Warcraft Eternal Tree
Chapter 548 Various Skills
The Almighty Knight was originally the first patron knight among the blood elves. After successful transformation, he has the skills of Baptism, Divine Protection, Degenerate Aura and Guardian Angel.
Specifically, the main role of this hero is to assist. Among his skills, only Baptism has damage, and this only damage skill causes damage to surrounding enemies by healing a friendly unit.
In addition, Holy Guardian can make friendly units immune to magic, and the degradation aura can greatly reduce the attack speed and movement speed of enemy units in a large area around it. It can be regarded as a continuous group control skill.
It is worth mentioning the guardian angel. The effect of this skill is equivalent to invincibility, but the range of effect is not large. But even this can play an important role in some special situations.
The Chaos Knight was transformed from the first Bloodrage Knight among the blood elves, and possesses the skills of Chaos Arrow, Reality Rift, Critical Strike and Illusion.
Chaos Arrow is a damage skill, Reality Rift is a displacement skill, and Critical Strike is a passive skill that increases the chance of a critical hit. Chaos Knight is a relatively all-around hero—in fact, he may be more in line with the title of Almighty Knight.
As the ultimate skill of the Chaos Knight, Illusion can summon several clones with the same attributes as the main body, but they will suffer double damage. However, this shortcoming is just a flaw. It can increase the strength several times in an instant, which is only possible with the illusion skill.
Dark Ranger, Light Ranger, and Windrunner are the three sisters, all transformed from EDB archers.
Among them, the Dark Ranger has four skills: Frost Arrow, Silence, Life Drain and Archer Talent. Yu Fei could easily see that this Dark Ranger template actually combined the dark game in WAR3 and the dark game in DOTA.
The highlight skills of Dark Ranger are large-scale silence and life-draining skills, which are similar to the star-absorbing method but absorb health points. The ultimate skill marksman talent that only adds a lot of agility may seem unimpressive, but when you think about Tino's ultimate skill growing up, it is also an ultimate skill that only increases attributes, but it makes Tino very powerful. You can see that the marksman talent is Extraordinary.
The Light Ranger has the skills Chaos Arrow, Shuttle Ice Arrow, Silence and Magic Crystal Arrow.
Perhaps because they are sisters, both Heiyou and Guangyou have the ability to silence themselves in a large area. However, these two silences do not mean they overlap. Because of the skill duration and cooling time, the silences of the two sisters can just be combined to achieve an almost seamless silence effect.
As for Chaos Arrow Rain, Shuttle Ice Arrow and Magic Crystal Arrow, they are all extremely powerful output skills and need no further explanation.
Windrunner is the youngest of the three sisters. In fact, the name Windrunner is the surname of the three ranger sisters. The skills possessed by Windrunner are Power Strike, Binding Strike, Windrunner and Concentrated Fire.
Power Strike and Binding Strike are conventional attack skills and control skills respectively. Windrunner, a skill with the same name as the hero, can form a state of physical immunity. Concentrated firepower is a skill that can produce terrifying output in a short period of time.
The appearance of the elf guards was a bit unexpected for Yu Fei. He did not expect that the elves, the peasant unit of the night elves, could also become heroes. The skills it possesses are Chain of Lightning, Soul of Light, Overload and Descending
The Elf Guard is more of a strategic hero. Although the damage of the Ghost Soul is not low, and Overload also greatly increases the attack speed of the Elf Guard, its highlight skills are Chain of Lightning and Arrival.
Arrival allows the Elf Guard to teleport to a far distance with friendly units connected by the lightning chain, and will return after a period of time. However, when the lightning chain is cut off, the teleported units will not return with the Elf Guard.
Originally, the number of units that Lightning Chain could connect to in the game was limited, but now Elf Guard can connect to a large number of friendly units. This means that during the war, the elven guards can move large numbers of troops at will at any time, achieving a veritable effect of divine soldiers descending from the sky.
The Treant Guard was transformed from a Giant Wood Guard. It is a human shield hero similar to the mountain giant hero Tino, but it also has powerful control skills.
The skills it possesses are nature's cover, parasitic seeds, living armor and crazy growth.
In the game, the Treant Guard's Nature's Cover, a skill that can make a friendly unit enter a stealth state and increase its movement speed, not only has the restriction that it cannot stay away from trees, but is also a single-target skill like Living Armor.
But in Eslaze, nature's cover and living armor have become group skills, and nature's cover no longer has the restriction of being far away from trees.
Crazy growth is the signature skill of the Dryad Guard, which can restrain enemies in a large area around it. It is much stronger than the entanglement skill of the Jungle Guardian.
The next heroes are not the heroes of the blood elves and night elves.
The first is Gargant, the hill dwarf. He became the king of the hill - which is consistent with his current status, the most powerful among the hill dwarves. Of course, this power is given by the night elves.
The king of the hill, Gargant, has the single-target skill Storm Hammer, which does extremely high damage and has a stun effect, a heavy hit that passively increases the chance of stun in normal attacks, a thunder strike that does area damage and slows down, and the miraculous God descends from the earth.
It can be said that among the warrior heroes, the King of the Hill is the strongest. Yu Fei remembered that in the game, the King of the Hill was the well-deserved king of level 10 duels.
But right after the King of the Hill, a powerful warrior hero that could rival him appeared, and it was the Bear Warrior.
The Thunder Strike that shakes the earth and the King of the Hill are almost identical. The super strength can allow the Bear Warrior to increase the attack speed by four times in a short period of time. The Fury Strike can gradually increase the subsequent damage to the same unit in a large amount. The ultimate skill, Enrage, will greatly increase the bear warrior's attack power in proportion to its health.
WAR3 and DOTA are different. Yu Fei really can't tell whether King of the Hill or Warrior Bear is stronger in a duel. However, thinking that the Bear Warrior's super strength and anger could actually be dispelled as status skills, Yu Fei acquiesced that the King of the Hill was more powerful.
Troll War will be transformed from a frost troll, but the skills have nothing to do with frost. The skills it possesses are Berserker's Fury, Whirlwind Axe, Hot-Blooded War Spirit and Battle Concentration.
Troll Warlord's Berserker's Wrath is actually a state-changing skill that can convert it from melee form to long-range form, and the whirlwind ax skill will also change accordingly.
The Hot-Blooded War Spirit is similar to the Bear Warrior's Fury Blow, except that the former increases attack speed, while the latter increases damage. The ultimate skill Combat Focus is also a skill that greatly increases attack speed, and it can be effective on friendly forces in a small area around you, and the cooldown time is also very short.
The Tuskars were transformed from the Tuskal people who lived on the coast of the Far North Sea.
Among the skills it possesses, Sea Ice Shard is a damage and binding skill; Snowball is a displacement and control skill that can carry friendly troops; Ice Seal can summon a blizzard to greatly reduce the attack speed and movement speed of enemies within the skill range; The ultimate skill, Walrus Swipe, is a single-target output skill with extremely high damage.
Yorick is the last one to be transformed into a hero. He has the Admiral template and has the skills of Torrent, Tidebringer, Map Landmark and Ghost Ship.
There is nothing much to say about the first three skills. There is only one interesting map landmark, which has the ability to teleport. The importance of the Admiral is reflected in the ultimate skill Ghost Ship.
This skill has an extremely long casting range, damages enough to stun in a wide range, and can also increase beneficial status for allies. It is a very useful skill. Especially on the sea where Yorick is located, the effect this skill can bring is unparalleled.
At this point, all the units Yu Fei found under his command that could be transformed into heroes have been transformed into heroes. Including the jungle guardians, Yu Fei has added fifteen heroes with various skills in a short period of time.
Some book friends may say that this chapter is too watery. But what Hongchen wants to say is that these introductions about heroes are still necessary, and Hongchen has worked very hard to delete the data. At least, the specific attributes and skills of the hero have not been posted. If we follow the previous way of writing about heroes, five or six chapters can be written about these ten heroes in the world. I apologize if you find this chapter a bit boring. The protagonist has just upgraded to the Eternal Tree level, so there are a lot of things that need to be explained, sorry!
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