Fooling Tomoko into being a system
Chapter 663 Comparison
The various scenes of life in the pub made Li Lin sigh that this is life. He remembered that he had worked hard all day and made an appointment with his friends to go to the street for beer and barbecue.
The adventurers were noisy and noisy in the tavern, shouting that the trading god Priest was coming for a while. When they heard the key points, they bumped the beer glass hard, spilling the wine on the floor, and tore the mutton leg meat in their mouths. The excitement on his face was palpable.
Li Lin was like an outsider, calmly leaning against the bar. Li Lin listened carefully for a while with an academic attitude, and found that the pink story of the trading god priest could hardly excite him. He could only say that.
If he were to write a novel, let’s not say how good it was, but he would definitely be a master of fragmentation. He would stop at critical moments and then wait for the adventurer to order wine and meat. Even if he doesn’t want to be an adventurer, I won’t starve to death.
Li Lin, who was not interested in the story, put more energy into observing the adventurers in the tavern, looking at their weapons, armor, and mental state... looking at the essence through the appearance, and soon saw the confusion in the adventurers. and helpless.
They wander on the edge of life and death all year round, and may die at any time while completing their missions. The adventurers' current situation is somewhat similar to that of pirates, living a life of today and no tomorrow.
He turned his head and looked at the most remote corner of the tavern. Some people drinking beer were incompatible with the cheerful atmosphere of the tavern. They were in poor condition, with tattered leather armor and dull pupils revealing the dead silence.
Each person deliberately kept a distance from other adventurers. Most of them sat alone, and even the most three people were close together. It looked like a small team, but three people were far from the 3-4 person adventure team recommended by the union. Half of the people are enveloped by emotions such as sadness, decadence, and depression.
Li Lin had seen this look of regret and incompetence in the eyes of the Priestess who had just rescued her. She was standing in the Goblin Cave, looking at the corpses of her teammates with pursed lips.
The hustle and bustle in the center of the tavern had nothing to do with the dead silence and desolation in the corner. At this moment, Li Lin formed a strange picture in his eyes.
However, the slight drunkenness caused by drinking made Li Lin's vision blurry. The adventurers in the hall became transparent in Li Lin's eyes and turned into white bones, as if they were a bunch of skeletons dancing in Hall D. Li Lin blinked and saw in the tavern The adventurers sang and danced.
But Li Lin knew that as long as they continued to be adventurers, at most only 30% of them would survive. This was Li Lin's conservative estimate.
Li Lin glanced at the faces of the adventurers in the tavern one by one. Their faces looked very young. Most of the adventurers were around 20 years old, and the level of the adventurer nameplates on their necks became higher with age.
One of them, an unshaven adventurer uncle, was sitting alone in the corner. He looked to be about 30 years old. His adventurer level was emerald, and he was upgraded to ruby level. Li Lin did not expect to see an adventurer of this level in the tavern.
This is the first intermediate adventurer Li Lin has seen. He is wearing a black half-body armor with his limbs protected. The iron plate protection on the front of his chest looks very good. He also has an iron skirt armor and a long sword around his waist. It is placed on his legs, and the thick iron shield is leaning against the table leg where it can be reached at any time. His equipment exceeds that of most adventurers in the tavern.
The average age of the adventurers in the tavern is very young, no more than 20 years old, and there are very few adventurers in their 30s.
Adventurers in villages and towns are too young and look unreliable. This is just like old Chinese medicine doctors who are always more popular than young Chinese medicine doctors.
There may be two reasons why the adventurers are too young. Some senior adventurers responded to the call and went to explore the "Maze of Death". The other reason is that the death rate of white porcelain adventurers is too high, and new people are constantly joining.
Adventurer is a profession with low threshold and high risk, but it is very profitable. It is also a profession that can change the destiny of poor people and orphans.
The most down-to-earth adventurer starts with one silver coin to eat in the guild. Boiled beans, sifted flour and baked brown bread, a glass of water, and 2 silver coins for a night's accommodation in the guild. The minimum consumption for adventurers starts from silver coins.
Various potions, weapons, and armor are what adventurers spend most of their money on, not to mention the subsequent costs of magic props, magic scrolls, temple treatments, etc., which all start with gold coins.
Villagers in villages and towns basically spend copper coins on food, and the gap between the two is as much as ten times.
What is more difficult for the villagers is illness. For example, colds and fevers are easy to deal with in modern times. Adults can fight it on their own, but what about the children at home?
Going to a pharmacist to buy medicine for your illness?Or go to the wild to collect herbs yourself?What herbs do you know that can cure diseases without fear of eating your own children to death?
Even if you recognize the herbs and decide to pick them yourself, what if you are eaten by monsters and beasts everywhere in the wild?
In the end, he could only issue quests for adventurers to collect herbs. Li Lin saw many requests for collecting herbs on the guild commission column. These herbs are usually in the mountains. If you are lucky, you can return safely and almost encounter goblins. If you encounter giants, Monsters like demons, wolves, cave giants...
If the commission to collect herbs fails, you will be laughed at by other adventurers for a long time.
There are a lot of thankless collection commissions like this in the guild. Only some adventurers who are doing other tasks may accept them just because they are on the way. This requires some teammates to know the herbal medicine.
In this way, the cost of going to the pharmacist for treatment becomes higher, but it is still much cheaper than going to the temple to use miracles, but there is a big problem!
The consumption of herbal medicines is huge and difficult to collect, which results in insufficient use of medicinal materials. Even if you find a pharmacist to see a doctor, there is nothing you can do without herbal medicines. It is better to spend more money to buy miracles from the Temple of the Mother Goddess.
Whether it is "small healing", "purification", or "removing diseases"...the results of these miracles are very fast.
Herbs in the Sifang World have not developed very well because of the beasts and temple miracles.
On the contrary, the Earth Mother God is vigorously promoting the use of herbal medicine. Many pharmacists learned to diagnose and bandage wounds at the Earth Mother Goddess Temple.
For example, the very famous healing ointment, anti-corrosion ointment and other series of plasters are weak versions of the healing potions and detoxification potions in the magic potions that the Earth Mother has imitated.
Even if the villagers bleed heavily and give money to the temple for treatment, they still have to compete with the adventurers for the number of miracles. The adventurers are in danger all year round and seem to need the temple's miraculous rescue more. They are also far richer than the villagers, and the adventurers are more valuable than the villagers. high.
The Sifang World is a world of constant war. There are only a few children with parents. The vast majority are orphans. They grow up in orphanages and must leave the orphanage at the age of 15 to live independently. Not to mention farming and hunting, they don’t even live together. He doesn't even have a house, so he can't be a commoner at all.
The adventurers were noisy and noisy in the tavern, shouting that the trading god Priest was coming for a while. When they heard the key points, they bumped the beer glass hard, spilling the wine on the floor, and tore the mutton leg meat in their mouths. The excitement on his face was palpable.
Li Lin was like an outsider, calmly leaning against the bar. Li Lin listened carefully for a while with an academic attitude, and found that the pink story of the trading god priest could hardly excite him. He could only say that.
If he were to write a novel, let’s not say how good it was, but he would definitely be a master of fragmentation. He would stop at critical moments and then wait for the adventurer to order wine and meat. Even if he doesn’t want to be an adventurer, I won’t starve to death.
Li Lin, who was not interested in the story, put more energy into observing the adventurers in the tavern, looking at their weapons, armor, and mental state... looking at the essence through the appearance, and soon saw the confusion in the adventurers. and helpless.
They wander on the edge of life and death all year round, and may die at any time while completing their missions. The adventurers' current situation is somewhat similar to that of pirates, living a life of today and no tomorrow.
He turned his head and looked at the most remote corner of the tavern. Some people drinking beer were incompatible with the cheerful atmosphere of the tavern. They were in poor condition, with tattered leather armor and dull pupils revealing the dead silence.
Each person deliberately kept a distance from other adventurers. Most of them sat alone, and even the most three people were close together. It looked like a small team, but three people were far from the 3-4 person adventure team recommended by the union. Half of the people are enveloped by emotions such as sadness, decadence, and depression.
Li Lin had seen this look of regret and incompetence in the eyes of the Priestess who had just rescued her. She was standing in the Goblin Cave, looking at the corpses of her teammates with pursed lips.
The hustle and bustle in the center of the tavern had nothing to do with the dead silence and desolation in the corner. At this moment, Li Lin formed a strange picture in his eyes.
However, the slight drunkenness caused by drinking made Li Lin's vision blurry. The adventurers in the hall became transparent in Li Lin's eyes and turned into white bones, as if they were a bunch of skeletons dancing in Hall D. Li Lin blinked and saw in the tavern The adventurers sang and danced.
But Li Lin knew that as long as they continued to be adventurers, at most only 30% of them would survive. This was Li Lin's conservative estimate.
Li Lin glanced at the faces of the adventurers in the tavern one by one. Their faces looked very young. Most of the adventurers were around 20 years old, and the level of the adventurer nameplates on their necks became higher with age.
One of them, an unshaven adventurer uncle, was sitting alone in the corner. He looked to be about 30 years old. His adventurer level was emerald, and he was upgraded to ruby level. Li Lin did not expect to see an adventurer of this level in the tavern.
This is the first intermediate adventurer Li Lin has seen. He is wearing a black half-body armor with his limbs protected. The iron plate protection on the front of his chest looks very good. He also has an iron skirt armor and a long sword around his waist. It is placed on his legs, and the thick iron shield is leaning against the table leg where it can be reached at any time. His equipment exceeds that of most adventurers in the tavern.
The average age of the adventurers in the tavern is very young, no more than 20 years old, and there are very few adventurers in their 30s.
Adventurers in villages and towns are too young and look unreliable. This is just like old Chinese medicine doctors who are always more popular than young Chinese medicine doctors.
There may be two reasons why the adventurers are too young. Some senior adventurers responded to the call and went to explore the "Maze of Death". The other reason is that the death rate of white porcelain adventurers is too high, and new people are constantly joining.
Adventurer is a profession with low threshold and high risk, but it is very profitable. It is also a profession that can change the destiny of poor people and orphans.
The most down-to-earth adventurer starts with one silver coin to eat in the guild. Boiled beans, sifted flour and baked brown bread, a glass of water, and 2 silver coins for a night's accommodation in the guild. The minimum consumption for adventurers starts from silver coins.
Various potions, weapons, and armor are what adventurers spend most of their money on, not to mention the subsequent costs of magic props, magic scrolls, temple treatments, etc., which all start with gold coins.
Villagers in villages and towns basically spend copper coins on food, and the gap between the two is as much as ten times.
What is more difficult for the villagers is illness. For example, colds and fevers are easy to deal with in modern times. Adults can fight it on their own, but what about the children at home?
Going to a pharmacist to buy medicine for your illness?Or go to the wild to collect herbs yourself?What herbs do you know that can cure diseases without fear of eating your own children to death?
Even if you recognize the herbs and decide to pick them yourself, what if you are eaten by monsters and beasts everywhere in the wild?
In the end, he could only issue quests for adventurers to collect herbs. Li Lin saw many requests for collecting herbs on the guild commission column. These herbs are usually in the mountains. If you are lucky, you can return safely and almost encounter goblins. If you encounter giants, Monsters like demons, wolves, cave giants...
If the commission to collect herbs fails, you will be laughed at by other adventurers for a long time.
There are a lot of thankless collection commissions like this in the guild. Only some adventurers who are doing other tasks may accept them just because they are on the way. This requires some teammates to know the herbal medicine.
In this way, the cost of going to the pharmacist for treatment becomes higher, but it is still much cheaper than going to the temple to use miracles, but there is a big problem!
The consumption of herbal medicines is huge and difficult to collect, which results in insufficient use of medicinal materials. Even if you find a pharmacist to see a doctor, there is nothing you can do without herbal medicines. It is better to spend more money to buy miracles from the Temple of the Mother Goddess.
Whether it is "small healing", "purification", or "removing diseases"...the results of these miracles are very fast.
Herbs in the Sifang World have not developed very well because of the beasts and temple miracles.
On the contrary, the Earth Mother God is vigorously promoting the use of herbal medicine. Many pharmacists learned to diagnose and bandage wounds at the Earth Mother Goddess Temple.
For example, the very famous healing ointment, anti-corrosion ointment and other series of plasters are weak versions of the healing potions and detoxification potions in the magic potions that the Earth Mother has imitated.
Even if the villagers bleed heavily and give money to the temple for treatment, they still have to compete with the adventurers for the number of miracles. The adventurers are in danger all year round and seem to need the temple's miraculous rescue more. They are also far richer than the villagers, and the adventurers are more valuable than the villagers. high.
The Sifang World is a world of constant war. There are only a few children with parents. The vast majority are orphans. They grow up in orphanages and must leave the orphanage at the age of 15 to live independently. Not to mention farming and hunting, they don’t even live together. He doesn't even have a house, so he can't be a commoner at all.
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