Dragonborn Saga

49 Rank Up Exam

[A/N: This is a lore based chapter. One of the chapter ls that will focus on the magic and its theory.]

************************************

Thinking back about what happened that day, my body starts to shiver.

Seriously! Perverts are scary!

Thar Eliel is something out of the norm. She comprehend the word ' Undress' to the deepest meaning possible of the word itself. Such willpower and determination is worthy of admiration if it was in something worth it.

She used my basic explanation of the 'Shouting' process and applied it in a scary manner.

If news of this reached the 'Vigilants of Standarr', Eliel will be hunted down for sure.

[A/N: 'Vigilants of Standarr' are an order of fighting priests that serve the god of righteousness. Vampire and Daedra hunters.]

Due to Eliel's shout my clothes as well as Mahran and Morbagog were blown away. Well not exactly all the clothes. Only the first layer of clothes thankfully.

Normally in that cold weather we wear more than just one layer, so we had our robes and pants blown away.

I don't understand the theory or the idea behind 'Undress' so I really have no understanding of the phenomenon.

What happened after that was understandable for someone who uses the Thu'um for the first time. Eliel fainted, Yisra screamed, the two boys were gratified from what happened.

It took us a long time to calm down and fix the mess.

Still, I am not sure if Eliel fainted due to the shout or to extensive nosebleeding.

"Sigh!"

All this mess happened a week ago. Thankfully, it was a week shout from an untrained person so it didn't do much noise.

"Sigh! Ouch!"

I sighed again but something hits my head.

"Stop sighing and get back to work! Finish the damn thing!"

Nurina, who threw a book at my head, is annoyed to the limit.

After the incident in that club, I went back to Nurina the next morning and made a good progress with solving the code.

Truly genius! Some people has the mindset to think in circles and tie things with each other in a fantastic way. It's that kind of ability which you need to see then go apply it. Something like a talent but it's a fantastic form of concentration.

Applying it was not hard as I managed to fully utilize the method for solving the code and understanding the subject in three days.

The subject was about a very unique magical 'Effect' called 'Bend', it can be said that it can be applied in 'Mysticism' and 'Alteration'. Similar to the effects 'Alter' and 'Change'.

'Magical Effects' combined with 'Magical Aspects' formed into a 'Rune Circle' casted with a 'Magical Technique' give the birth of a 'Spell'.

I made a lot of self research on all these things and came up with a lot of results that I kept to my note. If all these guesses and results are correct and can be applied then I'll call myself the 'Daddy of the Modern Mystokinesis'.

Still, I am not able to experiment for the time being, I need a lot of personal space and privacy with a a vast amount of materials and books. Basically I need to go in a place where I can go wild with research. If I only had an 'Internet' right now.

"Sigh!"

"STOP SIGHING!"

"Fine! Fine! Ysgrmor's tomb is nearby. You'll awaken him with this shouting."

Nurina is irritated beyond her usual self now.

Currently, I am at her place with Laaneth and little Jull. Everyone has their own task.

After understanding the research of Lord Corvus Direnni. We now are recreating the spells by our effort.

I am working on the Flame Atronachs as I was familiar with it.

Laaneth was tasked with the Storm Atronachs as it was her speciality.

Nurina is working on the Frost Atronachs and she is irritated because of something.

Jullanar is doing her task on the side learning how to conjure 'Familiars', she managed to conjure a Raven.

Back to the irritated Nurina. Her work on the Frost Atronachs is really hard.

Frost Atronachs are very much different than the Storm and Flame types. They are large and physically strong which made them hard to reshape unlike the others which bodies are not that hard, they can be sommoned from multiple realms of 'Oblivion' which can be said to the other two types but they have their own private realms of 'Infernace' and 'Levinace'. Finally, Frost Atronachs walk as they are heavy, but the other two can both walk and hover.

This made Nurina's work to reshape the Frost Atronachs hundreds of times harder than mine and Laaneth's work.

My work is reshaping the Flame Atronachs into Horses. I was going all out to make kitty kitty kitties but Nurina stopped me. I swear I'll do it but later.

Laaneth is making the Storm Atronachs into Bears and was having no hard time at all. She was indeed an expert with Daedra.

To my surprise, we found an article in the documents about two of the historical figures riding them. The first was Empress Hestra who rode a Flame Atronach Bear back in the first era and the second was freakin Ysgramor himself, he rode a Storm Atronach Bear.

I guess I should have done Bear or a Saber cat but I am more familiar with horse. My plan is to make a beautiful Arabian Horse Flame Atronach.

The Flame Atronach is the easiest of the three yet it is the weakest and the lightest. I am looking more forward to a bigger forms though.

To help Nurina with her dilemma, I suggested that she make the Frost Atronachs into a more utility type. It means that she has to reshape its mace-like and blade-like arms into something more useful such as hands or robotic clutchs.

She took the idea really well and thought of more uses, she designed a digging arm, and went as far as making the Atronach walk on four with a hollowed back. I think that what happens when a genius think.

Now, it's late at night. Tomorrow is my exam so I'll just go sleep now.

************************************

"All students taking the exam are to form in this group! Here please!"

Mirabelle was organizing everything as usual, Tolfdir, Faralda and many other faces I am not recognized with were going to oversee the exam.

"Good to see Skyrim still has such fine younglings." Tolfdir said, "Please be at ease, this is not going to be a hard exam, answer what you can and we will give you your score on the spot. depending on that you will be advanced to the a dueling exam where we teach your energy and spell techniques."

This is going to be like this! Truth be said, I am learning magic for ten years so I am not taking this exam seriously.

We were arranged in the first floor at the 'Hall of the Elements', there were many lecture benches around the central 'Magicka Focus Point' and were given the writing paper.

A big scroll was brought then opened for us to see what was written on it.

"This is the most basic test of the general knowledge." Faralda said, "Answer it in two hours." Then she flipped an hourglass.

What was written on the scroll is...

1- What is Magic?

2- What is the origin of Magic?

3- Write about the history of Magic.

4- Write about the different forms of the arcane arts.

...that!

The hell!

This is not hard at all but I think I can feel the people around me shivering.

The difficulty is low but it will take ages to finish it!

Let's just write it quickly!

First question, let's see! What is magic? That is an easy one.

<Magic, or Magicka in the Ayleid (Wild Elves) Language, is the general term used for the focusing of raw energy into various properties and for various purposes.

This raw energy, often referred to as Magicka, flows from Aetherius the (Immortal Plane) into Mundus the (Mortal Plane) by way of the sun and stars, and from it the Mundus itself was created.

Magicka comprises every spirit, it is the energy of all living things and can be harnessed in a variety of ways. Despite thousands of years of study, there is an enormous amount of speculation about how magic is generated, how it might be used by Aedra (Gods of Creation) and Daedra (Evil Gods or Gods of Change), and how it might flow between living things.>

Good answer! Next question, Origin of Magic.

<'Magnus' was the god who designed Mundus during its creation. After it was completed, however, he ordered the project terminated, and left for Aetherius at great cost.

In doing so, he tore a hole in the veil of Oblivion (The Realm of Daedra) through which the magicka of Aetherius flows into the world.

This great rift he left behind is the Sun is itself known as Magnus.

Soon, other et'Ada (General term for all gods) who agreed with Magnus followed his lead, leaving smaller holes which are the Stars, through which magicka also flows.

This is why the stars under which a person is born have such a great influence on that person's fortunes and fate, and why many materials which fall from the heavens have great magical properties.>

Answer complete! Seriously how can I believe any of that? Still, I had to write it.

Now for the big question, the history of Magic.

Gahhh! I hate this part.

< Some of the first recorded uses of magic were by the Ayleids of the First Era. Through the salvaging of fallen fragments of Aetherius, they attained great arcane power, which they used to enslave the early Cyrodiils.

With one or two exceptions, wizards of the early First Era were generally solitary, and there was little collaboration beyond the master-apprentice relationship, or standardization in magical practices.

Until the Second Era and the construction of the Arcane University, the Crystal Tower of Summerset Isle was considered the pinnacle of magical research and learning in Tamriel.

Many different magical arts have been developed during Tamrielic history for purposes .........>

What an endless question!

Next, forms of the arcane arts? Gun question but long.

< [Spellcasting]:

The act of drawing on ones own magicka reserves in order to generate some kind of effect in the physical world is called "casting a spell". There have been six widely accepted schools of spellcasting over time, each with a number of spells that pertain to its particular purpose:

1.Destruction: harms the target by damaging its health with either elemental or magical attacks, draining and damaging its attributes.

2.Restoration: augments the target by restoring or fortifying its attributes, granting it resistances to the elements, magic, disease, paralysis, poison, or curing it as harming the target by absorbing its attributes.

3.Conjuration: calsl upon otherworldy entities through telepathy. Conjuration spells augment the caster by granting them Daedric and Undead guardians, Daedric gear.

4.Alteration: alters the physical and magical properties of the target. Alteration spells can for example make objects heavier and lighter.

5.Illusion: Illusion spells harm the target by manipulating its mentality an vision.

6.Mysticism: is an obscure school, though its spells seem to manipulate magicka itself. Due to its spells that bind the target's soul, this school is closely related to necromancy. Mysticism spells augment the target by granting it the ability to detect life, absorb and reflect spells as well as harm it by dispelling its magical effects and trapping its soul, including the ability to move objects through space with telekinesis.

[Enchanting]

Enchanting is the act of endowing objects with magical properties through the use of a soul, almost always with the use of a soul gem.

An enchanted item's power diminishes with use, in which case additional souls may be used to replenish it. The strength of an enchanted item and the amount by which it can be recharged is directly related to the magnitude of the souls used.

[Alchemy]

Alchemy is the act of mixing, boiling and distilling various substances to obtain their chemo-magical properties and create potions and poisons.>

This is as far as I can go now! Time is up!

I was thinking to write about more stuff but I guess at least I wrote the minimum required.

Faralda took all the paper and now I am waiting for them to finish with the score thing.

************************************

An hour later.

This was bad!

Why is there such a heavy killing intent being aimed at me.

How the hell can anyone score like this!

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like