Different from the New Year's Eve and summer vacations in movies, the game industry is different.
Mainly because of the movie, the audience needs to go into the movie theater.
For games, whether it is a PC game or a VR game, as long as the player has a device.
The only thing to watch out for is VR games, which are expensive after all.
And at present, the VR game experience is good, such as the game warehouse, basically, there are still relatively few individual users.
More are some experience stores, almost similar to Internet cafes.
So the game is completely different from the so-called movie schedule.
But that said, it's also less crazy than the movie industry.
There is actually a lot of competition.
There are still many game manufacturers and designers who pay attention to this period of time.
After all, aside from the occupations of teachers and students who have not entered the society, for ordinary players, this can be said to be the biggest holiday after the National Day.
At the same time, during the Chinese New Year, it can be said that most people's wallets will be a little more bulging than usual.
Naturally, it is favored by game manufacturers, and the competition is also fiercer.
There are discounts on major game platforms, some online multiplayer online game activities, and some new works by manufacturers and designers, and even some VR masterpieces.
For Chen Xu, it is definitely too late to develop large-scale games in the next two months.
But it is impossible to do nothing.
Although after the development of "Escape", there are no projects within the team.
But in fact, there is a lot of work in each department.
Needless to say about the platform, various follow-ups and the collection of external information, including a feedback from platform players and users.
Although the number of people is small, the corresponding data should still be there.
Although "Escape" has been developed, it does not mean that there is no work.
After the development is completed, according to some experience in the development of "Escape", various action parameters, etc., the team is also conducting an adjustment test of the official game engine.
Although compared to the official game engine tool of the previous life, it can be said that the productivity has been greatly improved, but this thing is not a panacea.
It's like pinching people with plasticine, some are beautifully bubbling, and some are ugly.
Therefore, Chen Xu is also developing a transitional project. On the one hand, it is to let the team summarize and digest it, but on the other hand, there is not enough time.
Moreover, judging from the evaluations of the current online players, it seems that there is some misunderstanding of him.
In addition, this year's New Year's Eve is much later than in previous years, and there is also a special holiday "Valentine's Day" which happens to be during the Spring Festival.
According to the current movie arrangement in the entertainment industry, there are a lot of love movies.
But there is no such thing as a game.
Just let him fill this vacancy.
A big surprise for those couples during the Spring Festival!
"Couple games, by the way, you can use the player's preferential strategy to promote your own Nebula game platform, which can serve multiple purposes!"
After chatting with Yang Xin and Ruan Ningxue for a while, Chen Xu, who was leaning on his chair after returning to the office, also had an idea in his mind after looking at the keywords he had marked earlier.
It just so happens that he also has a good game for cultivating harmonious relationship between couples. It can be used as a transitional work this time, and it may even be able to harvest the emotional points of many players.
Turning on the computer, Chen Xu created a new folder, and then drew a piece of drawing paper and a pencil from the drawer next to him to make a simple sketch.
Soon a simple character design appeared on the drawing paper.
Cartoon characters, the pumpkin king, the little crocodile chef, the dog chef, and the bearded chef, and a dog named Kevin with a bell.
After simply outlining some of the main characters,
Chen Xu began to write the design concept draft of the new game.
"Boiled", also known as "Naughty Kitchen", this is a casual simulation game that Chen Xu is going to develop next.
For Chen Xu and the team of Nebula Games, the development of "Naughty Kitchen" was not too difficult.
It requires far fewer resources than "Escape".
However, it is obvious that the resources must be redone.
After all, the art style of "Horrible Kitchen" is different from the several games Chen Xu has made before.
This is a cartoon-like game.
It is also a leader in cooperative games.
It is one of the typical representatives of this type of game.
The cute and cute art style makes the game very popular. From the art style, whether you like it or not, most of them don't hate it.
And the birth of this game itself also has the characteristics of an independent game.
Because there are only two people developing the game, and when the game is about to be released, two people will only be able to eat a lunch of 13 pounds.
However, after the release, the game sold nearly 2 million copies in a short period of time.
And won the nomination of TGA best multiplayer game that year.
Make it a unique collection.
As for the parallel world, there are some related cooperative games, but they basically don't have much features.
After confirming the selected game type, which one is left.
As the opening chapter of the series, "Hacked Kitchen 1" has made it a great success, which can be regarded as determining the art and gameplay style of the game.
But there are still a lot of defects, unable to connect to the Internet, less maps and some operational problems.
"Naughty Kitchen 2" is a very successful work, repairing many problems on the original basis, and retaining its own unique gameplay.
As for "Cheating Kitchen 3", UU Reading www.uukanshu.com does not have much innovation except for the screen, but adds some more appropriate novice guidance and assistance.
After a little consideration, Chen Xu soon made a decision.
Mainly based on "Naughty Kitchen 2", its basic settings and gameplay, as well as related art styles, are used.
Make some UI and screen visual adjustments.
At the same time, in terms of maps, some of the better maps in the first and third generations have been added.
As for the plot, it really doesn't really matter.
After all, the plot of the "Naughty Kitchen" series is actually a background board.
Just like the game of the old Ren family in the previous life, whether it is Mario or Zelda, it is to save the princess and fight the big devil anyway.
This kind of non-story-driven game, the level is its main core.
But for now, let's make the framework of the entire game first.
At the same time, compared to the previous life's "Naughty Kitchen", Chen Xu is also preparing to make some new changes in the content of the game.
It's almost like a test of platform functionality.
"Under the Legend", "Escape" and "To the Moon", these three games have landed on their own Nebula game platform.
But there is one function that has not been applied.
That is the creative workshop in the platform.
The main reason is that the characteristics of these three games are destined to be irrelevant.
And the words of "Fucking Kitchen" are a good experimental example.
Because this is a level-driven game in itself.
If it can match the characteristics of the creative workshop, from the perspective of game content, it can be better than the previous life.
That's where planning is needed.
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