Warcraft Eternal Tree

Chapter 598 Kane Bloodhoof’s Counterattack

Kane Bloodhoof in City 13 did not see the death of Sword Master Grom. However, quite a while has passed, and Kane Bloodhoof still has not seen the huge blade storm rolling up in the blood elf camp outside the city, nor has Grom returned.

An uneasy feeling gradually arose in Kane Bloodhoof's heart. In the past, Grom never failed when attacking the magicians of the human army, and he was often able to catch all the magicians well hidden by the enemy. Although the number of blood elf magicians seems to be a bit large this time, Grom will not be silent for such a long time.

After waiting for a while and finding that the blood elf magician's offensive not only did not weaken but became more fierce, Kane Bloodhoof dejectedly gave up counting on Grom. It seems that even Grom, known as the magician killer, is in danger in front of these blood elves.

As one of the new orcs' top brass, Cairne Bloodhoof has a very determined mind. Grom is very likely to have been killed by the blood elves. Now he can only rely on himself and the remaining orc troops under his command.

In fact, it is wrong to say that they are still alive. Most of the orc soldiers in City 13 still remain. The blood elves' magic bombing was a carpet bombing from near to far. The main purpose was to clear the area enough for the blood elves to fight in close combat. They did not deliberately kill or injure the orc soldiers who were evading.

After only a moment of hesitation, Kane Bloodhoof decided not to continue avoiding the magic like this, but to charge forward and fight to the death. Although there is no allusion to boiling frogs in warm water in Eslaze, the principles are the same.

Cairn Bloodhoof knew that if the blood elf magicians were allowed to use their magic freely, although it seemed that the orcs had not suffered large-scale losses for the time being, once all the cover was blown away, there would be no chance of resistance. .

City No. 13 is a fortress city in the Canaan-occupied area of ​​​​the Orcs. There are not only 200,000 new Orc recruits, but also tens of thousands of elite troops who originally belonged to Kane Bloodhoof. Among these tens of thousands of troops, there are a lot of tauren of the same race as Cairn Bloodhoof. The average strength of the tauren who have received God-given power is very strong. This is also the source of Cairn Bloodhoof's confidence in fighting the blood elves to the death.

Gritting his teeth, Kane Bloodhoof gave the order with some heartache for the tauren to rush to the front. The magic resistance of ordinary orc warriors is too low. Even if they suffer two more low-level magics, they will be seriously injured or even die. Only by letting the tauren fight at the front can the orc troops rush through the magic-covered area and truly fight the blood elves.

As a noble hero among the orcs, Kane Bloodhoof did not hide behind and direct the battle. Instead, he bore the brunt of the attack and rushed to the front with his fellow tauren.

Roaring in the sky, a dark yellow halo covered the tauren around Kane's Bloodhoof. The tauren and some ordinary orc warriors within the range of the halo only felt the wind blowing under their feet and ran much faster. Moreover, the arms seem to have become more relaxed, so if I attack the enemy, I should be able to hit the enemy more times.

This is the durability halo of Kane Bloodhoof's halo skill, which can increase the movement speed and attack speed of friendly troops within the range of action. It can be regarded as a halo that can greatly increase the combat effectiveness of the troops.

It's a pity that when Kane Bloodhoof led the orc troops to rush out a certain distance in the rain of magic bullets with the durability aura on, he and the surrounding tauren and some orc warriors felt that the movement speed and attack speed attached to the durability aura were The bonus disappeared suddenly.

Not only that, they also felt that the power in their bodies seemed to have been slightly drained away, and their bodies became a little weak. Both his steps and arms were a little heavier.

Unfortunately, although Cairn Bloodhoof has an aura of durability, Omni Knight, one of the three heroes of the blood elves, has a tit-for-tat aura of degradation. The degradation aura that happened to weaken the enemy's movement speed and attack speed could not help but offset the effect of Kane's Bloodhoof durability aura, and because of the higher skill level, a small part of it affected the tauren who rushed forward.

If the degraded aura dampened the orcs' high morale under the blessing of the durable aura and the encouragement of Kane's Bloodhoof, then the blood mage's subsequent behavior dissipated the newly built morale of the orcs.

A mysterious spell sounded, and a clear cry came from the sky. Both the blood elves and the orcs on the ground felt that the air suddenly became much hotter. When I looked up, why were there two suns in the sky?

Although Eslaze has three moons, there is always only one sun. It was the first time for these orcs to see the scene shining in the sky for two days, and they couldn't help but widen their eyes.

However, after careful observation, everyone discovered that it was not a second sun, but a giant flaming bird emitting infinite light. This is the fire phoenix summoned by the blood mage, but Eslaze does not have this species of fire phoenix, so it is understood by the orcs as a giant flame bird.

The blood mage summoned the fire phoenix, naturally it was not used to install the second sun. Under the blood mage's command, the fire phoenix let out another clear cry, and then quickly dived towards the orc vanguard.

In the game, the Fire Phoenix, an air unit, is a long-range unit and can only attack enemies by spitting out fire streams. But of course this restriction does not exist in reality. Breathing flames from a distance obviously cannot quickly cause fatal damage to those rough-skinned and thick-bodied tauren, so the Fire Phoenix chose to swoop down directly under the order of the blood mage. Attack with body.

Compared to the fire stream spewed out as an attack method, the flames on the Fire Phoenix's body are actually a little cooler. However, the range covered by the two is incomparable. The fire phoenix is ​​not small in size. Its flaming body swooped down and affected hundreds of tauren including Kane Bloodhoof.

Kane's blood-hoofed eyes were red. When the fire phoenix fell on him and the surrounding tauren, he stepped heavily on the raised ox-hoof. A visible ripple spread to the area around him, and also hit the area around him. On the body of Fire Phoenix.

"War trample!" Kane Bloodhoof could naturally see the serious consequences of such a large firebird falling in his orc camp, so he released his area-of-effect stun skill at the moment the fire phoenix fell. , wanting to control this big fire bird.

The ripples of war trampling hit the fire phoenix but had no effect. Not only did the stun effect not appear, but even the damage associated with this skill did not appear. Kane Bloodhoof was stunned, he didn't understand what was going on.

If he could see one of the fire phoenix attributes like Yu Fei and the blood mage, then he wouldn't be confused.

Magic Immunity: Passive skill that allows units with this skill to not be affected by any magic.

Although the effect of magic immunity is different according to the strength of the possessor, and the actual effect of "not immune to any magic" in the description will be reduced, the strength of the Fire Phoenix itself is at the epic level, and it is naturally immune to Kane's blood, which is also at the epic level. Hoof skills.

War Trample did not control the Fire Phoenix, and it was naturally able to spread its flames in the orc camp. There is no need to waste time breathing, the Fire Phoenix can just roll around among the orc troops, and it can cause a lot of damage to even the thick-skinned tauren.

However, the fire phoenix is ​​not small in size, but there is only one. Its summons could only dampen the morale of the orcs and cause some commotion, but it was actually unable to stop the orcs' counterattack.

But, compared to charging, who are the blood elves more afraid of? The orcs, who were mostly just infantry, wanted to launch a counterattack against the blood elf knights guarding the front. It was simply too funny.

Compared to the Minotaurs, the average Scarlet Knights may not be their opponents, but the strength of the Scarlet Knights who have advanced to the level of Blood Rage Knights and Sanctuary Knights has slightly surpassed the Minotaurs. Even if it's just lancers and shield cavalry, together they can rival the tauren.

Not to mention, the orcs are led by only one hero, Kane Bloodhoof, while the blood elves have three heroes. In comparison, the difference is really quite big.

The durability aura of Kane Bloodhoof has been offset or even slightly suppressed by the degradation aura of the Omni Knight. More importantly, Kane Bloodhoof, who exists as a warrior hero, does not have the skills of other auxiliary troops. What he wants to do now is to rush into the blood elf camp under the cover of the orc soldiers and fire the echo strike perfectly.

If Kane Bloodhoof knew that there was a piece of equipment called "Kohler's Escape Dagger" in the Miracle Ancient Tree of the Night Elf clan, and knew the effect of this piece of equipment, which was simply called the jumping knife, he would definitely spend a lot of money to buy one. In the game, the jumping knife is almost a must-have equipment for the Bullhead.

Of course, even if Kane Bloodhoof paid a lot of money to buy Yu Fei, it would be impossible to give it to him. Speaking of which, the night elves have always sold enchanted equipment redeemed in the hunter hall. The items purchased from the Miracle Ancient Tree have never been circulated.

Without the jumping knife, Cairn Bloodhoof needs to break through the blood elf's defense and rush into the enemy's formation if he wants to release a perfect echo strike. Echo Strike can only do maximum damage when surrounded by enemies.

It's just impossible to break through the Blood Elf Knight's defense in front of the Almighty Knight.

Seeing Kane Bloodhoof, panting heavily and with red eyes, surrounded by a bunch of tauren, rushing to the front row to protect the knight, the Almighty Knight decisively used his ultimate skill, Guardian Angel.

Guardian Angel: Makes nearby friendly units immune to physical attacks (increases armor by 1000 points) and increases life recovery speed by 25 points/second.

There is only this chapter today. I ran to the suburbs, and the bus had problems twice. In the end, I still took the black bread. My balls hurt so much.

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