Game Making: The Latest Chapter Begins With Healing the Player

Chapter 489 The difference between seller’s show and buyer’s show

Soon interviews with Gamespot and Game Star were released.

There is no embellishment, it is basically the original interview at that time, with only some vocabulary modifications.

Including the content of the released screen, it was basically the content demonstrated by Chen Xu at that time.

This interview can be said to have had a great response among the player community.

After all, it was everyone’s guess before, but now this is an official announcement!

Players also expressed their opinions one after another.

The first thing that Chen Xu mentioned was the cancellation of the armor setting.

God is so handsome. In a soul-based game like this, do they want handsomeness?

What they want is a sense of security!

But at the same time, many players are a little surprised because there are actually 20 blood bottles in "Bloodborne". Does this mean that Chen Xu has lowered the difficulty in order to make it easier for novice players to get started?

After all, according to Chen Xu, although the armor is gone, there is still a shield.

If you have a shield, wouldn't it be easy to fight while crouching?

With 20 blood bottles, doesn't that mean that any boss can be defeated little by little by eating blood bottles?

This also makes many old Black Soul players have a bit of mixed emotions, worried and looking forward to it.

If you are looking forward to it, you will be able to play the Souls game again after many years.

If they are worried, it means they are worried about whether the game will be as difficult as they thought.

After all, although everyone says that "this fire cannot be transmitted," in fact, the body is very honest and will not lie.

Moreover, the main core of the Souls game is not only that players can defeat seemingly impossible to defeat powerful enemies through their own efforts, and gain a strong sense of accomplishment, but also explore the unknown world after defeating powerful enemies. These are Souls. It is the source of joy in gaming.

If it loses this kind of suffering charm, even if its quality is still excellent enough, many old players feel that they may still be disappointed.

Although suffering is not everything in Souls-based games, if there is no suffering, wouldn’t it lose a little bit of charm?

Amidst the heated discussion among players, Chen Xu’s official blog soon updated an actual demonstration of the content of “Bloodborne”.

The background of the video is a huge empty room.

The boards on the floor were tattered, and rows of burning candles lined the sides of the room.

Directly opposite is a huge clock that is running like a gear. At the same time, there is a chair placed in front of the clock, with a woman sitting on it with her legs crossed. However, there is a pool of scarlet blood on the ground, as if to imply The player woman seems to have been dead for a long time.

In the game, the hunter controlled by the player slowly opened the door and walked into the room. He stood there for a while and stood stunned for a while. The hunter slowly moved towards the woman's body, and then stretched out his right hand as if to explore the condition of the body.

But just when the hunter was about to touch the corpse, the female corpse suddenly came to life.

She grabbed the hunter's hand and then leaned close to the hunter's face.

At the same time, a line of subtitles appeared on the screen: Lady Maria of the Star Clock Tower.

"You should let the body rest in peace."

"Oh... I know very well that those secrets are really irresistible."

"It seems that I can only cure you by letting you rest completely!"

As Ms. Maria’s words fell.

The game UI appears.

The weapon in Maria's hand suddenly split into two sharp blades.

With two consecutive cuts, the hunter's health bar evaporated instantly.

'you are dead! ’

Three big characters familiar to countless soul players appeared in the center of the screen.

There is another minute and a half of content to follow.

It's just that they are all clips of how the hunter was tortured and killed by Ms. Maria.

Of course, it is also interspersed with skills related to visceral critical strikes and gun reflexes, showing players some basic content in the game.

Although a demo clip of the trial was also inserted into the content of the previous media interview, it did not show much and only gave a rough introduction.

In front of you, the content is well presented to the players through the boss battle, and it is very flavorful. Just watching it gives players a familiar feeling.

After watching the entire video, all the players smiled with satisfaction and joy.

Other games usually show players tyrannizing the boss, but "Bloodborne" directly shows the player being tyrannized by the boss, especially the "you are dead" at the end, which is so on point, and it immediately evokes the past. 'Good memory.

This boss battle is the boss in the Old Hunters DLC—Ms. Maria in the Star Clock Tower.

As for the reason, it is naturally because of Ms. Maria’s good looks.

After all, compared to the good looks of the ancient gods, and the alienated bosses like Ludwig, Lawrence and the Orphan.

Maria is simply an anomaly.

In the promotion, the handsome hunter costumes have been shown, and compared to the boss, who has a lot of eyeballs and tentacles ancient gods, Chen Xu thinks it is better to let Ms. Maria take the lead.

With the release of this real-life promotional video, players have once again become involved in heated discussions.

"Damn it, is the boss in the game so beautiful?"

"Not to mention other things, I feel that at least in terms of aesthetics, it has surpassed "Dark Souls" by a lot. The hunter is so handsome, and the boss is so beautiful! I have a new wife!"

"Let me tell you upstairs, your wife is awesome!"

"Bad review! How could I attack such a beautiful boss? I strongly recommend making the boss uglier! (Funny)"

"Damn, he's so handsome! The execution effect of this visceral crit is much more handsome than the previous Black Soul!"

"Continuously attacking to grab blood, this setting is so cool!"

"Haha, when you die with a knife, you will definitely be very cool."

"I think this game should be one where the masters have their own playstyle, and the rookies have their own playstyles. Just like Dark Souls, where the masters use various shield counter-executions, and the rookies can slowly grind it out."

"That's right, "Bloodborne" should be like this too. The constant hunting and blood-grabbing executions brought about by high-altitude pistol counterattacks bring a super-fast combat rhythm. Newbies can use blood bottles and shields to grind slowly."

"Yeah, it's actually better if you think about it this way."

"When you put it this way, I think 20 blood bottles is not too much to ask for. After all, this is a Souls series game, and there are no high-defense armors. Maybe I will be killed before I can drink the medicine? Chen Since it’s designed like this, it must have its own reason.”

The players discussed it seriously and finally came to a conclusion.

That is in "Bloodborne", perhaps players will face such a situation.

A master, with an ax in one hand and a shotgun in one hand, he kills everywhere.

A newbie, he passed the level in a huddled manner while carrying a shield and 20 blood bottles.

It seems that Mr. Chen still shows some appropriate mercy to the newbies.

Although the game Shield of the Weak has not yet been released, many veteran players of Dark Souls have already started teasing it.

They all said that in Yanan, only the weak can hold a shield, and the real masters never use shields!

In Nebula Games, Ruan Ningxue, who was also paying attention to online player comments, as well as Yang Xin and other members of the development team, all showed speechless expressions.

There is indeed nothing wrong with the idea, but the key point is, dear players, do you know the difference between a seller’s show and a buyer’s show?

Ideas and reality are always a little different.

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