And in the later "Rise of Dawn", although many contents are in the same line with the world, such as provocative clothes become Yan Xue Weasel, physical clothes become lantern monsters, etc., but these are the contents of style.
To a greater extent, the rise has changed many deficiencies in the world.
The first is the addition of the riding system, which has appeared in the subsequent large-scale DLC of the world, but the effect at the time was not ideal. It was not until the rise that players were allowed to ride freely, and then they felt the beauty of it.
Because in the game, the map becomes a seamless open world map.
When the monster's blood volume drops to a certain level, it will switch areas to escape the hunter's pursuit.
If there is no mount to quickly let the player hurry, then the rhythm of the game is suddenly cut off.
So in the world version developed by Chen Xu, he will add the setting of mounts.
If it is the object, it is decided to be you: Elu cat!
Anyway, Ailumao Group Co., Ltd. has already operated: Maomao Car Back to Camp, Maomao Canteen, and Maomao Beating People and other rich businesses, so let's add a Maomao Taxi.
Of course, it can't be the same as the dump truck in the ice field, but a cat cat vehicle that allows players to control 360 degrees.
As for the setting of flying insects to make the battle smoother, Chen Xu is not ready to join it.
Because Rise and World are actually two completely different styles of games.
This is closely related to the design of the map 497, and if it is based on the new continent of the world, the flying insect is completely unsuitable.
As for the hooks and soft and smooth flesh in the original Icefield, Chen Xu will also make some improvements to give him a better experience.
In addition, it is the difference between the main content and the additional tasks.
This is crucial.
For monster hunter world players.
With the same setting, players will experience two different emotions.
For example, the setting of the monster in the same field, the player encounters it in the plot for the first time, and the first reaction is: TM cool!
And when the player was brushing the material later, they encountered the monster in the same field, and the first reaction was: Grass, why is this monster here again! Stinky bombs can't get away!
The emergence of this situation is mainly because the player's mentality has changed.
When the first encounter with the previous few encounters, the player enjoys the immersive fun of the game itself.
Weird Hunt is another cirrhosis game.
So after dozens of hours, hundreds of hours later, what was interesting at the beginning will become boring or even annoying to players.
And Chen Xu also decided to distinguish this part of the content. Players who experience the main storyline will enjoy the most immersive experience brought by the world.
As for the later tasks, everything is for the player to hunt and spawn monsters.
Chapter 132 Monster Hunter = Monster Hunting Humans
Inside Nebula Games, Qin Yi and the others finally got the news of a new meeting.
Everyone in the conference room arrived early, and everyone was discussing in a low voice with excitement.
"I don't know what type of new game Mr. Chen talked about in the previous interview!"
"Actions and king-style plots are relatively common, and you should work **** the gameplay mode."
"Inexplicable anticipation!"
They are not only employees of Nebula Games, but also a group of people who love games.
And every time Chen Xu's new game will bring different surprises, it is not clear what type of game this game is, so naturally they are also looking forward to it.
At this time, Chen Xu pushed the door and came in, and everyone quieted down.
"I believe everyone has guessed the theme of today's meeting, so I won't say more nonsense."
"Everyone, watch the big screen."
As Chen Xu's words fell, four big characters appeared on the projector: Monster Hunter
The suffixes of the world, the rise behind and the dawn of the G-bit are not used.
Instead, it is regarded as a pure series, and "Monster Hunter" itself is actually a game that is very suitable for long-term operation in the mode of expansion films.
Of course, the long-term operation here refers to the real long-term operation, not the game that the former card **** was deliberately completing when it was released, and some content was deleted as a follow-up update.
"First of all, let's briefly talk about the theme and direction of the game."
"In terms of subject matter, this is a hunting-themed game, but the combat system will be rather peculiar, different from other action games currently on the market."
"Hunting is the main theme of the entire game. Players can obtain their materials by defeating monsters one by one, and create all kinds of equipment and armor."
"As for the monsters that players want to hunt, they are mainly dragon creatures... Well, that's all."
Silent, silent...
When the original crowd listened to Chen Xu's words, all their faces were excited, even excited.
But along with a sketch of Chen Xu's hand-painted concept, everyone was stunned.
A draft that has not yet been colored.
Above is a huge dragon-like monster full of thorns like thorns roaring in the sky.
It has a thick tail, strong wings, and a pair of huge dragon horns.
There is also a line of small character description next to it: the total length is about 18.48 meters, and the total height is about 5.9 meters.
Looking at the picture on the screen, everyone was shocked.
The shock brought by this huge monster is really too strong.
Especially the numbers next to it.
Nearly 6 meters high and 18 meters long?
"In addition, in the game, players will not have occupational divisions, but different weapons. Simply put, weapons will replace so-called occupations."
Following Chen Xu's introduction, the screen on the projection screen in the conference room also changed.
Great swords, long bows, double knives, great knives... A series of weapons appear on the screen.
Of course, they all have a unified feature, that is, all the weapons are cold weapons.
Looking at the content in the concept map, it seems that the weapon in the hunter's hand is very bluffing.
But compared to the big man before, he still feels like a younger brother.
In addition to some unfinished sketches, just looking at it is enough to make everyone feel the pressure.
Because there is a very special point, these dragon monsters are too big!
Huge dragon monsters, tiny hunters, or cold weapons.
Is this really a hunting game?
Wouldn't it be a monster hunter?
Look at the setting of this cold weapon, and then look at this huge ancient dragon.
Qin Yi, Ruan Xue, Yang Xin, etc. were officially established in Nebula Games, and the old employees who participated in a series of games such as "Ayrden Circle" saw something different.
Equivalent weapons, but also cold weapons, highlighting a kind of slow motion.
What about the BOSS? What about the dragons these players hunt?
Gamers don't know, but these gamers don't know?
As an action game, especially with large monsters, when the player's movements are slow.
That monster's attack must not be slow!
Because it is to create a sense of contrast that combines speed and slowness, and combined with the huge body of the monster, it will bring players the ultimate visual suppression and shock.
So... this game?
Seems like... a little problem!
And as Chen Xu explained little by little, the meeting room became even more silent.
At the beginning, I explained these interactively for the ecological environment of the map, and everyone was fascinated by it.
In particular, the immersive experience of the main storyline is distinguished from the brushing experience in the later stage, so that players in the later stage can devote themselves to the hunting gameplay as efficiently as possible. This summary benefits everyone a lot.
And the early monster design makes everyone feel very interesting.
Herbivorous dragons that are docile and do not attack actively, big thieves dragons that can eat large creatures and store them in their stomachs, scratching birds that hold stones like ostriches, earth sand dragons that roll in muddy fields, muddy swamps that live in silt swamps Ichthyosaur.
These monsters are all unique.
But afterward, they were silent.
The Flying Thunder Dragon with the power of lightning, the Barbarian Jaw Dragon with its huge size and fire-breathing ability, and the Miserable Claw Dragon with agile movements that can tear players apart, the ceratopsian that is obviously vegetarian but incomparably huge, the overlord in the sky, the Fire Dragon with the female dragon.
Not to mention Chen Xu's mention of Destroying the Dragon and the King of Flames later.
Although I didn't see the corresponding value, just reading this introduction is enough to make people feel dizzy.
Now everyone understands the characteristics of the game "Monster Hunter".
Indeed, maybe what Chen Xu said in the plot is right.
A kingly plot, and finally a big reunion.
But the plot belongs to the plot, and Chen Xuke has never made a positive commitment to the difficulty of the gameplay.
"." Mr. Chen, will it be too difficult at that time? "Qin Yi suggested politely.
"How could it be? Didn't I say it before in the interview? The difficulty is not high or not, only whether it is reasonable or not!"
"Look at the arrangement of the monsters, from the herbivorous dragon, the big thief dragon at the beginning, to the Manjaw dragon and the horned dragon at the back, it's all gradual."
"And the game is compared to "Ayrden's Circle" rushing after death. Although "Monster Hunter" has a time limit, the player can die twice, and only the third time will the mission fail, and the fault tolerance rate is greatly improved. !"
"And unlike "Ayrden's Circle", in "Monster Hunter", the defensive equipment (Manuozhao) is no longer a piece of paper, and it is impossible to pass the level with technology alone. Players can also rely on various props and equipment. Strengthen yourself."
"Think about it now, do you think the difficulty is reasonable, and maybe even if the value is too small, the game will become very easy?"
Listening to Chen Xu's words, everyone nodded subconsciously.
Then react immediately.
God is so reasonable!
Said a lot, but still didn't talk about the difficulty!
This is a monster hunter!
This is clearly a monster hunting humans!
Qin Yi and the others understood.
This game can also make players feel good about the plot. In the plot, the players are the shining blue star, the fifth group of legendary hunters who saved the new world.
But really in the game, players are hapless hunters who are madly beaten by various dragon bosses!
Now think back to the previous interview.
It's just so frustrating!
Since then, a big hole has been dug for the player without a trace! .
Chapter 133 New news is here! excited player
Time advances day by day.
The Cologne Game Show is getting closer and closer, and this is the last major video game show this year.
Due to time constraints, Nebula Games directly chose pigeons at the Tokyo Game Show in the middle, so that many players who were still looking forward to it were not disappointed.
And this year's last heavyweight Cologne exhibition, major game manufacturers have also released news.
At home and abroad, it can be said that they have taken out all the things they have pressed at the bottom of the box.
Strive to attract the attention of more players, so that when it goes online at the end of the year, it can get a better sales volume or player activity.
After all, no matter whether it is a domestic or foreign game manufacturer, this time at the end of the year will impact a wave of financial reports.
Otherwise, the income of the annual financial report is not good, and it is still more troublesome for these game manufacturers.
Even some game makers of ghosts and snakes have come out at this time.
For example, if there is really no game that is available, we simply take out the classic games that our ancestors spent a few years ago, a dozen years ago, and perform a wave of resets.
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