I Make Games To Scare Crying Players
Chapter 16: Untouched VR games
Chapter 16 Untouched VR games
"You said he wanted to make VR games?"
Haicheng, General Manager Office of Unlimited Online Entertainment.
President Liang looked a little surprised after hearing the report.
"Yes, I said that we need to discuss it and reply to him later. Mr. Liang, do you want to do this?"
Before the desk stood a tall woman in a white petticoat.
As the supervisor, she adjusted her silver-rimmed glasses, and felt a little whimsical after being surprised.
President Liang glanced at her and frowned.
"Have you told him about the current state of VR?"
The woman nodded.
"I told him clearly that VR games are technically difficult to achieve real-time game experience. It is not like film and television, 360° broadcasting is enough. These are two different concepts."
"Then what did he say?"
"He said he was very clear and understood, so he did it."
Mr. Liang was at a loss for words, and it took a while before he opened his mouth in displeasure.
"I don't think he understands anything at all! If VR games are so easy to make, wouldn't foreign manufacturers have already done it? And it's not like those foreigners haven't done it before. Let's see how bad "VR Interstellar" is. Don’t the people in the industry know about it?”
The tall woman didn't answer the call, obviously she also felt that making VR games was a bit impractical.
Liang Zong leaned on the chair and shook his head.
"It's good for young people to have ideas, but ideas don't mean delusion. You can't just do things with your mouth. It can only be said that he has excellent skills and is a comprehensive talent when he makes "Dark Forest", but it doesn't mean that he can do it." If you want the stars and the moon, you need to face the reality!"
After a pause, he looked at the woman in front of him.
"Director Lian, please reply to him, and say that VR games have not performed well in the world, and there is not even a work that is eye-catching. If he wants to use the funds from the support plan to make VR, first ask him There is no case that can be brought up.”
After Mr. Liang finished speaking, he sat up slightly, lit a cigarette, and started smoking.
"We happen to have a cooperation with Tongxin Technology, so let's use their VR. Tell Mr. Shuo Guang that we provide VR development tools and ask him to show us a case."
"The funds in the support plan are originally intended for investment, but the investment is for promising and profitable projects, rather than being spent indiscriminately. VR is a direction with unclear prospects, and there is no convincing case. Even if I If they are willing, the shareholders will not agree. So asking Mr. Shuo Guang to provide a case is not only to convince me, but also to convince the shareholders, and it is also to convince the market, so that the money will be given willingly."
"Do you understand?"
"So, what your boss means is to see if I have the ability to do VR, right?"
Meng Shu held the phone, drank happy water, and summed up the meaning of the other end of the phone.
[I’m really sorry, Mr. Shuoguang, we are also having a hard time. It’s really difficult to make VR games now. This is not only a technical problem, but also a high cost problem. ]
[This kind of VR game has been made in foreign countries, not only the quality is poor, but also there are a lot of bugs. a lot. ]
[Since then, no company at home and abroad has made VR games, and players have become accustomed to the computer and host ends. VR may not be acceptable to players for a while. Teacher Shuo Guang, you have to think carefully. ]
Meng Shu waited for the female voice on the phone to finish speaking, and pondered for a while, but when he saw the development engine that a monkey could use in front of him, he showed a confident and absolute smile.
"Thank you for your reminder. I actually know what you said. I want to ask, if I really come up with a case, how much will your support amount be?"
There was silence on the other end of the phone for a while, and then a sigh came.
[Based on your VR quality, if it is truly impressive, it will not be less than 10 million. ]
10 million?
Meng Shu frowned.
To be honest, less.
But when I think that developing games by myself is not as hard-working as other companies, but taking the system path, then it doesn't matter.
"One month, I will announce the case, but 10 million is too little. After you see my case, you can consider how much to support."
Suddenly there was a sound of breathing on the other end of the phone.
[One month? This...then we are waiting for your good news. ]
It can be heard that the other end of the phone obviously doesn't believe it, but suppresses the urge to ask, so it seems a bit intermittent.
Meng Shu chatted with him for a while, and learned that the other party has a cooperative VR company, which saved him the time to contact.
Then explained the development tools needed for this VR and asked them to provide them as soon as possible.
After that, I hung up the phone and got the electronic version of the distribution contract of "Dark Forest".
Looking at the two PDF files in V's letter, Meng Shu shrugged and didn't open them immediately.
He took the phone, put down the chair, lay on it, looked at the ceiling where the wall skin was peeling off, and fell into thinking.
This world has clearly popularized VR, but VR games are crudely produced and untouched. The root cause is likely to be
Development engine can't keep up!
This problem also appeared in the original world.
Many people think that the development of VR games is not much different from the computer side and console side in terms of technology, so they want to make a fortune after porting some classic games to VR, but they all fail.
Whether it's "The Elder Scrolls 5 VR", "Radiation 4 VR", or "L.A. Noire VR", etc., all hit the street without exception.
But not without VR worthy of recognition.
For example, "Resident Evil 7VR" is a work of high quality.
Looking at all VR games, the one at the top of the pyramid is probably "Half-Life: Alex".
Extremely realistic picture quality, highly flexible operation, smooth movement, detailed textures, and industry-leading physical effects and collision feedback.
It can be said that it really brings the player into the world of the game, and enjoys everything.
And such a brilliant work, the engine used is a brand new tool that has been developed for nearly ten years.
So for a good VR game, it is very important to develop an engine.
The engine of this world obviously cannot do this.
Otherwise, VR games would not be shoddy.
Although the game engine in this world is not good, the development engine that can be used by monkeys produced by the system can!
Moreover, it is stronger than the engine that developed "Half-Life: Alex" in the original world! More comprehensive!
In this world where VR is popularized, but no one makes VR games, it is tantamount to a blank market.
Then don’t make good use of it, how can you be worthy of the identity of the traverser and the ability of the system?
Thinking of this, Meng Shu smiled.
"Playing games across the screen is like watching a movie. After a long time, it is estimated that there are many people with electronic impotence."
"It's time for something new, now it's time to bring you into the big stage of the game world!"
(end of this chapter)
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