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In this week when Nebula Games was out of stock, AE games and SIGA games also did not admit their failures.

Various promotions 3DO and Saturn two handhelds.

However it didn't help.

With the resumption of supply of Nebula game handhelds, the sales of these two handhelds in one week are not even a fraction of the one-day sales of Nebula game handhelds.

That's right, there are no zeros.

Because the difference is so obvious!

The first is the substitution property of the function.

These two handhelds are the main body sensation.

This undoubtedly conflicts with NS. Those who have already bought NS will never buy 3DO and Saturn again.

And those who want to buy 3DO and Saturn will consider whether to choose NS.

At this time, players who want to buy handhelds have entered the second stage of comparison.

In fact, the price difference between the three handhelds is not obvious.

However, the ecological environment is completely different, and NS, which has been on sale for nearly half a year, is the first to be released.

Both the game lineup and the number of player communities have completely crushed Saturn and 3DO.

Coupled with the masterpiece "The Legend of Zelda: Breath of the Wild", how did these two younger brothers fight with NS?

Fanatical Zelda fans on the Internet, as well as the media hyped up the game, and even NS was blown up.

This also makes some loyal fans of 3DO and Saturn slightly unhappy.

How do you feel that after they bought 3DO and Saturn, in the eyes of NS players, they are like taking advantage of them?

The configuration is not false, you NS, you guys don't understand!

A game looks really fun, but is it as ruthless as you say?

This makes a lot of Saturn and 3DO players very angry.

"I can't believe that The Legend of Zelda: Breath of the Wild is so fun! It's like no one has ever played a fun game. 〃!"

These players did not believe in evil and chose to buy NS, wanting to pick and choose to prove that their choice was not wrong.

But after getting NS and officially entering Hyrule mainland, they can only say:

Well, this game is really fun! They really haven't played such a game before, NS is hot!

In the handheld discussion community related to 3DO and Saturn, the original loyal fan group was once again divided.

‘Sorry, tell AE Games (SIGA) that I can’t go back! ’

‘SIGA (AE game) don’t contact me anymore, I’m afraid the old thief will misunderstand. ’

'Although I have refunded 3DO (Saturn) and bought NS, my heart will always be yours! ’

‘Sorry, I’m already a NS person now! ’

A community comparable to a large-scale bull head scene has also attracted many players who were still sticking to their hearts before.

Could it be that NS is really that much stronger than 3DO and Saturn?

This test suddenly happened. Who can resist the multiple shocks of Zelda, NS, Super Mario Odyssey and Animal Crossing?

With a large number of guides, video explanations, live broadcasts and shared videos appearing on the Internet, the most frequently asked question by players is: Can this game still be played like this? !

The reason for this is that the core of the cookout is too special.

It's not like an open world like Grand Theft Auto.

"The Legend of Zelda: Breath of the Wild" focuses all the content on the game content.

From the very beginning of the game, after completing the novice plot on the initial stage, all abilities and main line objectives are handed over to the player.

Because the plot is not the core point of this game, you can directly challenge Ganon regardless of anything.

As long as you are strong enough, it is completely feasible to rescue the princess by beating Ganon directly when you wake up.

In the same way, if you don't save the princess all your life, you can pretend that there is no Zelda, that's no problem.

This is one reason why the core direction is different.

The core of Grand Theft Auto will never change: the stage and the story.

The huge stage of Los Santos is the body, the story is the heart, and everything else is the head.

So in "Grand Theft Auto" players will find that when the main quest is on, nothing else can be done.

And "The Legend of Zelda: Breath of the Wild" is different, exploring the world is the core, as for the plot to save the princess Zelda, this is the supplement.

And compared to the average game, Cookout has an almost perfect design that can be loaded into a textbook.

The purpose of decrypting the temple is to obtain a trial certificate, increase your blood volume and energy limit, so as to better explore the world.

Searching, haha, is to expand the equipment column and explore better.

Fishing, digging out bird eggs, catching grasshoppers, and hunting are all for the purpose of making all kinds of food and potions with added attributes.

It can be said that everything in the game has this common goal, which is to serve the exploration.

If you want to say which open world game, the level design to the peak.

The Zelda series can definitely come out on top.

Small enough to find out how to map kills, find ahhaha and hidden treasure chests.

As big as the temple, and the decryption of the inside of the beast.

Especially in the level of the four mythical beasts, players need to manipulate Link into their bodies, and the interior of the beasts is a three-dimensional level, and different departments (Li Qianzhao) will cause a chain reaction.

This requires players to have a good three-dimensional thinking to be able to solve the puzzle.

The difficulty of these mythical beast levels is much higher than that of searching, haha, and finding treasure maps.

The decryption content is so prominent, but the combat system is no less.

Shield counter, dodge, double dodge with bombs, and enter Link time raid.

There is also the operation of switching weapons to cancel the attack and straight.

For true masters, the battle system of The Legend of Zelda: Breath of the Wild is simply too rich to be rich.

Combined with bow and arrow, melee combat, special abilities, perfect dodge, and triggering Link Time in various ways, the entire battle can become gorgeous and incomparable.

At the same time, the game also has various escaping operations such as stealth assassination, using elemental weapons and trapping with Shangqiuqiu tape.

It can be said that almost everyone has a completely different experience playing this game without reading the Raiders.

Not to mention the durability system of weapons in the game, which acts like a catalyst.

A series of contents are perfectly blended together, resulting in a wonderful chemical reaction.

Chapter 243 Princess Zora: Mifa

Weapons become consumables, and once the durability is gone, it will be straight.

This is the biggest difference between The Legend of Zelda: Breath of the Wild and other game weapon settings.

And the biggest intuitive reaction of this function is to make some players fall into the mode of hamster entanglement.

Most gamers sometimes have a common attribute.

That is to keep the good things in the game, especially the rare props.

Can not use or not.

good weapon?

Keep it and use it later when you fight stronger bosses.

good potion?

Keep it and use it when you fight the final boss.

Then keep it, and players will find that in the end, the BOSS has been overturned by himself, and the world has been successfully saved by him.

But none of the good things in the backpack were of any use to him.

But in Breath of the Wild, it was different, this feeling of reluctance was magnified infinitely.

The first is the food in the game. Many players are reluctant to eat those dishes and foods that add more blood.

I would rather fill up the blood with a dozen apples than eat a plate of fruit stew.

As for the dishes that can be blessed with the BUFF attribute, it can be saved even more.

The same goes for bows, weapons, and shields.

Fighting monsters is always the first to use the weapon with the lowest attack power.

As a result, the players found out.

Those weapons that were reluctant to use in the early stage were simply not broken by their own use of durability consumption.

Instead, he was forced to have a stronger weapon and was forced to throw it directly to the ground.

This simply cost their lives.

Every time they throw away the weapons in their hands, their hearts are trembling and blood is dripping.

But despite this, after getting a better weapon every time, it is still reluctant to use it.

And when the beast task was carried out later, the players heard the news of the master sword, and worked hard to increase their real blood volume to 13.

This is the only sword (bibf) in the game that cannot be destroyed. In fact, the bigger role is not to fight monsters, but to chop down trees and mine.

Although the setting of weapon durability, coupled with the limited equipment grid, makes many players with hamster collection addiction extremely painful.

However, in terms of gameplay and the design of the entire game, doing so has great benefits.

First of all, all the weapons, from the small branches on the ground to the guardian axe and the guard sword, each weapon can be used in a useful place.

Instead of the usual game, the player always uses the most suitable weapon, and the rest are either thrown into the warehouse or the store.

At the same time, each weapon has its own characteristics. For example, the banana leaf, which is regarded as garbage by many players and can only be used for fanning, has an excellent effect on some mage monsters.

These mage monsters are all flying in the air and have teleportation skills. At the same time, these mage monsters are not alone, and often cooperate with some melee monsters.

Therefore, players are very difficult to fight. They want to kill the mage monster first, but the opponent can fly and can teleport, so it is difficult to kill in a short time.

And if you hit the melee monsters on the ground first, then the mage monster's constant long-range attacks are also very uncomfortable.

But at this time, if you use banana leaves, you can easily knock the mage fan to the ground and take the opportunity to attack.

The whole game is full of various tricks and details.

However, in addition to these rich gameplay, as players advance, many players are also surprised to discover.

The plot of this game is actually not as bad as they thought.

For most players, when they first came into contact with this game, it was basically an idea.

That is, the main line of this game is very old-fashioned, it is nothing more than the story of the hero saving the princess.

Even while playing, many players have forgotten that there is a princess this time.

But as players explore and play a little bit, they can feel that in this seemingly old-fashioned story, every NPC with a name and a surname is a memorable existence.

First of all, there are four Yingjie villages with completely different locations and styles.

And the four heroes who have already died and turned into souls, all impress the players.

The beasts in the game do not have a sequential killing order.

But for most players who have read the Raiders, their first choice must be the Water God Beast.

The territory called Zora.

Not because it's the closest to Novice Village, not because this monster level is the easiest or the hardest.

It's not because you can get something good by completing this monster level first.

Purely just for a hero - a mermaid princess named Mifa.

It has been a hundred years since the disaster that destroyed the kingdom.

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