King: You are invincible when you read the lines
Chapter 226 Keeping the Covenant
Chapter 226 Keeping the Covenant
The orange on the opposite side is eyeing our family's bloody Gongsunli.
When the orange appeared in Ah Li's field of vision, Lin Mu had already noticed it, and he kept cutting his field of vision to observe the movement of the orange.
Han Xin also took a mouthful of blood by using Hongbaba, and waited for the next oranges to enter the field, and then he went up to harvest.
Since this orange has murderous intentions towards Ah Li, the murderer will always kill him, as long as he dares to do it, Lin Mu is sure to keep him.
After all, Juzi went directly. Originally, Juzi might still be hesitating, but Baili Shouyi fired another shot and directly beat Zhou Yu to half blood.
This time, Tangerine was directly on the top, and he wanted to go straight up to protrude his face as soon as he had a skill.
Han Xin had already squatted in the grass in advance, Juzi went up with the first skill in two stages, stunned Zhou Yu with the second skill, and then activated the big move.
This time, Lin Mu also flattened a three times first, and then went up with a skill, interrupting Tachibana Ukyo who was peeling apples with his big move.
After the first skill is over, there will be a flat a, and then the big move will be activated immediately.
As soon as Ah Li's second skill was changed, he hit a few flat A's on Ju Zi, and Ju Zi's blood volume decreased rapidly visible to the naked eye.
However, Baili Shouyue suddenly fired a bullet, and Ah Li was killed first.
The accuracy of this hundred miles is a bit outrageous. A Li was also walking while walking just now. Because he was shot twice for keeping the promise, A Li moved very carefully.
Han Xin stepped forward with the second skill, Juzi wanted to run with a stroke of the first skill, Lin Mu hit a sweeping crit, and directly took Juzi's head.
Keeping the promise in the tower, it is no longer possible to go up, Lin Mu is going to sneak away to collect money.After getting married, there was another gunshot in the canyon, and Zhou Yu, who was maimed by Tachibana Ukyo, was also taken away by Baili Shouyue.
"Precisely keep the promise!"
Lin Mu had to face up to the promise, because the glory broadcast on the screen showed that the promise had been fulfilled.
"It's just a fw hero."
"One side chooses to keep the contract, and both sides may not"
As a shooter, there are two main output methods for Baili Shouyue, one is normal attack, and the other is second and third skills.
However, due to the existence of passive skills, Baili Shouyue's attack speed is slow and he cannot crit. The output of normal attacks per unit time is not as good as that of other shooters, and this disadvantage becomes more obvious in the later stages.
Therefore, although Baili Shouyue's normal attack is stable, it is his shortcoming. His real advantage lies in the super high burst and ultra-long-range consumption harvest of the second skill, but the second skill is unstable.
If the second skill can't hit the person you want to hit, the effect of Baili's keeping the contract will be very limited.
However, the effective hit rate of the second skill of Baili keeping promises depends not only on the technique, but also on the feel.
Techniques are skills that can be acquired through repeated practice.
The hand feel is more metaphysical, and sometimes it does not. I often see that some provincial standards and national uniforms do not feel good about the contract, and they shoot at the air.
Therefore, as soon as Baili Shouyue was elected, everyone's hearts tightened, and a strategy game abruptly turned into a gambling game.
When other shooters perform well, teammates: This shooter develops quite fast.
Opponent: How does this shooter develop so fast?
When Baili kept the contract well, teammates: Baili kept the contract quite accurately.Opponent: Why is Baili keeping the contract so accurate?
In fact, many people have made a mistake about one key point: that is to keep the contract, you must suppress him one-on-one online to win him. This will lead to countless heroes how to play the contract, and then there will be a large group of players who keep the contract The player jumps out and rebuts, and then goes on rebutting, arguing on and on.
What I want to say is, why must someone want to suppress a line fighter whose strength is almost beyond the standard in a one-on-one situation? What is this if it is not a head iron?
Let me teach you a way to fight and keep the promise, try Bao Ling: Fighting and keeping the promise is not about dodging bullets and pulling, but about pawn line.
Level [-] goes online from the jungle area, if the jungler drives from your lane, help the jungler buff twice, and then go online, after gaining the experience of the first pawn, directly stand behind the tower and hide behind the tower, which is impossible in this case Someone who keeps the contract will shoot you twice, and then waits for the middle assistant to grab the line and come down to help push the line.
After the three of you push the line, go back to the center to grab the river crab. If there are less promises on the opposite side, you will not be able to beat you. If the promise comes, you will give up the river crab.
Then the next rhythm is roughly the middle lane plus the shooter to assist the three to clear the middle lane and the development lane together.
4 minutes later.
If the side road is nuclear, let the two assistants cooperate with the jungler to grab the side, and you, as a shooter, will clean up the extra small field in the other half of the field.
If the side lane is a tank side tool man, let the side lane to the middle lane and the river stand in line of sight, the jungler is responsible for cleaning the side lane and the side lane wild area, you and the middle lane assistants will clean up the development road and the other half of the wild area together, and the middle lane pawn Everyone on the line grabs together.
After grabbing the line and collecting money, four people will form a group. They can cooperate with the side jungler to play four ones, or let the jungler come over and five people gather to do things.
Just follow this rhythm, the master will refresh in at most 10 minutes, and the player who keeps the contract will basically explode, because even if he uses the second skill to clear the pawns, he will have to take two hits. The line has been dragging on the development road, and you will always be missing one person on the opposite side when you do things at this time. Even if you keep the contract and come to support, then you will still have point-to-point sideways to target him, and he still loses troops.
In this way, as long as the two sides have similar skills and the team battle is always balanced, the opponent's economy will collapse in 10 minutes, and it will collapse in 7 minutes under normal circumstances.Because around seven and a half minutes is the time period for the normal development of the economic C-position to make the second big item. When the number of people on both sides is similar, your economy will be about 3-5k higher than that of the opponent, and most of them are in the C position. You probably understand all the concepts.
As for if someone wants to question whether this style of play is really feasible, then don’t try to convince me, because the best way to keep the contract is to use the pawn line to play time difference, instead of trying to beat him online, which is almost all Consensus of high-score players.
If you suspect that there is a problem with this method, you might as well give your own method first, and then we will discuss it together instead of vetoing it blindly.And the method I gave is not the only way to use the pawn line to keep the contract. There are many ways to fight the contract, but they are all inseparable from the pawn line. The reason why I gave this method is because of this method. It is the easiest to implement, and the conditions are also the easiest to achieve. You only need to communicate well with your teammates and pair it with a hero who can help you change lanes or clear lanes quickly.
But this style of play also has a fatal shortcoming, that is, under normal circumstances, your teammates at the middle and low ranks will most likely ignore you, and you will not be able to communicate with them, so it is recommended to play in five rows or high-end rounds (top [-] or [-] In the past, but everyone at this level should know that it is most comfortable to play keeping the contract like this, and you don’t need to actively communicate) to try, so when the fifth row encounters keeping the contract, just open the mic with your teammates and play like this.
Remember the main points: the shooter in the middle and the support three people eat the line together (always) plus half of the field (after 4 minutes), the jungler takes over the side route and half of the field (after 4 minutes), and the side (tool man) in the river to give Information and vision, follow the economy with others.
Or the shooter in the middle and the support three people eat the line together (always) plus half of the wild area (after 4 minutes), the jungler is responsible for the half of the wild area and the river vision to protect the safety of the side road, and at the same time support the middle road and the tyrant at any time, the side road ( The core position) is responsible for the economy on the sideline and to the center line.
As for when to push which tower, when to take the dragon, when to invade the wild area, and when to grab the order, it depends on the situation and lineup, and the summoner needs to make his own judgment.
I don’t want to discuss that strength is just one version, and I don’t want to discuss whether to fight or not. The hit rate itself is uncertain, not only because of its own operation prediction factors, but also because of the enemy’s position prediction factors and some luck.
Purely from the perspective of design operation response experience
For Baili keeping promises, when you are the most user, you are out of touch with your teammates most of the time. This is not a good thing in a team competition game that emphasizes cooperation. There is almost no effect in it. Hard support to follow the jungler or the middle can generate higher benefits. A long enough hand can allow him to clear troops at a safe distance, consume or even kill him. In the early stage, when everyone's attack speed is not fast, Baili's passive Let him and most regular shooters make a lot of money against a. This leads to the situation of invincible line bully who can't beat a against the tower and is not easy to fight. Even the jungler can keep the position in a relatively safe place if he wants to catch a hundred miles.
In the early team battles, because Baili didn't have the self-protection ability of the big move and the high damage of the 2 skill, he only needed to hide from a distance and snipe.
This is a large part of Baili players in the middle and even the later stage, they always keep the front man hitting the front and he shoots a few shots from the back.
Going up the division, Baili will remember that he still has the button of basic attack, but being passive determines that no matter how hard he tries his general attack, it will be difficult for him to beat the shooter after the three-piece suit unless you have 23 seconds directly
This goes back again, whether it is the second line and high damage of the 2 skill, or the passive limited attack speed, they are all encouraging Baili to hang at the extreme back and use 2 output, while Baili only uses 2 output to really Is it high?
Maybe you can kill Xiang Yu with three shots and two shots in seconds, and then kill an assistant, but in a team battle with a normal lineup in the middle and late stages, as long as the core double cs are not defeated, everything is possible. For a team, we need shooters. This position mainly needs shooters. The stable and continuous output provided by Baili is neither stable (possibly empty gun) nor continuous (second skill cooldown). If I just need a hand length to draw prizes and consume or attack the heroes in the back row from a long distance, why don’t I choose damage and What about go-getters with a higher fault tolerance rate?
As an opponent, you have to face Baili, who is at the level of an invincible line bully, so you can only clear the pawns under the tower cautiously. Even one shot out of three will deal one-third of the damage in the early stage.
The length of the hand means that you can do whatever you want, if that's all it is, I will consider it a long-range mage, but he also has a big move with high damage, high speed bumps and long displacement.This is outrageous, no matter how you say Baili is easy to catch, how to go around, this big move determines the team battle.
Unless other teammates are instantly defeated, it is very, very unlikely for soldiers to cut hundreds of miles from the front
And if your assassin goes around east and west, it may not be able to guarantee the death.
As for Baili Immortal, he will face a double c and a misplaced position, lose the protection of the front row, and will be shot and half blooded.
In addition, there is no eye position setting in the regular mode of Glory of Kings, and Baili is the only hero among all heroes who can place multiple fixed and unlimited vision. The MOBA game is nothing more than an information gap at the end. Man, I force it open.
You steal the tyrant, I will change the master, you go to catch my solo teammates, we will demolish the towers on the other side and get the dragon, the map is so small, and the resources are so much, everyone’s goal in the later stage is nothing more than to catch the solo , take the dragon, and squat down to force it to open. It is easy to set up a targeted vision, and it is even easy to be stolen when you are warding.You can also provide yourself with some protection in the early stage.
The combination of these factors has become Baili's keeping the contract-a hero who is difficult to become a winning point for one's own side, and does not make the opponent comfortable.
The sniper style keeps the promise and cherishes every bullet. It is very ideal. It basically aims at the residual blood or crispy skin.It will stand in a relatively safe position and wait for its development.
Semi-level a-style keeps promises and walks coquettishly, only one or two bullets will be saved, all living beings are equal, and anyone who sees it will be shot.What I always think about in my mind is where the blood on the opposite side has gone, and then boldly enter the wild area on the opposite side, trying to detour some people, get some heads, behave sneakily, stick to the wall all the year round, especially wretched, crazily insert wards, and target all the crispy skin on the opposite side , very fond of squatting in an unexpected position (usually the enemy's wild area) caught off guard and hit a few big moves, full of offensiveness.
Junping station A keeps the contract, relying on Xiaoming, he is crazy in the early stage, and throws two shots into the tower when he is fine, and puts eyes in the river to prevent being caught. Sell the support back, and then wait for the support to revive and continue to be domineering, with equipment: attack speed shoes, black cut, Po Jun, electric knife/end of the world, dawn, Po Jun.
The lineup is okay, and there was already a rough analysis during bp.But the situation is very difficult. The situation includes your position in the team battle, your own blood volume, whether you have a flash, the CD of your own skills, the blood volume of your teammates, whether you have handed in skills on the opponent, and whether you have dragon buffs.Against assassins who are threatening you, control mages have no vision where they might be, blah blah blah.Although you have to think about this when you play any shooter, other shooters don't have to make choices, they need to keep the contract.
Sometimes it’s not that there’s no a, it’s that there’s no way to a, some lineups that can’t get close, some situations where a can’t be reached, such as exceeding the attack range, and you have to stick to the face of the opposite shooter. Your instant 2 is definitely better than a twice High damage.
In Hero Intelligence, the difficulty of keeping the contract is very high, it should be second only to Gongsunli.So it's not something you can get started just by playing around.Sniper and A are not fixed and unified, including outfits. The most stable style of play is to use neutral outfits, which can be sniper or a, and the fault tolerance rate is higher.
(End of this chapter)
The orange on the opposite side is eyeing our family's bloody Gongsunli.
When the orange appeared in Ah Li's field of vision, Lin Mu had already noticed it, and he kept cutting his field of vision to observe the movement of the orange.
Han Xin also took a mouthful of blood by using Hongbaba, and waited for the next oranges to enter the field, and then he went up to harvest.
Since this orange has murderous intentions towards Ah Li, the murderer will always kill him, as long as he dares to do it, Lin Mu is sure to keep him.
After all, Juzi went directly. Originally, Juzi might still be hesitating, but Baili Shouyi fired another shot and directly beat Zhou Yu to half blood.
This time, Tangerine was directly on the top, and he wanted to go straight up to protrude his face as soon as he had a skill.
Han Xin had already squatted in the grass in advance, Juzi went up with the first skill in two stages, stunned Zhou Yu with the second skill, and then activated the big move.
This time, Lin Mu also flattened a three times first, and then went up with a skill, interrupting Tachibana Ukyo who was peeling apples with his big move.
After the first skill is over, there will be a flat a, and then the big move will be activated immediately.
As soon as Ah Li's second skill was changed, he hit a few flat A's on Ju Zi, and Ju Zi's blood volume decreased rapidly visible to the naked eye.
However, Baili Shouyue suddenly fired a bullet, and Ah Li was killed first.
The accuracy of this hundred miles is a bit outrageous. A Li was also walking while walking just now. Because he was shot twice for keeping the promise, A Li moved very carefully.
Han Xin stepped forward with the second skill, Juzi wanted to run with a stroke of the first skill, Lin Mu hit a sweeping crit, and directly took Juzi's head.
Keeping the promise in the tower, it is no longer possible to go up, Lin Mu is going to sneak away to collect money.After getting married, there was another gunshot in the canyon, and Zhou Yu, who was maimed by Tachibana Ukyo, was also taken away by Baili Shouyue.
"Precisely keep the promise!"
Lin Mu had to face up to the promise, because the glory broadcast on the screen showed that the promise had been fulfilled.
"It's just a fw hero."
"One side chooses to keep the contract, and both sides may not"
As a shooter, there are two main output methods for Baili Shouyue, one is normal attack, and the other is second and third skills.
However, due to the existence of passive skills, Baili Shouyue's attack speed is slow and he cannot crit. The output of normal attacks per unit time is not as good as that of other shooters, and this disadvantage becomes more obvious in the later stages.
Therefore, although Baili Shouyue's normal attack is stable, it is his shortcoming. His real advantage lies in the super high burst and ultra-long-range consumption harvest of the second skill, but the second skill is unstable.
If the second skill can't hit the person you want to hit, the effect of Baili's keeping the contract will be very limited.
However, the effective hit rate of the second skill of Baili keeping promises depends not only on the technique, but also on the feel.
Techniques are skills that can be acquired through repeated practice.
The hand feel is more metaphysical, and sometimes it does not. I often see that some provincial standards and national uniforms do not feel good about the contract, and they shoot at the air.
Therefore, as soon as Baili Shouyue was elected, everyone's hearts tightened, and a strategy game abruptly turned into a gambling game.
When other shooters perform well, teammates: This shooter develops quite fast.
Opponent: How does this shooter develop so fast?
When Baili kept the contract well, teammates: Baili kept the contract quite accurately.Opponent: Why is Baili keeping the contract so accurate?
In fact, many people have made a mistake about one key point: that is to keep the contract, you must suppress him one-on-one online to win him. This will lead to countless heroes how to play the contract, and then there will be a large group of players who keep the contract The player jumps out and rebuts, and then goes on rebutting, arguing on and on.
What I want to say is, why must someone want to suppress a line fighter whose strength is almost beyond the standard in a one-on-one situation? What is this if it is not a head iron?
Let me teach you a way to fight and keep the promise, try Bao Ling: Fighting and keeping the promise is not about dodging bullets and pulling, but about pawn line.
Level [-] goes online from the jungle area, if the jungler drives from your lane, help the jungler buff twice, and then go online, after gaining the experience of the first pawn, directly stand behind the tower and hide behind the tower, which is impossible in this case Someone who keeps the contract will shoot you twice, and then waits for the middle assistant to grab the line and come down to help push the line.
After the three of you push the line, go back to the center to grab the river crab. If there are less promises on the opposite side, you will not be able to beat you. If the promise comes, you will give up the river crab.
Then the next rhythm is roughly the middle lane plus the shooter to assist the three to clear the middle lane and the development lane together.
4 minutes later.
If the side road is nuclear, let the two assistants cooperate with the jungler to grab the side, and you, as a shooter, will clean up the extra small field in the other half of the field.
If the side lane is a tank side tool man, let the side lane to the middle lane and the river stand in line of sight, the jungler is responsible for cleaning the side lane and the side lane wild area, you and the middle lane assistants will clean up the development road and the other half of the wild area together, and the middle lane pawn Everyone on the line grabs together.
After grabbing the line and collecting money, four people will form a group. They can cooperate with the side jungler to play four ones, or let the jungler come over and five people gather to do things.
Just follow this rhythm, the master will refresh in at most 10 minutes, and the player who keeps the contract will basically explode, because even if he uses the second skill to clear the pawns, he will have to take two hits. The line has been dragging on the development road, and you will always be missing one person on the opposite side when you do things at this time. Even if you keep the contract and come to support, then you will still have point-to-point sideways to target him, and he still loses troops.
In this way, as long as the two sides have similar skills and the team battle is always balanced, the opponent's economy will collapse in 10 minutes, and it will collapse in 7 minutes under normal circumstances.Because around seven and a half minutes is the time period for the normal development of the economic C-position to make the second big item. When the number of people on both sides is similar, your economy will be about 3-5k higher than that of the opponent, and most of them are in the C position. You probably understand all the concepts.
As for if someone wants to question whether this style of play is really feasible, then don’t try to convince me, because the best way to keep the contract is to use the pawn line to play time difference, instead of trying to beat him online, which is almost all Consensus of high-score players.
If you suspect that there is a problem with this method, you might as well give your own method first, and then we will discuss it together instead of vetoing it blindly.And the method I gave is not the only way to use the pawn line to keep the contract. There are many ways to fight the contract, but they are all inseparable from the pawn line. The reason why I gave this method is because of this method. It is the easiest to implement, and the conditions are also the easiest to achieve. You only need to communicate well with your teammates and pair it with a hero who can help you change lanes or clear lanes quickly.
But this style of play also has a fatal shortcoming, that is, under normal circumstances, your teammates at the middle and low ranks will most likely ignore you, and you will not be able to communicate with them, so it is recommended to play in five rows or high-end rounds (top [-] or [-] In the past, but everyone at this level should know that it is most comfortable to play keeping the contract like this, and you don’t need to actively communicate) to try, so when the fifth row encounters keeping the contract, just open the mic with your teammates and play like this.
Remember the main points: the shooter in the middle and the support three people eat the line together (always) plus half of the field (after 4 minutes), the jungler takes over the side route and half of the field (after 4 minutes), and the side (tool man) in the river to give Information and vision, follow the economy with others.
Or the shooter in the middle and the support three people eat the line together (always) plus half of the wild area (after 4 minutes), the jungler is responsible for the half of the wild area and the river vision to protect the safety of the side road, and at the same time support the middle road and the tyrant at any time, the side road ( The core position) is responsible for the economy on the sideline and to the center line.
As for when to push which tower, when to take the dragon, when to invade the wild area, and when to grab the order, it depends on the situation and lineup, and the summoner needs to make his own judgment.
I don’t want to discuss that strength is just one version, and I don’t want to discuss whether to fight or not. The hit rate itself is uncertain, not only because of its own operation prediction factors, but also because of the enemy’s position prediction factors and some luck.
Purely from the perspective of design operation response experience
For Baili keeping promises, when you are the most user, you are out of touch with your teammates most of the time. This is not a good thing in a team competition game that emphasizes cooperation. There is almost no effect in it. Hard support to follow the jungler or the middle can generate higher benefits. A long enough hand can allow him to clear troops at a safe distance, consume or even kill him. In the early stage, when everyone's attack speed is not fast, Baili's passive Let him and most regular shooters make a lot of money against a. This leads to the situation of invincible line bully who can't beat a against the tower and is not easy to fight. Even the jungler can keep the position in a relatively safe place if he wants to catch a hundred miles.
In the early team battles, because Baili didn't have the self-protection ability of the big move and the high damage of the 2 skill, he only needed to hide from a distance and snipe.
This is a large part of Baili players in the middle and even the later stage, they always keep the front man hitting the front and he shoots a few shots from the back.
Going up the division, Baili will remember that he still has the button of basic attack, but being passive determines that no matter how hard he tries his general attack, it will be difficult for him to beat the shooter after the three-piece suit unless you have 23 seconds directly
This goes back again, whether it is the second line and high damage of the 2 skill, or the passive limited attack speed, they are all encouraging Baili to hang at the extreme back and use 2 output, while Baili only uses 2 output to really Is it high?
Maybe you can kill Xiang Yu with three shots and two shots in seconds, and then kill an assistant, but in a team battle with a normal lineup in the middle and late stages, as long as the core double cs are not defeated, everything is possible. For a team, we need shooters. This position mainly needs shooters. The stable and continuous output provided by Baili is neither stable (possibly empty gun) nor continuous (second skill cooldown). If I just need a hand length to draw prizes and consume or attack the heroes in the back row from a long distance, why don’t I choose damage and What about go-getters with a higher fault tolerance rate?
As an opponent, you have to face Baili, who is at the level of an invincible line bully, so you can only clear the pawns under the tower cautiously. Even one shot out of three will deal one-third of the damage in the early stage.
The length of the hand means that you can do whatever you want, if that's all it is, I will consider it a long-range mage, but he also has a big move with high damage, high speed bumps and long displacement.This is outrageous, no matter how you say Baili is easy to catch, how to go around, this big move determines the team battle.
Unless other teammates are instantly defeated, it is very, very unlikely for soldiers to cut hundreds of miles from the front
And if your assassin goes around east and west, it may not be able to guarantee the death.
As for Baili Immortal, he will face a double c and a misplaced position, lose the protection of the front row, and will be shot and half blooded.
In addition, there is no eye position setting in the regular mode of Glory of Kings, and Baili is the only hero among all heroes who can place multiple fixed and unlimited vision. The MOBA game is nothing more than an information gap at the end. Man, I force it open.
You steal the tyrant, I will change the master, you go to catch my solo teammates, we will demolish the towers on the other side and get the dragon, the map is so small, and the resources are so much, everyone’s goal in the later stage is nothing more than to catch the solo , take the dragon, and squat down to force it to open. It is easy to set up a targeted vision, and it is even easy to be stolen when you are warding.You can also provide yourself with some protection in the early stage.
The combination of these factors has become Baili's keeping the contract-a hero who is difficult to become a winning point for one's own side, and does not make the opponent comfortable.
The sniper style keeps the promise and cherishes every bullet. It is very ideal. It basically aims at the residual blood or crispy skin.It will stand in a relatively safe position and wait for its development.
Semi-level a-style keeps promises and walks coquettishly, only one or two bullets will be saved, all living beings are equal, and anyone who sees it will be shot.What I always think about in my mind is where the blood on the opposite side has gone, and then boldly enter the wild area on the opposite side, trying to detour some people, get some heads, behave sneakily, stick to the wall all the year round, especially wretched, crazily insert wards, and target all the crispy skin on the opposite side , very fond of squatting in an unexpected position (usually the enemy's wild area) caught off guard and hit a few big moves, full of offensiveness.
Junping station A keeps the contract, relying on Xiaoming, he is crazy in the early stage, and throws two shots into the tower when he is fine, and puts eyes in the river to prevent being caught. Sell the support back, and then wait for the support to revive and continue to be domineering, with equipment: attack speed shoes, black cut, Po Jun, electric knife/end of the world, dawn, Po Jun.
The lineup is okay, and there was already a rough analysis during bp.But the situation is very difficult. The situation includes your position in the team battle, your own blood volume, whether you have a flash, the CD of your own skills, the blood volume of your teammates, whether you have handed in skills on the opponent, and whether you have dragon buffs.Against assassins who are threatening you, control mages have no vision where they might be, blah blah blah.Although you have to think about this when you play any shooter, other shooters don't have to make choices, they need to keep the contract.
Sometimes it’s not that there’s no a, it’s that there’s no way to a, some lineups that can’t get close, some situations where a can’t be reached, such as exceeding the attack range, and you have to stick to the face of the opposite shooter. Your instant 2 is definitely better than a twice High damage.
In Hero Intelligence, the difficulty of keeping the contract is very high, it should be second only to Gongsunli.So it's not something you can get started just by playing around.Sniper and A are not fixed and unified, including outfits. The most stable style of play is to use neutral outfits, which can be sniper or a, and the fault tolerance rate is higher.
(End of this chapter)
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