When I write a bug it becomes the core gameplay
Chapter 16 Dung Beetle Simulator
Gu Fan lay comfortably on the lazy sofa in the living room and locked onto Professor Ding's live broadcast room again.
Lilith, on the other hand, was sitting on the single sofa on one side, with snacks and drinks placed in front of her, ready to enjoy the results of this time.
She is full of confidence in the game "Sisyphus".
We must not make the same mistake again this time!
Previously, "Hell Tracks" had an inexplicable bullet-bending bug, but "Sisyphus" is not an FPS game at all. It has neither bullets nor enemies. There can't be a similar bug again, right?
Anyway, as long as there are no unexpected situations, the game is stable.
“Brothers, it’s time for dinner again, brothers!
“Today we are also here to try out this new game from the Game Company called ‘Sisyphus’. It’s called “Sisyphus”. Everyone knows Sisyphus. He is the dung beetle who pushed the stone up the mountain in Greek mythology. Oh no, That god who went up the mountain."
Lecturer Ding has started the broadcast on time, and as before, he went straight to the point and told all the fans that he was going to start eating.
This is his "disclaimer".
However, this time's meal was obviously a little different from the previous ones.
Professor Ding added: "This time Party A's father is more generous and chooses to directly provide a "monthly subscription" to our live broadcast room, but who am I? Right, brothers all know that I, Professor Ding, have always paid great attention to my brothers based on our viewing experience, so I decided!
"It will be broadcast for five days first. If the brothers like to watch it, we will continue to broadcast it. If they don't like it, we will forget it."
As soon as this statement came out, the audience was shocked.
"There are such shameless people!"
"Isn't the Immortal Chafan getting more serious? Before, we just tolerated it if you chafed every week, but now it's become a week-long chafing?"
"Please don't advertise the game in commercials!"
"Lecturer, please tell me carefully, is this heaven-defying company run by a relative of yours?"
Although there are many kinds of criticisms on the barrage, Ding Lecturer has signed the contract, so it is naturally impossible to retreat now.
He pretended not to see it and started playing the game directly.
According to Lecturer Ding’s original plan, he could broadcast this game for five days for two hours every day.
Party A’s father said that the game duration must be much longer than 10 hours, so Professor Ding is not worried about finishing the game too quickly and having nothing to do.
I can only hope that this game has more of a show effect!
Soon, Professor Ding had officially entered the title interface of the game.
Previously, the layout of the title interface of "Hell Tracks" was relatively conventional, with a huge Hell Gate background plus conventional options such as "Single Player Mode", "Network Mode" and "Settings", which was similar to most games.
But the game Sisyphus is slightly different.
Its title interface is very clean. There is only an icon representing the "left mouse button" in an inconspicuous position in the lower right corner. Behind the icon are several small artistic words: "Embark on a journey of atonement."
Obviously, as long as you press the "left mouse button", the game will start directly.
In this interface, there are no options such as "Load Game" or "Settings".
Lecturer Ding speculated that these options may be integrated into the game. This is also a common method in many art games: try not to destroy the player's immersion as much as possible.
It is also worth mentioning that the game "Sisyphus" supports handle operation.
If you use a controller to play the game, the "left mouse button" here will become the "LT" key on the controller.
Other than that, there’s this huge original painting for the title screen.
This is a distant view of a majestic mountain range.
There are dense clouds in the dark and gloomy sky, with lightning and thunder from time to time; the dark seawater laps at the beaches and rocks below the mountains, and the whirlpools in the distance will stir up rough waves, making people wonder whether there are sea monsters at work.
There is a winding road at the bottom of the beach, passing through cliffs, cliffs, caves, waterfalls, and lava. It keeps twisting and turning upward, outlining a rough spiral and dividing the entire mountain into many layers.
Each floor of this mountain has a different style. For example, some are covered with delicacies, some are covered with treasures, and some are piled with various weapons like a battlefield.
Of course, since it was a distant view, Professor Ding could not see too many details, but he could see that this spiraling upward road was not the only access. In fact, there were many suspended roads around the mountain. Objects are like clouds floating in the sky.
These suspended objects are also directly related to nearby levels. For example, on the "Food" level, Professor Ding saw a huge, suspended piece of pizza.
"Oh! Brothers, if nothing else, the art of Nitiantian is really top-notch. Just looking at the title screen, I think this game can be bought without any thought.
"For 48 yuan, brothers, you can't suffer a loss or be fooled, you can make a profit if you buy it!
"I haven't played this game yet, so I don't know the specific gameplay. But from the introduction, I think this game may be a fantasy-themed action game?
"Hey, next, Xiao Ding, the god of action games, will show you a wave of operations and what it means to chop melons and vegetables!"
After speaking, Professor Ding directly pressed the left button of the mouse to officially start the game.
The audience has long been used to the lecturer's bragging. Although they also wonder why the value of Nitiantian's game has increased so quickly, nearly tripling in value, after all, the price of 48 yuan is still within a reasonable range. Within, whether it is worth it or not, you have to watch the game content before you can make a judgment.
After pressing the left mouse button, the screen did not switch directly, but the lens was stretched to the bottom of the mountain.
Enjoy a smooth transition from the title screen to the actual game screen.
On the beach by the sea, at the beginning of this winding upward road, there is a huge stone.
Sisyphus, who was wearing ancient Greek clothing, had his back slightly arched and his body leaned forward. He opened his arms and tried hard to hold the stone to prevent it from rolling around.
The costumes of ancient Greece were relatively simple. This white robe was in dilapidated condition. Not only had it become darker in color, but it was also full of holes. Sisyphus's weathered and tanned muscles are exposed from the holes, looking quite powerful.
At this time, the basic operation prompts of the game also appeared on the screen.
Press the four keys "ASWD" to move. To be precise, it controls the boulder to "translate" in four directions.
The "left mouse button" is used to briefly lift the boulder, but this action is rocked back and forth. When doing this operation, the player needs to keep pressing the left mouse button to allow Sisyphus to keep carrying the boulder. , the boulder will be immediately lowered once released.
Of course, there is also a time limit for carrying the stone. During this period, Sisyphus's body will begin to tremble and gradually intensify. Eventually, he will lose all strength and automatically throw the boulder down.
"Space" means jumping, but the jumping action can only be completed in the state of "carrying a boulder".
In addition, the player can use the mouse to control the perspective, but when the player turns the perspective, it will not change the direction of Sisyphus. This is just for the player to observe.
Only when the player presses the "right mouse button" will Sisyphus make an obvious change of direction and align his front with the player's current perspective.
Of course, the player can also choose to keep pressing the "right mouse button", but in this case, the rotation speed of the game's perspective will be synchronized with the rotation speed of Sisyphus, which facilitates the player to perform more detailed steering operations.
These are all the operations of this game.
As for the controller, the keys are equally simple. The four keys "ASWD" become the left joystick, the perspective control becomes the "right joystick", the jump becomes "A", and the rock carrying becomes "LT" , the aiming angle becomes "RT".
Of course, this game also supports key changes, and players can embark on this long and torturous journey of abuse in any way they like.
"Wait a minute, brothers, this game is not an action game, right? I misunderstood."
Lecturer Ding was a little disappointed. He originally thought that he would usher in a hearty battle, such as killing the entire purgatory.
Although the name of the game is "Sisyphus", it is a game after all. It does not necessarily follow the mythological content completely, and many adaptations may be made.
Many other similar games use some weak characters and then kill gods and demons.
But I didn't expect that the game "Sisyphus" is different. There is no outrageous adaptation at all. It is really based on the mythical story?
Should this game he co-authored be called "Sisyphus Pushing Stone Simulator"?
Or it might be more appropriate to call it "dung beetle simulator".
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