The War Lord of Samsara Paradise
Chapter 78 078. Roaming Gunner
"I don't know what Samsara Paradise thought, but it chose you. Maybe there is something in you that I can't see."
"Or maybe it's Samsara Paradise that values your potential."
"Okay, that's all I need to say. Maybe you can learn more next time you come here. Just return here. I will tell the outside world that you have become my disciple and practice hard here. In this way, you can Don't worry about your identity being exposed." The principal motioned for Gao Fei to drink tea, and he drank all the tea in the cup without pouring any more tea this time.
Gao Fei raised his tea cup, drank it in one gulp, and nodded to the principal.
Before returning, he and the principal exchanged contact information. It turned out that the principal was a colleague, level LV.23, and a third-level mechanic employee.
"return."
Gao Fei chose to return, and a hazy sense of teleportation enveloped him. As a heavy blow hit the back of his head, his eyes darkened and he lost consciousness.
…
[The transmission is completed, and the hunter returns to the exclusive room. 】
[The exclusive room is an absolutely safe place and no one can enter except the hunter. 】
[Hunters return to Samsara Paradise and start settlement mission rewards. 】
Native world: Holy Soul Continent East
Difficulty: LV.7~LV.21 (difficult)
Gain the Source of the World: 0%
Number of tasks completed: 4 [Main mission: Holy Soul Academy, Side mission: No. 1 in the clan, Side mission: Four groups of competition champions, Side mission: Three masters. ]
Overall rating: A+. (Note: Ratings range from E- to S+. The comprehensive evaluation is calculated based on the total number of sources of the world and the number of completed tasks.)
Start collecting the source of the world...
The collection of the source of the world is completed and the rewards start to be sent.
Rewards obtained: 16 attribute points, 20,000 paradise coins (including attribute points obtained in the derived world.).
The overall evaluation is A+, the hunter level is +2, and it is upgraded to Lv.9. (Levels increase based on overall evaluation.)
The hunter level has reached Lv.9, and the storage space has increased to 9 cubic meters.
The settlement is completed and the rewards have been automatically deposited into the Hunter Brand.
Check the completion level of the hunting mission. The current completion level is (1/1), and you will be rewarded with a Bronze Medal of Honor × 1, which can be exchanged for items in the Honor Store.
[The end of the world has been completed, and the rewards for the main mission have been distributed. 】
[You get the title: Wandering Gunslinger. 】
The rewards for the main mission were distributed after returning to Samsara Paradise. The information given at that time was the title of "Extremely Suitable Hunter". Now this title has been obtained. When Gao Fei saw the name of this title, his heart was beating wildly. He was a little agitated. I guessed the purpose of this title.
Title: Wandering Gunner
Place of Origin: Samsara Paradise
Quality: ★★★★★
Title Effect 1: Improvement. The wearer of the title can use "Improvement of Spear Technique" once, and can create a new Spear Technique by combining reasonable imagination with reality. (Tip: The prerequisite for the use of this effect is to master a spear art that is not lower than the professional level.)
Title Effect 2: Roaming. The wearer of the title has dynamic vision +5, nerve reflex speed +5, and body coordination greatly improved. The wearer can learn all the abilities of the "Wandering Gunner" class and can shoot stably in any posture and in any environment. .
Title Effect 3: Permanent. This title is a permanent title. Once worn, it can never be replaced. As a permanent title, this title has a sub-title slot. The effect of the title worn in the sub-title slot can also be triggered, and the effect is not attenuated. .
Rating: There is no rating for the title category.
Introduction: As thugs in the lawless zone of heaven, they possess unparalleled spear skills and also have physical skills that are not weaker than gun skills. Their unique fighting style has formed their unique gun and physical skills, and they are called - Wandering. Gunner.
Selling price: Not for sale.
At this time, Gao Fei's mouth was wide open and his eyes almost hit the ground. He was stunned, truly stunned in the literal sense.
This title is simply the thing that all gunmen long for most!
‘This is Samsara Paradise giving out benefits again, right? It must be, right? ’
Gao Fei's mood at this moment cannot be described in words. This title will make up for his only shortcoming as a gunner - close combat!
Friends who are familiar with Poison Milk Powder know that the roaming gunner's physical skills are the strongest among all sharpshooter professions, and every move is very useful.
The knee kicks, roundhouse kicks, instant kicks and step shots that Gao Fei often practiced before can be said to be the basic physical skills necessary for sharpshooters, but the Wandering Gunners have further developed these physical skills.
For example, the simplest moving roundhouse kick can be used to make small movements during the roundhouse kick. Don't underestimate this small movement. This means that people will be more flexible in combat and their movements will be smoother and smoother. coherent.
Imagine you are doing a roundhouse kick on the spot, and people are looking at you beyond the limit of what your feet can touch. Don't you look like a fool?
Moreover, the real melee masters have very high dynamic vision and nerve reflex speed, and can control the distance at a microscopic level. They can stand still, but when you rotate, your toes pass over their necks and noses, but you can't. Cause no harm to them!
Why? Because you have never met them at all! Melee masters can easily judge the distance of your attack. Even if your toes are only 1cm away from their vital points, they will not panic at all. This is the micro-level control of distance in melee combat.
But if you can master the mobile roundhouse kick, the insufficient attack distance will easily give those melee masters with inertial thinking an illusion. You couldn't kick him last time, and you definitely won't be able to kick him this time!
A sudden small movement, even just a few centimeters, can cause your feet to kick on their feet and necks. This consequence is extremely fatal in close combat!
The Wandering Gunners' physical skills are not only exquisite. They have excellent body coordination and can shoot in many environments and in various incredible postures.
For example, shooting during a back jump, shooting immediately after a roundhouse kick, shooting during a backflip, sliding sideways, etc., they all have the ability to shoot accurately!
Although these excellent physical skills represent extremely arduous training and hard work, the impact they can bring is also extremely considerable.
Just like the inability to hit long-range targets in close combat, the most criticized thing about gunners is their close combat ability.
ADC is attacked by an assassin, and it is impossible to survive without putting on a suit of flesh armor. However, if you choose a large number of survival equipment, ADC's attack ability will be greatly reduced, and the threat to the enemy will also be reduced. This is an eternal problem that cannot be solved. !
But Samsara Paradise can change all this. It gives the power to fly high. As long as you are willing to work hard, kicking your knees to pieces and smashing swords is no longer an empty talk.
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