[Beep beep!The members of the testing group have logged into the game "Disaster on Earth and Stars" for 24 hours, and the main storyline is about to start. 】

[Player public beta countdown: 59 minutes and 59 seconds...]

[Chat group opens experience slot]

Note: The experience slot is a prop to accumulate experience in the game world. It can only be used in this world. The experience value will be settled after the mission is over.

Experience can be obtained by trading with players, issuing missions, killing players, extraterrestrial life, and terrain life.

[Experience slot activated, current chat group experience value: zero]

At the end of the chat group task, there is an extra experience slot function. Judging from this situation, it seems that it really looks like a situation that will be encountered in the game world.

Experience slot?

Can you gain experience by killing mobs?

Could it be said that group members can also upgrade after gaining experience?

However, the chat group only gave an introduction to the function, and did not specifically point out what this experience is for.

Lin Feng: 【What is this experience slot for?Could it be that we can gain experience by killing aliens?Can also be upgraded? 】

Tianyi: [It should mean that. 】

Misaka Mikoto: [Then what does it mean to issue tasks and make deals with players?Can we still issue quests to players? 】

Kaneki Ken: [This is really like a game world. This experience slot allows us to obtain some NPC abilities, such as interacting with players to issue tasks, and killing monsters can gain experience upgrades. 】

Misaka Mikoto: [What do you mean? 】

Misaka doesn't usually play games very much, and is relatively unfamiliar with this kind of operation of fighting monsters and upgrading.

Tianyi: [It means that we now have both the ability of a player and the identity of an NPC. We can issue tasks to players like an NPC, and at the same time, we can accumulate experience points by fighting monsters like a player. 】

Lin Feng: [Then, isn't it the same as playing games? 】

Tianyi: [It should be like this. 】

Misaka Mikoto: [Then what are you waiting for, first find a few villains to cut and upgrade! 】

Lin Feng: […]

Kaneki Ken: […]

Tianyi: [The plot hasn't started yet, there are plenty of chances to kill people later on. 】

Ye Fan: [Does this experience slot mean that the stronger the monster killed, the more experience it will gain? 】

When I heard the emperor ask such a question, I immediately understood what it meant.

The experience slot is shared, and should be evenly distributed to each group member in the end, that is to say, the more experience accumulated in the experience slot, the more experience each group member can be allocated.

Therefore, as long as Ye Fan goes out and kills all the enemy forces, he should be able to get a lot of experience points.

If this world does not restrict the group members to leave the planet and go to the universe, maybe Ye Fan can help the chat group gain more experience points.

I'm very glad that a big boss came with me this time, otherwise I wouldn't be able to make such a bargain.

At present, we don't know how many experience points can be used to upgrade and enhance the strength of group members. We can only collect as much experience as possible.

Tianyi: [In theory, it should be like this. 】

Ye Fan: [That's easy to handle, but all powerful enemies are handed over to me, and I will kill all these intruders when I am free. 】

Ye Fan: 【You are responsible for cleaning up the remaining soldiers. 】

Ye Fan's initiative to show his favor is nothing more than hoping that I will touch porcelain less in the future, but this is impossible, and we will not easily let go of any opportunity to make a fortune.

Tianyi: [This is the best, the pressure of having the emperor to help us will be much less invisibly. 】

Lin Feng: [This wave can lie down again. 】

Misaka Mikoto: [It feels good to have a boss...]

Kaneki Ken: […]

Mizuko: […]

The group members thoroughly implemented the principle of lying down, and as for using actual combat to sharpen themselves, the operation of ordinary players was thrown away by the group members after the accelerated training function of the chat group.

As long as the contribution points are enough to practice faster and more conveniently, the effect is much better than actual combat.

With this kind of plug-in, who would go to hone themselves in suffering?

But after seeing Ye Fan's words, another thought rose in my heart.

Perhaps the chat group can have the opportunity to monopolize the upgrade experience of all players.

The main plot is the fight with the aliens, and there is no need to worry about the powerful aliens if Ye Fan can deal with them. The weaker enemy members are enough to clean up and solve them.

In this way, almost all the experience gained from fighting monsters can be collected by the group members.

The daily release of tasks and player transactions can also gain experience. The release of tasks should be quite simple. Let players do something for group members to accumulate experience for the experience slot.

As for the transaction, I already have a bottom line in my heart, and the instant noodles made in Roger's canteen are excellent trading items.

There is a huge amount of energy in the instant noodles, and the experience in this world should be enough for newcomers to level up. Such a huge temptation will definitely attract a large number of players to flock here.

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