Rebirth of America, this is my time
Discussion of possible problems
This article has mentioned before that the sales of electronic arcade machines in North America are not as good as the original, because the land is sparsely populated and difficult to transport, and dense neighborhoods are easy to be filled with pavements. It also quoted news interviews and reports from former Nintendo North America president Minoru Arakawa. As evidence.
Then……
I have been writing about Ms. Pac-Man these days. When I was looking through the information about this game, I discovered a problem. The sales of electronic arcade machines in North America may not be as good as the book, but the gap does not seem to be exaggerated. The reason is that the sales of arcade machines in North America are not that exaggerated. The level of piracy in electronic arcades was very high in the 1990s.
I have written before that when Atari was copying Milo's table tennis game, other companies were also copying his Pong. This strange situation caused video games to ignite the entire North American market, but they were replaced by Milo. When Hua went to court, the total sales volume was only 8,000 units.
It was not just Atari that spread video games throughout North America, but also countless pirates.
Although many pirates died under Milohua's powerful attack, they still existed before the collapse of Atari, but many of them were small workshops. They only produced a small amount in one area, but they added up to a certain scale. , and Ms. Pac-Man was born under this circumstance.
Therefore, I thought at that time that electronic arcade machines should sell very well in North America, and the sales volume of a single game should also be good. When I was looking for information with this idea, I discovered a very interesting thing. I don’t know if it is Because it took so long, I couldn't find any information on the sales volume affected by piracy in Chinese or English game materials. I only found reports on piracy in a music magazine, Cashbox.
This magazine is very interesting. Although it is a music magazine, in order to gain popularity, it reported on the legal dispute between Namco and their agent over Ms. Pac-Man. That is how Namco He turned Ms. Pac-Man, a pirated game that does not belong to him but sells well, into his own genuine game. It was mentioned there that because of rampant piracy, many video game companies like to attribute their sales to piracy when reporting revenue.
Although this method of 'tax avoidance' was clumsy, few people at that time actually knew how much it cost to produce video games. One hundred 2K memory sticks could make a hundred machines, and it was possible to make fifty machines. Or even twenty machines (like Pac-Man, Atari's port programmer said the game would eat up four sticks of RAM).
As for the loss of the CPU, it is easier to explain. As mentioned in the previous article, Steve Jobs and Nolan Bushnell both proved that many electronic companies used people like hippies to make machines, and the loss during production became Best excuse because they are unprofessional.
Since this is not a stone hammer, and the magazine Cashbox itself is notorious. They like to report data randomly and have many bad records, so I personally cannot be sure whether the report from that year is true. The reason why I published a single chapter , because I personally feel that there may be some room for maneuver in what Cashbox said.
Because the sales gap between the sales of electronic arcade machines in North America and notebooks is too big.
It's so big that anyone would find it strange.
Moreover, many of the seemingly problematic data were produced by American companies.
Just imagine, if the gap between the North American market and the book is really that big, then how did Nintendo's own Donkey Kong electronic arcade machine sold in North America produce nearly 100,000 units?
Moreover, many people must have heard the news that in the 1980s, the production value of North American video games was greater than the production value of Hollywood movies and North American music production combined.
After getting rid of the Atari home console of the year, it was impossible to support the remaining output value of more than one billion with the superficial appearance of the arcade machine.
So I personally feel that this pit may be quite deep.
There may be a problem with the valuation of the video game market, there may be a problem with the sales of video games, or there may be a problem with both.
Of course, I have no intention of revising the previous article. First, I have written almost 800,000 words. If you ask me to revise it, wouldn’t it cost me my life? Second, I personally feel that there is no big problem in writing an article based on the arcade sales reported by those companies. At least those data are reported by themselves. Third, I wrote the whole article. It is cool that the game is selling well, but the proportion is not. Large, if put together with other cool points, the impact will be smaller.
Then I want to make a special statement. In the remarks at the end of the article, even if I write 'this thing is true' or 'the inside story is like this', it only means that I can find the source of the news and the specific details of the news. source, knowing that the news was accepted by the public.
I can't prove whether the people who reported the news and told the story were lying.
I did buy physical versions of many books and read them. The contents inside are very exciting, but whether they are true or false depends on whether the reporters, writers, and people involved have anything to hide.
As I said before, there are discrepancies between the history of the development of video games written by a professor at Kyoto University and the history of the development of Nintendo written by Americans, so I can only find an event or statement that seems more reasonable to serve. The story of this book.
This single chapter just wants to give a simple explanation to those who question, have doubts, and those who are persuaded by me. Please don't get too entangled. Many of the people written in the article are no longer around, and there is no truth to many things. My verification is just a reasonable and enjoyable article, nothing more.
Thanks.
Fortunately I didn't go
July 31, 2023
…………
The following is a thank you for the tip. I have always thanked you in real time before, but recently I was criticized. I turned on the global mode while writing here, and then I found that I could not open the backend data of Dianniang. As soon as I entered the password, it Going around in circles, I always thought that Dian Niang was broken. Last week I found out that I could enter the global game and Dian Niang could post posts but I might not be able to see the high-level data. Then I turned it off and came in. I was stupid.
2023-06-28 08:12 JS is the best 5.00
2023-06-30 12:19 Dadihou 5.00
2023-07-02 22:14 Book Friends 20190611195126616 1.00
2023-07-05 23:24 DrXtype 15.00
2023-07-06 22:34Xiaoyi’s daddy 5.00
2023-07-06 22:34Xiaoyi’s daddy 1.00
2023-07-07 17:37Xiaoyi’s daddy 5.00
2023-07-07 17:37Xiaoyi’s daddy 1.00
2023-07-07 17:38Xiaoyi’s daddy 5.00
2023-07-07 17:38Xiaoyi’s daddy 5.00
2023-07-08 00:43Colored Bat 1.00
2023-07-08 00:43Colored Bat 1.00
2023-07-10 23:29Xiaoyi’s daddy 5.00
2023-07-11 15:53Xiaoyi’s daddy 5.00
2023-07-20 02:44 Anti-inflammatory Lolo 5.00
2023-07-21 23:26Colored Bat 10.00
2023-07-22 23:09Xiaoyi’s daddy 5.00
2023-07-28 11:22Xiaoyi’s daddy 5.00
2023-07-29 00:36Xiaoyi’s daddy 5.00
2023-07-30 01:28Book Friends20220710072327896 1.00
Thank you for your rewards and thank you for your votes.
Thanks.
Then I also apologize to those who don’t like reading single chapters.
I don’t like to write a single chapter, but there may be some mistakes in the information I checked. I really need to make a note about this issue. If it is a simple correction, I will definitely put it at the end of the article, but today this matter is indeed true. Some are so long that only a single chapter can fit in it.
terribly sorry.
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