Werewolf: I am Tianxiu, you win by lying down
Chapter 79 12 Pure White Night Shadows
[Player No. 8 please speak]
Believe it. You must believe the Alchemy Witch, player No. 7. His speech yesterday seemed to me to be a good man of steel. I don't believe him playing the Alchemy Witch, so who else can I trust?
According to what he said, the numbers 2, 10, and 11 were circled yesterday. As a result, player No. 2 got a knife. Then 10 and 11 may really be two wolves.
Actually, the two of them were in the wolf's pit.
I said yesterday that the speech of player No. 9 must be a good person. Even if 6 is a jumping wolf, 9 cannot win the wolf card. The speech of player No. 2 with inconsistent mentality is eye-catching. The wolf can't think of it. at this point.
That's why I said that either the police will not use the wolf, or player No. 4 is a werewolf whose identity has been changed, or he is the Claw of the Crow. At that time, I didn't know who 2 and 6 were my wolf teammates, so I just gave him a normal one. 2 got one vote.”
In short, from my perspective, Player No. 4's status is not as high as Player No. 9.
Of course, even so, 4's identity is preferred. After all, judging from 2's behavior, it doesn't look like 2 and 4 have met.
Police Officers 4 and 9 put them back, don't they have to go to the police station?
It's unlikely that 1 and 2 will make two wolves. I accept player No. 7. That means four wolves among 2, 5, 10, 11, and 12.
Player No. 7 has circled 2, 10, and 11. If there is a good person among these three people, it must be the good person who takes the knife, not player No. 2.
Unless all three of them are wolves, and there is no other way, we will let 2 kill himself. This will at least shake the confidence of the good guy to stand by 6.
Furthermore, 5 is the wolf, and player 2 takes the knife. During the day, the good guys, in order to seek stability, will most likely try to push 6 out of the game first. This is the opportunity for the Wolves to make a comeback.
But as soon as player No. 7 jumps to the Alchemy Witch and returns the vote, No. 10 and No. 11 have no chance to play. Go ahead, brother. Just like No. 7 said, this game should be over.
Player No. 8 recognized Ren Fan, the alchemy witch, without even thinking about it.
Originally, he was on the side of player No. 6, and Ren Fan was also on the side of No. 6. The two sides were on the same side, and yesterday Ren Fan's logic was very good and correct, and he agreed with it.
Therefore, he could recognize Ren Fan's dance as Alchemy Witch without even thinking about it.
What's more, there were already 10 and 11 in the Wolf Pit he ordered, and the people Ren Chaofan wanted to come out with were also these two, so he had nothing to hesitate about.
Listen to player No. 7 today. Let's play 10 first, and then play player No. 11 tomorrow.
If you wait for 10 or 11 to dance with 6 pairs of Alchemy Witches, I hope the good people will not get confused.
Thinking about yesterday's speech, player No. 10 is more determined to side with 2, while player 11 tends to side with 5 and 6 wolves.
As long as there is Alchemy Witch between them, player No. 2 will not flip the cards. If 2 can flip the cards, it means that the Alchemy Witch must be on the side of player No. 6.
Yesterday 7 happened to be standing next to 6. He played a lot of logic that 2 is not a prophet, and said that 5 must not be an idiot, so no one on the field is more like the Alchemy Witch than 7.
For this reason, 10, 11, are you two still fighting to the death?
I……
burst!
Before player No. 8 finished speaking, No. 11 chose to self-destruct.
Obviously, he was about to hand over his cards.
After reaching this point, there is no need to continue fighting.
The Alchemy Witch jumped out to report information, saying that last night's circle was 2, 10, and 11, but player No. 2 got a knife, which is enough to show that they are not good people.
Unless you can dance against Ren Fan, but Player No. 8 also discussed the logic that Ren Fan must be the Alchemy Witch, and specifically named him and Player No. 10. As long as he dances against Ren Fan, the Alchemy Witch will be a wolf.
Once such words are said, how can they still fight against each other? Not being able to dance with the Alchemy Witch is no different than recognizing a wolf.
Therefore, there is no need to struggle in this round. Let’s end it as soon as possible and start the next round.
[Player No. 11 chose to self-destruct, please leave a last message]
There's nothing to say. I am indeed a wolf. 2 and 5 are all wolves. Player No. 10 is the Claw of the Wolf and Crow. Brother, don't blame me for exposing your identity. As long as you still have the slightest hope of making a comeback, I will Your identity will not be revealed.
But the reality is that there is no hope at all. Until now, four gods and four people are present, and three of our wolves have died. You are the only one left on the table. If you don't hand over your cards, it is really a waste of time. ”
I don't understand why player No. 5 has to jump to the idiot when accepting the killing. Although this may expose the identity of No. 6, good people will also understand this level of logic.
In other words, it is unknown whether he will be able to dirty 6's identity when he performs the Idiot Dance, but it is certain that he will be pushed out of the game. No matter how you look at it, it is not worth it. He might as well perform the Dream Photographer.
If it doesn't work, just show off and be honest. Even if you are pushed out of the game, it won't bring down the Wolves.
Player No. 5 made a bad move. Otherwise, it's hard to say who will win.
The same goes for player No. 2. Originally, 7 was on his side, but after the pk speech, 7 turned around and sided with 6. If not, how could he be forced to kill himself?
Player No. 7 is really powerful. When No. 5 is a wolf, he can actually trap three wolves at the same time. It is a bit outrageous. I now suspect that he has a clairvoyance function.
Player No. 11 was full of complaints.
First, he complained that Player No. 5 shouldn't jump into an idiot when accepting a kill. Such a jump was purely smart. Later, he complained that Player No. 2 was not good at speaking, and he forced the conversation about the Alchemy Witch to the Prophet team.
Although what he said is true, it is somewhat unkind to blame the Wolves teammates for the loss.
If he hid himself well and was recognized by good people, how could he be forced to blow himself up?
At the end of the day, if we lose, everyone has problems, so it’s unjustifiable to blame all the teammates.
In fact, the biggest problem in this round of 11 is greed.
On the police, his speech was quite good, and he was recognized, but on the police, he didn't control it.
Player No. 1 may be playing cards 5 and 6 because of the two wolves. He thought he could follow the trend and set the pace. It was this thought that brought him into Ren Chaan's sight. If not, his identity would not have been exposed for a while.
After all, there is player No. 12 in front. No. 12’s speech and behavior are not very good, so they can be used to resist push.
There are 4 and 9 under the police, which can also be used to make fuss.
Therefore, as long as the 11th policeman did not think about bringing 5 or 6 double wolves on the rhythm plate, the situation might not be so bad.
Coupled with the Wolf Claw Awakening Wolf Saber, they have hope of a comeback. From this point of view, they have to take the blame for losing by 11 in this game.
[Please close your eyes when it gets dark]
After player No. 11 finished his last words, the system immediately announced that the game had entered dark night.
at the same time.
In Ren Chaofan's live broadcast room, all the comments were praising him.
The anchor is awesome. He directly trapped the three wolves and forced the No. 2 player to kill himself. It's so cool.
That's what the Alchemy Witch does. She traps three wolves at night and waits for them to kill themselves. This is more uncomfortable than taking poison.
To be honest, I feel that the anchor and these people are not on the same level at all. It is too easy to find wolves.
It's okay. In fact, the Wolves' performance is not too bad. Player No. 5 can think of selling his identity as a dirty prophet. Can you say that he doesn't know how to play? Can you say that he is a good player?
If I were the Alchemy Witch, I might have lost, because I wouldn't save player 1, and I wouldn't circle 2, 10, or 11.
Damn, I suddenly realized that this guy has never lost since the live broadcast. This is unscientific.
Isn't the anchor fired by the New Star Club? My suggestion is to participate in the Champions Cup online audition, get an invitation letter, and finally become a champion. By then, the New Star Club will definitely regret it.
Player No. 10 is really miserable,
...
The night operation was quickly over.
After dawn, the system announced that the person who died last night was player No. 10. The game was over and the good guys won.
Immediately, the game settlement page popped up.
The werewolf players in this round are 2, 5, 10, and 11, with player No. 10 being Wolf Crow Claw.
The good guy camp in this round is the prophet number 6, the alchemist witch is number 7, the idiot is number 1, the dream catcher is number 8, and the others are all civilians.
After everyone's identities and trump cards were announced, the specific actions of the night god card and the werewolf were revealed.
On the first night, the prophet checked that player No. 5 was a werewolf, the wolf knife fell on player No. 1, the dream catcher photographed player No. 7, and the Alchemist Witch used the Pharaoh's Snake to pick up player No. 1.
On the second night, the alchemist witch circled 2, 10, and 11, and the wolf knife fell on player No. 2. The prophet checked that player No. 1 was a good guy, and the dream catcher took the picture of player No. 10.
On the third night, the Crow's Claw kills player No. 10, the Dream Catcher kills player No. 10, and the seer detects that player No. 10 is a werewolf.
…
Player No. 5, why do you think you're an idiot? Why don't you just act like a civilian? Which god taught you how to kill idiots?
Player No. 2 is very depressed. If Player No. 5 had shown his sincerity instead of engaging in such frivolous operations, the Wolves would not have collapsed so quickly.
There are many civilians who are attacked and killed by the fierce jumping wolf. As long as he shows off his last words and his mood is higher, he can trick the good people into joining the wolf team.
And as long as there are two or three good guys standing on the wrong side, the Wolf teammates in the outside position will have an anti-push position.
Only then can you have a chance to win.
But when player No. 5 becomes an idiot, the situation is completely different. His identity is exposed, and the good guys will either play 2 or 5 pairs of wolves, or play 5 or 6 pairs of wolves to play the board.
But obviously, it is very unlikely that the 5 or 6 pairs of wolves will beat the opponent. Most people are playing with the 2 or 5 pairs of wolves, which is the fundamental reason why they lose.
Don't be an afterthought. I'm going to gain something by being an idiot. At least I can shake the confidence of player 6, who is the good guy, and it's entirely possible for 5 and 6 wolves to play the game. Otherwise, how could player 1 be able to play 5 and 6? Where are the six pairs of wolves?”
In the final analysis, our ability to incite is still not good enough. As long as we can bring up the rhythm, it will not be difficult to resist pushing the No. 6 player later.
You said that I jumped into the Dream Catcher. Do good people believe it? You won't believe it at all. Even if I force the Dream Catcher out, so what? The Alchemy Witch protects player No. 6 in one round, and he has a police badge in his hand. Once the test comes out in two days, there will be no room for us to survive.
Player No. 5 raised his eyebrows and said, Actually, I lost this game. I think it was a non-fighting crime. The main reason is that Player No. 7 was too perverted. He directly surrounded the three wolves at night and forced you to kill yourself. When you get up the next day, you say 10. 11 pairs of wolves, making it impossible for both of them to argue.
So, we didn't lose to a good guy, we simply lost to the alchemy witch 7. Without him, we wouldn't be able to be two wolves at 5 and 6 in the bottom position. Tomorrow, it's still unclear who 2 and 6 will be able to resist the push.
He picked the right spot in the wolf pit, stood on the right side, forced us to kill ourselves, and forced us to blow ourselves up. The Wolves were destroyed by him alone, and the other good people actually played just like mediocre games.
Player No. 1 even took the lead in the game with 5 and 6 pairs of wolves. If player No. 7 hadn't circled people at night, chopped off player No. 1 with a knife, and wore idiot clothes during the day, we wolves would definitely win this game.
Player No. 5 will find a way out for the Wolves. According to him, they all played well, mainly because the Alchemy Witch they encountered was too inappropriate.
How could he be so perverted? After standing on the opposite side during the day, he forced the werewolf to kill himself at night. Then he forcefully took photos of his identity as the leader, forcing the werewolf to self-destruct.
Didn't the Wolves lose this round at the hands of Ren Fan?
Of the four wolves, two were directly killed by him, and the remaining two were indirectly related to him. This guy was simply a nightmare for the wolves.
To be fair, when you encounter a boss of this level taking the magic card, it seems normal to lose, but it would be abnormal not to lose.
Do you think we deserve to lose?
Player No. 2 rolled his eyes.
Why should they deserve to lose when they meet Ren Chaan? They all carry a head on their shoulders, are they stupider than Ren Chaan?
Although Ren Fan, the alchemy witch, plays well, doesn't this just show how talented they are.
Player No. 5 is quite willing to find a way out for himself.
You can't say that. Player No. 7 was lucky in this game. He showed off. If he didn't show off, we would have won.
Listening to Player No. 5's words, everyone rolled their eyes and thought, isn't this pure nonsense?
If he didn't show off, he would have overturned the car and taken the good guy into the ditch. If so, naturally this would not be the result.
Player No. 11, why are you calling the wolves of 5 and 6? If you don't talk like this, I don't think 7 will trap you.
Player No. 10 played Wolf Crow's Claw in this game, but he played very frustrated.
Little Wolf died so quickly that he didn't even have time to use his skills, and by the time he could, the Wolves had collapsed.
A arrogant idiot looking for death.
One was forced to commit suicide.
One was forced to blow himself up.
Everyone really has his own way of dying. Player No. 10 did not expect that he would finally get the Claw of the Wolf Crow, but he would encounter these deceptive teammates.
Let’s not talk about 2 and 5. One after another, one is checked and killed, and the other is jumped, there is nothing you can do about it.
However, the policeman of player No. 11 clearly pushed him to the ground and rubbed him to get a barb. The policeman inexplicably wanted to play 5 or 6 pairs of wolves again. This is how he got himself into a wolf trap.
If 11 does not play 5 or 6 pairs of wolves, Ren Fan circles 2, 10, 12, and cuts player No. 12. Player No. 2 will blow himself up the next day. As soon as his skill is unblocked, he will cut twice with two cuts. They are not left behind.
It was because of 11's mistake that the Wolves collapsed rapidly.
Therefore, 10 was very confused as to what 11 was thinking. The barbs were already thrown, so why did he want to play with 5 or 6 pairs of wolves?
You mean you blame me for losing this round?
Player No. 11 curled his lips, and he blamed his teammates for not being strong enough. However, No. 10 came over and asked him why he wanted to play against 5 or 6 Wolves, which made him furious.
I don't mean to blame you, I'm just curious. You were already hooked into the prophet team at that time, why did you have to compete with 5 or 6 pairs of wolves?
Player No. 10 asked unhurriedly.
At that time, the No. 1 player was playing with the 5 and 6 double wolves in the front position. I thought this was an opportunity. If we can bring this rhythm up, even if we can't push the 6 resistance out of the game, we can still fool some good people to stand on the 6 side. opposite.
It would be fine if some of these good people have identities, such as idiots, alchemy witches, and dream catchers. But I didn't expect that player No. 7 would target me with just such an idea.
Player No. 11 sighed helplessly. If he had known this was the case, he would definitely not have wanted to play with the rhythm of 5 or 6 pairs of wolves.
Sometimes it's really just a thought that sends me into it.
...
In the end, the MVP was undoubtedly Ren Fan. His Alchemy Witch played really well in this game.
It should be said that the value and contribution of this card to good people are fully realized.
In addition to being quite different in how to save people, the Alchemy Witch and the Witch are also completely different in how they chase turns.
At most, a witch can poison a wolf. If Ren Chaofan is a witch and he poisons player No. 2, it does not prove that players 10 and 11 are wolves, and it cannot influence the wolf team's sword skills.
But the Alchemy Witch is different. She can circle people through her skills, influence the Wolves' sword skills, and then use the knife-eating information to infer the identity of the people she circles.
Therefore, the Alchemy Witch is much more powerful than the Witch, but it can only be of maximum value in the hands of someone who knows how to play.
Exit the game room.
Ren Fan was about to speak, but three super fires rose into the sky.
It costs 30,000 yuan to watch electronic fireworks. The picture is quite shocking, but it’s too expensive.
Thank you little guy for being so popular. Brother, I think your name is too modest. You are not a little guy, you are a big guy. It makes my heart tremble.
Ren Fan said dirty words.
at the same time.
The number of comments in the live broadcast room increased instantly.
I suspect that the anchor is driving, and I have evidence and have reported it.
This is not a bus going to kindergarten. I want to get off.
The anchor is too dirty, but I like it.
I can only say that the word 'engage' is used very cleverly and makes people think more.
Three super hot guys are just given away like this? Is there any mistake? When have super hot guys been given away so casually?
Indeed, I have only seen this kind of scene from some big anchors. Is it possible that this kid is already comparable to big anchors?
...
Brothers, what are you going to play in the next game? Do you have any boards you want to see?
Ren Fan asked with a smile.
How about playing with a pure white board.
As soon as the little guy's barrage appeared, everyone else's barrages became transparent.
Pure white? Okay, we'll arrange it now.
Ren Fan said and clicked on Pure White Night Shadow's board.
Soon, the game was successfully matched. Ren Fan entered the room and clicked to start the game. At the same time, the system prompt sounded in everyone's ears.
[All players, please note that the board for this game is 12-player pure white night shadow]
【Board configuration】
[Good guy camp: Pure White Girl + Witch + Hunter + Guard + Four Civilians]
[Werewolf Camp: Wolf Witch + Three Little Wolves]
[Speech time: three minutes]
[Witch: You can’t save yourself in the whole process]
[There is a police chief, who has the right to return votes, and has 0.5 more votes and thirty seconds to speak]
There is no Oracle on the pure white board, instead there is the card of Pure White Daughter.
Every night, the Pure White Daughter can check the specific identity of a player.
Note that this is a specific identity, not a good person or a werewolf.
For example, when the Pure White Girl checks player No. 1 on the first night, his specific identity will be displayed. If the No. 1 hole card is a wolf, it will be displayed as a werewolf, if it is a witch, it will be displayed as a witch, and if it is a civilian, it will be displayed as a civilian.
In short, the pure white girl is different from the prophet. The prophet can only check whether the other party is a good person or a wolf, while the pure white girl checks the specific identity.
Most importantly, the White Lady is a prophet with a sword.
Starting from the second night, the werewolves detected by the Pure White Daughter will die directly.
Even the guards couldn't protect the werewolf who was tortured to death by the pure white girl.
Moreover, the fact that the pure white girl has verified her specific identity has caused the difficulty of the Wolves to jump sharply.
As long as you dare to jump, the pure white girl will kill you at night, and not even the guards can protect you.
To be honest, the White Daughter is a bit like a cross between a witcher and a seer.
Oh no, the combination of a demon hunter and a prophet doesn't seem to be as strong as a pure white woman.
After all, the witcher has no chance to make mistakes. If he makes a mistake, he will die, but the pure white girl is different. If he detects a wolf, the wolf will die immediately. If he cannot detect the wolf, he can still know the specific identity of the trap, and at the critical moment, he will report Specific trump cards can also prove your identity.
These are the advantages of a pure white girl, and they are indeed very powerful.
The character used by the Wolves to balance the Pure White Daughter is the Wolf Witch.
The wolf witch can also check the specific identity of a player every night, and starting from the second night, if the wolf witch detects the pure white girl, the pure white girl will die directly.
The guards could not protect the pure white girl who was tortured to death by the wolf witch.
Judging from the skill description, the Wolf Witch is the nemesis and natural enemy of the Pure White Girl.
The pure white girl must not be exposed to the wolf witch's perspective.
In other words, if the pure white girl jumped out to report the person's information on the first day, he would definitely be dead when he woke up tomorrow.
Unless the Wolf Witch can be pushed out of the game on the first day, this possibility is almost zero.
That's right, almost zero.
It was as if the wolf team was about to hit the witch with a knife on the first night. How could such good luck come from that the pure white girl detected the wolf witch when she came up.
It is precisely because of the existence of the wolf witch that it greatly limits the movements of the pure white girl and gives the wolf team a lot of living space.
Moreover, the wolf witch can also verify the specific identity of good people, which is equivalent to an enhanced version of the gargoyle.
Another thing to note is that both the Pure White Girl and the Wolf Witch can test the same person continuously.
For example, if the pure white girl detects the wolf witch on the first night or the wolf witch detects the pure white girl, then they can continue to detect the other party on the second night and kill the other party.
Also, on the same night, when there is only one wolf and one pure white girl left on the field, the wolf witch or the wolf knife kills the pure white girl, and the pure white girl checks to death the last werewolf, and the winner is It's a werewolf.
Just like there is only one witch left on the field, and the witch poisons the last wolf, and the wolf kills the witch with a knife, the werewolf is determined to win.
Oh, by the way, the wolf witch and the other three little wolves meet each other, but the wolf knife is in front and the wolf witch is behind.
In other words, the other three little wolves did not know who the wolf witch was checking on the first day or what the identity of the other person was. They would only know when they communicated on the second night.
Kill people first and test people later.
In this order, there is no possibility for the wolf witch to detect his wolf teammates.
In other words, the wolf witch will not waste any opportunity to test people. No matter what, he can always test the specific identity of a good person. If he is allowed to test for two or three days in a row, the magic card will be almost invisible.
Even if he is a commoner for three days, wouldn't the rest be gods?
[All players please check their identity cards]
As the system prompt sounded, various identity cards passed quickly in front of Ren Chaan's eyes.
The next second, an identity card suddenly appeared in front of him.
hunter!
Ren Fan was a little disappointed.
Although the Hunter is also a powerful god card, it is far behind compared to the Pure White Daughter.
The card he wants most is the Pure White Daughter. As long as this card is in his hand, the Wolves will be trembling at night.
In fact, the next best thing is to give him a wolf witch.
The wolf witch is looking for Pure White, and Pure White is hiding from the wolf witch. For the two of them, this is hide and seek. Whoever finds it first wins.
What do hunters say? You can jump out and get a police badge to lead the team.
This board, as long as there is no water in the head of the pure white girl, will not pop up to report information on the first day.
In other words, there is a high probability that this board will be a deep push on the first day.
Why is it said to be a high probability? It’s because it doesn’t rule out that the good guy wears clothes and dances with the pure white girl to confuse the werewolf, nor does it rule out that the werewolf dances with the pure white girl to resist the good guy’s turn, or the pure white girl detects the wolf witch. Just think about pushing Wolf Witch Kang out of the game, and you will be safe.
[All players please confirm their identity card]
The system beep sounded again.
Ren Fan took the opportunity to glance at his seat number.
No. 11.
It feels like a good sign.
[Please close your eyes when it gets dark]
[Pure white girl, please open your eyes and choose the target you want to check]
[Werewolf, please open your eyes and choose the target you want to attack]
…
The night operation was quickly over.
After dawn, it is the familiar stage of calling the police.
[Whether this bureau chooses to call the police]
【yes】
【no】
Ren Fan didn't even think about it and just chose yes.
If he gets a hunter, he must go to the police.
A pure white girl cannot jump on this board on the first day. If so, who will get the police badge? Not just a hunter.
The hunter has a gun in his hand and is not afraid of taking a knife, not to mention there are guards, so it is best to jump out with the gun card and take the police badge to lead the team.
Anyone who dares to snatch the police badge from him will be carried away directly, not even Pure White's daughter, because Pure White will not dance on the first day at all. If the other party dares to jump, he will dare to do it. If you don't believe it, try it. If you try, you will die. .
It didn't take long for the police report to come out.
[The police in this round are No. 1, No. 2, No. 3, No. 5, No. 6, No. 7, No. 9, No. 10, No. 11, and No. 12. There are ten players in total. Player No. 6 will speak in order randomly.]
[Player No. 6 please speak]
Is it my turn to speak first? In that case, I'll just say a few words.
Logic is definitely out of the question. Since I am the first to speak, I can only talk about my understanding of this board to avoid stupid people messing around.
First of all, there is no prophet on this board, but the Pure White Girl is just as powerful as the prophet. Not only can she test people, she can also test wolves to death directly.
According to my understanding, this is the combination of a demon hunter and a prophet, but the wolf witch happens to be her nemesis, so don't jump out of the White Daughter on the first day. You will die if you jump out, and even the guards can't protect you.
I think Pure White's daughter is just trying to survive. If Pure White doesn't die for a day, the Wolves won't be able to be arrogant, and they'll be in constant panic all day long.
A pure white girl can definitely be a hunter in the dark. It's good if the good guys know it in their own minds. There's no need to report it. We good guys can just keep pushing in silence and try our best to find the wolves with our speeches.
Unless the pure white girl feels that her speech is not very good, she may be pushed by good people, stabbed at night, or even directly killed by a wolf witch, then you can jump out if there is an investigation.
But I still advise you not to jump if you can. After all, the purpose of this card is not only to test people, but also to provide good people with opportunities to chase rounds, instead of jumping out impatiently, otherwise they will be tested to death by the wolf witch. , giving the werewolf a chance to chase his turn.
Player No. 6’s understanding of the card Pure White Daughter is quite good.
Pure White Daughter really shouldn't jump out on the first day. The duty of this card is definitely not to report information to the good guys, but to check the dead wolf to chase the turn.
Although the pure white girl does not jump, she may be pushed, poisoned, tested to death, or knifed. There are so many dangers, but player No. 6 still believes that the pure white girl should not jump unless it reaches the point where she cannot do it without jumping. If not, In this way, I have been struggling.
If the pure white girl doesn't jump, he is afraid that he will fall down due to various circumstances, but the werewolves are also uncomfortable. If the pure white girl doesn't die, they will be on pins and needles.
To a certain extent, this is a psychological game to see who can be more patient and calm.
There is also the issue of police badges. I suggest that witches jump out and get police badges, which is better than hunters.
If a hunter doesn't open his or her eyes, it's hard to get a police badge back, but if a witch opens her or her eyes, she can reward the good guys with silver water. In this way, the witch and the silver water will clear up two pits, and it will be easier for us to make a deep push. ?
To put it bluntly, if the hunter accidentally pushes the witch while holding the police badge, the bottle of poison will be useless. But if the witch accidentally pushes the hunter while holding the police badge, the hunter can still shoot, right?
Anyway, no matter from which angle you look at it, I think it's better for a witch to jump out and get a police badge than a hunter. A pure white girl just clings on for as long as she can. The longer she clings on, the better, until she can't survive anymore.
The above is my personal understanding of this new board. Everyone may have different ideas, and everyone's different playing styles and styles will lead to different understandings of this board. Let's seek common ground while reserving differences.
If a pure white girl insists on jumping, I can't do anything about it, right? I'll just talk about it this much first, and then I'll go and decide who looks like a wolf. I hope a good person can recognize me and pass.
After listening to Player No. 6's speech, all the good people on the field nodded in unison.
Because they all feel that Player No. 6’s understanding of this board is correct, and not only is it correct, but it is even very clear and sober.
The essence of pure white girl is just one word, Gou.
Most people recognized Player No. 6's speech.
At least what he said to the police officer was for the sake of good people and from the perspective of a good person. It is undeniable that a wolf can talk about these things, but you can't take someone else's good speech as a bad thing. There is no such thing. reason.
At least no one could point out that Player No. 6 was a wolf until he heard what he said.
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