Super Shenhao Technology System
Page 1336
"The original platform of Star Citizen was positioned as a platform. We tried to create an exciting and epic space game, unprecedented, and the difficulty is also unprecedented."
"The development progress of the project team has always been slow, and players believe in rumors more and more, but we still don't forget our original intention. We still firmly believe that the game development is not perfect enough."
"Until three years ago, the company sent someone to visit the studio and told me that it had expressed strong interest in our project and sent me an acquisition intention. Three years ago, Star Citizen was basically in a fairly complete state, but His intervention and commitment changed everything again."
"In the end, after intense discussions, we agreed to the acquisition. We regretted that we cut off all the projects that were close to 95% completed, and started everything from scratch. This means that all of our nine-year efforts were negated by ourselves. This requires A lot of courage."
"Of course, support is essential. He promised to pay for all the investment of the studio in the past 9 years, and at the same time return all the crowdfunding funds of 16 billion US dollars to all those who initiated crowdfunding donations, completely making Roberts Studio an independent and independent company. Without a development company with no baggage, no promises and heavy capital injection, we will never have this kind of courage.”
"And when I came into contact with the virtual world for the first time, to be precise, when our five major game developers first came into contact with the virtual world, I realized that it is no longer the future. I am very fortunate to have found us. Otherwise, it will all be in vain.”
"After the establishment of the brand-new Roberts Company, the parent company injected up to 20 billion US dollars of liquidity into it. We have sufficient R&D funds and can develop without any burden."
Speaking of this, Roberts is very excited: "Everything about Star Citizen has been completely overturned without any suspense. Although we have cut off 9 years of hard work, we have not lost these 9 years of experience."
"We have not lost the design and concept, game background and world structure of the past 9 years. On the contrary, with the accumulation of these 9 years, our production of the new Star Citizen has become smoother."
"This is an unprecedented game. The production cost of this game is as high as 178 billion U.S. dollars! It has broken a world record that may be eternal."
"My God." A game media reporter was shocked when he heard this number, and there was an incredible exclamation from the game players in the audience.
The reaction on the spot made Roberts even more excited and proud. He said: "Star Citizen is by no means a game in the traditional sense. The super-large-scale investment has allowed our development team to reach an unprecedented 6500 people. We have created one of the most The vast and most realistic universe, an open and continuously developing world, sandbox games, a complete economic transaction system, multiplayer connections and epic space adventures in one world.”
The first thousand eight hundred and eighty-eight chapters of Roberts's speech
Since Star Citizen has shifted from platform positioning to a virtual game platform, we have also made many changes and injected new elements.
But the purpose of all new changes is to perfect the details of this game. On the new virtual platform, the world of Star Citizen has an unprecedented sense of reality and the player as a pilot travels through the vast universe, conducts space combat and explores unknown spaces or planets. sensory experience. "
"The story structure of the game remains unchanged. The world of Star Citizen is determined by the participating players. Players can take risks and freely decide their game experience. They can choose to become a smuggler, an interstellar pirate or a bounty hunter, or join the army to become a Defenders of the homeland."
"Even become a member of the famous 42 Squadron. Any player's activities in Star Citizen are part of the history of the universe, which will be preserved and recorded. Any player's footprint in this world will have a file .”
"If the player finds a natural wormhole in an unknown starry area, or finds a rich planet, he can choose to sell the navigation route and jump flight records to some space companies."
"But I think the most exciting thing for this discoverer player is undoubtedly the right to name him. Just imagine how exciting it would be to name this wormhole or a newly discovered galaxy or planet with your own name."
"Because this will mean that you have changed the world, and the history of the universe has your footprints, and it will be preserved forever. When the planet you discover becomes famous in the whole universe one day, but you find When the natural wormholes become the most prosperous shipping lanes."
"As a discoverer, you must have an exciting honor in addition to getting a profit from it."
"The development of Star Citizen uses brand-new technologies, including its core game development engine. The 3 engine has been completely eliminated, and the new game engine Mirage Series No. 7 development engine built with the core technology provided by the parent company."
"In fact, the 13 game works are all produced using the development engine of the Mirage series. Although it is a series, the effects are quite different, so I won't go into details here."
"This is a vast multiverse world. It is always expanding and changing without end. Everything is discovered by the player. We know that the universe that exists in the archives has more than 6000 galaxies."
"But there are still more unknowns. Future pilots or adventurers will discover them one by one. How big is the entire universe? How many galaxies and planets are there? Even we ourselves can't count this. joke."
"Because the universe is changing every day, new galaxies are dying and new galaxies are being born. These cosmic activities may happen in the vast unknown star field all the time, and our developers have not interfered with it."
"It is based on randomness and allows it to develop. The stories and legends of the entire universe are not written by us developers, but you, the players!"
"Interstellar adventure is one of the cores, and star exploration is another core. Players can land on any terrestrial planet, and each planet is a complete world, just like the earth."
"Players can easily grab the soil when they step on the surface of the planet. Yes, the details of each planet are so terrifying. Some people may question that there are more than 6000 known galaxies. How many planets are there? There are more unknowns, each planet is so detailed that even the details of sand and dust exist, how much modeling is required?"
"In fact, we don't have any modeling. The entire universe is randomly generated around a set of technical algorithms. During the production process, we invited many contemporary geologists, planetologists, and astrophysicists. , chemists, biologists and other scholars in hundreds of scientific research fields serve as consultants.”
"Establish the basic operating rules of this universe, the interaction and production of matter, chemical reactions, how stars evolve, the activities of stars, the surface of black holes, the structure of matter, and so on."
"How was the entire universe of Star Citizen created? Simulation! After obtaining the advice of scholars in various fields of science and technology, we fully refer to the universe world produced by the theory of the Big Bang and created it."
"The parent company has produced a set of algorithms for simulating the big bang of the universe. Based on this set of algorithms, the entire universe exploded from a singularity, forming the cosmic world of today's Interstellar Citizen more than 130 billion years later."
"When there suddenly exists a golden position similar to the earth that happens to be far away from the stars in a certain permanent system, and there happen to be water and other essential elements for life on the planet."
"There may be life on this planet, which is why we have so many scientists as advisors, they are the top experts in this field, and they will tell us what will happen under what conditions."
"We formulate a set of special evolution techniques under their rules and theoretical system based on the suggestions of scientists. When a certain node is triggered or meets the requirements, it will naturally produce results."
"For another example, what kind of matter is a star cluster in the universe, how much or how little, and what kind of spatial structure layout, these or other conditions will determine what kind of persistent system will be formed in the future, and what kind of spatial layout will be. Yes, it may be a binary star system, it may be a three-star system, it may have no planets, it may be all terrestrial planets, it may be all gas planets, or even similar to our solar system and so on."
"In other words, we don't know how many celestial bodies are in the universe of Star Citizen, but we provide a concept of the total amount of matter, that is, the law of conservation of energy, which everyone knows, that is to say, the total amount of matter remains unchanged , the total amount of energy remains unchanged, and under this premise, the universe of the entire Star Citizen evolves randomly!"
"That's why we didn't build any models of celestial bodies. Otherwise, even a team of 50 people would not be able to produce so many models of various colors in just one thing for 100 years."
"Everything is randomly generated, everything is unknown, and everything is left to the pilots and players to discover, explore, and name it, and leave their own strong ink in the history of this universe."
"We also added some imaginary new elements, and endowed these new material elements with some special properties, such as superconducting ore, an important material for making interstellar warships, similar to this kind of material that does not exist in reality, we There are many settings of one kind or another, allowing it to participate in the random evolution of the entire universe."
Roberts made a long speech, but the more than 1000 people present did not feel irritated at all. The universe described by Roberts is so fascinating and fascinating. No one could have imagined that this game would show such a side under the company’s banner , This is simply a brand new parallel world.
The first thousand 880 nine chapters fight figure
Roberts finally said: "This is an epoch-making game, operating on an epoch-making platform, and bringing an epoch-making experience to users around the world!"
There was a burst of applause at the scene, and fans of Star Citizen cheered enthusiastically. The 12-year-long hard road of this game, players all over the world are willing to pay for crowdfunding because of the sci-fi world Roberts described to them, and finally It broke the industry crowdfunding record and reached an unprecedented $1.6 million.
Starting from 2013, it was scheduled to be launched in the fall of 2016, and finally postponed to 2019. Tickets were skipped several times. When everyone was looking forward to the final release date, all of them were suddenly dropped across the board and all crowdfunding funds were refunded.
With the intervention of future technology, it will finally be released today!
After 12 years of waiting, the road to the birth of Star Citizen has been full of twists and turns, and the road has been bumpy. After 12 years of hard work, it is pointing to becoming the next World of Warcraft online game phenomenon.
After a while, Roberts held the microphone again and announced a series of news that Star Citizen players around the world are most looking forward to. He said: "The release date of Star Citizen is synchronized with the virtual world globally, and the game only runs on the virtual world platform."
"To play Star Citizen, you only need to buy the game once, and there is no need to pay for subsequent use. Some in-game items may cost a little, but this is not the only way to obtain them. All the items we sell can be purchased through general Game channels are obtained, and players have more choices.”
"The final price of Star Citizen is $60!" The last sentence surprised the players present. Jack looked sideways at his friend and said, "Are you sure you heard it right? $60?"
"It's indeed $60!" Good friend Matthews nodded in affirmation.
"The production cost is nearly 18 billion US dollars, but the price of a level 3 super production is only sold at the price of a level 3 large production. Doesn't this mean that it needs to sell 5000 million copies to recover the cost? Is Carrot Roberts crazy?" Jack said During my trip to China, I felt in a trance how companies in the world have become so high one by one, and they don’t regard money as money.
Matthews said with a playful smile: "Hey, who knows? Maybe the carrot head is ambitious and wants to create an unprecedented world record, 12 years of polishing, 12 years of cost recovery, and another 12 years of profitability. A total of 36 years !"
"You're wrong, buddy!" Jack laughed suddenly: "Obviously, the root cause is the thigh that the carrot head hugged, but we are also happy to see that I will definitely start the Star Citizen game, It’s only 60 US dollars, it’s a bargain!”
With the end of the developer symposium on the part of Roberts, the 8000 sets of perception helmets on the scene were officially opened for free experience as early as 10 minutes ago.
At the entrance of the hall, the first round of tourists who received the free experience had already lined up here in advance. As the first round of 8000 tourists entered the venue, the second round began to line up, staring at the inside.
The small group of Jack is going to the fifth round, and a specific time is marked. When they are free, they will naturally go to other places to go shopping. They soon came to the exhibition area of Ubisoft, Ubisoft's representative work Assassin The Creed series attracted much attention at this exhibition.
Because the game setting of Assassin's Creed is that the protagonist experience a series of assassinations performed by assassins in the Middle Ages through virtual games, and now a real virtual world is born, which makes this game quite topical.
Matthews walked towards one of Ubisoft's peripheral booths with bright eyes. Many Ubisoft fans were watching here. They saw their favorite peripherals and paid for them without hesitation. Tourists who bought peripheral products were definitely true love. pink.
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