Werewolf: I am Tianxiu, you win by lying down

Chapter 65 Thanks to the witch for not saving her

[The speech for the Sheriff’s election is over, players under the police are invited to start voting]

As soon as player No. 3 turned off the mic, a dialog box popped up on the player's screen.

4, 10, and 11, the three of them determine the final ownership of the police badge.

Player No. 10 has been killed, and he will definitely not vote for 9.

In fact, no one will vote for player No. 9 in this situation. He, the lucky prophet, is stunned.

Without a miracle businessman to cooperate with him, the so-called lucky prophet is no different from a wolf.

Player No. 9 is very depressed. Ren Fan's teammates are too damn ridiculous.

It was Ren Fan who made him jump to the Miracle Merchant last night. It was Ren Fan who vowed to say that this little cooperation was trivial. But this is the result?

Fortunately, he is the wolf king and can shoot when he is eliminated. If a good guy doesn't plan to resist pushing him on the first day, then it depends on who has a better speech among the 2 and 3 players.

As for why Ren Fan did not compete with Player 1 as Miracle Merchant in the end, but chose to sell himself as Magic Prophet, 9 also knows a rough idea.

It's just that player No. 1 thinks that the Miracle Merchant's statement is very good, but he can't do it.

So I just settle for the next best thing, throwing gold and water at others to win their favor.

Xiao Jiujiu, Ren Fan, can clearly see this.

Although he was dissatisfied with Ren Fan's behavior of escaping from the battlefield, he had to admit that Ren Fan's choice was wise. He could not go against the Miracle Merchant. This guy had skills in his hands and chose a lucky person to poison him at night. Wolves It collapsed.

There is not much time, and the voting results are out.

4. 10 choose to vote for player 2.

11Choose to abstain.

Ren Fan successfully got the police badge, but player No. 3 was a bit miserable, not getting a single vote.

Player No. 11 simply gave up his vote in the police badge stream between two people. He probably wanted to avoid offending both sides, so that neither side could hit him. Instead, they wanted to test him. He is most likely a good person. After all, if he is a wolf, Just give the tickets to the Wolves teammates.

[Player No. 2 is elected Sheriff]

[The person who died last night was player No. 9, please wait for the player to choose whether to activate the skill]

Damn it!

Didn't the witch prescribe the antidote last night? So cruel?

Ren Fan was secretly glad in his heart that he really made a very wise choice.

If he did not jump to the prophet, but cooperated with player No. 9 to jump to the miracle merchant, this game would have gone far, at least he would have gone far.

A miracle businessman with no skills is placed in front of him. Can player No. 9 suppress the gun? Definitely not.

And as long as 9 fires a gun, the good guys will know that he is a wolf, and he will definitely take poison at night.

The more Ren Fan thought about it, the more he felt that he had foresight. Otherwise, he would not even be able to see the sun the next day.

Now that player No. 9 has folded his cards, he can shoot and take away player No. 1. The Witch has done a great job with this wave of assists.

Ren Fan thought to himself that Player No. 9 had already opened fire and taken Player No. 1 away.

The Wolf King is replaced by the Miracle Merchant, and the Wolves will not lose.

[Player No. 9 chooses to shoot and take away Player No. 1, please wait for the player to choose whether to activate the skill]

1 It is definitely impossible to fire the gun. This is just a routine procedure of the system.

Ten seconds later, he entered the last words stage.

Those who were knocked out on the first day or were taken away by skills all had last words.

[Player No. 9 please leave a last message]

Thank you for the opportunity given by the witch, and thank you for not saving me. This is the first time I'm glad that the witch didn't save me. If I were to be fished out, how could I stay and fly with player No. 1?

Shrimp and pork heart.

Player No. 9's words were like inserting a knife into the witch. How could he have imagined that he would indirectly kill the miracle merchant by not prescribing the antidote.

If he could choose again, he would definitely prescribe medicine to catch player No. 9, and then feed him Coke at night and pick him up in the car.

It's a pity that there is no if. Although the witch was not cheated of the medicine, her loss was even greater than if she was cheated of the medicine.

And this is the consequence of the witch not prescribing medicine on the first night. Even if the wolf kills herself, it will bring huge losses to the good people.

Therefore, witches must remember one sentence: save people on the first night. Those who don't save people will take the full blame for the loss.

Player No. 1, please give your acceptance speech. Why did you jump out? What's wrong with just letting me be the fortune teller?

If you don't jump, my wolf teammate will definitely jump to the Miracle Merchant to cooperate with me. When you jump out, it will scare him into shrinking his eggs.

Listening to the words of player No. 9, Ren Fan had a black line on his forehead, thinking that 9's mouth was really indebted.

After Yin and Yang finished being a witch, she came to mock the wolf teammates again and rub salt in the wounds of the miracle merchant. She was so hated.

However, as the Wolf King, although he did not succeed in killing himself, he was indeed able to take away the Miracle Merchant who had not yet developed his skills, which was indeed a profit.

[Player No. 1 please speak]

It's really outrageous. The witch didn't prescribe the medicine on the first night and kept it for the New Year?

Even if the probability of the Wolves killing themselves is very high, we can't just stop saving people because of choking.

If you prescribe the medicine, you can take care of yourself later. If it doesn't work, you can ask the seer to test it. If you don't prescribe the medicine, what if it's God who turns the tables?

And the one who can kill himself is the Wolf King. If you don't save people, he can still shoot. Good people don't have much benefit, but the risks are very high. Why can't you understand this?

Player No. 1 started complaining about the witch not prescribing the antidote to save people. This was completely expected.

It was definitely wrong for the witch not to prescribe the medicine on the first night. Even if the werewolf killed himself in this game and he did not profit from the medicine and was not cheated of the medicine, the consequences would be difficult for good people to accept.

The miracle businessman died on the first day, and all the advantages of this good guy were gone. The current situation was almost like fighting the Wolf King guard.

Of course.

The witch still has a bottle of antidote in her hand, but does he dare to save people casually? What if the Wolves continue to kill themselves?

If he doesn't save people, won't the antidote in his hand be wasted? It really became what player No. 1 said he would keep for the New Year.

If I had known this was the case, I wouldn't have jumped out, or I would have jumped out again after the police.

Player No. 1 sighed deeply, and it could be heard that he felt regretful.

If he could do it all over again, he would choose Li Bai.

For the 2 or 3 pairs of jump prophets, I personally tend to side with player No. 2, but it is definitely not because he throws gold and water to me. I don't have a gold and water complex, so I don't accept this trick.

I think 2 has a high probability of being a prophet. It's purely because his speech is worse than that of player 3. This can be seen from the ticket type of the police officer. If he is not as good at talking as player 3, he will not get the police badge.

If player 2 is a fierce jumping wolf, and he knows that player 3 in the back position who has not yet spoken is the prophet, he should throw a check to 3 and let 3 jump against the check, instead of throwing gold water to me.

Although this alone cannot prove that 2 is a prophet, it does make him look like a prophet.

Secondly, the perspective of player 2 and the police badge flow well. I am quite satisfied.

He beat 8 and 9 double wolves. The reason why the No. 8 player went to the police to kill the No. 9 player was to create an identity for himself. It's pretty much what I thought.

Especially when playing 8, he talked about a detail, that is, when 8 was throwing a check to 9, there was an obvious pause. I also noticed it, and I felt weird at the time. He said it was 8's intention. Yes, it is to pave the way for the water to recede, I think it makes sense.

The last one was his speech. It was obvious that he was hostile to player No. 9. I don't think No. 2 and No. 9 met.

If 2 can do such a good job and deceive me with fake things, making me think that he is not pretending to be hostile to 9, then that's his skill.

The most important thing is that if he reacts too quickly to the Wolves, it is clear that the Wolves' pattern is Lucky Prophet. According to the plan, he should cooperate with the 9th Warrior to jump to the Miracle Merchant, but he switched to the Prophet, which doesn't feel right. Too realistic.

It is for these reasons that I think 2 is more like a prophet.

Of course, I won't take sides. I just want to tell good people that 2 is more of a prophet than 3. But whether I am right or not, whether 2 is a prophet or not, I have to listen to the speech further.

There are three people, 4, 10, and 11 under the police. 4 and 10 all voted for player No. 2. I listened to the two of them talking about the logic of voting for player 2.

Player No. 11 abandoned his vote. Logically speaking, abandoning the vote is not a good behavior, but in this game, I feel that the player No. 11 who abandoned the vote is unlikely to be able to win the wolf card.

If his trump card is a wolf, when he should charge, when he should barb, there is no need to abandon the vote, how can he know that abandoning the vote will easily get beaten? Knowing that abandoning the vote will make his status very low, he still abandons it If you vote, it means he is a wolf, because this does not conform to the behavioral logic of a wolf.

Player No. 1 recognizes 11. From his perspective, 11’s behavior of abandoning votes is not very good. There is no doubt about this. However, when evaluating a person, you cannot only look at behavior, but also combine mentality and benefits.

And 11's abstention does not conform to his profit and behavioral logic of taking the wolf, so 11 is most likely a good person.

11 is unlikely to be able to win the wolf card, and 9 and 10 cannot make two wolves. In this case, the only player who can play the wolf under the police is player No. 4.

Either four wolves call the police, but it is a small probability event that four wolves call the police. And to be reasonable, if three people are under the police and none of the wolves leave, the possibility is still relatively low.

The police call three wolves. No matter who is the prophet, 8 is in the wolf pit. Unless he can jump out of the witch, otherwise, he will be waiting for a counter push.

Player No. 12 will definitely be able to recognize it. If he is a wolf, he should have jumped to the Miracle Merchant to cooperate with 9 as early as 9 after he jumped to the Lucky Prophet.

But he didn't jump, which means 9 and 12 are not on the same side.

Player No. 7 and Player No. 8 appear to be opposites on the surface, but we do not rule out the possibility of the two wolves stepping on each other's identities.

Both 5 and 6's speeches were okay, especially player No. 6. After listening to his speech, I planned to give him skills at night. After all, he is really miserable.

But now I feel that I am even worse. I finally got a Miracle Merchant and endured not using my skills on the first night, only to be shot and taken away by the Wolf King. The more I think about it, the more depressed I am.

Okay, that's all my last words. Witch, be sure to keep the antidote. Don't use it. You may not believe it. As long as you don't use the antidote, you will still be a witch in the end.

[Please choose the order of speeches for this round]

After Player No. 1 finished his last words, the system's prompt sounded immediately.

[Player No. 3 please speak]

Player No. 2 must be eliminated today. If I am eliminated by the wolf, the good guy will almost lose.

The witch didn't prescribe the medicine last night, which caused the Wolf King to fail to kill himself. This alone is good. It showed off the werewolf's face, but it was self-defeating later. Player No. 1, a miracle merchant with no skills, jumped out. That was simply It’s playing into the Wolf King’s hands.”

But he had to jump. After all, no one thought that the Wolf King would kill himself, and the witch hadn't saved her yet. The witch didn't even think that she would kill the Wolf King without prescribing medicine, but the Miracle Merchant who didn't use his skills still managed to kill him. Jumped out.”

To put it mildly, this is fate. It is the Wolf King's fault that he should have failed, and the Miracle Merchant's death on the first day.

There are three gods and three wolves on the field now. The witch has poison and medicine in her hands, and the guards can also shield people. As long as the good guys can stand on the opposite side and push player 2 out of the game today, it will not be difficult to win.

I'm afraid that you are all like Player 1, thinking that Player 2 is the prophet, and then you will go far away.

This is the miracle businessman's board, the fault tolerance of good people.

Even if the Wolf King luckily takes away the useless Miracle Businessman, the advantage still lies with the good guys.

Both witches and guards can chase rounds, especially the witch. As long as he can survive, one Christmas Eve and a bottle of poison is equivalent to two rounds.

And now the police are in front. Calculating, this is equivalent to three rounds. It is indeed difficult for the Wolves to win.

Fortunately, Ren Fan leaped over the prophet and grabbed the police badge. If not, Ren Fan would have no choice but to self-destruct, and then the guards would go to shield the prophet at night.

After that, the witch can also prescribe an antidote to get a round of prophets, and then the guards can guard the prophets again.

Once the three-day test comes out, there will be no room for survival for the Wolves.

In fact, let alone three days to test people, just two days to test people, the Wolves will have nothing to play, and one day to test people is enough.

Therefore, Ren Fan really changed the Wolves' inevitable losing outcome at a critical moment.

Otherwise, if Player 3’s identity as the prophet is confirmed, can Player 5 and 8 be able to hide it?

I didn't expect that Player 1 would tend to side with 2 just because he received 2's gold water. Can't you see it in such an obvious way? 2 throwing gold water to him is just an honest attempt to gain favor.

During this process, player No. 2 even wants skills. If I were No. 1, just by saying this, I would know he is a wolf.

To be honest, I was quite disappointed with 1's speech. I thought he was a very capable person on the sidelines and should be able to tell who was the prophet between me and 2, but in the end he still got involved with the Wolves.

Player No. 3 is a typical person who just stands and talks without pain. He did not put himself in someone else's shoes, but just talked about Ren Fan from his own point of view, talking like a wolf and being a gangster.

However, his so-called breaking point is not a breaking point from the perspective of a good guy with his eyes closed.

If he is not a prophet in this game, but a good person who takes the wolf gold water, there is a high probability that he will also be a diamond wolf.

There are many anti-water monsters, but the vast majority of people still have a favorable impression of the prophet who gave them the golden water after receiving it. This is human nature.

What's more, Ren Fan's speech on the police officer is better than that of player 3. What reason does 1 have to rebel?

Just because Ren Fan said that he also wanted to be a lucky prophet? Isn't that nonsense?

Both 4 and 10 are given to player No. 2, but 10 is out of the question. I can only say that he is a good person who is on the wrong side.

Player No. 11 abandons his vote. If he is a wolf, he will most likely give votes to his wolf teammates instead of abandoning his vote, so 11 has to recognize it for the time being.

In this way, the wolf player under the police can only fight player No. 4. I haven't listened to 4's speech yet, so I can only click him into the wolf pit first to see how he talks with the police.

If he talks like a good person, I will also test the four wolves when they come to the police.

At the same time, I also hope that both 4 and 10 can re-examine their logic and think carefully about whether they are on the wrong side.

If my trump card is wolf, why should I give 2 a kill? Wouldn't it be better if I take advantage of the trend and give 4 gold water to canvass for votes? Or if I give 4 a kill, as long as he doesn't have an identity, I will have a chance to kill him on the first day. Resist the push out.”

And I just gave Player No. 2 a kill. This is not in line with the behavioral logic of Jumping Wolf. I don't know how you think about your logic. Can't you think of all this?

Player No. 12 can be recognized. Needless to say, the logic of player No. 1 is very clear, exactly as I thought.

Player No. 8 made a jump on the police, and his behavior must have been bad. But why I think he may be a good person is mainly because player No. 2 beat 8 or 9 double wolves.

It's normal for him to sell player No. 9, because No. 9 is the wolf king and is not afraid of resistance, but it is unrealistic to sell player No. 8.

So, I think there is a high probability that 2 and 8 will never meet. 8 may be a good person. At least I shouldn't follow the trend and call him a wolf. I should give him a chance to be a good person.

I heard that player No. 7's comments were benign, and I didn't think he was a wolf. What's more, 2 also hit No. 7 with the first police badge. Doesn't this mean that 2 and 7 are not on the same side?

The remaining 5 and 6 were wolves. Player No. 6 was serious about selling out and asking the Miracle Merchant for the lucky one. I don't think a wolf would talk like that.

Then player No. 5 will have to fall into the wolf pit. The three wolves will be played on the field. I think it is 2, 5, and 9. The fault tolerance rate is player No. 8.

If player No. 4 is not a wolf and the four wolves call the police, the ones that can be clicked are 2, 5, 8, and 9.

I must push Player 2 out of the game today. I hope the good guys can recognize me. That's it. That's it.

[Player No. 4 please speak]

I must be the player No. 2 on the side. The ticket type is the side.

As for why player 2 stood aside, it's very simple, because the speech of player 3 spiraled.

Police player No. 9 is a lucky fortune teller. Does anyone remember what his police badge is? It's 5, 2.

Player No. 2 is a fierce jumping wolf in the eyes of No. 3, but he can also click 5 to enter the wolf pit. Good guy, with 9 policemen playing together, all the police badges are wolf teammates? Do you think I believe it?

Listening to Player 4's speech, Ren Fan smiled slightly. The foreshadowing laid by Police 9 has now taken effect.

really.

Normally speaking, player No. 3 should not enter the wolf pit in game 5. After all, it is a small probability situation for the jumping wolf to defeat two wolf teammates at the same time and enter the police badge flow.

Since Ren Fan is a wolf in 9's second police badge stream, 5 should temporarily recognize him, but 3 directly clicks 5 into the wolf pit, which is unreasonable.

If I were player No. 3, I would definitely recognize No. 5. Regardless of whether it is correct or not, I will always correct my logic. No matter what I do on the first day, I will not be able to beat No. 2, No. 5, and No. 9. They are the three wolves.

3 can't even figure out this logical relationship, and the perspective is wrong. How can I stand by him?

Also, if player No. 2 is a wolf, how good would it be to throw a kill to him and let him jump against the kill? Although such a fight is not powerful at all, it will make the good guys prefer 2 to some extent.

In the end, 2 didn't give 3 a kill, and 3 gave 2 a backhand to kill. No matter how I looked at it, I felt that 3 did it on purpose, just like checking people during the day, just to fight against 2.

This round of conversation with player No. 3 still has no bright spots. They are all talking about what the police said, and they also complained that the miracle merchant did not stand on the right side. It is really hard to force someone to do something difficult.

If he talks well and makes people have the urge to take sides, how can 1 be inclined to take sides with 2? How did the police badge get into 2's hands?

I dare not say that 3 is definitely not a prophet. If he is really a prophet in this game, I suggest you find the problem in yourself instead of blaming others for cheating the Wolves.

Player No. 1's side is definitely in line with the choice of most good people. What's more, he is also the golden water of player No. 2. Let him betray the opponent. It's only the third player who speaks. He would be an idiot to betray the opponent.

Player No. 4 dismissed 3 as useless. In his opinion, 3 was a zombie prophet. His speech was rigid and inflexible. What should be discussed was not discussed, and the logic of the game was not discussed.

He singled out people who shouldn't have been put into the wolf's pit, and failed to recognize good people who should be recognized. There are only four words to describe the speech of player No. 3, which is a complete mess.

Player No. 9 is the Wolf King, and he has something to do with his own sword. I don't know if he came up with this bad idea, or if one of his wolf teammates tricked him into doing it himself.

The witch didn't prescribe the antidote on the first night. As he wished, the werewolf failed to kill himself, but their gains from failure seemed to be greater than success.

Player No. 1 died miserably. If it were me, my mentality would have exploded. It's not easy to get a Miracle Merchant, and it's even harder to endure not using skills for the first night. I was thinking about who to give skills to tonight, but I was shot by the Wolf King. Having my throat blocked is a bit depressing, okay, quite depressing, extremely depressing.”

But there is no other way. I have to admit defeat when the situation is over.

Player No. 2, I suggest you check out Player No. 5 at night. From my perspective, 5 may be a wolf. It's not that 5's speech is not good, but 3 keeps hitting 5 that shouldn't be hit, which makes me feel guilty. It feels like 3 or 5 are two wolves, and 3 is stepping on the wolf teammates as an identity.

Whether my guess is correct or not, there is no harm in testing Player 5 anyway.

Player No. 10 under the police is a good person. There is nothing wrong with that. Even if I am under the police, I don't think the Wolves will jump on the lucky prophet to kill the wolf teammates.

Player No. 11 abandoned his vote. You can recognize him, but I can't. I may think more than you do, and my speculation about No. 11 is worse than yours.

There's nothing I can do. Player No. 10 is a good guy. The only one I can click on when calling the police is 11. Otherwise, I'll have to play four wolves and call the police.

But if the Four Wolves can't do it without taking the game, it's not easy to do it after all.

Player No. 4 has recognized 10. He will definitely not be able to win if he hits 10. If 9 and 10 can still be two wolves, then the Wolves team will be too inappropriate.

I have seen a wolf hunt and kill a wolf for identity, but I have never seen a lucky prophet hunt a wolf teammate. Is it possible for two wolves to unite to resist pushing the other wolf?

You have to stop using your identity in moderation. Doing it with such intensity is no longer an identity, but really wanting to kill your teammates.

Therefore, 9 or 10 wolves will kill wolves for identity, and they cannot be traced. Any thought of such a thing is an insult to the werewolf.

In this way, the only player No. 4 can play is 11. Although in the eyes of most people, 11 cannot win the wolf card, but 4 cannot follow the trend.

He must think the worst of 11, such as giving up his vote as an identity.

In fact, it is not uncommon for people to do this. It depends on the situation, the time and the place, and finding every opportunity to create an identity for yourself is a required course for those who know how to play wolf.

I can't recognize player No. 11, but I can't accuse him of being a wolf. Now I can only say that after listening to his speech, I will decide whether to go to the police with the four wolves, or to give up the vote to prove my identity.

If you, Player No. 11, are a good person, please forgive me for my ill will toward you. There is nothing I can do about it. I definitely can't recognize you directly.

If there are three wolves on the police, I tend to choose 3, 5, and 9. If there are four wolves on the police, player No. 8 should go into the wolf pit. 6 and 7 are temporarily unavailable.

Listen clearly. I can't figure it out for the moment. I don't recognize them. It's just that their rounds are relatively late.

The only one who can let go and recognize him now is player No. 12. He must not be in the Wolves, or else he would have cooperated with player No. 9 to jump into Miracle Merchant.

The second is player No. 6, who has a preference for status. If there are no accidents, he is a good person.

Let's play player No. 3 first today. I may be wrong about Wolf Pit, but I don't think I can be wrong about it. If No. 3 is a prophet, it will really win or lose.

Okay, that's all I want to say in this round. The cards are good. Player No. 3 is out. That's it. It's over.

[Player No. 5 please speak]

Player No. 3 has all the police beating me. I am a wolf. Do I have any other choice? I can only stand by Player No. 2.

I just like to be supported and pampered by others. I don't like people who have a hot face but a cold butt. And I also dislike people who have a hot face but a cold butt.

The other party thinks you are a wolf, but you still stand by him or think he is a good person. Isn't that what it is? In a word, you can judge it yourself.

Anyway, I won't side with player No. 3. Just like 4 said, if you pay a little attention to the police badge flow of player No. 9, you will realize that we 2, 5, and 9 are not on the same side.

Nine fierce jump lucky prophets, the police badge flow is all on the Wolf teammates, it's impossible even if you think about it.

Such an important logic. Player No. 3 didn't get through the two rounds of speeches. He said he was a prophet. I don't believe it. He is a prophet. Please call me the fifth wolf.

As for player No. 4, 3 and 5 on the board may be two wolves. Player No. 3 stepped on me and gave me an identity. I can only say that I am overthinking, brother. Don't mess with the rhythm. I don't know 3.

But you said it's okay for the prophet to test me. I don't object to this, and I'm even happy to do so. After all, he has the police badge in his hand. If he fails, the badge must be given to me and let me lead the team.

Player No. 5 did not hesitate to choose to charge with rhythm. It was not that he did not want to hook, but that he could not hook.

Player No. 3 has been calling him a wolf. In this case, he ran to stand on the side of No. 3. What does it look like? You look so mean.

Taking a wolf, he didn't want to play so frustrated. Since the situation on the field was suitable for a charge, he would charge forward and knock out the prophet in one go.

Speaking of which, I would also like to thank Player No. 4. The logic is so good that using the police badge of Player No. 9 to challenge Player No. 3 is simply unreasonable.

Originally, player No. 3 suspected that the policeman who opened the wolf was 4. Now that 4 has made such a statement, such a side, and such logic, it would be strange if 3 clicked on 4 and entered the wolf pit.

Originally, I thought Kailang under the police was the No. 4 player, but his speech from the second side in this round was very good, and his logic was quite correct.

Especially the fact that he used the police badge of player No. 9 to beat 3, it really got to my heart, but then he had to play 3 and 5 again, maybe he was a double wolf, which lowered my opinion of him, otherwise If so, I will just go to the police with the four wolves, or I will give up my vote to prove my identity.

Now I can only say that try not to be a wolf in a 4, but if the wolf pit is not enough, you have to use 4 to make up for it.

According to his way of thinking, he can think the worst of people, and I can also play against him and talk about 3 or 5 double wolves. He wants to set the pace and beat me into a push-resistant position.

I won't order him now, but I reserve the right to order him into the wolf's den.

If the policeman attacks the wolf, player No. 8 will definitely not be able to escape. He is a mid-position jump prophet who throws a check behind the policeman. How can he retreat after the water has retreated?

8 and 9 should be two wolves. Player No. 8 wanted to create a identity for himself before No. 9 became a prophet, but he was not skilled enough and it was self-defeating.

Yes, that's how it should be. If he is a good guy and cheats on his identity in that position, it is purely to make the game more difficult for the good guys.

Player No. 5 also showed no mercy to No. 8. He had to fight when it was time to fight, and he couldn't show any sympathy.

In this situation, it's his ability to be able to talk clean. If he can't talk clean, he will just take the anti-push. There is no better choice.

Speaking of player No. 8, I thought of another explosive point of No. 3. The policemen were saying that No. 8 might not be a wolf because No. 2 was hostile to No. 8. This sounded like he was trying to steal his wolf teammates.

If he were a prophet, he wouldn't have said so easily that 8 might be a good person. 2 is hostile to 8, maybe betraying his teammates? They are two wolves, how dare 2 recognize him?

In other words, no matter what the relationship between 2 and 8 is, player 2 must play 8, but because of this, player 3 wants to recognize 8 as a good person, and there is obviously something wrong with his mentality.

3, 8, and 9 should be the three wolves who didn't run away. I guess player No. 8 will jump on the witch later. If he jumps, just jump as he pleases. Don't let the witch come out to shoot him. Just poison him at night.

The guard will guard player No. 2 at night. Don't worry about him. It's impossible for a double-medicine witch to jump on the police and see the prophet.

Okay, that's all I want to say in this round. I have a good card. You don't need to doubt my identity. I will stand by player 2 and beat player 3 unanimously. That's it. It's over.

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