As the story of "Resident Evil: Village" comes to an end.

Countless players were moved.

So much so that in this game, players are rarely unified.

Before this, the horror game launched by Chen Xu.

For example, with "Escape" back then and "Resident Evil" last year, many players actually made various jokes in the comment area to create momentum.

Regarding game types, there are basically all kinds of comments deliberately leaving different calibers.

In the early years, the ratings of "Escape" were polarized. Some players expressed strong positive reviews, while some players expressed negative reviews.

The comments in the positive and negative reviews are very interesting, either joking or honestly telling players that this game is simply scary.

Or maybe they are doing it deliberately, trying to trick players into entering the game and experiencing the pain of abuse together.

But this time "Resident Evil: Village" is different.

Starting from the previous generation of "Resident Evil", and then to the village of this work.

Chen Xu presents an extremely impressive character in the game: Ethan Winters.

Especially combined with the first-person and VR-style immersive experience, the charm of Ethan is infinitely amplified.

Even though it's just a horror game, players can actually feel the emotion brought to them by Ethan Winters.

The game forums related to "Resident Evil: Village" and the community of its own Nebula gaming platform are full of various comments from players.

"Three years ago in the Louisiana farm, Ethan played the role of a husband; and three years later in the eerie and mysterious village, Ethan fulfilled his responsibilities as a father. ’

‘Ethan Winters, a wonderful husband and father who puts family first no matter what! ’

‘[Rose, dad will not let any monsters get close to you], I’m in tears! Ethan used his life to fulfill his promise to Rose. ’

'Perhaps Ethan is not the most memorable protagonist of Nebula Games, but he is undoubtedly the worst. After the two games, there is no good part about him, but it is precisely this that makes people more... I can feel the charm of Ethan. ’

‘Ethan Winters, he is just an ordinary civilian, an ordinary programmer, but he is a great husband and father! ’

“This is the only protagonist in a horror game that moved me. ’

‘Bye, Ethan Winters! ’

Countless players who have cleared the game left comments with great emotion, and then looked at the comments left by other players.

There is no doubt that Chen Xu used two horror games to tell a great and tragic character.

Just like characters such as Arthur Morgan, Soap, and Xiao Qiang, Ethan Winters is definitely a father figure that the game industry cannot forget.

In addition to the story of Ethan Winters, players also received rave reviews for the game itself.

Originally, everyone thought that this game called "Resident Evil: Village" might scare the shit out of them like last year's Jack Baker's Farm. After all, before its launch, Chen Xu had made two and a half fun-filled games. game.

Therefore, many players assume that "Resident Evil: Village" will be a very scary game.

But when they actually entered the game, the players discovered that it was completely different from what they thought.

If we want to talk about horror, there are indeed many terrifying points, such as the puppet level, which can be called the most underworld.

But other aspects are not terrible.

On the contrary, it’s quite enjoyable. The small garden-style map design and exploration gameplay, coupled with the resource management and gun development design, make the gameplay of “Resident Evil: Village” much higher than the previous game.

Coupled with Ethan Winters' touching story, the sales of "Resident Evil: Village" suddenly ushered in an explosion.

This also makes many designers and manufacturers in the game industry sigh with emotion.

After all, it is a recognized fact that it is difficult for horror games to achieve high sales. Even the scarier the game, the smaller the sales it may obtain. At least it cannot be compared with the popularity.

But "Resident Evil: Village" obviously breaks this law. Maybe it is not the scariest, but it is definitely the most fun horror game so far.

And many game designers who focus on this have discovered the cleverness of the game "Resident Evil: Village".

That’s the shift in gameplay focus.

Material collection and management, decryption, action shooting.

Basically, all horror games are inseparable from these three elements.

"Escape" developed by Nebula Games in the early years was mainly about decryption and supplemented by material collection and management.

But no matter which one you choose, you will be in a very embarrassing situation.

"Resident Evil: Village" made a decision, that is, comprehensive.

The early resource management and collection and development model make you feel frightened when supplies are in short supply.

And when resources are no longer in short supply, we will directly choose to temporarily deprive you of resources, making you feel uneasy and face pure terror.

But as a game, it is obviously impossible to completely deprive players of their hard work. Even if it is a stand-alone game, when the supplies are returned, the original fear is greatly reduced. What should we do?

It would be great if the players really enjoy it. As a pure FPS game, the combat gameplay of "Resident Evil: Village" is not very outstanding and can only be said to be quite satisfactory.

But it is not an FPS game, but a horror game. The blessing of this alternative identity gives players a different kind of pleasure.

It's like building infrastructure in Little Butter. In real-life role-playing, you originally judge the opponent to be 80 points, but if the other party wears a specific costume and plays a specific identity, the original 80 points may be reduced by the addition of this double BUFF. It became 90 points.

However, although it was well received, a considerable number of players came back to their senses after being moved.

Because they discovered that this game is full of Chen Xu's malice!

That is, both the positive and negative characters in the game are showing the Riddler, including Chen Xu, who is also a big Riddler.

Throughout the game, many players found that the pit dug was enough to bury them ten or eight times.

First of all, in the "Not a Hero" DLC in the previous game, Chris mentioned his sister during the mission, and the notorious predecessor of Blue Umbrella Umbrella. Many biochemical attacks that threaten the world are related to it. This is why Chris doesn't trust Umbrella very much.

When it comes to "Resident Evil: Village", players find that the hole dug is simply crazy.

The first is the predecessor of Blue Umbrella, which was probably created by one of Miranda's former students. They discovered a thing called the Ancestral Virus in Africa, but what is the Ancestral Virus and what is the original Umbrella like? The organization didn't say anything at all.

Secondly, neither BASS nor Blue Umbrella seem to be very trustworthy, because when they finally left the village, the members of the rescue team sent turned out to be biological weapons.

In addition, the last Rose is called Evelyn, which makes this timeline intriguing.

Because Evelyn has a characteristic, that is, rapid growth, and as a perfect body that surpasses Evelyn, Rose completely avoids aging after rapid growth, just like Miranda.

There is also Rose's camp. In the last sentence, Chris doesn't know her abilities. There is also a question whether the organization she joins is the same as Chris.

But forget it when the Riddler digs holes, the most intolerable thing for players is the plot of the game.

What hurt them most about a horror game was not being scared to the point of getting their pants wet, but feeling the pain of being stabbed by a knife because of the death of the protagonist.

Ethan in the game is scarred, so why aren't they as players?

Arthur Morgan, Soap, Xiao Qiang, Ghost, Mipha, Emil, Riva and Johnny... From the protagonist to the supporting role, players have lost count of how many times they have been knifed.

But after all, players also know very well that Ethan is not the first, and he probably won't be the last.

But if you understand clearly, you still have to express what should be expressed.

Where did the previous "Animal Party", "Humanity: Fall Flat" and "Super Mario Maker" come from?

So on Chen Xu's official blog and the related communities of Nebula Games, players also began to 'riot'.

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