Holding the Sword of the Multiverse
: Various magic spaces
The magic space is the ability that the mage possesses after the advanced magic master.
You can pull the enemy into the space you have "set" to fight.
Possess geographical advantages and various bonuses and weakenings.
Some of its items and artifacts also possess this characteristic.
*
Life space.
Space fragments solidified and changed by the **** of life (can be used once).
10 points divine power to open, use magic power to maintain.
You can pull in enemies whose spirit power (divine consciousness) is lower than that of the holder or the enemy who has not resisted consciousness (if hostility is required, resistance judgment is required).
A forty-square square space is formed inside (modifiable, the smaller the space, the thicker the wall, the minimum is ten), and the ground has certain soil elements (a certain dry and wet thickness can be set).
Rule 1: Two people must be 30 yards apart after entering the space (the distance can be modified, the maximum is thirty and the minimum is ten).
Rule 2: Except for light and water elements, no elements can be supplemented.
It can also be maintained by divine power. If the magic power is not enough or it is defeated or broken in space, it will reappear in the outside world.
*
Earth space.
Space fragments solidified and changed by the **** of the earth (after three fusions, it can be used once)
20 points divine power to open, use magic power to maintain.
Can pull in enemies with slightly higher mental power (divine consciousness) than the holder (if hostility is required, resistance is required).
It forms a 100-square-meter square space (modifiable, the smaller the space, the thicker the wall, the minimum is ten), and the ground has a lot of earth elements and a certain amount of water elements and a small amount of wind elements.
Rule 1: Two people must be separated by fifty yards after entering the space (the distance can be modified, the maximum is fifty and the minimum is five).
Rule 2: Except for the elements of earth, water and wind, no elements can be supplemented.
Rule three (generated after fusion of fragments): can reduce one's own gravity, or the enemy can bear 0.5 times of gravity.
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