"Bloodborne" has been criticized crazily by countless players online.

‘So in the Dark Souls prequel, teleportation was not possible in the early stage. In Bloodborne, although teleportation is possible, there is no lantern teleportation at all! ’

‘After dying once in the Forbidden Forest, my mentality collapsed! ’

‘This is nothing. The most important thing is that the monsters in the game are so disgusting. I feel like I am not killed by the game, but scared to death! ’

'Hahaha... hahaha... doll girl... Aries girl...'

‘Hey, drag the old man upstairs out. I guess he’s crazy if his spiritual vision is too high and he looks directly at the ancient god. ’

‘By the way, is there anyone who can make a guide? He's been so thirsty for blood that he's unconscious! ’

'Brother who is addicted to thirsty blood, there is a chicken blood prop to learn about. In addition, you can also summon an NPC on the left side of the gate, the guy who gave you a blessing paper like a paladin before. ’

‘I found a way to enter a hidden map. After beating the Aries woman, touch Lawrence’s skull and meet again at the workshop to get the blood-red hunter’s eyes. Then go to the location of Amidala in the church district and be caught in a nightmare! ’

‘Yesterday when I watched the live broadcast, a master came in and was tortured miserably! It's better to go with a higher level. ’

The continuous suffering has made many hunters a little confused.

Of course, after a brief setback, the new hunters complained endlessly, but some hunters who were transferred from the old undead were more excited and more exciting.

After all, isn’t this kind of challenge what a soul-based game needs?

The previous "Dark Souls" has been thoroughly studied by many big players, and the guides are all over the place. This also makes some players who later play Dark Souls think that this is the difficulty of the game? Although it is indeed a little difficult, it is not as difficult as you said!

But only players who have experienced the development stage know how difficult it is to start a Souls game.

Obviously, "Bloodborne" has successfully achieved this, once again bringing that ultimate heart-beating feeling to all players.

Even though the undead turned into a hunter, even though the off-hand changed from a shield to a gun.

But there are still many contents that are the same as Dark Souls.

Of course, I don’t mean things like jumping and being mute, but I mean difficulty and malice.

It can be said that to a certain extent, the difficulty brought by "Bloodborne" makes many players feel that it is more difficult than the Dark Souls prequel many years ago.

After all, the original Dark Souls prequel still followed the combat system of Dark Souls. Although there are a few differences, they are basically the same model.

But "Bloodborne" is completely different. Players are more encouraged to attack, especially some bosses who can shoot back and those who can't. The difficulty of fighting is really two levels.

Unsurprisingly, Bloodborne sparked a wave of masochism among the player base.

Moreover, it is also very popular on live broadcast platforms and video websites. After all, the topic of games is very good, and it is also more suitable for live broadcasts.

But the interesting thing is that the PC version and VR version of "Bloodborne" have very high sales.

But a considerable number of players did not choose the VR version but the PC version.

In terms of the content of the multiplayer mode, there is actually no difference between the PC version and the VR version.

You can also connect together by ringing the bell, including the corresponding data of the Holy Grail Labyrinth. You can also share inscriptions with each other, and the messages in the notebooks can also be seen by each other.

But from the actual experience of the game, the VR version of "Bloodborne" is actually much better than the PC version.

If it were to be placed on other games, it would definitely attract the attention and discussion of many designers in the game industry.

But when it comes to "Bloodborne", it can be said that neither players nor game designers in the industry are surprised at all.

Because the VR version of this game is amazing!

Imagine you are using the most advanced Huanyu VR. When you encounter a brain-sucking monster, and then you are hugged by him and start sucking the brain, the massage force feedback on your head starts to simulate the corresponding force. It's like a pair of small hands gently pressing your head, asking you if you are panicked!

The popularity of "Bloodborne" continues to grow, but some casual players, especially players who are attracted by the popularity or the famous names of Souls games, but are not suitable for this category, have many people who were persuaded to quit midway. Then choose to continue to understand the following content through live broadcast and video.

After all, as a difficult hard-core game, there are still not many real TikTok players.

Of course it's a total blast for hardcore gamers.

Because "Bloodborne" can be said to perfectly meet their demands.

Growing through constant suffering can be said to be the most fascinating aspect of the Souls game.

When the "Dark Souls" series ended, many players expressed great regret, because after playing this type of game and then playing other action games, they would always lack the thrill of adventure.

But now, they have regained the excitement and challenge of step by step.

Of course, the only problem is that the tension and excitement are a little too much.

Just looking at the monsters in the game makes them lose their sanity. Many hardcore players, including many hardcore players, are not persuaded by the difficulty, but by the monsters.

As a souls game, in addition to the piercing maps, malicious traps, and tough boss battles.

The plot of various fragments also deeply attracts players.

Because when the soul game is initially designed, the story of the entire game and the world view will be separated, allowing you to make up your own mind.

It can be said that everyone has a story about Dark Souls and Bloodborne.

Just like there are a thousand Hamlets for a thousand spectators.

Although in the end there will be a situation where only my Hamlet is correct and the others are all idiots.

But that's what makes players so obsessed with the story of the Souls game.

At the same time, just like Sun Knight Sogo, Onion Knight, and Thief Brother in Dark Souls, these memorable NPCs.

In "Bloodborne", the characters and bosses that make players remember and feel vivid are completely comparable to the content of the two Dark Souls, or even more. Almost every NPC and even the boss that appears are impressive. Players have long memories.

The main reason is for the narrative of the story.

Dark Souls actually tells a history. From the birth of the First Fire to the end of the First Fire, the players' timeline spans tens of millions of years.

"Bloodborne" is different. It only uses Yharnam as the entry point to tell everything a hunter has experienced to reveal the story behind the city named Yharnam. From this point of view, the connection between various NPCs and the The character creation can be more vivid.

Of course, in terms of thickness and epic feel, Bloodborne obviously cannot compare with Dark Souls.

But both Dark Souls and Bloodborne have one common characteristic.

That is: despair.

In Dark Souls, Brother Thief, Brother Discouragement, the Nun, White Spider, and the Gwen family are all full of despair.

In the world of Bloodborne, the same is true.

What finally came was an endless sense of despair.

7017k

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like