I Make Games To Scare Crying Players
Chapter 49: "Sky Mountain"
Chapter 49 "The Mountain in the Sky"
At this time, the only game.
Meng Shu sat in his office chair, and a data panel appeared in his mind.
Planning: 60+5 (General)
Program: 60+12 (General)
Fine Arts: 60+4 (General)
Music: 60+1 (General)
Seeing this, Meng Shu secretly nodded inwardly.
Planning added 2 points, it seems that the modification of the game has worked, so I added a new value for him again.
The program added 4 points, which feels a bit less. After all, the entire game was played by myself, and the result is not even 5 points?
The art has added 2 points, which is understandable, after all, the picture texture and all aspects of the scene are far better than the original version.
Music also added 1 point, which was somewhat beyond his expectation.
He originally thought that this time it would remain the same as the last "Blackjack", because he didn't put much effort into music.
This time, I just made the sound effect composition in the concept design and let Infinity Online Entertainment make it out, so I added 2 points, which is interesting.
In this case, the next game may have to work **** music.
After reading the data panel, Meng Shu moved his gaze down to the scare value panel.
"Dark Forest": 217W people have been frightened (70,000 people added)
"Blackjack": 4.2 million people have been frightened (100,000 people added)
"Face": 280,000 people have been frightened
Total scare value: 5198000
"Isn't it? I didn't reply at all!?"
Meng Shu opened his closed eyes subconsciously.
The fright value of 5.19 million made him a little surprised.
Because this...is not up to the purchase price of "Face" itself.
When I bought "Face", I spent a full 6.9 million scare value!
Meng Shu picked up the water glass and took a big gulp to calm himself down a bit.
"Okay, the price of 99 yuan and 70 yuan, including the new data of the two old games, there are 5.19 million on the first day, which is not a loss. After that, the scare value will definitely increase slowly. No problem."
Nothing but.
Meng Shu looked at "Dark Forest" and "Blackjack".
The growth of these two games has been somewhat slow.
Sure enough, the game is only released in China, obviously there is a critical value.
I have to talk to the publisher. The next game must be made in multiple languages and released globally.
Although it has been on the cyber platform, because it has not been promoted and localized abroad, not many people know about it.
At the same time, in order to increase the exposure of the game, it is necessary to send the finished product to the media evaluation agency for scoring.
The last one is the issue of political correctness.
Meng Shu frowned in silence, folded his arms and lay down on the chair.
This parallel world is somewhat similar to the original world.
It is the West that is still deceiving itself.
In order to release the game smoothly, they will add some politically correct elements to block the mouths of some groups.
But this kind of thing happened in the original world, and Meng Shu was no stranger to it.
There is a well-known Western producer who deviates from the essence of making games. He is well aware of the scoring bias of Western game media and concentrates on serving political correctness. He superimposes various rare BUFFs in the game that make players sweat.
Sure enough, with the support of multiple politically correct BUFFs, the game is deeply loved by the Western media and has become a miracle that players say is highly polarized.
So much so that many of the later games stepped up their efforts and stopped acting.
For example, the face of Aunt Horizon.
For example, in the case of the heroine in Extinction 2, the production team temporarily replaced the heroine with a black woman, which is completely different from the original demonstration.
In fact, it is not unacceptable to replace it with a black woman, but what is too much is that the production team turned the face model actor who is not ugly into an ape-like appearance that players can't bear to look directly at.
You must know that this facial model actor was even a beautiful woman in "Men in Black 2".
So Chinese players who couldn’t accept this kind of aesthetics used MOD to replace the heroine model with the heroine from the earlier demo.
As a result, this kind of behavior was resisted by Western players, who believed that Chinese players were engaging in racial discrimination, so they banned the use of this MOD in various forums, asking Western players to enjoy the game as it is.
This kind of behavior, of course, doesn’t matter to Chinese players, I can’t help but love it, anyway, we use it, as long as it’s comfortable to watch, it doesn’t matter what you say.
Of course, the tough attitude of the Western player groups has also caused dissatisfaction within themselves.
So, 'Some people can fool their own brains, but they can't fool their dick', this more classic sentence was highly praised by a MOD website.
In the final analysis, it is still the pot of political correctness.
Meng Shu thought for a while, then shook his head.
He is a Chinese, there is no need to imitate foreign political correctness.
If the game is to be localized on global console platforms or abroad, he will only do what he wants to do, instead of blindly catering to the game media, which is putting the cart before the horse.
In Meng Shu’s view, games should avoid politics as much as possible and bring players a good gaming experience.
But with the development of the times, the monopoly of capital.
These politics have also begun to take the initiative to move closer to the game and intervene in it.
Then carry private goods in the game, criticize other countries, and promote themselves.
Meng Shu would avoid this kind of thing.
He will not do such a low-level behavior of instilling fallacies into players through the game.
Now, he looked at a game he had already decided on.
"Mountain in the Sky".
This is a 2D horizontal version of the vertical downward game.
Because of the problem of development funds, the game is full of poverty and simplicity visible to the naked eye.
But the gameplay is not bad, and the gameplay is quite interesting.
Let it become a small hit after it came out.
The background of this game is about the west of the overhead world, where the Civil War is going on.
Among them, the Confederate (Southern Alliance) was somewhat lost and showed signs of retreat.
In desperation, the alliance launched a bioweapon capable of exploding a mushroom cloud into New Europe.
So under such circumstances, the protagonist of the game appeared.
In the game, it is introduced that he went on a business trip to another city. In order to enjoy life, he stayed in a luxury hotel called 'Sky Mountain' and chose the presidential suite on the 100th floor on the top floor.
The feature of this suite is that it has a good view and a long view, and the entire floor belongs to the suite, and it also has a direct elevator leading to the whole floor.
So in this kind of life, he saw a green mushroom cloud exploding not far away on the top floor of the 100th floor with a wide view.
At this moment, the world has changed.
In order to prevent radiation, the protagonist turned on biological protection and locked himself on the 100th floor, not daring to go out easily.
And the elevator broke down untimely, and there was no food and water in the house, making him hungry day by day.
At the same time, he heard roaring and chewing sounds from outside the house, which made the protagonist feel that things seemed far beyond his imagination.
Finally, under an instinctive outburst, he decided to go out, go down to the first floor, and escape from here.
The gameplay of the game is very simple, just go downstairs, collect food and items on each floor, and then return to the 100th floor before the hunger bar bottoms out, spend the night, build items, and strengthen yourself.
Then go downstairs again, and repeat.
During the period, you can use the collected items to make materials for repairing the elevator, so that you can return to the top floor faster, or you can start exploring directly from this floor, without having to walk from the 99th floor again, wasting hunger points.
Because players go downstairs, they need to consume hunger points.
Each floor, each room will consume a little after entering.
After the hunger point is exhausted, the life point will be deducted until death.
Players have a total of 100 hunger points and health points, corresponding to 100 floors and 200 rooms.
Therefore, it is not advisable to go downstairs without thinking. Reasonable use of resources, timely replenishment of status, and persistent efforts have become the top priorities of players.
The game also has a skill system, but it is completely locked at the beginning and cannot be used.
Only the lower the floor you go down, these skills will be gradually unlocked.
And there are many mutant creatures in the building, the protagonist needs to avoid these monsters when exploring down.
If it is really unavoidable, you will enter the battle.
However, since the direction of the game is to explore and survive, the combat part is very simple. It is a turn-based type in which you fight and I fight, and there is a chance of Miss.
What Meng Shu has to do is to buy this game and change the horizontal version of 2D to 3D version of VR.
This is equivalent to remaking the game. While retaining the gameplay and concept settings, the game’s hundred-story buildings, art resources, monster models, plot tasks, etc. are all refurbished.
Changed to a horror game that is really in the building, free to survive and explore.
The boss is not here in the morning, so I coded secretly.
Thanks for the 1500 reward from 'A Lai', thank you for your support!
Thanks for the support of the 2 monthly tickets of "Mexican Chicken Taco"! Thank you for the monthly ticket support of "A Lai"! thank you all!
(end of this chapter)
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