As time goes by, masterpieces from major game manufacturers have also appeared one after another.

And they are scrambling to warm up before going online, for fear that their games will not get enough attention and sales will fall off.

But as Nebula Games' new work "Elden's Ring" is obviously different.

Except for the previous online live broadcast, there was no news at all, which simply made countless players anxious to death.

After all, until now, apart from the game name, type and theme, nothing else is clear.

………………

While outside players were feeling extremely uncomfortable being fished out, Chen Xu and his team inside Nebula Games were very happy.

The game quality of the previous version of "Elden's Ring" was indeed excellent, but there were also many areas where players felt criticized.

As for the content, the most direct point is that many side tasks have been cut.

From the content triggered in the game and the lines that players subsequently unpack, it can be clearly discovered that many important branches have been deleted.

According to the content unpacked by some players in the previous life, aside from the completely absent branches of the wine seller and Tolia's bust, Melina, who is a fire protection female, also has a series of related stories.

From her original dialogue, it can be seen that she is a character who is confused about the meaning of her own existence, has very deep feelings for the faded people, and has been encouraging the faded people to become kings.

Melina also did not tell the faded person how to upgrade independently. The original plan should be that Melina needed to hold the hand of the faded person every time he upgraded.

There was also a related Mimetic Teardrop subplot originally in Eternal City, but it was directly cut off and turned into a plot map for Lani and the Sleeping Girl plot.

These are plots that have been completely deleted and cannot be discovered by players without unpacking.

But there are also some that are anticlimactic.

Among them, for example, the magician Se Lian is very good to the players. Although some dialogues have been deleted, the plot itself is actually quite complete.

But as a name familiar to old soul players, Patch's plot is like a broken thread. You can never touch him again after he is located behind the volcano.

There are also the Lord of Hyde City, the female warrior Neferilu and the gatekeeper of Stonewell City. They should be three intertwined lines.

Among them, the orthodox king Nimgefu who Hyde City is mainly looking for is a female warrior. Every time a player dies in Stonewell City, money will be stolen from him. He walks from the alley and enters the small dark room to get the key and is closed. In the end, he steps on Greg and is very angry and obscene. The doorman, these characters have their own dialogues with each other.

But they were all chopped off.

But even so, the side plots in "Elden Ring" are also quite outstanding, especially the side plots of Lani and the Dead Sleeping Girl, which are almost mandatory for players.

One of them can get a must-have weapon in the Soul series: the moonlight sword, and can also successfully gain a wife.

It's not the kind imagined by players, but the kind that has a unique ending when you wear the ring yourself.

The other story about Feiya, a girl who sleeps in death, is even more exciting. Not only can you feel the hug of love throughout the whole process, but in the end, you can transform into a minotaur and give the legendary dead prince to a cow.

Moreover, there are interactions between the two side quests at the end of the impression. If you want to complete the side quest of the girl in death sleep, you must complete Lani's prerequisites to open the secret passage of Kallia's study and go to the Divine Grant Tower.

For Chen Xu, he is also prepared to complete the incomplete content as much as possible.

There are also some optimizations to the game content, because this is the first time to try an open world, and there are still many shortcomings in the player experience of the previous "Elden Ring".

It is different from "Bloodborne", "Dark Souls" and "Sekiro" because it is an open world with larger content and a variety of props.

But the experience is not very good. For example, after picking up a prop, the player needs to open the backpack and slowly search for the props one by one to determine whether it is a consumable, a material, or a mission prop.

In addition, there is an imbalance of values. The purpose of the ashes system is to make it easier for players to defeat bosses. Many bosses are even made according to the settings of ashes. However, the impact of the hatred value can be combined with some special weapon battles. Skills and professions, such as the famous sword Yueyin and Laohan Legs with extremely large toughness values, suddenly caused the difficulty curve of the game to collapse.

However, these are obviously not a problem for Nebula Games. It is better to conduct content testing and numerical testing.

As for the difficulty of the aggro caused by ashes, this is easier to solve.

More mature AI allows bosses to perform more intelligently, instead of being like in MMORPGs such as "World of Warcraft", where monster hatred is always on the ashes, which can directly make the difficulty curve more reasonable. This was once the case in "Darkness" In the death mode of "Soul", they are all leftovers from playing long ago.

Therefore, for Chen Xu and his team, what is more important is the design of the levels and some detailed settings for VR performance.

"Mr. Chen, this design of yours is..." Yang Xin looked at the picture on the monitor in front of Chen Xu and hesitated to speak.

"Isn't this to give players a more immersive sense of immersion?" Chen Xu smiled slightly.

The above picture is a pre-demonstration, which will be fed back to the VR platform later.

I saw the faded man wearing armor in the game slowly pushing open an iron gate in the attic.

It was dark inside the door, and the faded person at this time did not have a waist lamp like the one hung by the player on his waist in "Bloodborne".

At this time, in the corner of the room, an armored knight holding a sword and shield slowly stood up and pushed open the wooden box in front of him.

The next second, there was a sudden burst of footsteps behind him, followed by a very obscene laughter, and a 'crunch'.

The big iron door is closed, and the only thing in front of the player is the mighty knight.

There are many similar insidious designs.

"The sense of immersion is so strong that my blood pressure explodes just by watching it!" Yang Xin couldn't help complaining.

Basically every soul-based game such as "Dark Soul", "Bloodborne" and "Sekiro" is full of all kinds of insidious monsters.

But compared to "Elden Ring", Yang Xin feels that all of these are insignificant. Because it is an open world element, there are too many places for players to play in this game.

It looks like you won't die if you jump, but in fact it will make you fall to death.

A crossbow that can explode players in Stonewell City.

A mediocre exploding barrel.

There are various little gargoyles and demons hiding in dark corners in the dungeon.

Yang Xin couldn't even think about it just by looking at it.

"And more importantly, Mr. Chen, the monsters on these maps will really make players collapse!" Ruan Ningxue, who is in charge of art, also complained.

Originally, she thought that in "Bloodborne", the various styles of the ancient gods that defeated them would have reached their peak.

But when it comes to "Elden Ring", according to the information given by Chen Xu, this is simply getting worse!

Go to the big furry ants at the bottom of the deep roots, the spiders, maggots and big-eyed curse frogs in the sewers of the royal city, and the maggot-vomiting man in the woods outside Wangcheng Rodel City...

It can be said that in "Elden's Ring", there are definitely no fewer monsters that can make players lose their sanity than in "Bloodborne".

"Relax, our players are strong. We have to believe in the players' psychological endurance." Chen Xu looked at Ruan Ningxue and said with a smile.

He wasn't worried at all about this.

After all, by the time the players come into contact with this side, they will at least have finished fighting Greik and the Full Moon Queen. So what's there to worry about if they haven't been persuaded to return for such a long time?

Maybe even some players with special xp might like it very much?

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