Time passed quietly.

At the end of February, the weather in Tokyo was much warmer during the day compared to the beginning of February. In some cases, the temperature gradually returned to 12 degrees Celsius.

It's still below 8 degrees Celsius at night.

During this period, Fujii Ruri has been using hot water to massage Yang Ming's feet. According to what she said, she knows a saying that can reduce swelling and relieve itching.

Is that so?

Yang Ming found that hot water foot bathing did have a good effect without relying on drugs to relieve itching.

During this period of time, Akio Nakanishi has been dealing with the establishment of a strategic game alliance.

Akio Nakanishi has contacted major Japanese game companies.

Those Japanese game companies find that they can cooperate with Empire Group Games, which is of course the best, especially if they can receive Empire Games' red and white consoles, handheld consoles, and arcade machines.

Despite the rather harsh conditions proposed by Empire Games.

First, every time a contracted software company develops a game software, it must entrust Imperial Games Company to evaluate it to determine whether it meets the standards, and then the Imperial Games factory will process it into game cards.

Second, if it is a game card that sells for 10000 yen, the cost of commissioned production is about 3000 yen. After deducting the cost of 1600 yen, Imperial Games can obtain a gross profit of at least 1000 yen from each box of game cards, and It does not bear inventory, development and other risks, and it does not matter whether it sells well or not.

Third, in addition to this, the agreement stipulates that each manufacturer cannot develop more than 8 games for Imperial Games a year (3 more games than Nintendo in history), and it must not be applicable to other manufacturers' machines. type.

. . .

Although Akio Nakanishi's requirements were very harsh, for these current Toyo game companies, they are willing to take them even if they are poison.

In other words, for them now, the Empire Game is a big tree, and they are just grass under the big tree.

If they want to make money or see the sun, they can only climb the big tree of Empire Games.

So much so that hundreds of related game companies in Japan, as well as hundreds of game industry chain companies, all hope to join this game alliance, hoping to get a share of the pie.

Nintendo's Hiroshi Yamauchi was the first to hear the news.

At first, he didn't know whether this was a good thing or a bad thing.

At that time, Yamauchi Hiroshi was indeed shocked. Because of the alliance proposed by Imperial Games, he felt as if all Toyō game companies could get a share of the pie. He always felt that all Toyō companies would move closer to Imperial Games.

Hiroshi Yamauchi immediately found senior executives from various departments of Nintendo and held a secret meeting to discuss the matter.

During the meeting.

Hiroshi Yamauchi discussed the rules of the gaming alliance with them one by one.

For example, games signed by software companies must be evaluated by Empire Games. Doesn’t that mean that the lifeblood of these game software companies is equivalent to being captured by Empire Games?

The game cards of these contracted software companies must be processed and produced by the factories of Empire Games Company, which is equivalent to the fact that these game companies have to decide from Empire Games from research and development to production.

There is also a question about game card sales. Regardless of the sales volume of the games of these contracted software companies, as long as they are produced, Empire Games will get the profits.

In other words, regardless of whether these contracted software companies can sell it, money will be deducted as long as it is produced. If it sells well, then of course these contracted software companies will make money. If it does not sell well, these contracted software companies will still make money. Want to pay back.

Also, regarding those contracted software companies, they can only develop at most 8 products for Empire Games every year.

In fact, these 8 products are already quite a lot.

If it is a popular game, it can be very profitable.

The problem is that many game companies may develop more than a dozen games in a year, but not one of the dozen games may be popular.

It is impossible for them to make every game of Empire Game Company very popular. In other words, for these contracted software companies, they can provide Empire Game Company with up to 8 games, and it will be useless to develop the rest. Empire The company won't want it.

This is difficult for these contracted game software.

After all, it’s all about excellence.

. . .

After discussing with other executives, Hiroshi Yamauchi felt that every alliance treaty was intended to cut into the lifeblood of these software companies.

This matter falls under the overlord clause.

Yamauchi Pu was shocked.

There are many benefits that Empire Games Company can provide, including sales channels, etc. In other words, as long as it is tied to the big tree of Empire Games Company, it can indeed drive the development of many game companies.

In the end, Hiroshi Yamauchi and the executives present voted and decided that less than one-third of Nintendo executives were willing to join the game alliance organization proposed by Empire Games, and the rest were unwilling.

In this case, Hiroshi Yamauchi did not finally announce the result.

When Hiroshi Yamauchi, Gunpei Yokoi, the head of the first development department, and Shigeru Miyamoto of the planning department discussed in the president's office, both of them opposed joining the Empire Games Alliance.

All the framework of this alliance is stipulated by Empire Games Company.

"President, I am absolutely opposed to joining the game alliance organization promoted by Empire Games Company."

Yokoi Gunpei said directly.

"President, I am also opposed to it."

Shigeru Miyamoto said directly.

Both of them saw that this was not just a dominance clause. The most important thing was that if Nintendo was trapped by this alliance framework, would it still have the possibility of development in the future?

I'm afraid it will be difficult.

Hiroshi Yamauchi showed a sly smile unique to Asians.

"Yokoi-kun, Miyamoto-kun, when others are against it, I think it is very good to join."

"what!"

Yokoi Gunpei and Miyamoto Shigeru both looked surprised.

"Think about it, now that Empire Games almost monopolizes the global game market, we, Nintendo, naturally cannot compare with Empire Games. If we join this alliance, we will rely on Empire Games' hardware, including red and white consoles, handheld consoles, arcades, etc. When it develops and we have the sales channels of Empire Games Company, and when we rely on it to accumulate a certain amount of strength, then we can resist this organization. By then, this alliance organization will be dispensable, because at that time, we at Nintendo It has grown, both in terms of software and hardware. I calculated that at most eight games can be launched a year, which in my opinion is enough. Even if only one game is popular, it will bring us a lot of revenue."

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