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Chapter 157 The Players Are Honest
Chapter 157 The Players Are Honest
"Second, about clothing."
"Each character has an initial costume that fits his character image, but as the game progresses, players will get many, many costumes."
"From combat uniforms to sailor uniforms."
"From maid outfits to bikinis."
"From translucent shirts, to lanyard swimwear..."
Su Xian showed a gentleman's smile, and said cheerfully: "Wow, the scale is huge!"
Liu Xiong confirmed: "Since it's a fighting game that sells meat, we have to throw away our integrity. The bold scale should never be hidden!"
"Now the players are very upright. We show the players milk, and the players give us money."
"Fair deal, reasonable."
Among the girls present, Xiaokui nodded approvingly, but Yuzu and Fangfang both looked a little shy.
However, as professional game developers, they still carefully wrote down the points raised by Liu Xiong.
Especially Xiao Kui, who agreed quite a bit: "It feels like a dress-up game, hehe, dress-up games are very fun."
Liu Xiong then said the third point.
"Third, about the character model of the game."
"When we were making Horse Riding and Blade and Slash before, we worked hard to create the top-quality Riding and Blade, which has an overwhelming advantage over riding girls in the competition. Everyone has also seen it."
"With the addition of top-level image quality, female characters who ride and slash are very popular."
"Later, 2B in Neil's Automata is also the same, with the same top-level picture quality, top-level modeling, and top-level skin processing."
"The realistic graphics have given our game characters high popularity. On PORHUB, 2B has become the most popular search term recently."
"It is important to know that the popularity of PORHUB is ranked according to the number of times users close the webpage."
"This shows that our 2B can make male players socially secure and attractive."
"Death or Alive is a meat selling game, a complete meat selling game."
"This also requires that we have to make players fall in love with our characters."
"In order to make the beautiful girls more realistic, and to bring more intuitive visual enjoyment to the players, we need to make the game's quality modeling level the best in the world!"
"Whether it's the sweat on the skin, or the wind fluttering in the hair tip, of course, what's more important is the unscientific milk shaking system."
"Especially the breast shaker system!"
"It has to be visually stunning, but not so over the top that it loses authenticity."
"How can the milk shake be more attractive to players and make them socially secure? Everyone needs to take good care of this."
After talking about these three points, Liu Xiong made a brief summary.
"Death or life in the plan first needs to work hard on the original painting and character design. We need all kinds of charming beautiful girls."
"In order to stand out from the competition, the original painting and character design must be very good!"
"Every girl must be charming, but also have their own characteristics. There is always one that makes players want to stop."
"At the same time, the requirements for the fighting system cannot be low."
"The joy of fighting and the durability of the game must be guaranteed."
"More importantly, in terms of moves, you must work hard."
"We are a meat selling fighting game. In the battle, the theme of selling meat must be highlighted."
"We want the players to be able to appreciate the girls' white and slender thighs, various styles of underpants, and what the players want to see from the most appropriate angle while fighting."
After Liu Xiong finished his speech, he asked everyone to go down and think about how to do the game, and then Liu Xiong ended the meeting.
And set a time for the next meeting.
In fact, Liu Xiong's choice of the new work "Dead or Alive" was not arbitrarily decided.
First of all, after two consecutive games of "Horse and Blade" and "Neil Automata", Liu Xiong has fully realized the popularity of charming female characters among the player community.
And "Dead or Alive" has a lot of attractive female characters.
Then, in the market for selling meat games, Liu Xiong found a blank space.
There are many games that sell meat.
But for the vast majority of them, selling meat is only a small part of it.
Take "Neil Automata" as an example, 2B's slender black silk legs made countless players fall in love with it at a glance.
During the game, players can see 2B's underpants at any time, including the built-in explosive clothing system, which is also an obvious selling element.
But that's about it.
In some other masterpieces, the element of selling meat is also quite limited, and can only serve as a small adjustment.
The first- and second-tier masterpieces are not thorough in selling meat, so what about those games that thoroughly sell meat?
Leaving aside the 18X games, most of the pure meat games are quite limited in terms of investment, game quality and playability.
Low cost, small production, small trouble.
Compared with the level of riding and hacking, the game's graphics are far behind by a thousand miles!
For example, a masterpiece selling meat under Penguin-"Birth Star Girl".
"Milk Star Girl" is an adventure game. Players operate the heroine to fight monsters and collect equipment.
Then in the process of fighting with monsters, you will often be controlled by the monster's moves, such as up and down hands, tentacle play and so on.
But the most is to make the clothes tattered, and will not step over the 18X line.
In fact, the idea of the game itself is quite attractive. The melee between girls and heavy-tasting monsters can also attract some heavy-tasting players.
But Penguin doesn't pay much attention to selling meat games now. Generally, meat selling games like this are handed over to independent or semi-independent teams under its banner.
The resources available to these groups are limited.
The game development cost of "Breast Star Girl" is less than 1000 million. Whether it is the graphics, engine, operability or gameplay, it is very simple and monotonous.
It might be interesting when you just play it.
But every battle is similar, and there are only a few scenes of selling meat.
What is even more anti-human is that no matter how good the heroine's equipment is and how high the attribute is, as long as she fights, even if the opponent is only a slime, the heroine will be temporarily defeated.
Then I was surrounded by slime for a while XXOO...
Unavoidable, unable to fast-forward, can only watch the heroine being defeated by monsters again and again, and then repeated insults, and counter-kill at the most critical moment.
This repeated low-degree-of-freedom process is exactly the same routine!
After playing for an hour at most, it will get boring.
At the same time, the plot length of "Breast Star Girl" itself is only 5 hours.
But it is such a game with dog teeth all over the place, the picture quality is touching, and the gameplay is rough and repetitive, but the price is as high as 329!
It's completely the price of a first-line 3A masterpiece!
And the final sales volume turned out to reach 500 million sets!
The profit reached 100 times the cost!
(End of this chapter)
"Second, about clothing."
"Each character has an initial costume that fits his character image, but as the game progresses, players will get many, many costumes."
"From combat uniforms to sailor uniforms."
"From maid outfits to bikinis."
"From translucent shirts, to lanyard swimwear..."
Su Xian showed a gentleman's smile, and said cheerfully: "Wow, the scale is huge!"
Liu Xiong confirmed: "Since it's a fighting game that sells meat, we have to throw away our integrity. The bold scale should never be hidden!"
"Now the players are very upright. We show the players milk, and the players give us money."
"Fair deal, reasonable."
Among the girls present, Xiaokui nodded approvingly, but Yuzu and Fangfang both looked a little shy.
However, as professional game developers, they still carefully wrote down the points raised by Liu Xiong.
Especially Xiao Kui, who agreed quite a bit: "It feels like a dress-up game, hehe, dress-up games are very fun."
Liu Xiong then said the third point.
"Third, about the character model of the game."
"When we were making Horse Riding and Blade and Slash before, we worked hard to create the top-quality Riding and Blade, which has an overwhelming advantage over riding girls in the competition. Everyone has also seen it."
"With the addition of top-level image quality, female characters who ride and slash are very popular."
"Later, 2B in Neil's Automata is also the same, with the same top-level picture quality, top-level modeling, and top-level skin processing."
"The realistic graphics have given our game characters high popularity. On PORHUB, 2B has become the most popular search term recently."
"It is important to know that the popularity of PORHUB is ranked according to the number of times users close the webpage."
"This shows that our 2B can make male players socially secure and attractive."
"Death or Alive is a meat selling game, a complete meat selling game."
"This also requires that we have to make players fall in love with our characters."
"In order to make the beautiful girls more realistic, and to bring more intuitive visual enjoyment to the players, we need to make the game's quality modeling level the best in the world!"
"Whether it's the sweat on the skin, or the wind fluttering in the hair tip, of course, what's more important is the unscientific milk shaking system."
"Especially the breast shaker system!"
"It has to be visually stunning, but not so over the top that it loses authenticity."
"How can the milk shake be more attractive to players and make them socially secure? Everyone needs to take good care of this."
After talking about these three points, Liu Xiong made a brief summary.
"Death or life in the plan first needs to work hard on the original painting and character design. We need all kinds of charming beautiful girls."
"In order to stand out from the competition, the original painting and character design must be very good!"
"Every girl must be charming, but also have their own characteristics. There is always one that makes players want to stop."
"At the same time, the requirements for the fighting system cannot be low."
"The joy of fighting and the durability of the game must be guaranteed."
"More importantly, in terms of moves, you must work hard."
"We are a meat selling fighting game. In the battle, the theme of selling meat must be highlighted."
"We want the players to be able to appreciate the girls' white and slender thighs, various styles of underpants, and what the players want to see from the most appropriate angle while fighting."
After Liu Xiong finished his speech, he asked everyone to go down and think about how to do the game, and then Liu Xiong ended the meeting.
And set a time for the next meeting.
In fact, Liu Xiong's choice of the new work "Dead or Alive" was not arbitrarily decided.
First of all, after two consecutive games of "Horse and Blade" and "Neil Automata", Liu Xiong has fully realized the popularity of charming female characters among the player community.
And "Dead or Alive" has a lot of attractive female characters.
Then, in the market for selling meat games, Liu Xiong found a blank space.
There are many games that sell meat.
But for the vast majority of them, selling meat is only a small part of it.
Take "Neil Automata" as an example, 2B's slender black silk legs made countless players fall in love with it at a glance.
During the game, players can see 2B's underpants at any time, including the built-in explosive clothing system, which is also an obvious selling element.
But that's about it.
In some other masterpieces, the element of selling meat is also quite limited, and can only serve as a small adjustment.
The first- and second-tier masterpieces are not thorough in selling meat, so what about those games that thoroughly sell meat?
Leaving aside the 18X games, most of the pure meat games are quite limited in terms of investment, game quality and playability.
Low cost, small production, small trouble.
Compared with the level of riding and hacking, the game's graphics are far behind by a thousand miles!
For example, a masterpiece selling meat under Penguin-"Birth Star Girl".
"Milk Star Girl" is an adventure game. Players operate the heroine to fight monsters and collect equipment.
Then in the process of fighting with monsters, you will often be controlled by the monster's moves, such as up and down hands, tentacle play and so on.
But the most is to make the clothes tattered, and will not step over the 18X line.
In fact, the idea of the game itself is quite attractive. The melee between girls and heavy-tasting monsters can also attract some heavy-tasting players.
But Penguin doesn't pay much attention to selling meat games now. Generally, meat selling games like this are handed over to independent or semi-independent teams under its banner.
The resources available to these groups are limited.
The game development cost of "Breast Star Girl" is less than 1000 million. Whether it is the graphics, engine, operability or gameplay, it is very simple and monotonous.
It might be interesting when you just play it.
But every battle is similar, and there are only a few scenes of selling meat.
What is even more anti-human is that no matter how good the heroine's equipment is and how high the attribute is, as long as she fights, even if the opponent is only a slime, the heroine will be temporarily defeated.
Then I was surrounded by slime for a while XXOO...
Unavoidable, unable to fast-forward, can only watch the heroine being defeated by monsters again and again, and then repeated insults, and counter-kill at the most critical moment.
This repeated low-degree-of-freedom process is exactly the same routine!
After playing for an hour at most, it will get boring.
At the same time, the plot length of "Breast Star Girl" itself is only 5 hours.
But it is such a game with dog teeth all over the place, the picture quality is touching, and the gameplay is rough and repetitive, but the price is as high as 329!
It's completely the price of a first-line 3A masterpiece!
And the final sales volume turned out to reach 500 million sets!
The profit reached 100 times the cost!
(End of this chapter)
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