God-level game designer starts with scared crying anchor

Chapter 359 "The Battle of the Gods"

Chapter 359 "The Battle of the Gods"

While the Infinity Gauntlet was attracting heated discussions, Xun Ze was fighting with Chen Xueshu, Ding Fanxin, and two other male employees in "Warcraft: The Frozen Throne".

They are not playing the traditional real-time strategy mode. Although they are all employees of Xingyuan, except for Xun Ze, the skills of the others in real-time strategy are really not enough.

Even if Xun Ze picks four players alone, as long as he wears the title of number one player, his chances of winning are relatively high, which shows how good the others are.

Xun Ze is not very interested. What they are playing now is a very popular RPG map called "Battle of the Gods".

Although it is an RPG map, it has a preliminary background setting, that is, each hero in "Warcraft: The Frozen Throne" prays to the gods for their own purposes.

The gods answered their prayers, but if they want to realize their wishes, they need to fight in the "God's Arena", and only the victorious party can get the favor of the gods.

"Battle of the Gods" was born out of "Chenghai 3C", an entertainment-oriented confrontational map. Players form a team of five to attack the opponent's base.

The map is divided into three roads: upper, middle and lower. There will be their own defense towers along the way. The closer to the enemy's base, the higher the damage of the defense towers.

Different from "Chenghai 3C", players in "Battle of the Gods" can only choose one hero, and cannot control several heroes by one person to suppress the number.

At the same time, the item "attribute book" was canceled, which means that if players want to improve the hero's ability, they can only buy various equipment to improve it.

There are also neutral monsters of different strengths scattered on the map. After killing these neutral monsters, players can gain experience and upgrade their level as soon as possible.

"Brother Xun, do you want me to change paths with you? It's not easy for you, a sword master, to fight against the death knight on the opposite side!" Ding Fanxin said.

"It's okay, play casually, don't take the victory too seriously." Xun Ze shrugged seemingly indifferently, but quietly put on the title of number one player.

Although the hero attributes and skills of "Battle of the Gods" have been slightly modified, they are not as magical as "Chenghai 3C".

For example, Juggernaut's wind walk, fatal blow, and blade storm skills are not much different from those in real-time strategy.

However, after using the skill of the clone, the clone seems to have its own thoughts, the player cannot control the clone, and the clone will choose to rush up and kill people, or run away.

At this time, it is up to the player to make their own judgment, whether to go up and hack people together, run along with them, or leave the clone and run away by themselves.

The clone of the Juggernaut on this map is harmful, so it is difficult for the opponent to judge whether it is a clone, giving Juggernaut players more room for choice.

The opponent's death knight skills have relatively high damage in the early stage, and the blood of the Juggernaut is relatively not as thick as that of the opponent. If both sides exchange blood with each move, the Juggernaut will definitely be at a disadvantage.

But the problem is that the skills of the death knight can all be dodged. As long as you predict the timing of the opponent's move and cooperate with the movement, you can almost slash the death knight without injury.

Xun Ze relied on this to dodge the death knight's skills again and again, then rushed up to give the opponent a knife, and then continued to move, suppressing the opponent to death.

Seeing this, Ding Fanxin, who was operating the Demon Hunter and wanted to come to help, couldn't help but praise and said, "Brother Xun, that's amazing! The sword master can beat the death knight under the tower."

Xun Ze laughed and said, "If the opponent wasn't too cowardly, I would have hacked the death knight to death."

With Xun Ze suppressing the opponent all the way, Ding Fanxin and others are not bad, and the five opponents are probably newbies, this match is almost crushing.

Except for Chen Xueshu and the other two because of their aggressiveness, after each of them was caught and killed once, none of Xun Ze and the others were harvested.

In the end, when they smashed the opponent's base, the kill ratio reached 21:3. They can still play seriously in such an unfavorable situation, and persist until the end. The opponent is also worthy of admiration.

After the match ended, Xun Ze couldn't help but fell into deep thought.

"Battle of the Gods" already has the prototype of a MOBA game. If you want to elaborate, it is more inclined to "DOTA".

For example, the player's data, the head ratio mentioned above is still calculated by Xun Ze himself, and there is no reflection in the game at all, and the player can't see the record of himself, teammates, and opponents.

This may be more friendly to some players with relatively good skills, after all, there is no record!Even if the teammate wanted to scold him because he pulled his hips, he couldn't find any definite evidence.

As long as one's eloquence is better, and black and white are turned upside down a little, even if it is the bottom of the whole team, it will be able to communicate with teammates Wen Dou.

But obviously this is not conducive to the development of a MOBA game. No matter how players play, they have nothing to show their strength, which will greatly reduce their sense of accomplishment.

What's more, not every player is that good, or has always been good. When players gradually become veterans or even masters from rookies, they value the sense of accomplishment even more.

Therefore, records such as kills, assists, and deaths must be made, and the more detailed the better, it is best to be clear at a glance, so that players can know who is in control of the team and who is paddling.

In addition, in the map of "Battle of the Gods", even if the player kills the opponent's heroes consecutively, there is no prompt, which can't ignite the player's passion at all!

Think about why many players in "League of Legends" like killing people so much instead of pushing towers. In addition to winning the game, isn't it just to listen to the continuous killing sound that sounds like nature?
Especially in some Internet cafes, continuous kills can spread throughout the entire Internet cafe. In addition to gaining the worship of many players, it can also save a few dollars in Internet fees, which will also increase the player's sense of accomplishment.

Therefore, you can't be sloppy in terms of killing sound effects, you must shout enough passion and domineering enough.

There are also wild monsters in "Battle of the Gods", and the division of the wild area is unreasonable. The map maker may have expanded the scope of the wild area to make the game more variable.

Or it may be due to the onset of obsessive-compulsive disorder, and I feel that the wild area is too empty and I can't stand it, so I put a lot of wild monsters in the wild area.

In this way, players can indeed level up quickly in the wild area, but they may also be surrounded and beaten to death by wild monsters, because if the wild monsters are too dense, they will draw the hatred of other wild monsters if they are not careful.

If Xun Ze didn't have the title of number one player and the Juggernaut's relatively high mobility, he would have capsized in the gutter when he was hunting wild monsters.

Who would have thought that he only wanted to hit three little wolves, but with one strike, the surrounding ogres and kobolds rushed over together, turning into a situation of more than a dozen.

If he is caught by the other party at this time, his skin will be peeled off if he is not dead.

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(End of this chapter)

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