Dimensional studio

Chapter 131 After Your Game Is So Good, It Will Be Mine

Chapter 131 After Your Game Is So Good, It Will Be Mine

Guo Weiqiang's eyes lit up. This Genesis Editor is tailor-made for him at first glance. It improves production efficiency by two to three times. How many games can he copy?

Guo Weiqiang's cracking ability is very strong. Although it is not possible to use this ability to do evil, there is no problem at all by cracking the popular game and changing its appearance to avoid copyright issues.

And the nickname of Master Copy also comes from this, and others have nothing to do with him.

It's like a certain game designer has developed a popular divorce game, and then you can't allow other people to make divorce games?
The same is true for Guo Weiqiang, and his strongest point is that he can do better on the basis of copying.

The ability of Imperial Network to become one of the Big Three is closely related to Guo Weiqiang's ability.

Dynasty Network must get the Genesis Editor!
With the Genesis Editor, Guo Weiqiang believes that with his powerful copying technology, he can definitely dominate the entire game industry.

All the Big Three will become history, and in the future there will only be the leader in the game industry - Dichao Network.

"I will confirm the creation editor later, and now let's continue to discuss the characteristics of "Sword"."

Gathering everyone to start brainstorming, retaining the characteristics of "Sword and Sword" itself, and supplementing its shortcomings is what Guo Weiqiang is good at.

Those sitting here are all old employees, and they are also very familiar with Guo Weiqiang's set, and they all expressed their opinions after experiencing the "Sword and Sword" game.

And Lin Dong is responsible for filling in the useful content into the computer PPT and projecting it on the screen.

The meeting lasted for a whole day, and many advantages were recorded on the PPT, but there was almost nothing for Guo Weiqiang to improve.

If you really want to say, maybe the game is too difficult to count as one?
In addition, the gameplay such as the large number of equipment systems and the combination of gemstone inscriptions are scoring points in Guo Weiqiang's view. No matter how you modify it, it may not be better than the original version.

Forcibly making a similar game may not be recognized by players.

After the meeting, Guo Weiqiang was very troubled. Guo Weiqiang has almost never encountered such a game that made his copying ability impossible.

This is a great challenge for Guo Weiqiang, maybe he should change his thinking.

Excellent 3A masterpieces certainly have strong dominance, but this does not mean that 2D or even pixel games have no way out.

Once upon a time, Guo Weiqiang also made a game by borrowing one of the brightest features in a certain game.

That is to say, as the skill became more and more profound, it was possible to make improvements to the entire game, and only then did the road of full copying begin.

What is the most worth copying feature in "Sword Conquering Demons" and the most easily integrated by yourself?

The thrill of mowing the lawn?Sure enough on False Sword difficulty.

A wide variety of random equipment?It is indeed a way to play by constantly brushing monsters to get a set of equipment you want.

Is it possible to combine grass mowing and explosive equipment to make a game that is constantly brushing?

Guo Weiqiang fell into deep thought.

While Guo Weiqiang was thinking, Xiao Chi sent a document.

It was a proposal. Xiao Chi thought the hellish difficulty of real swords was very interesting, so he actually wanted to make an action game with suffering as a selling point?
This seems to be a good idea. Guo Weiqiang is not a designer who does not pay attention to the Internet. He even often logs in to Mango TV to watch the live broadcast of those game anchors.

The anchors who play the real difficulty of "Sword and Sword" have always been very popular on Mango TV.

However, developing two games at the same time is still a bit of a pressure on the current Emperor Network. It's not that they can't afford to develop it, but that the time does not allow it.

If we gather everyone's strength and Guo Weiqiang is sure to produce a high-quality copy within a year, then after becoming two games, doubling the time may not be enough.

Perhaps having the Genesis Editor can improve this problem, but for now, Guo Weiqiang feels that he should choose a solution first.

Xiao Chi's plan was very creative, but Guo Weiqiang still chose his own idea. After all, Emperor Network needs to recover blood quickly.

And according to my own creativity, the materials used to make "Legendary World" can also be reused, which may shorten the development cycle of a certain thing.

Chu Tiange means that there may be a so-called copy master like Guo Weiqiang in the industry, and he has already made his mind on himself.

Even if he knew Chu Tiange, he wouldn't be worried. His own game is not so easy to crack. He is worrying about the Genesis Editor.

This is a trouble caused by Lu Lu. Originally, I should concentrate on making plot CG for the biography of heroes at the end of Han Dynasty.

However, Lu Lu brought the news that many game development companies have developed a strong interest in the Genesis Editor, so Chu Tiange can't ignore it, right?

Let's not say that Chu Tiange doesn't care if he eats alone and is envied by others, but the public creation editor is definitely more beneficial than harmful to the entire game industry.

And with the endorsement of Fanwang Technology, the first "outsider" user, the ability of Genesis Editor has also been recognized by many people.

Especially for many indie game designers.

These designers who are not affiliated with the company and work in a small office with a few like-minded people on their own blood must especially need the help of the Genesis Editor.

And Lu Lu also suggested that Chu Tiange open the Creation Editor, but it is indeed a inferior version, and some core functions do not need to be disclosed.

Chu Tiange agreed to this matter, but he was worried about how much fees Lemon Interactive Entertainment should charge or the corresponding rights and interests for other people to use the Genesis Editor.

If it's just money, Chu Tiange is not short, to be precise, there is no shortage at all with Xu Jiu.

But if it is other interests, Chu Tiange also needs to consider the user's psychological bottom line.

As for completely free disclosure, it is absolutely impossible, and Chu Tiange is not a good man of the ninth generation.

Using a water-based pen with a cap to draw a few times on the back of the head, Chu Tiange doesn't know how the income level of those ordinary designers is, it's really not easy to price.

But recently, more and more people want to get the right to use the Genesis Editor through Lu Lu, and it will be a troublesome matter if it is not resolved.

After much deliberation, it is better to divide it into three versions, a free learning version, a commercial version, and a partner version.

The standard is based on the version obtained by Fanwang Technology. Their home is the partner version. Except that there is no artificial intelligence assistance and no AI database, other aspects are not much different from the version used by Lemon Interactive Entertainment.

Then there is the commercial version. On the basis of the partner version, each major function is locked, such as 3D modeling, such as engine design, and real-time calculation, etc., which are charged according to the function. value.

As for the learning version, it is even simpler. You can only experience the functions of the Genesis Editor. As for extracting the project created with the Genesis Editor, sorry, it cannot be done.

Finally, create a public material library. Any material produced can be uploaded to the material library, and the price can be marked, and other people will have to pay the corresponding price to the material producer if they use it.

As for Lemon Interactive Entertainment, all you need to do is take a small fee.

Within two days, Chu Tiange's castrated creation editor was launched on Lemon Interactive Entertainment.

The learning version and the commercial version are launched at the same time. Even Chu Tiange in the material library provides some basic materials, even including a simple AI data and a 3D action game engine data.

Of course, there is a fee, and it's not cheap.

At least not cheap compared to the price of the commercial version.

(End of this chapter)

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