When I write a bug it becomes the core gameplay
Chapter 34 Where did my long strip go?
"Okay, then we will officially enter the main stage of this competition.
“We randomly shuffled the 30 selected works and tried them out in the shuffled order.
“For each game, each judge has a maximum trial time of 30 minutes.
“If the judges think they have fully understood the gameplay of this game, or are not interested in this game at all, they can click the ‘Next’ button to switch to the next game.
“When the three judges all switch to the next game, the main perspective of our live broadcast room will also switch accordingly.
"At the same time, these games will also be unlocked in the event area of the official game platform in order. Friends in the live broadcast room can also experience these entries with the judges..."
After the host introduced the rules of the competition, the screen in the live broadcast room cut to the first game.
After the four judges briefly chatted for a few words, they began to experience it seriously.
The director also began to continuously switch the game screens of these judges, and the host briefly introduced the gameplay changes of the game in the process.
After just two minutes, Jonas pressed the button and switched to the next game.
Immediately afterwards, Liang Chun and Cheng Anhua also switched to the next game.
Because there were three judges who pressed "Next", the screen in the live broadcast room also switched to the next game, and the host continued to introduce the gameplay of the game.
Obviously, although each game has a maximum trial play time of 30 minutes according to the rules, it is impossible for most games to reach this "maximum time".
Because there are only 3 hours tonight, but there are 30 games, so it’s not even enough time.
Therefore, for those games that are not innovative, the judges will just skip them and save time as long as they determine the basic gameplay.
Only for a few truly outstanding works will the judges be willing to play for a while.
In this way, one "block-like game" was screened out one after another, until the No. 11 work, which is "Heaven Block" came into the eyes of the judges.
The three judges, Liang Chun, Li Wenhao and Jonas, were the first to play "Heaven Cube", while Cheng Anhua seemed to be more interested in the previous game and has not switched over yet.
"The next game is called "Night Heaven Cube", and it is an entry from the game company Ni Tian. Many viewers may be unfamiliar with this company, but everyone should have heard of the two games developed by this company. They are "Trajectory to Hell" and "Sisyphus."
The host gave a brief introduction to the game.
Li Wenhao was a little surprised: "This company is the developer of "Hell Tracks" and "Sisyphus"? I know these two games, they are quite popular recently!
"Then if they come to participate in this competition, isn't it a dimensionality reduction attack? Isn't it too bullying!"
Liang Chun shook his head: "No, the small game design competition mainly compares design capabilities and details. The designs of large companies tend to be stable and have no advantage compared with independent game producers.
"However, Nitiantian Games is a game company with great ideas, and I am looking forward to what kind of works they can bring."
After a brief chat, the judges began to try out "Heaven Cube" one after another.
…
The live broadcast cut to Liang Chun's shot.
It can be seen that Liang Chun entered the game with great anticipation.
As a well-known independent game producer and the winner of the last mini-game design competition, Liang Chun has a very good impression of Nitiantian Game.
He often marvels at the fantastic ideas of the two games "Hell Tracks" and "Sisyphus", and also knows how difficult it is for a small company to make such a hit game with a limited budget.
Unlike those big companies that like to rest on their laurels, Nitiantian Games has used these two games to show their unbridled imagination, and Liang Chun is very much looking forward to whether this imagination can revive the classic game "Spinning Cube" Second spring.
The game's login interface is very simple, with several buttons, namely "Single Player Mode", "Network Mode", "Settings" and "Exit Game".
The style of the interface is somewhat similar to common Western fantasy-themed adventure games. It looks very high-quality, but it is not particularly complicated and will not overwhelm the main focus.
"Let's try the single-player mode first."
There is almost no difference in gameplay between the single-player mode and the traditional "Rotating Blocks". The only operations are "move left and right", "accelerate the fall", "rotate clockwise", "rotate counterclockwise" and "temporary block". species, not much different from the original.
The types of blocks have not changed, there are still seven types of "S-Z-L-J-I-O-T".
Because the gameplay of the game itself was so familiar, Liang Chun quickly became immersed in the game, stacking various blocks higher and higher.
"Hey, why did three long bars come at the beginning? Isn't this right?
"Doesn't this game follow the "Seven Rules" rule?
"Forget it, throw it aside for now, and we'll get rid of it together when we get back."
Seeing three long strips painted at the beginning, Liang Chun vaguely realized that something seemed wrong. This was obviously different from the original "Rotating Cube".
The so-called "seven-circle" rule is actually a default underlying rule in the original "Rotating Cube". That is, although these seven shapes will appear randomly, all shapes will definitely appear every 7 times.
In other words, if you use up a long bar, the latest long bar will appear within 13.
Under this rule, it is possible for two bars to appear in a row, but it is absolutely impossible for three bars to appear in a row: the third bar cannot appear until the seventh bar after the second bar at the earliest.
However, the appearance pattern of other blocks was quite normal, so Liang Chun didn't think much about it and continued to stack the blocks high, leaving only a long gap on the far right.
Just wait for a long bar to arrive and then directly eliminate four lines.
This is basically the core fun for most players when playing the game "Rotating Blocks".
As a result, after waiting and waiting, the strip just didn’t come!
Liang Chun was puzzled and confused.
Is my luck so bad?
I just want a long strip, is it so difficult to get it?
He had no choice but to throw an "L" shaped block down and eliminate three lines.
The blocks are still stacked very high, and if there is another long bar, four more rows can still be eliminated.
As a result, I waited left and right, until the blocks were almost piled to the top, but the strip still didn’t come!
That is to say, the level is still relatively low now, and the speed of the cube falling is not that fast, otherwise Liang Chun may have overturned.
"This is really unreasonable! No wait!"
Liang Chun was speechless. He could only start to use other blocks to eliminate them. Although he could barely continue playing like this, it still gave people a very unpleasant feeling.
Just like waiting for a bus at a certain bus hub, bus No. 11 can go directly to the destination, while other buses have to transfer. So I had to wait for the No. 11 bus and missed many other buses, but the No. 11 bus just didn’t come!
The longer you wait, the more unwilling you are, and the more unwilling you are, the more you wait...
In short, Liang Chun was a little disgusted at the beginning of the game.
It would be fine if it was just like this, but when Liang Chun finally used blocks such as "L" and "J" to eliminate the accumulated blocks until there were only three or four rows left, the strip appeared again!
And the fewer squares left on the screen, the more bars will appear!
It's like taking the bus again after going out for the weekend. This time I obviously won't take the No. 11 bus, but the No. 11 bus keeps coming every three minutes and every five minutes!
Liang Chun almost became angry on the spot.
"Nah! This is definitely intentional!"
As an excellent independent game designer, Liang Chun determined this point without much thought.
You know, the game "Rotating Blocks" has a template!
Even if the designer does nothing and just applies a template, the new game will definitely refresh the blocks according to the "Seven Rules".
There is only one possibility for the current situation: the designer deliberately changed the rules for refreshing blocks and artificially lowered the probability of the strips appearing!
For this kind of behavior, Liang Chun only wants to use two words to describe it, that is "animal"!
How is this different from deliberately taking away the seasoning packet from instant noodles? !
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