Chapter 9. Community
The screen had an interface that seemed to mimic Earth’s community sites. I guess it was tailored for me.
Each post had numerous tags attached, and there was a board where you could gather those tags separately.
If I were to pick the tags closest to me, they would be [Desert] [Life Score] [Organism] [Mystery] [Pollution].
As expected, with over 200 million remaining players, the posts were overwhelming. I clicked on one at random.
“Title: Isn’t a desert world too much???
From noble mtl dot com
Content: The starting point was a barren desert with nothing but sand and cacti, and I thought I was going crazy. Thanks to the insanely high magic pressure, I managed to create spirit-based life forms and civilizations and won twice. But they’re all deserts too, lol.”
“This ‘lol’ written in shorthand.”
“It’s a paraphrase. That player is a silicon-based organism from another dimension.”
There were surprisingly some comments, and the comments were even more outrageous.
“Comment 1: Your desert has cacti??? Mine is just bare rocks.
Comment 2: Please swap worlds with me. I can’t even create a spirit civilization because of the low magic pressure.
Comment 3: The second opponent’s land at least had some grass. Please, let the next opponent be a grassland, grassland, grassland, grassland, grassland.”
I got curious for a moment and asked.
“What kind of land did they get?”
The angel replied nonchalantly.
“They’re all just whining. For example, the player who posted the article can get all the nutrients from cacti. The first commenter’s world is filled with the remnants and relics of gods.
The second commenter’s world has grasslands attached, so there’s no problem with food.
The third player’s world has insanely high magic pressure, allowing them to build a magical civilization.”
Still, the suffering of desert users was roughly similar. “It rains once a year.” “I want to raise a spirit civilization, but I can only raise fire and light spirits.” “There’s no way to increase the [Technology] score.” “Is your desert sand? Mine is a polar region where it doesn’t even snow.” And so on.
However, it seemed that they received various bonuses, such as obtaining fragments of gods, powerful mysteries, life forms that can live in the desert, or already having civilizations, in exchange for barren lands like mine.
I briefly looked at other players. In my opinion, the most livable terrain… is it grassland?
Grassland players were also whining just the same.
Title: Please, Just Give Me One Hill
Content: I’ve won twice now, but there’s not a single undulation in the world… How am I supposed to develop industry and technology on this land without even a mound of dirt, let alone a hill…
Comment 1: From what I see, you could raise sheep on that vast plain and feed a thousand people to their heart’s content. Where’s your conscience?
Comment 2: How about collaborating with me? I have hills and sheep, but no grassland. Don’t you think combining our worlds would make an amazing land? If you’re interested, contact me…
“Humans are trash after all.”
“Why do you come to that conclusion? There are probably more non-humans.”
“Then let’s say sentient beings are trash.”
Everyone was whining. Everyone complained as if the land they received was the worst in the world.
Of course, it was true that they were actually dissatisfied, but even after a little while, as they kept merging halves and halves, various terrains and ecosystems would appear.
At that time, those guys would obviously whine in another way.
If you get too absorbed in the community, you might forget to manage your own world and spend all day just looking at the community. So I decided to completely take my eyes off this board.
The important thing is to buy the creatures of other players that will enrich my ecosystem.
[Extra Points: 2,012]
Before the world collision, it was 1,960, but it increased after the collision. It seems that points are calculated based on the exact moment of victory, 2,012 points. Since I’m probably quite high-ranking, I should be able to buy any creature I want.
“Purchasing elements from other worlds is highly recommended gameplay. Just by doing that, you can say you’re properly participating in the community.”
[The Fantasy World Creator], abbreviated as Panwol, is not a civilization simulation but a world simulation.
Unlike famous civilization simulation games, it was a game where you could build the magic and mystery, science and technology, and the entire ecosystem of the world.
“Still, to be clear, the foundation was a civilization simulation game. All elements in the game focus on the intelligent beings forming and developing civilizations.”
The angel claims so, but in geological terms, civilization existed for only a very short period.
If it’s truly a world simulation, it should focus on the environment of magic-ecology possible in a fantasy world.
“Do you realize that the organizers are the developers of that game?”
I can only say that game developers are surprisingly bad at playing games. Sometimes players understand the true intent of the game better than the creators.
Anyway, in that sense, Panwol explained the creatures in the game not as mere ‘resources’ but as part of the world.
For example, let’s say you create grass, cows that eat the grass, and humans that eat the cows.
Here, ‘cows’ do not exist to be eaten by humans. ‘Grass’ does not exist to be eaten by cows either. Even if God created them with that intention.
In the game, mutations and evolution were incredibly fast. (Come to think of it, it’s still the same now. Is it because of the mysterious power called magic?)
If cows start eating grass, the grass begins to produce poison.
Then the cows reduce their size and develop strong intestines.
Then what about humans? As cows get smaller and start accumulating poison, humans have to change their body structure again.
As this process repeats, you get poisonous weeds, cows that eat the poisonous weeds, and dwarf humans that eat those cows.
This process repeats. As it accelerates, humans evolve into carnivorous predators specialized in hunting cattle filled with toxic bodily fluids, to the point where they abandon even the creation of civilization due to their lowered intelligence.
This is a common scenario for beginners who are not good at games. They artificially create animals or slave species with functions for their civilization, only to see these slave species or created animals mutate repeatedly due to magic, eventually becoming useless monstrous creatures.
How can this be prevented?
To explain with the previous example, the variety of grass must be increased. The species that eat grass must also be increased, and conversely, symbiotic organisms that help the grass propagate must be increased.
Then, organisms that eat those organisms must be created, and organisms that eat those organisms must be created… This process must be repeated for the ecosystem to become healthy.
Various grasses that start to develop survival strategies other than poison because they are eaten by various species.
Cattle with large bodies and strong intestines because they have to eat various grasses.
Humans raising such cattle. Small herbivores and insects that eat the grass the cattle don’t eat. Birds that eat those insects. Humans that eat those birds. This is how the balance of the ecosystem is maintained.
Game skills were also divided here. It’s not called a “life” score for nothing. It’s not a “population” score, but a “life” score. It is an indicator that measures the health of the entire ecosystem, its scale, and quality.
Strictly speaking, my ecosystem is not healthy despite the high score, so I had the desire to bring in and slightly modify the self-made creatures created by players from across the universe.
“Wait, isn’t your ecosystem healthy, Mr. Bean? Honestly, among the over 200 million remaining players, you are undoubtedly number one in the ‘life’ score, so if it’s not healthy, what kind of world is healthy…?”
First of all, I want to say that my world is too small.
“That’s because you’ve only won twice so far.”
Still, 40 square kilometers is fairly large. Especially since my ecosystem is essentially an aquatic ecosystem, it should be measured by ‘volume’ rather than ‘area’ to fully measure the ecosystem.
To illustrate, let me give an example of the flaws in the dessert corps I created.
“The dessert corps has become the official name after all.”
The dessert corps, which at first glance seem like creatures that ordinary organisms cannot consume, appear invincible because they can consume other organisms.
However, the dessert corps have a truly terrible flaw. They have a serious defect in their chemical defense mechanism.
“…?”
“Simply put, look at the freshwater lake area in my swamp. Do you often see jellies or puddings in that freshwater lake?”
“Come to think of it, jellies or puddings don’t go to the freshwater area often.”
“That’s because the water is murky.”
“What? It’s clear enough to see the bottom.”
That’s right. By Earth’s standards, it’s first-class water. It’s clean enough for humans to use as drinking water.
However, just because it’s first-class water doesn’t mean it’s unpolluted. Microorganisms live in it, and various organic materials are mixed in.
In short, because of things like the urine and feces of fish and frogs, and the dirt flowing in from the river, the dessert corps cannot live in the freshwater lake.
“My goodness.”
The only ones that can endure are species like the meat-eating pudding.
Thanks to the ‘carnivorous’ trait, they have developed resistance to such organic materials.
Instead, as they adapt to the increasingly polluted ecosystem, the meat-eating pudding is also evolving into a ‘normal’ life form.
Not a member of the dessert legion that other organisms can’t eat.
Of course, no matter what, the dessert legion wouldn’t die from something like fish poop. But it would be enough to make them hesitant to enter the lake.
So what if the opponent decided to tune all their creatures with poison?
It’s not an unreasonable idea. I’ve actually encountered people who did that while playing the game.
Players who, at the expense of the overall energy efficiency of the ecosystem, just poisoned every living creature.
“Sure, that’s a bit of a problem. The main strategy is to destroy the ecosystem, but instead, their own ecosystem is getting destroyed.”
So, to overcome this, you need to introduce external organisms. Although those external organisms might destroy my ecosystem, that can be overcome through divine power evolution.
I answered the angel’s question in my mind and continued to browse the ‘Player Creation Exchange Space’ in the community.
Just in case there was something I could apply to my world.
And soon, I couldn’t help but feel disappointed. There wasn’t much impressive in the ‘Life’ section.
Knowledge in the fields of science or magic was sold at quite high prices, but ‘Life’ was often tied to specific terrains, making it extremely difficult to find creatures that others really needed.
“In fact, it’s rare for players to care about the ecosystem from the beginning. There are also those who don’t care until the end.”
But maybe because there are 200 million players, I was able to find quite a few plausible creatures.
I spent 20 or 30 points each to buy a large number of freshwater aquatic creatures. Amphibians like newts, fish, water beetles, and aquatic insects, as well as aquatic plants that they could live in, to complement the weaknesses of the dessert legion and to coexist with them.
After buying all that, I had about 1,704 points left. Too many points left.
“Well, the person who put up insects or fish probably didn’t put them up to sell. They just put them up just in case.”
Maybe. I don’t want to buy things I don’t need, but I also don’t want to leave points unused. So what should I do…
“How about buying a civilization kit? I looked into species, technology, and mysteries that could coexist with your ecosystem, and it fits perfectly with your points.”
In the end, I might have to save inefficiently…
“Please, if you’re possessed by a civilization game, create a civilization.”
Then, while looking around at expensive items, I found something unbelievable.
“Player: A’kraun
Item: Fragment of an Old God
Price: 2,000 points (negotiable)
Description: A fragment of an old god imbued with powerful ‘Mystery’. Can be used to create ‘Legendary Creations’.”
This is…
“An unbelievable item is up for sale. Maybe they couldn’t awaken the fragment of the old god with their world’s capabilities? It’s exactly what you need, and it’s probably the cheapest it will ever be. In the next round, another player might snatch it up.”
“I wish I had seen it earlier, it’s a shame.”
“Why not just sell the world’s items? Nectar is a resource anyone would covet.”
Hearing that explanation, I couldn’t help but pause.
“Wait a minute, what do you mean? So, we can use the points earned from this sale immediately?”
“Yes. I never said you couldn’t. Why did you think it wasn’t possible?”
“Why, you ask… If that’s the case, then both sides can exchange items within the world indefinitely if they agree.”
“That’s correct.”
“Is there any fee?”
“No, there isn’t.”
“Then the points will circulate between the worlds and accumulate forever.”
“That’s right. It’s a feature to encourage trade.”
Well… It seems excessively lenient towards trade, but fine. For now, I don’t have anything I want to sell, and I actually need to use the points immediately.
I asked Aphojus in my world to extract pure nectar, enough to fill a well.
The essence of pure life. The lump of nectar was listed for 296 points and sold to a player named ‘Sesaisa’ in just three seconds.
「Purchased ‘Fragment of the Old God’ from ‘Aikraun’.」
“I never thought I’d be able to buy such a precious item.”
“The other player probably didn’t expect it to sell either. Anyway, they gained 2,000 points worth, so they didn’t lose out.”
I already had a name in mind for the new legendary creation.
It’s [Yogur-tosoth]. A fitting name for a general of the Dessert Legion.
“So, please don’t give your creations names that sound like twisted ancient foreign gods?”
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