Everyone: Are mechanics weak? I wake up and rectify the natural disaster

Chapter 489: The galaxy turned into ruins, breaking the balance

Dragon Hammer Galaxy.

Located in a corner of the core star area.

In the past, this place was just like Entalos, which was less than thirty light years away, with fleets of all kinds coming and going everywhere.

Certain quarters are prosperous for trade.

In the interstellar space near the unstable point of hyperspace, the openings in the web created by the fleets that continuously jump in and out are like countless magnificent purple stars twinkling in the sky.

...It's a pity that the bustling scene with so many people has long been gone.

Now I can't stay in this galaxy.

Except for the various abandoned wrecks that can be seen everywhere.

There are only deformed warships that are still like maggots on the tarsus, blocking this galaxy.

In the real world... there is no such thing as a ragdoll system.

Regardless of the wreckage of the ship or the corpses of the crew,

There are also various outer space defense fortifications that were originally deployed in various places but were completely destroyed in the subsequent continuous tug-of-war, such as coastal defense artillery platforms, hangars, and outposts.

It is impossible to have any setting of 'refreshing after killing/destroying for a period of time'.

There is no transcendent 'game system' in the material universe that will actively control these dead things without subjective consciousness outside of nature itself and all intelligent life.

If you're dead, you're dead. There's no need to wait for thirty seconds to resurrect.

In the same way, if no one cleans up these destroyed and sunk ships... they will not disappear on their own.

The universe is no better than the atmosphere.

There is a complete and self-consistent biosphere on the surface and underground of the planet to 'digest' these uninvited guests.

In space, in a vacuum environment, there is not even oxidative corrosion.

All matter, if nothing unexpected happens,

For example, it was not captured by some massive celestial body such as a star.

They will likely drift around for millions of years near where they were sunk.

These space junks are very dangerous to ships that pass through this area.

If you accidentally hit it when you cannot avoid it, such as when you have just finished switching the cruise mode or when you have just accelerated to sub-light speed...

If it doesn't work well, the ship will be destroyed and everyone will be killed.

Therefore, every trading planet with a market must prepare dedicated manpower to clean up these things.

At the very least, don't let them wander around inside the galaxy, around it, or even inside adjacent hyperspace.

This has a serious impact on local traffic conditions.

And insurance companies are often willing to salvage these things, after all, it also involves things like policy repayment.

...but.

At this juncture, it is obvious that no one can care about this matter.

——No living person knows whether he will live to see the next day, so how can he have time to take care of space junk?

To put it mildly.

It will be hard to say who will occupy this galaxy in the future.

Then why bother worrying about such trivial things!

...but.

There is a very ironic fact.

These are like grains that have been poured into a bucket and stirred up, scattered all over the galaxy as various debris.

Now, it seems to have become a natural 'bunker' in the galaxy.

In interstellar space, apart from celestial bodies, there is naturally no obstruction.

But now, these various debris of space structures created by intelligent races have also become alternative 'artificial celestial bodies'.

Their existence has advantages and disadvantages.

Whether on the offensive or defensive side,

can use them as shelter or obstacles,

to surprise the opponent;

Or delay the opponent's attack.

Just like in the classical era when cold weapons still dominated the battlefield.

In the midst of a siege involving mountains of corpses and seas of blood.

Countless corpses piled up under the city walls.

It can be used as a pile of human wall bricks to help the attacker break through the city wall;

But it also served as a source of disease and plague, assisting the defenders in worsening the condition of the siege troops.

...specifically in the Dragon Hammer Galaxy.

These are basically remnants captured by the gravitational wells of major celestial bodies, including stars.

Rings and clouds gradually formed.

It's like a natural barrier.

No one can move inside.

Either side will take advantage of it.

They will also be destroyed when necessary.

But there is a problem that neither side can solve.

As long as the battle continues, they will accumulate and continue to occur.

Relying on these rings, the Dragon Hammer Star's home defense headquarters is holding on to the defense.

In the wreckage area, the air mines they released were extremely threatening.

Those light frigates, assault ships, and even smaller gunboats.

It also has advantages in such an environment, making it difficult for Khan's battleship to deploy.

——The "Predator" class deformed battleships and the "Destroyer" class deformed fleet aircraft carriers they mainly fielded, according to Su Wen's standards, the average level is actually around T3-T4.

They cannot achieve the same effect as the mainstream battleships of the empire, which can ignore the terrain and crush them all the way.

...and.

The star field standard can be called t4.

But according to the imperial custom, if we do not round up, but 'round down'...

This is only the t3 level.

Judging from the scanning data of the frontline reconnaissance fleet for more than a month.

The biggest advantage on the hull is naturally the T4 level 'nano living metal recast charged armor'.

The name is smelly and long, but in reality it is just T4.

After all, it's not genuine after all.

It's not as awesome as T5's genuine living metal armor.

The effect...is somewhat weakened.

——The biggest disadvantage is the cost.

This kind of rechargeable armor can be recast in large quantities by collecting the wreckage on the wandering planet, and the cost of repeated mass production is very low.

Relying on plunder and destruction to snowball development can achieve a miraculous effect like 'immortality'.

For the Khan tribe, the compatibility is like a thunderbolt.

In their hands, the strategic value this thing can provide is no less than T6 level technology.

That's why it has such an awesome effect.

But if there is no scavenging machine...then it can only be said to be a pity.

——Except for the nano-living metal recast charged armor that must be repeatedly produced with the scavenger machine before it can be rolled up,

Among their two large-scale battleships, the most advantageous one is the same T4's 'Slag Kinetic Cannon';

The latter is actually developed based on the former system.

There is a complete family of naval guns.

It's all based on the extra 'slag' produced when the scavenger machine uses the debris to produce nano-living metal.

...actually just scraps.

Although these scraps cannot be used in the finished product.

But it still has a series of characteristics such as dense texture, easy shaping, high strength, and strong penetration ability.

It can be regarded as a type similar to Laoganma's style of high quality, low price, solid leather and durability.

The performance is not strong, but it focuses on a good travel volume.

Apart from these two, their other ship equipment and subsystems performed mediocrely.

At the t3 level, all the countries on Fire Reef can only be said to be tied.

The previous advantage lay solely in the use of scavenging machines and living metals.

therefore...

They were so dependent on logistics that Khan kept stretching their supply lines tighter than a piano string.

After losing the blood transfusion of the logistics base, the decline suddenly became apparent.

Likewise, that's why...

——Let them be caught off guard even if they were mentally prepared when encountering New Jersey's same old hyperspace raid.

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