Werewolf: I am Tianxiu, you win by lying down

Chapter 76 This idiot dances wrongly

[Player No. 4 please speak]

It's good to jump to idiots. This round of jumping to idiots is easy. I'm afraid that player No. 5 has no identity, or if a dreamer comes out, it will be difficult.

Now that this idiot jumps, we don't have to think about logic and stand aside. We just need to turn over the card and look at it from a positive perspective.

So I leave my words here. Regardless of whether there is an idiot in the back position, don't jump out and shoot player No. 5. You will definitely turn over his cards today.

If player No. 5 is an idiot, and player No. 6 is a jumping wolf, the Dream Catcher will first protect player No. 2 at night, and then the Alchemist Witch will go to the outside circle to prevent the wolf from attacking 2.

The advantage of this is that it allows Player 2 to live one more day.

If the alchemy witch traps the person first to protect 2, and then the dream catcher takes it later, that means keeping 2 alive for two days. But if it takes the trap first and then traps the dream catcher, after one night, the dream catcher can catch 2 again for one night. , this can guarantee 2 or 3 days.”

So, you must shoot first and then circle. The order cannot be wrong.

If player No. 5 is not an idiot, I won't talk about this. After all, we may not necessarily be on the right side. We just think that the other party is a prophet. There is no need to spend so much energy to protect it.

But player No. 5 is completely different when it comes to jumping idiots. He can turn over the cards and see the correct angle. The prophet he recognizes in this way will not have any problems, and it is worth protecting at all costs.

So, the dream catcher and the alchemist witch must do what I say. No matter whether the last 2 is the prophet or the last 6 is the prophet, they must capture first and then circle. This will ensure that the prophet lives for another three days.

If the prophet lives for three more days, he will be able to report for another three days to test the person. By then, we won't need to use logic to find the wolf. Basically, everything will be tested.

Player No. 4's speech sounded very excited and high-spirited, not because of anything else, but because the person who jumped in to check and kill was an idiot.

On this board, both the idiot and the alchemical witch can prove their identities. With 5 jumps to the idiot, the good guys will ensure that they can find the prophet on the first day and will not be on the wrong side.

And this prophet must be a prophet. Don't worry about the opponent being a good speaker. After all, the trump card suppresses everything and is more reliable than logic.

After finding the prophet, the Alchemist Witch and the Dream Catcher can work together to protect the prophet from death for three days.

As soon as the three-day test came out, the Wolves were still playing a hammer game. There was no room for survival at all, so they had no choice but to surrender.

This is what player No. 4 said. If No. 5 jumps to the idiot, this game will be easy.

It's really simple. You don't need to use your brain to stand aside. You don't need to use your brain to find the wolf. You just follow the prophet. How can it not be simple?

I believe that player No. 5 is an idiot. If he is a wolf, he must know the consequences of jumping into an idiot. This will not only fail to force out the real idiot, but will help good people correct their perspective. This is completely deceiving teammates. , lead the wolves into the ditch.

A wolf wouldn't play like this, so I think player No. 5 is an idiot if he can't pick up the wolf card.

He's right. Player No. 6's speech was good. I even wanted to vote for him despite the pressure of Police Badge 2, but then I thought about it. It's better to do less than to do more, so I'll just be honest. Give 2 a vote, and as long as player No. 9 doesn't make any mistakes, you can listen to the tie-vote PK.

“In the second round, I voted for the police badge for player No. 6 because he was a better conversationalist than Player 2, especially since he explained clearly why the police didn’t recognize me. I felt it was very real and not quite like it. Made it up.”

But his luck is indeed not very good. He is an idiot to catch up with player No. 5. If not, I am afraid that good people will be on the wrong side, and they will make mistakes all the time.

Because I saw the ticket pattern, even the No. 7 player who logically scored 6 on the police board voted for 6. You can imagine the others.

The Wolves are unlucky, but it is something we should be thankful for. Otherwise, would we still have a chance to win? It is almost a guaranteed loss.

But no matter how much I believe in player No. 5, I still conclude that his flop is a turtle's ass - the rule is that no one in the late position should say that since no one is fooling with the 5 pair, just play player No. 6 directly, so as not to It’s definitely not okay to waste a round.”

Anyone who leads this pace is most likely a wolf, because this kind of mentality is extremely problematic.

The characteristic of the Idiot card is that even if no one jumps out to shoot him, he still has to take the anti-overturn card. Therefore, no matter how much you believe in player No. 5, you must act according to the rules. After all, if you are not afraid of ten thousand, you are afraid of the worst.

Ultimately, the purpose of flopping is to put the situation in perspective and ensure that the wolf is not given any chance to take advantage of the situation.

Listening to what Player No. 4 said, Ren Chaan was basically certain that this guy was a good person.

4's state of speaking, his reaction after hearing 5 jump idiot, his mentality and his behavior of arranging work for the Alchemy Witch and Dream Catcher all showed that his trump card was not the wolf.

If you can't recognize such cards, there won't be any good people on the field who can recognize them by speaking.

And player No. 4 is right. When the idiot card jumps, the person in the late position doesn't need to worry about whether there is another jumper. There is no need to jump at all, and the card can be turned over directly.

Especially in this situation, it depends on player No. 5 turning over the cards to point the way for the good guys.

Player No. 6 is a strong jumper, No. 2 is a prophet, and No. 1 is a golden water. Player No. 3 can recognize him, at least now he can't be played.

Police Officer 3 not only canvassed the number for Player 2, but also spoke and behaved well. More importantly, his words and deeds were consistent. The Sheriff was not ambiguous when voting. He indeed voted for the police badge for Player 2.

If there are two wolves between 3 and 6, I'm afraid player 3 has already voted for his wolf teammates. He didn't run to vote for 6, so we can only recognize him as a good person.

The speech and logic of player No. 7 calling 6 on the police have destined him to never meet 6. If we have to test 6 and 7 as wolves, we can only test player No. 7 as Wolf Crow's Claw.

But the possibility of this is too low, not to mention how can anyone come up and discuss the relationship between the two sides like this? The speech of the 7 is not bad, the logic of calling the police a 6 is quite reasonable.

Player No. 10 is on the side of 2, and he also voted for 2 for the police badge. His speech and behavior are very good, so he should not be a wolf.

If he is a wolf, he is here to fight, because there is something wrong with the flow of his police badge with a 6 on the police. It is obviously a forceful attack.

Anyway, when I heard it, I felt that 10 was a wolf, and trying to force logic to hit 6 was a jump.

So, my suggestion is to go get a 10% test on the next night. Don't be afraid of 10,000 just in case.

When the police is on the wolf, it's 6, 8, or 11. The fault tolerance is player No. 10. When the police is on the wolf, it's the player No. 9.

Player No. 12 was policed ​​to stand next to 6, but in the end his ticket was attached to 2. This means that he and 6 have not met. Otherwise, he will definitely give tickets to his Wolves teammates instead of running to give them to him. Prophets vote.”

Anyway, no matter who you are on today, no matter whether you believe that player No. 5 is an idiot or not, just put your vote on No. 5.

Okay, sir, that's all I want to say, that's it, it's over.

[Player No. 3 please speak]

Very good. Player No. 4, you made a good conversation, especially in arranging the work of Alchemy Witch and Dream Catcher. I completely agree.

You should shoot first, then circle and then shoot. Once the three-day inspection comes out, the werewolf will have nothing to hide.

Actually, the Wolves have collapsed from the moment player No. 5 made an idiotic move. In this situation, they can only hope to make a comeback by killing the Dreamcatcher at night.

In this way, the Dream Catcher takes the Prophet out and kills the two gods with one sword, so that the Wolves can come back, or simply blast two wolves in a row, so that the skill of Wolf Crow's Claw is unblocked, and the Invincible Sword sends player No. 2 on the road.

Other than that, there is no other way. If the Wolves let player No. 2 live for three days, oh no, it doesn't need three days at all, two days is enough. As long as No. 2 reports for two more days, the Wolves will lose. There is no doubt that even if there is one more day of testing, the Wolves will be in danger.

Because we have almost finished the Wolf Pit, Player No. 2 will check out the cards that may cause problems to make sure everything is foolproof. It will be difficult to lose this way.

Today, there is no problem with the direct view of player No. 5. At night, the dreamer will go and take the picture of No. 2. Don't be afraid of being identified. With so many people, how can a wolf be so accurate?

Although shooting 2 has certain risks, with risks there are benefits. One shot, two circles and three shots. If we follow this approach, we don't need to think about logic when looking for wolves.

Player No. 3 believes that 5 is an idiot more than 4. After all, he is originally on the side of player 2, which is equivalent to 5 being reverse gold.

Don't say that the person who jumped 5 is an idiot, even if he is a civilian, he will believe it.

Because taking sides determines his logic. Since he believes that 2 is a prophet, he must believe that 5 is a good person.

I'd better tell you why player No. 2 voted for him, lest anyone think I'm a wolf that slaps barbs into the flesh.

Actually, to tell you the truth, if the police jump on the prophet and try to kill him, I am more inclined to stand on the side.

First, he was very aggressive in killing player No. 5. Second, after the conversation with No. 5, I labeled him a wolf because he inexplicably labeled me a wolf, and his behavior and mentality were extremely bad.

Player No. 6 throws him a kill, which is exactly what I want.

But after listening to the speech of player No. 7, I felt that it was too hasty to stand on the side of No. 6,

Putting aside my personal emotions, judging from the speech, 2 and 5 are unlikely to become two wolves. If player 5 and 2 are wolf teammates, he will not hit me because I am a wolf. After all, hitting me is equivalent to being a wolf. Beating teammates from Wolves is dismantling teammates from Wolves, which is illogical.

Taking a step back, if he did this to strike a blow, it would be better to challenge two or three wolves directly. But if he says he won't stand aside for the time being, that's not Zhu Bajie looking in the mirror. He's not a human being inside and out.

I think it would be unreasonable for Player 5 to talk like this if he were a wolf. He is more like a self-righteous good person.

PK spoke, and player No. 6 suspected that I was a wolf again. I really wanted to laugh. 5 was his flop check, and I was pressed to the ground and rubbed by 5. We obviously don't know each other.

Although it is not ruled out that player No. 5 is the Claw of the Wolf and Crow, when will it really be confirmed that the player No. 5 is the Claw of the Wolf and the Crow? Let's test our 3 and 5 pairs of wolves again. If the player No. 5 is the Claw of the Wolf and the Crow, just want to point me. Entering the wolf's den, this is not the right mentality.

Taking it a step further, player No. 5 has the Claw of Wolf and Crow, why should he shoot me to death in front of the police? Say that no matter who is the prophet, I am still in the wolf pit?

Isn't that how Wolf Crow's Claw works? Generally speaking, Wolf Crow's Claw keeps a low profile, for fear of becoming the center of attention, for fear of antagonizing others who are outside, for fear of being on the iron plate.

But he's good. That kind of speech will inevitably be paid attention to by many good people. He beat me so hard, so he's not afraid that I have an identity?

Judging from the mentality of player No. 5, he is unlikely to be able to afford the card of Wolf's Claw. It's reasonable for him to be an idiot when he's under police. Why did he dare to hit me so hard when he was under police? Leave some room? Because everyone’s trump card is to be willful.”

Player No. 6 is trying to kill 5 players because he wants to show off his strength. After all, most people think he is a wolf and there is no reason to kill 5 players. But he did the opposite.

That is to say, catching up with player No. 5 is an idiot. If No. 5 is a civilian in this game, or he is a dream catcher, it will not work. It is inevitable to resist the push.

Time is fate, Player No. 6, you are unlucky and there is nothing you can do about it.

As for the wolf pit, player No. 4 has just clicked. The top police officer is nothing more than 6, 8, and 11. The bottom police officer is most likely player No. 9. 4 should not be a wolf. If he is a wolf, the first round of the Sheriff vote should be I won’t wait until the second round to redeem my ticket.”

What's more, player No. 4 made a good speech in this round. He can think of arranging work for the Alchemy Witch. He shoots first and then circles. This is the mentality of a good person.

Okay, that's all I want to say in this round. The guy with the good trump card, the No. 2 player on the side, let's turn over the 5 card today, pass.

[Player No. 2 please speak]

Good guy, you can be on the wrong side of this. Forget it if you didn't listen to PK's speech. After all, in terms of strength, I am not as good as player No. 6. I can understand that a good guy is on the wrong side, but after listening to PK's speech, I am still on the wrong side. There's something wrong with your own logic.

Isn't the explosive point of player No. 6 obvious? His police badge flow is 12 and 3 is successful. How could these two cards be left in the police badge flow?

Don't police officers 4 and 9 use wolf? Especially player No. 9, we should pay more attention to it. Just in case, we should get the first police badge and pass it.

Because from his perspective, player No. 5 was killed, and I came out to jump again. The Wolves exposed two people on the first day, and due to the strength issue, many people tended to side with him.

In this case, does Player No. 9 mean he is a good person by voting for him? Can he be recognized? Obviously that is not possible.

Assuming that 9's hole card is a wolf, he must have hooked it to death. In that case, it is impossible for him to counterfeit the ticket. 6, as a prophet, must have thought of this.

In the end, he directly recognized the number 9. This is definitely not a prophet's mentality. I was able to recognize the player No. 4 because the police officer spoke. My prophet face is far inferior to that of the number 6. He threw the number 5 to kill the player with great intensity.

If player No. 4 is a wolf, he can definitely give a ticket to 6, but the opposite is different. If player 9 is a wolf, he can't give me a ticket. To give a ticket is to admit the wolf.

So, I can vote for 4 because player No. 4 voted for me, but player 6 cannot vote for 9 because of player 6. His perspective and logic are problematic, and this is one of the breaking points.

The second breaking point is that the player No. 5 in his game is the Claw of the Crow. 3 has already discussed this issue just now. How could the player 5 be the Claw of the Crow?

Player No. 7 said that 6 should focus on talking about 5 being the Crow's Claw. The logic was wrong. But instead of refuting it, 6 followed 7's logic and suggested that 5 might be the Crow's Claw. This was a big deal.

How can there be such a high-profile person as the Crow's Claw? Is he afraid that others won't notice him? And he is the Crow's Claw. He doesn't know whether I am a prophet or a jumping wolf, right?

In this case, him playing the No. 3 player will definitely arouse my hostility towards him. I will probably transfer the first police badge to him. He is a Wolf Claw and doesn't even have this sense of crisis. No? I don’t believe it.”

In the final analysis, as long as you analyze the speech of player No. 5 a little, you can figure out that he cannot be the Claw of the Crow. In the game No. 6, 3 and 5 may be two wolves. He also hit the police badge flow on 3. This is not an explosion. What is a bandit?

Player No. 2 stood up and complained that good people shouldn't be on the wrong side, because 6pk's speech was so loud.

According to him, there is a problem with the police badge flow of player No. 6, there is a problem with the identity definition of player No. 9, and there is an even bigger problem with the fact that plate 5 is the Claw of the Wolf Crow.

With so many explosive points, not only good people have to think of them all, but at least one has to come to mind, right? And as long as you think of one, how can you be on the wrong side?

After talking for a long time, the subtext of Player No. 2 is that it is a game for good people.

Fortunately, player No. 5 is an idiot, and a solid iron plate was hit by 6. Otherwise, I am afraid that you will follow the wolf in a daze and push 5 out of the game. At night, people will go to slaughter the people, but good people can still turn around. Will you chase me back?

Idiots are good. As long as they can correct their perspective, they won't lose any turns. At least the initiative is still in the hands of good people. With the Dream Catcher around, they can chase turns.

I told the police that the Alchemist Witch wanted to save people. Now I still have the same idea. Even if the person is just a civilian, I will try my best to save him.

Dream Catcher will come and capture me at night. The wolf shouldn't be as accurate as a knife. The Alchemist Witch shouldn't trap people for the time being, save her skills and trap them again on the third night.

Tonight the Wolves are definitely going to attack Dreamcatcher or Alchemy Witch at the outside position, so you two must hide your identities.

As of now, the wolf pit is very obvious. It's 6, 8, 9, 11. The fault tolerance rate is for player 10. Maybe 10 is the hook. I'll just go and test him tonight.

But if there are no accidents, 6, 8, 9, and 11 are the four wolves, and I think player No. 9 may be the Claw of the Wolf Crow.

Player No. 6 will definitely not be able to play today. After all, good people have to turn over the cards and look at the right angle. I can completely understand this, but my vote cannot be placed on player No. 5, because I am a prophet and I am with you. You are different, I don’t know if you can understand.”

Anyway, my vote for more is not much, and my vote for less is a lot. You guys are determined to push the No. 5 player. I just respect my own cards and can't vote for 5.

After listening to Player No. 2’s speech, Ren Fan still didn’t think No. 2 was a prophet.

He admitted that according to the method mentioned by player No. 4, one shot, two circles and three shots is the most reasonable arrangement, which can protect the prophet from death to the greatest extent possible.

But the question is, do prophets need so many testers? It's not necessary at all. Two days of testing is enough.

If you have to think about protecting the prophet for three days, a good person will take risks. What if the wolf really bites the dream catcher? Even if you don't hit the Dream Catcher, you'll still get a lot of money if you hit the Alchemy Witch.

And since two days is enough to test people, there is no need to risk protecting the prophet for three days. Therefore, based on the actual situation and ensuring everything is foolproof, as a prophet, 2 should arrange for the dream catcher to attack, not to defend.

Let the Alchemist Witch protect him for one night first, and then the Dream Catcher protect him for another night. Two nights and two days of testing will be enough.

The key is that there is no risk in doing this. Even if the dream catcher takes a knife and rushes to catch the wolf, he can still change it. If the alchemist witch uses her skills, she can't trap herself in it, right?

Therefore, on the second night, it is the safest way to capture the dreamer to capture the wolf and the alchemist witch to capture the person.

If player No. 2 is really a prophet, he should not agree to 4's suggestion. 4 is purely an armchair argument and can easily be caught by the wolf.

Although this was not a breaking point for Player 2, he was quite disappointed that Player 2 did not talk about what he wanted to hear.

[Player No. 1 please speak]

Player No. 5 takes over and kills the idiot. This game is really simple. At least on the first day, he can turn over the cards and look at the right angle. The good guys will not be on the wrong side.

Judging from the current situation, 5 should be an idiot. If a wolf checks and kills idiots one after another, he is either crazy or it is a routine.

No one in the front position has talked about this, not even player No. 2. I can only say that you are too lax and don't think enough.

If player No. 5 is pushed out of the game, he is either an idiot or a wolf? What do you think?

Let's just compare 2 and 5 pairs of wolves, 6 is the prophet? Is it possible that 5 and 6 are wolves checking and killing wolves?

Although there is a high probability that the Wolves will not play like this on this board, there must be a monster when something goes wrong. As a wolf, 5 is an idiot when he accepts the investigation. Is this normal? This is not normal.

At that time, we will have to think carefully about whether it is 2 or 5 pairs of wolves, or 5 or 6 pairs of wolves.

Player No. 2's vigilance is too low. If No. 5 is an idiot, everyone will be happy, but if No. 5 is not an idiot, he has not thought about this. I am a little disappointed with No. 2's speech in this round.

Forget it if it's less than 3 or 4 sets. As a prophet, you shouldn't think about this level.

Player No. 1's words instantly made the good guy frown.

It seems reasonable.

If the 5 flop is an idiot, it will be very simple. The 6 is a jumping wolf. If you are unlucky, you will hit the iron plate. When the time comes, the Alchemy Witch and the Dream Catcher will just do what 4 arranged.

But if player No. 5 is directly pushed out of the game, he is not an idiot. How will this logic be solved?

2 or 5 pairs of wolves?

However, 2 and 5 double wolves and player No. 5 are cheating by jumping into idiots. It is better to jump into the dreamer or just act like a civilian to show off, rather than jumping into idiots to give the good guys a positive perspective.

From this perspective, even if 5 is a wolf, I'm afraid he cannot be 2's wolf teammate.

Indeed, no one in the front position mentioned this, thinking that player No. 5 is an idiot and No. 6 is a jumping wolf. In fact, the situation is far more complicated than it appears.

I'm just talking like this to tell good people that even if player No. 5 is the wolf, don't subconsciously think that players 2 and 5 are two wolves.

Actually, going back to the speech, I think 2 is more like a prophet than 6. This has nothing to do with him throwing gold and water at me.

The reason why I say this is because I feel that if 2 is a wolf, there is no reason for him to throw money at me. The benefits of killing him by throwing him at 3 are far greater than throwing gold at me.

If you throw gold and water at me, it will only sell. I am a good person. After all, not many people will bet on 1 or 2 double wolves, unless my speech is particularly bad, but 2 has listened to my speech. I think if he is a wolf, Don’t bet that I am a good person with poor speech.”

If you throw a kill to Player 3, you don't have to worry about selling me. I'm a good guy. The most important thing is that as long as he doesn't attack the idiot or the alchemy witch, it's not difficult to resist the opponent.

There is no need to be afraid of the dream catchers. It would be great if we can find the dream catchers.

So, I think player No. 2 is a wolf and there is no gain in throwing gold water at me. However, he just threw gold water at me. Then I feel that he is most likely a prophet.

As for the speech, except for player No. 6 being more aggressive in checking and killing 5, he was not very good in other aspects. Especially when he said that player No. 10 was listening to kill cards, I felt that there was something wrong with his mentality.

The statement made by Police Officer 10 is not completely unreasonable. Even if he is on the wrong side, he is still not ready to be killed.

In the end, when PK was speaking, 6 gave 10 the definition of identity as listening to kill, and directly labeled him as a wolf to beat. I felt that it was too much, because I also felt that 6 should not slap the police badge on me.

As for Player No. 9, the 6 was placed too quickly. Player No. 2 is right, 4 voted for him, so he can recognize 4 because of this, but you 6 cannot recognize 4 just because 9 voted for you. 9.

Because the Wolves have already picked out two players, and player No. 9 is a wolf. He doesn't dare to rush the vote, he can only hit the barb, so we can't say he is a good guy if he gets the right vote.

Don't doubt those who should be doubted, and kill those who shouldn't be killed. I can't quite recognize 6 as a prophet.

I hope player 5 is really an idiot. If 5 and 6 are played by two wolves, this game will be quite tricky.

I won't order Wolf Pit. There's nothing good about it. After all, the people in the front positions have already clicked it several times.

Okay, that's all I want to say in this round. Stand aside as player No. 2. Play 5 to see if it's easy mode or purgatory mode. Passed.

[Player No. 12 please speak]

Are you overthinking it, Player 1? This board has 5 and 6 wolves killing wolves and hitting the board? I don't think it's realistic.

Normally, if I don't have the Wolf King's board, I won't track wolves and kill wolves. Although some people like to play exciting games, in most cases, tracking wolves and killing wolves is the rhythm of the wolf team.

If there is no wolf king, let's try our best not to hunt for wolves. If player No. 5 turns out to be an idiot, then I'm sorry, but I will go back and side with player No. 6.

Player No. 12 does not agree with 1's idea.

Without the wolf king's plan, the wolf team is still wolf hunting and killing wolves to take advantage of it. How can this sound like the rhythmic words of a werewolf, or it is simply a good person who thinks too much.

In the view of player 12, 5 should be an idiot. If 5 is not an idiot, he can only stand aside player 6.

If two wolves hit the board in the 5th or 6th game, then the butt would be too crooked. After all, the possibility is too small. Why does it have to be like this?

Player No. 1 keeps saying that he is not siding with 2 because 2 threw him gold. In fact, his siding with 2 has a lot to do with 2 throwing him gold.

Otherwise, he would not emphasize this point.

But this is human nature, and 12 does not feel that 1 and 2 are wolves just because player 1 is sitting next to player 2.

If 1, 2, and 5 are the three wolves, Player No. 1 may not dare to talk like this, and it is easy for him to get involved.

I was actually standing next to player No. 6 when the police came, but I had some doubts about his identity because No. 11's speech sounded like a wolf to me.

The people identified by player No. 6 at Station 11 are all from Station 2. This is obviously not right.

But just because I think 11 is a wolf and 11 stands next to 6, I would play 6 and 11 with two wolves, and then stand next to player No. 2, which is somewhat inappropriate.

After all, 11 is a wolf, and there is no direct causal relationship with whether 6 is a prophet or not. Even if 11 stands next to 6 and it doesn't look like a barb, I can't easily judge 6 and 11 as wolves.

Since player No. 6 has been heavily investigated by 5, I, the police officer, will stand aside for 6 rounds first, and the police officer will listen to how 5 expresses his disapproval.

But after listening to player No. 6's PK speech, I knew he was a wolf. The police badge streamer was able to hit me, saying that he was a hook when I stood aside.

I wanted to laugh when I heard this. If I were a werewolf who wanted to hit a barb, would I still hesitate? You must all be able to hear that I am very reluctant to stand on the sidelines as a police officer.

He even talked about this to himself. If that's the case, how can he still accuse me of being a wolf? It's quite outrageous.

If he is really a prophet, he will definitely pay attention to my speech. Player No. 11 cannot accept it directly. Although No. 11 is on his side, he is not a good person. It's true.

In the end, 6 recognized 11 without hesitation and put me in the wolf's pit. He said that there was a problem with my identity. Then he would not be able to afford the prophet card with me.

I didn't play 6 and 11 wolves in the police because I didn't want to identify the prophet through 11's identity, but 6's PK speech made me realize that I should play 6 and 11 wolves like this.

When player No. 5 jumped, I felt like the Wolves collapsed. This is the card that the Wolves were most afraid of finding, but they caught up with No. 6. I can only say that it was a great job.

If the police only call three wolves, they are 6, 8, and 11. If four wolves call the police, player No. 10 will be in the trap.

The identity preference of player No. 7 is not necessarily a wolf, but the round is definitely after 10.

If the four wolves are not on the police and the police want to play one wolf, it should be player No. 9. He votes for 6 in two consecutive rounds. The gangster's face is very big.

If player No. 4 is a wolf, I don't think he will vote for No. 2, and No. 2 won't even have a chance to speak in the PK.

The most important thing is that Player No. 4's speech is really good. He also knows what to do when talking to Alchemy Witch and Dream Catcher to ensure that Player No. 2 can test more people.

A wolf will most likely not talk like this. Therefore, if you are looking for a wolf among 4 and 9, it must be that player 9 is more likely to be a gangster than 4.

Player No. 2 will go and test it tonight. Player No. 9 and Player No. 11 can all test it.

If it really doesn't work, the Alchemist Witch doesn't have to save anyone today, as long as the person who took the knife last night wasn't the magic card.

The Wolves are not that easy to kill. They haven't even found out who is the Alchemist Witch and who is the Dreamcatcher, so how can they slaughter people? What's more, both the Dreamcatcher and the Alchemist Witch can restrain the Wolf Saber.

Okay, sir, that's all I want to say. I have a good card, and I'll side with player No. 2. I'll have a 5 flop card today. If he turns out to be a wolf, I'll turn around and side with player No. 6. That's it. That's it.

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