Dimensional studio
Chapter 408 Amending the Plan
Chapter 408 Amending the Plan
Ye Buxiu's design proposal has a lot of content about pvp.
Including arena, field pk, resource point competition and so on.
The overall design is very good. It has made in-depth expansion on the basic gameplay of traditional mmorpg and enhanced the playability.
According to this plan, even if you don't make a virtual reality game, make a traditional online game, it must be a game that can become a hit.
But Chu Tiange was not satisfied.
Ye Buxiu, who has no experience in virtual reality games, still has certain misunderstandings in his thinking. This immature thinking will limit the development of virtual reality games.
Compared with traditional games, virtual reality games can do more things. Without the shackles of keyboard and mouse, players can fully display their great creativity.
And the premise of this kind of creativity is that the rules of the game world allow it.
When testing the weak point system, Chu Tiange discovered that Ye Buxiu's character movements are very rich.
Because of the help of artificial intelligence, almost the actions that normal humans can do can be restored in the game.
But Ye Buxiu didn't make good use of this point.
For example, using flame props or skills to ignite even forest trees to cause indiscriminate damage or something.
There is a guy named Link in Blue Star who has already mastered this trick.
Chu Tiange wrote down a few notes in the planning case, and was going to let Ye Buxiu realize it slowly.
This is something based on the basic rules of the game. Chu Tiange just checks for omissions and fills in the gaps. There is no need to interfere too much.
But in terms of pvp gameplay, Chu Tiange has a lot of things that need to be changed. Everything is for the future of Canglan Star. I believe Ye Buxiu will understand his hard work.
The pvp content in Ye Buxiu's original setting includes arena, field pk, and map resource competition.
I won't talk about arena and field pk, I understand everything.
It is mainly due to the competition for map resources.
Ye Buxiu designed a self-made weapon function with a high upper limit and a terrible lower limit.
This is a feature that anyone can play, but few people play well.
To play this function well, you need a lot of resources.
The low-level information is good to say, killing monsters and swiping maps will explode, but the drop rate of many high-level resources is very low, and the only stable and reliable source is the map resource point.
Map resource points will periodically produce high-level resources of varying quantities, but only guilds that occupy resource points can obtain them.
The occupation method is a weekly guild battle.
The guild war does not limit the number of guilds participating in the competition for a certain resource point, nor does it limit the number of guilds participating in the competition for resource points.
But in the end, only the guilds that occupied or defended the resource points at the end of the four-hour guild battle could get the resource points.
This is a game involving the participation of the whole people, because there are many resource points, but the scale and production capacity vary.
The larger the resource point, the harder it is to hit. This is common sense.
Based on this, each guild will weigh the pros and cons, and choose resource points that are beneficial to them for guild warfare.
The big guild will eat meat, and the small guild will eat soup. As long as the resource points are occupied, every member of the guild who participates in the guild battle will get the minimum income of a resource after the end of a cycle.
There was nothing wrong with this design, and it even solved the problem of resource monopoly.
But Chu Tiange had his own ideas, so he was naturally not satisfied with this design.
Such a big game can't be played without a faction division?
The major guilds are scattered and do not have a common goal, which is not conducive to promoting consumption.
Create three camps for him first, and compete against the three major alliances of Beizhou, Western Europe, and Yanhuang.
Each camp must have its own characteristic occupations to attract players.
Then each player must choose a faction to join when they grow to a certain stage.
The major guilds will also be divided according to camps.
The guild battle for map resource points will also be upgraded, turning into two types of battlefields.
National battles every four weeks and surprise battles once a week.
The national war lasts for two days, from [-]:[-] pm on Friday to [-]:[-] pm on weekends.
The national war has no regional restrictions, and only divides the enemy and the enemy according to the camp.
There is no alliance operation between the camps, and the alliance cannot be harmless, but players from different camps are allowed to cooperate.
As long as the two sides have a tacit understanding, what effect can be achieved depends on the hearts of the big brothers who take the lead in each camp.
The result of the national war will affect the sphere of influence of each faction in the game. Players of the same faction will get a certain bonus in terms of explosion rate, drops, and mission income in their sphere of influence.
When it comes to the national war, there are too many things that can be expanded, such as how to run the camp, whether the camp npc can have an impact on the national war, and so on.
Including how to reflect the strength of a faction, and how to prevent players who only have interests in their eyes from rushing to the same faction when a certain faction is strong.
This is the so-called camp balance.
Once the strength of the camp is out of balance, it will definitely have a huge adverse impact on the pvp gameplay of the game.
At the same time, raid warfare should also be operated in conjunction with national warfare.
The original guild battle structure is still usable, but with some adjustments.
For example, the setting of resource points can be considered to be changed to a fortress. While keeping the rewards unchanged, the original battle for resources can be turned into an outpost of the national war.
The raid is scheduled for Wednesday night from [-]:[-] to [-]:[-].
During these four hours, players can attack the forts in the territory of the hostile faction. As long as they can occupy the fortress before the end of the raid, they can get a week of occupation time.
At the same time, the occupied fortress may have a negative effect on the defense force of the territory camp, directly affecting the national war.
With the national war gameplay as the core, Chu Tiange wrote a plan with thousands of words eloquently, and then sent it to Ye Buxiu all at once.
After reading Chu Tiange's plan, Ye Buxiu silently called Wei Qian, and a moment later Wei Qian silently summoned all the tool people in Glory Studio.
"A new storm has emerged."
For the next week, the conference room of Lemon Interactive Entertainment was occupied by Glory Studio. Following Chu Tiange's train of thought, they began to adjust the original plan of the game.
The difficulty is actually not that big, and Ye Buxiu's original game design, the world view is relatively weak, Chu Tiange can enrich the world view, Ye Buxiu is actually very happy.
But the design of the three camps balds the heads of a bunch of rough people in Glory Studio.
It's okay for Chu Tiange to ask each camp to have a unique occupation, but it's too embarrassing for these tool people to ask each camp to have its own charm.
After brainstorming for a week, not only did they fail to come up with any reliable plan, but they also caused internal divisions.
Because of the division of camps, tool people naturally have different standpoints, like camp A, camp B and so on.
This stance tends to remind that in the final setting, a group of people has deep feelings if they don't fight.
Even Ye Buxiu and Wei Qian had conflicts over the characteristics of the faction.
Ye Buxiu was fine, he could still treat all three factions as his sons, while Wei Qian's inclination was very obvious, he secretly wanted to add buffs to his favorite faction.
As a last resort, Ye Buxiu had no choice but to brainstorm a plan full of loopholes for a week and go to Chu Tiange to make a final decision.
As a result, Chu Tiange only glanced at the background settings of the three camps, and threw the plan back.
"Didn't I mention the three alliances, why are you still so conservative?" Chu Tiange shook his head, "How bold are the people and how productive the land is."
"Call everyone over and I'll hold a meeting."
(End of this chapter)
Ye Buxiu's design proposal has a lot of content about pvp.
Including arena, field pk, resource point competition and so on.
The overall design is very good. It has made in-depth expansion on the basic gameplay of traditional mmorpg and enhanced the playability.
According to this plan, even if you don't make a virtual reality game, make a traditional online game, it must be a game that can become a hit.
But Chu Tiange was not satisfied.
Ye Buxiu, who has no experience in virtual reality games, still has certain misunderstandings in his thinking. This immature thinking will limit the development of virtual reality games.
Compared with traditional games, virtual reality games can do more things. Without the shackles of keyboard and mouse, players can fully display their great creativity.
And the premise of this kind of creativity is that the rules of the game world allow it.
When testing the weak point system, Chu Tiange discovered that Ye Buxiu's character movements are very rich.
Because of the help of artificial intelligence, almost the actions that normal humans can do can be restored in the game.
But Ye Buxiu didn't make good use of this point.
For example, using flame props or skills to ignite even forest trees to cause indiscriminate damage or something.
There is a guy named Link in Blue Star who has already mastered this trick.
Chu Tiange wrote down a few notes in the planning case, and was going to let Ye Buxiu realize it slowly.
This is something based on the basic rules of the game. Chu Tiange just checks for omissions and fills in the gaps. There is no need to interfere too much.
But in terms of pvp gameplay, Chu Tiange has a lot of things that need to be changed. Everything is for the future of Canglan Star. I believe Ye Buxiu will understand his hard work.
The pvp content in Ye Buxiu's original setting includes arena, field pk, and map resource competition.
I won't talk about arena and field pk, I understand everything.
It is mainly due to the competition for map resources.
Ye Buxiu designed a self-made weapon function with a high upper limit and a terrible lower limit.
This is a feature that anyone can play, but few people play well.
To play this function well, you need a lot of resources.
The low-level information is good to say, killing monsters and swiping maps will explode, but the drop rate of many high-level resources is very low, and the only stable and reliable source is the map resource point.
Map resource points will periodically produce high-level resources of varying quantities, but only guilds that occupy resource points can obtain them.
The occupation method is a weekly guild battle.
The guild war does not limit the number of guilds participating in the competition for a certain resource point, nor does it limit the number of guilds participating in the competition for resource points.
But in the end, only the guilds that occupied or defended the resource points at the end of the four-hour guild battle could get the resource points.
This is a game involving the participation of the whole people, because there are many resource points, but the scale and production capacity vary.
The larger the resource point, the harder it is to hit. This is common sense.
Based on this, each guild will weigh the pros and cons, and choose resource points that are beneficial to them for guild warfare.
The big guild will eat meat, and the small guild will eat soup. As long as the resource points are occupied, every member of the guild who participates in the guild battle will get the minimum income of a resource after the end of a cycle.
There was nothing wrong with this design, and it even solved the problem of resource monopoly.
But Chu Tiange had his own ideas, so he was naturally not satisfied with this design.
Such a big game can't be played without a faction division?
The major guilds are scattered and do not have a common goal, which is not conducive to promoting consumption.
Create three camps for him first, and compete against the three major alliances of Beizhou, Western Europe, and Yanhuang.
Each camp must have its own characteristic occupations to attract players.
Then each player must choose a faction to join when they grow to a certain stage.
The major guilds will also be divided according to camps.
The guild battle for map resource points will also be upgraded, turning into two types of battlefields.
National battles every four weeks and surprise battles once a week.
The national war lasts for two days, from [-]:[-] pm on Friday to [-]:[-] pm on weekends.
The national war has no regional restrictions, and only divides the enemy and the enemy according to the camp.
There is no alliance operation between the camps, and the alliance cannot be harmless, but players from different camps are allowed to cooperate.
As long as the two sides have a tacit understanding, what effect can be achieved depends on the hearts of the big brothers who take the lead in each camp.
The result of the national war will affect the sphere of influence of each faction in the game. Players of the same faction will get a certain bonus in terms of explosion rate, drops, and mission income in their sphere of influence.
When it comes to the national war, there are too many things that can be expanded, such as how to run the camp, whether the camp npc can have an impact on the national war, and so on.
Including how to reflect the strength of a faction, and how to prevent players who only have interests in their eyes from rushing to the same faction when a certain faction is strong.
This is the so-called camp balance.
Once the strength of the camp is out of balance, it will definitely have a huge adverse impact on the pvp gameplay of the game.
At the same time, raid warfare should also be operated in conjunction with national warfare.
The original guild battle structure is still usable, but with some adjustments.
For example, the setting of resource points can be considered to be changed to a fortress. While keeping the rewards unchanged, the original battle for resources can be turned into an outpost of the national war.
The raid is scheduled for Wednesday night from [-]:[-] to [-]:[-].
During these four hours, players can attack the forts in the territory of the hostile faction. As long as they can occupy the fortress before the end of the raid, they can get a week of occupation time.
At the same time, the occupied fortress may have a negative effect on the defense force of the territory camp, directly affecting the national war.
With the national war gameplay as the core, Chu Tiange wrote a plan with thousands of words eloquently, and then sent it to Ye Buxiu all at once.
After reading Chu Tiange's plan, Ye Buxiu silently called Wei Qian, and a moment later Wei Qian silently summoned all the tool people in Glory Studio.
"A new storm has emerged."
For the next week, the conference room of Lemon Interactive Entertainment was occupied by Glory Studio. Following Chu Tiange's train of thought, they began to adjust the original plan of the game.
The difficulty is actually not that big, and Ye Buxiu's original game design, the world view is relatively weak, Chu Tiange can enrich the world view, Ye Buxiu is actually very happy.
But the design of the three camps balds the heads of a bunch of rough people in Glory Studio.
It's okay for Chu Tiange to ask each camp to have a unique occupation, but it's too embarrassing for these tool people to ask each camp to have its own charm.
After brainstorming for a week, not only did they fail to come up with any reliable plan, but they also caused internal divisions.
Because of the division of camps, tool people naturally have different standpoints, like camp A, camp B and so on.
This stance tends to remind that in the final setting, a group of people has deep feelings if they don't fight.
Even Ye Buxiu and Wei Qian had conflicts over the characteristics of the faction.
Ye Buxiu was fine, he could still treat all three factions as his sons, while Wei Qian's inclination was very obvious, he secretly wanted to add buffs to his favorite faction.
As a last resort, Ye Buxiu had no choice but to brainstorm a plan full of loopholes for a week and go to Chu Tiange to make a final decision.
As a result, Chu Tiange only glanced at the background settings of the three camps, and threw the plan back.
"Didn't I mention the three alliances, why are you still so conservative?" Chu Tiange shook his head, "How bold are the people and how productive the land is."
"Call everyone over and I'll hold a meeting."
(End of this chapter)
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