When the outside world is discussing the topic of "World of Warcraft".

Chen Xu is not idle either. He is also working on the content design of "World of Warcraft" with the team.

The related career systems and so on have basically been decided upon during the production of related content in the Nebula world.

But compared to the Nebula world, the full version is definitely different.

Each race is no longer just good-looking, each has its own unique racial talents and skills.

Including the design of the copy, these all need to be produced.

In addition, there is another very important point for Chen Xu, which is the adaptation of brainwave technology.

"World of Warcraft" on Universal VR will have two operating modes.

One is to use brainwave operations entirely, just like "Detroit: Become Human" and other games currently on the market.

The other one is to operate the brain wave with a controller.

From a convenience perspective, brainwave operation is indeed more convenient, but although "World of Warcraft" is an MMORPG, the release of skills in the game, including positioning, is very particular.

It can be said that there is still a technical gap between experts and ordinary players in "World of Warcraft".

For real masters, with current technology, there are still some subtle differences between the operation of brainwave patterns and the muscle memory response driven by pure nerves.

Maybe it's the details in those few frames that will lead to the direction of a battle.

In addition to these, Chen Xu's side is more about filling in the details of a world exploration in "World of Warcraft".

The previous "World of Warcraft" was a great game that ushered in an era.

It can even be said that the reason why MMORPG can rise is because of the emergence of "World of Warcraft".

PVE copies, PVP and other MMORPG templates are basically born in "World of Warcraft", which shows how classic it is.

But one thing I have to say is that due to the times, "World of Warcraft" also lost many features due to technical and other related issues.

At the same time, in terms of the design of some detailed concepts, the early "World of Warcraft" was not so perfect.

For example, although the panda elements brought by Mists of Pandaria are great, this version of the prestige missions really makes people vomit.

But at that time, "World of Warcraft" was still the same Warcraft. Until the core team of Blizzard left later, the head office began to mess up and perform at the lowest level. For example, it would delete the green skin and other titles, which fully demonstrated what it means to change from a god to a bug, and even Later, a harassment scandal broke out, and he was kicked directly into the sewer.

Unlike Warcraft Falling from the Clouds, another game is exactly the opposite, and that is Baboon 14, also known as Final Fantasy 14.

In version 1.0, this MMORPG game was a bit exaggerated to say it was the worst in history, but it was definitely very bad.

Until Naoki Yoshida took over this mess, Final Fantasy 14 began a counterattack, restarting the world and plot directly from 2.0. Finally, in the 5.0 expansion pack "Dark Rebels", it surpassed the continuously failing Warcraft for the first time and became a The MMORPG expansion pack with the highest media ratings and player subscriptions.

In addition, there are many aspects of the game that need to be changed.

For example, the camera of the game needs to undergo some changes compared to the previous life.

After all, the performance in VR is completely different from that on PC.

In addition, there are brand-new technologies that can also bring more content.

Although the dungeon is the biggest highlight of World of Warcraft, this does not mean that other places are not outstanding.

For example, in terms of the quest line of "World of Warcraft", it can be said that many classic quests were born in the early version, such as the touching love and family, the battle in Darrow County, and the princess of the earth who broke her leg and was deceived...

Chen Xu will perform a restoration of these tasks. As for some ordinary tasks, they will be handed over to ordinary teams.

If you are familiar with the plot and world view settings related to Azeroth, basically there won't be too many problems.

At the same time, upgrades and quest lines are also essential in "World of Warcraft", but considering that there may be more players, they are more inclined to farm monsters.

Chen Xu will also conduct repeated numerical tests with the team to ensure that players can achieve various benefits in completing the mission.

Including some equipment with special appearance and better attributes.

Players are encouraged to explore and complete tasks. At the same time, these equipment will also have some collection value, and when there are no complete sets and copy equipment, these task reward equipment can be a good transition.

In addition, there are related daily tasks. In this area, Chen Xu plans to hand it over to some young teams who are new to Nebula Games.

In the world of Azeroth, there are more than just heroic wars.

There are also many stories about ordinary people, ordinary soldiers.

Taking one week as an example, players will get a corresponding prompt.

NPCs will appear in a certain area, and the stories of these NPCs will be independent plot stories.

Reward some equipment that is still available in the current version.

But these NPCs do not always exist, but will have their own dynamic situation. If you miss it, you will miss it.

The purpose is just to give players a better atmosphere of Azeroth.

In addition, it also allows some AFK players to have a channel to obtain transitional equipment for the current version when they return to the game.

Of course, in the early stage, the main focus is on the experience of the plot.

In addition, there is the server mechanism of "World of Warcraft", with hundreds of thousands and millions of players playing the same server. Although this sounds very cool and very beautiful.

But not to mention whether the technical and hardware issues can be achieved, the game's maps and scenes cannot be achieved.

Therefore, the game will still adopt a different server model. According to Chen Xu’s plan, each server can support up to 30,000 players.

At the same time, mirror diversion will be enabled in the early stages of the game to avoid the situation where there are too many people in the same scene in the early stage and there are not enough monsters to score points.

Although grabbing monsters is a feature, it also depends on the situation.

There are more than a dozen or dozens of people fighting for a monster, which is very atmospheric.

But if hundreds of people fight for a kobold, it's a bit overwhelming.

All these settings are to ensure that players can get the most immersive experience in the game.

Just like the previous slogan of "World of Warcraft" when it was opened: 'A world is waiting'

Of course, although a lot of the content has been laid out long in advance.

But even with the current Nebula Games, the development of "World of Warcraft" is still a big project.

So in order to allow excited players to spend this difficult period of waiting.

Chen Xu still made a lot of preparations.

That is to do CG.

The game won't be ready for a while, so why can't we still make this CG?

Don’t worry, you’ll have enough!

So in the excited eyes of countless players who are unclear about the development progress.

The second promotional CG for "World of Warcraft" has appeared.

And he is also the most familiar character to countless World of Warcraft players.

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