But at this time, a flickering building on a hillside not far away caught his eye.

"Hey, this temple seems to be very close, I'm still 1 certificate away before I can exchange blood again."

"The last temple, go to sleep when you're done!"

Looking at the bright temple in the distance.

I don't know if it's an illusion.

Ashu seems to feel that there is a mysterious force controlling his handle.

Link in the game seems to have his own mind.

Unconsciously, he came to the door of the temple.

 …

And the player who experienced like this is not the only one.

A magic game!

After many players got the paraglider, some did not choose to leave the initial land, but continued to explore in the initial land.

The main thing is that there is so much to explore, and it can be said that there are surprises everywhere.

After climbing the big tree, in addition to apples, you can sometimes find bird nests with eggs left in them.

If you are by the lake, there may be a treasure chest hidden.

Even climbing the tower and flying in the air with a paraglider is full of joy.

There is also the interaction of the scene environment in the game.

In other games, trees, grass, water, etc. are just scene models or textures.

It doesn't have any interactive features by itself.

But in The Legend of Zelda, almost everything you can see on the map is interactive.

There is also the climbing system that surprised the players the most (Li Qianhao), almost any place that can be seen, as long as you have enough energy, you can theoretically go to it.

This is completely different from all other open worlds, even if you think of a way to climb a very high mountain.

Such simple content can make players feel happy.

And every time you climb the mountain, there will be new surprises for players.

A village, a temple, or a monster hidden in the mountains.

This is the most quintessential triangular law of gravity in Breath of the Wild.

Reach the high point, see new locations that attract players, and the cycle goes on and on.

As with a triangle, the player can always see the target that attracts him at the highest point.

The whole game is like magic!

After being immersed in it, it is replaced by constantly exploring the unknown world that attracts them.

As for when to save Princess Zelda?

Anyway, princess, you have been insisting on it for a hundred years.

For example, let's hold on for a while in the castle.

Chapter 238: Amazing gameplay

It is not only players who also pay attention to this game, but also designers and game media in the industry.

When they got started, they were also completely shocked by this game.

They don't have a lot of feelings about the subsequent content of the game.

Because the game has just launched.

But as far as the content of the initial stage is concerned, many game media and practitioners have only one feeling:

This is enough textbook example to load game level and map design!

Is it exaggerated? No exaggeration at all!

Before this, many people thought about what kind of open world the NS, a weak handheld, could bring.

But no one expected that the answer given by Chen Xu turned out to be the level and map design.

Because it's so hard to do, so hard that they can't even think of it.

But The Legend of Zelda: Breath of the Wild did.

Teaching newbies to games can be said to have opened up a new world for all game designers.

No extra features!

Taking fire as an example, torches can be used to drive away bees, and the updraft after the flames burns allows players to use paragliders, ward off the cold and cook food.

With just one ability, a variety of branches have been derived.

And similar special abilities are not just him, even the protagonist Link has four unique abilities.

But it is such a complex and cumbersome game system. If the traditional 583 teaching-style levels are used, it will be stinky and long.

But in Zelda, it didn't give players a headache.

Because these things are not stuffed into the player in one go, but smashed a little and put into the game.

It is very natural to advance the process of the game, so that players seem to learn it unconsciously.

For this game, a separate and huge map is set up: the initial mesa.

Not to teach players how to play the game, but to let players take the initiative to play and discover.

Just like map killing, the game won't tell you directly, but it uses a hint method to let players think for themselves.

The explosion barrel in the camp and the stone next to it, or the candle light hanging just above the explosion barrel.

Almost all the time, players are hinted that the way to solve things is not only a reckless way, but it is completely possible to solve the problem with a different way of thinking.

And when the player finds out, it will naturally have a feeling that I am really awesome.

Of course, it doesn't matter if you don't find it, because it's still early, and such a map mechanism is full of various scenes in the game, which will make players feel it sooner or later.

This is a game that just feels the novice teaching and understands what it means to be astonishing!

"Served! It's just the design of this initial platform, it's like a textbook for novice teaching!"

"The open world can do this! I originally thought that only large game makers can make open worlds!"

"Yeah! It seems that the open world doesn't have to be full of details. The teaching level of Breath of the Wild is enough to study!"

"If you want to score, I can only say that the content of this initial platform is a perfect score!"

"Yeah, the gameplay is completely different from that of "Grand Theft Auto". This has changed from the inside out!"

With the launch of The Legend of Zelda: Breath of the Wild, designers in the game industry were amazed.

Before that, everyone was skeptical that Nebula Games would present an open world on NS.

But after seeing "The Legend of Zelda: Breath of the Wild", there is only one feeling left: shock.

As for the players who experienced the game for the first time, there was absolutely no way to restrain their excitement.

Crazy massacre in major communities and forums to vent and find empathy for other players.

'Fuck! I took it, it's so awesome! ’

'Same! I don't even know how to describe this game, I can only describe it as being really fun! ’

'That's right! When I went to work, I unknowingly forgot the time, and made me work overtime all night! ’

'It's hard to imagine this is a game on NS! ’

'This is definitely the ceiling of the open world! I feel more fun than Grand Theft Auto! ’

'A game that is visible to the naked eye (bibf)! ’

Players are talking freely.

Many times, players, media and the industry will use gameplay to describe a game.

But what exactly the gameplay is, it can be said that there are different opinions.

But "The Legend of Zelda: Breath of the Wild" is different, there are videos through live broadcasts.

It shows players what is gameplay!

Videos related to various players playing games are slaughtered on video websites.

Some players showed superb skiing performances.

On the top of the snowy mountain, the player stepped on the shield and used it as a skateboard to slide all the way down, and the action was quite handsome.

Then another player said, what is sliding on a snowy mountain, see him sliding on the grass in the mountains.

So the player climbed to the top of the mountain, then jumped down and stepped on the shield behind his feet and started to slide.

It has to be said that the player's sliding action is indeed very chic, but the appearance of falling to his death is a little embarrassing.

Because unlike sliding with a shield on snow, sliding on the ground and grass will reduce the durability of the shield.

Coupled with the inertia in the game, I only saw that the mountain slide was directly killed on the big rock.

There are also players who show the professionalism of a Hyrule thief.

When night came to the stronghold of Bokobring, these cute pigs were dozing off to sleep.

An old rogue named Link sneaked in, took all their weapons, and then knocked them to death with their weapons.

And when wandering on Hyrule Road in the middle of the night, a group of skeleton monsters will emerge from the ground, but these skeleton monsters are very fragile.

All it takes is a stick to break their skeletons apart and run around with their heads on top of their heads.

And because the skeleton monster who can't find the head will be very angry and chase you down the street.

Facing a group of Boquebrings, they lit the ground with torches, and at this time cooperated with the wind blowing next to them.

Let the fire spread in an instant, and directly stage a famous dish: Braised Pork Brin.

After arriving at the first village, there is a flock of hens in the village, and this hen is lifted up at this time.

It looks very interesting to be able to replace the paraglider by jumping down from the sky.

And more importantly, hold the hen above your head as long as the monster hits the hen.

The hen will be able to summon countless chicks to attack the enemy frantically, and the damage may even seem to be higher than that of your Link.

There is also the use of the special ability of time locking to continuously attack the big tree and climb up to experience the joy of artificial guidance.

In each video, the unique gameplay of "The Legend of Zelda: Breath of the Wild" is shown, and players are instantly shocked.

And that's just the tip of the iceberg for this game.

Chapter 239 This game is sold to you for more than 300 yuan, the old thief really lost a lot

'Fuck! Can you play like this? ! ’

'This hen can still fight monsters! ’

'Haha, Pokebrin is so pitiful, he was flooded, burned, and struck by lightning! ’

'Bokbrin Conservation Society strongly condemns! Pig monsters are so cute, how can you bear to hurt them like this? ’

'This tree-climbing missile is so difficult! I've tried so many times - I can't fly! ’

'I'm going, upstairs, we're playing the same game-? ’

‘It’s not a +1 for a game, why can’t I understand what you are saying? ’

‘Me too… I feel like I don’t understand it at all! ’

'Haha, you can try to break the skeleton, then run with its head, watching it chase after it is so interesting! ’

'By the way, isn't Link a hero, this is in your hands, why do I feel like every one of them is like an old rogue? ’

'This game is sold to you for more than 300 yuan, the old thief really lost a lot of money! ’

‘Why is this game only sold for more than 300? ’

'yes! I obviously spent 2000 dollars! But I bought this game and gave a NS, it's really worth it! ’

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like