers in the live broadcast room keep the contract, mainly because this hero will disgust many players because of the skill mechanism.
Starting from the source of damage: we can simply divide the source of damage into skill output and normal attack output
From here, the concept of adc is introduced. Why do late-stage shooters take on the responsibility of outputting the main force?
Because normal attacks are extremely difficult to dodge in all moba games
That is to say, within the range, the truth is everywhere, and the output task can be completed through flat a damage that is difficult to avoid
Let's make a horizontal comparison of the forms of output with skills, such as Go-getters, Xiao Qiao, Angela
Obviously, the skills of these heroes can be empty, the output is directly related to the hit rate, and the player must ensure a sufficient hit rate to ensure sufficient output
Seeing this, do you notice the contradiction of keeping the contract?
The second skill of keeping the contract has an extremely outrageous range in the glory of the king. Corresponding to this outrageous range is an extremely outrageous hit rate
It hurts only when you hit it!No damage if you miss!
The vast majority of people are obsessed with the joy of these two skills when playing keeping promises. Naturally, they do not prefer stable normal attacks, and unstable output will cause conflicts.
Your teammates let you play the shooter position so that you can play output, but you aim back and forth, and you hit one of three shots. What's the use of your three thousand blood?
The opposite shooter's a hit is [-], and the damage of a five hits is higher than yours. The opposite shooter puts a lot of pressure on your teammates, and if you fail to put enough pressure on the enemy, the teammates must be dissatisfied.
In this wave of team battles, you ran far away, and the opponent couldn't touch you, so you all went to the mid laner. The skill range of the mid laner is generally not as good as the second skill range of the contract. If the opponent can't catch the contract, they can't catch To mid laner?
So originally the mid laner of the shooter bears the pressure of the opponent's assassin, but now only the mid laner bears the pressure of the opponent's assassin. You directly increase the difficulty of his game, do you think he hates you?
To sum up, the contradiction of keeping the contract lies in the inefficiency of the output of the second skill, and the contradiction between the generally high efficiency of the shooter output in the later stage
Teammates assume the output responsibility and the risk of being cut that should have been borne by the shooter to satisfy the happy sniper's desire of the contract-abiding player.
So sometimes when the ranking sees you keeping the promise in the preliminaries, your teammates will ask you to release your record. If the record is not good, they will ban you for keeping the promise.
There is a hero who is very suitable for keeping promises, and that is Mozi.
When keeping the contract and sniping, the mage Mozi, he aimed at the first shot, and the range was enough to interrupt.Tank Xiang Yu, just go hard, keep your promise and don't move you.
In short, it takes time to aim at the promise. At this time, he is also a living target. Choose someone who can interrupt him at this time.
However, the above are all ideas for interrupting the second skill of keeping the contract. Maybe we can change the way of thinking: directly engage in keeping the contract.
Representative: Sima Yi! The 3 skills have a super long-distance displacement, and you can reach him if you can keep the promise. The first skill saves the flash and the big move for chasing the promise. It is easy to dodge the instant spy who keeps the promise.
However, Han Xin insisted on keeping the contract, and Lin Mu also gathered a little bit of himself in it.
Because the current Han Xin is different from the ancient version, the earliest Han Xin was in the early stage of Baichuan Inscription, and then he went to the red to fight against the wild. The current version of Han Xin is not so strong in the early stage. Don’t make troubles in the early stage. If you are turned against the wild, go to the opposite side to change the wild. If you don't have a lot of people on your side, don't fight in the early stage.
Red opening is a very aggressive style of play, because you have to go against the wild or catch people if you take red, but Han Xin is basically killed when he is caught in the early stage.Don't foolishly use red to go wild, it's a waste of buffs, after you finish swiping around, you will find that the time for red is up, and you only have blue buffs when you catch people.
I have to say that the red buff's deceleration and that little bit of real damage are still relatively useful for catching people in the early stage
After clearing the wild to 4, which way to grab should not form a fixed routine, it must be flexible and changeable, don't think that I want to catch the shooter, everyone knows to cut the shooter, doesn't the opposite shooter know that you are going to cut him at 4?
The correct way to do it is to see which way to suppress the tower, don't think about who suppresses who and who, and try to catch easy people as much as possible is the key. If you catch the support, kill the support
If you catch someone, you must fire the tyrant, even if you don’t have a chance to catch someone, don’t force it, just wait for the tyrant
After catching the first wave of people, you must start to develop yourself, try to be selfish and eat soldiers everywhere, don't be embarrassed, if you can't develop.It is really embarrassing if you can't do anything, and you will give away your head when you join the group.
Of course, you have to be a bit particular about eating pawn lines, pay attention to one looting, you can share the pawn line with him, but you can't eat it alone.Don't take advantage of others to gank or go home to eat up other people's soldiers, maybe he will fuck you when he gets angry, I believe you understand...
Do remember not to cause trouble on purpose, let it be, if there is a fight, if you see someone who can take the head, go for a fight, if you obviously can't fight, then develop yourself.Han Xin’s development period is in the middle and late stages. Only when you have a certain advantage in your economy and level can you fight. Use more mobility to steal wild and run lanes. The super mobility endows Han Xin with a super development ability. This advantage must be grasped live.
Regarding your saying that you will die if you enter the group, it must be the wrong time to join the group. Han Xin can only play Harvest in a large group battle. He can only enter the field when the enemy’s key control is handed over. The first choice is to cut the crispy skin. In the later stage, Han Xin cut the crispy skin to pick Get up two shots and die.
When playing Hanxin, you must drag the screen to watch the battle situation. Don’t be foolish and judge only by looking at the avatar on the small map. You can just drag it over to see how the game is going.
When keeping the promise and sniping, Han Xin can see the position of keeping the promise by dragging the field of view.
Moreover, you can step on Shouyue's eye first, and then give a false vision to make Shouyue think that the person has left, and then come back to arrest him.
On the other side, the promise is not targeted. Lin Mu glanced at his equipment, it was a sniper style.And it's a sniper who has already fired every shot, and just sent away our double c with two shots.
The support on the opposite side had been beaten to a great extent just now, and now there was only Baili keeping the contract under the tower.
Lin Mu slipped in quietly with shadowless steps, and slipped into the grass next to the opposite tower.
Afterwards, Han Xin took three empty a's and was ready to make a move.
This Baili is also very careful to keep the promise. On the surface, our development road seems to be empty, but the promise is still to use the second skill to snipe under the tower to clear the line.
It may be because his state is indeed a bit disabled, but this is a little too careful.Lin Mu felt more and more that this breach of contract must be targeted.
In the later stage of the team battle, keep the contract and give you two shots at the c position first, who can resist this?
Keeping the promise set up the second skill, Han Xin directly went up with the first skill to fly the keeping promise, and then made a flat a, and then immediately activated the big move.
The remaining blood kept the promise and evaporated instantly.
Han Xin pulled the second skill again and brought the line of soldiers into the defensive tower.Taking advantage of no one coming from the opposite side, Han Xin directly demolished the first tower of Development Road.
To keep the contract, it is very important to push down the first tower in the middle.Once the tower in the middle lane is demolished, the opponents on the opposite side will not dare to snipe in the middle lane unscrupulously.
The middle tower is still there, which means that our entire middle road is a safe passage and the enemy's restricted area.This traffic artery connects the red and blue wild areas.Even if the wild area is at a disadvantage in fighting, the middle road is the shortest retreat route. If they dare to jump the tower, we can retreat to the other half of the wild area. Unlike the side towers, there is no way to retreat (the retreat road can be cut off, and the other side is already at the edge of the map)
The middle one tower represents the traffic artery, a natural barrier that blocks the enemy's route
If one tower falls, it means the wild area is lost.Personally, I don't think this theory is absolutely correct. After all, if the front team faces an anti-jungle lineup, wouldn't it still be anti-jungle if the middle tower is still there?If the first tower is still there, we can rely on the first tower and the second tower to enter the wild area, divide the troops into two groups, surround up and down, and surround the enemies who invade the wild area. This is the role of the first tower.If the first tower is gone, we can only advance through the second tower when the enemy invades, and cannot rely on the first tower to march safely to surround the enemy.
Moreover, the first tower in the middle road provides a very wide field of view. Once the first tower is removed, it is very convenient to go around.Han Xin can also easily shuttle between the opposite wild areas without being blocked to a dead end.
After Han Xin pushed the first tower of the development road, he went directly to the opposite blue zone to take a look, but unfortunately, the blue bully hasn't been refreshed yet.
From this point of view, Lin Mu wanted to open the dragon directly. With his current economy, it should be very fast to open the dragon.
And the assistant also came over, standing in the field of vision, so Han Xin directly opened the dragon without any hesitation.
(End of this chapter)
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