Crazy evolution bug
Chapter 426
Chapter 426
"I remember that person seemed to say that he was going to the Silver Empire, and that I could go with him too, but because I was looking for Insector, I refused at that time."
Frank recalled the experience at that time, and some termites and insects had moved over in his sight.
The termite insect beast arrested several mercenaries who fainted.
Frank looked at Green and asked, "What is this for? Is it to kill these guys who betrayed the Zerg sect as nourishment?"
Green inquired about the Zerg information manager ball through [Mind Network], and quickly replied: "Just clean up these non-Zerg creatures. After all, the Zerg sect area does not allow non-Zerg creatures to enter, and they should be sent to Nearby Mushroom Town."
Frank wondered: "Non-Zerg creatures are not allowed to enter?"
Green nodded and said: "Well, it seems that a year ago, humans came here to steal genetic medicine, and then the area of the Zerg sect banned non-Zerg creatures from entering."
Frank was surprised: "You mean, all the people who can enter here are Zerg?"
"Other areas are not so strict, but the Zerg sect does not allow non-Zerg life to come and go at will." Green just opened his mouth, and suddenly thought of something: "Huh? Didn't you not inject genetic medicine? You were not stopped come down?"
Frank scratched the top of his smooth head and said, "Is it really like what you said, my blood is very special and can be transformed into a special Zerg, so it is valued by the Zerg?"
Amidst Frank's doubtful voice, the fainting mercenaries in the restaurant had been moved away.
Not only these few mercenaries, but all similar existences in the entire Zerg sect were also cleaned up by termites and insects.
Soon, Green and Amon received further messages from the Zerg Sect, and then acted according to the instructions in the [Spiritual Network], and Frank also followed behind Green and Amon.
The entire Zerg sect began to assemble.
It didn't take long for Frank to meet little fat Hamm.
In the past two years, the little fat Hamm with a weak mind has been acting as his thug. Frank thought that after returning to the Zerg, the relationship between Hamm and his thug would end.
Now it seems that Hamm is still as close as ever, very close to him.
Not only Hamm, Frank also met a pair of twin siblings who were traveling with Hamm. They were about the same age as Hamm. One was named Tasha and the other was named Haydn. The two called themselves Zerg druids. Frank felt very good. flicker.
In fact, he couldn't be said to be fooling, and he didn't have the idea of fooling these two children.
Probably because these two children are as strong as Hamm, but lack life experience, and he seems to be born to attract some children, so he naturally took care of these two children.
Compared to the heartless little fat Hamm, the Druid siblings were a little anxious about the Zerg war, especially the younger brother Haydn, who seemed very disturbed.
As Frank walked forward, he kept comforting the two little guys.
According to Green, [Psychic Network] is constantly delivering news about war buildups.
But because he didn't transform into a Zerg, Frank didn't have any real sense.
Frank continued to advance through the Zerg underground passage like this, and when Frank and Green came to the ground, the Zerg army had basically assembled.
The Zerg sect's actions are actually very fast, and they basically act according to the instructions after receiving the summons in the [Spiritual Network], but compared with the original Zerg, it is still a bit worse in efficiency.
After nearly two years of expansion of the flesh and blood insect nest, the number of mass-produced insect beasts of the Zerg has reached five times that of when the skeleton army arrived, about 60.
In fact, the number of Zerg could more than double if the Zerg were to explode regardless of the consequences.
However, considering the limitation of food and the continuous development of flesh and blood insect nests, the number of Zerg did not explode too much, but began to diversify.
Although the number is less, the combat power is obviously stronger.
If we let the Zerg go back to the time when the undead army arrived a year and a half ago, and dispatch 10,000+ insect beasts, the battle situation will definitely be more favorable to the Zerg, and even blocking the undead army from the mushroom forest is not impossible.
Today's Zerg have bone spurs and acid ants as long-range attack methods, and flying ants can attack in the air. They naturally have a great advantage against simple skeleton fighters.
In Mushroom Forest, the 40 Zerg Legion has already assembled.
Going to the gate of the abyss this time, the Zerg army finally dispatched two-thirds.
There are [-] flea beasts, including [-] ordinary flea beasts. They act as scouts on the battlefield by virtue of their mobility, wandering around the periphery of the Zerg army, and [-] flea beasts with digging capabilities are responsible for targeting the crypt demons or making traps.
20 termites, including [-] ordinary termites, responsible for transporting materials, [-] huge soldiers, [-] soldiers, which belong to the tank-type front row meat shield units, six flying ants and six acid ants [-], and [-] ice ants and insects with frost power as legal units.
The remaining [-] are naturally the bone spur insects that have the shadow of a grasshopper and can glide and fly for a short distance. They are also the main output of the Zerg arms.
In addition, there are 13412 spider cavalry, which is currently the only knight regiment in the Zerg. In addition, there are more than 100 special termites led by soldier ant [-]. These termites have the ability to control the mind. means.
In addition to these, in order to deal with the long tug-of-war, the Zerg Legion also transported a full twenty giant flesh and blood insect nests.
When Frank and the others came to the ground, they saw several flesh and blood insect nests that were more than [-] meters high and kept trembling like hills.
The densely packed termite beasts are dragging these flesh and blood insect nests forward.
The flying ants and insects in the sky are like torrents, their flight is extremely neat, hundreds of them form a flying formation one by one.
Hundreds of meters away, thousands of bone spur beasts kept moving forward, and there was a rustling buzzing sound, which was the sound of the bone spur beast's wings vibrating.
Compared with these Zerg fighters, Frank feels that their more than 1000 members of the Zerg sect are a proper motley army, which looks a bit messy.
Without thinking about it, the long-lost feeling appeared in Frank's mind accompanied by a system prompt.
Frank felt his body was full of inexhaustible strength.
Insector's [King's Halo] has been activated.
Frank stared blankly at the scene in front of him, recalling the news that Green said in his mind.
Frank stretched out his hand and poked the stupefied Greene beside him and said, "Didn't I remember that you said that the message in [Spiritual Network] is to let us sneak to the gate of the abyss, and then lurk near the gate of the abyss, and then wait for the opportunity? I Why do you feel a little different?"
(End of this chapter)
"I remember that person seemed to say that he was going to the Silver Empire, and that I could go with him too, but because I was looking for Insector, I refused at that time."
Frank recalled the experience at that time, and some termites and insects had moved over in his sight.
The termite insect beast arrested several mercenaries who fainted.
Frank looked at Green and asked, "What is this for? Is it to kill these guys who betrayed the Zerg sect as nourishment?"
Green inquired about the Zerg information manager ball through [Mind Network], and quickly replied: "Just clean up these non-Zerg creatures. After all, the Zerg sect area does not allow non-Zerg creatures to enter, and they should be sent to Nearby Mushroom Town."
Frank wondered: "Non-Zerg creatures are not allowed to enter?"
Green nodded and said: "Well, it seems that a year ago, humans came here to steal genetic medicine, and then the area of the Zerg sect banned non-Zerg creatures from entering."
Frank was surprised: "You mean, all the people who can enter here are Zerg?"
"Other areas are not so strict, but the Zerg sect does not allow non-Zerg life to come and go at will." Green just opened his mouth, and suddenly thought of something: "Huh? Didn't you not inject genetic medicine? You were not stopped come down?"
Frank scratched the top of his smooth head and said, "Is it really like what you said, my blood is very special and can be transformed into a special Zerg, so it is valued by the Zerg?"
Amidst Frank's doubtful voice, the fainting mercenaries in the restaurant had been moved away.
Not only these few mercenaries, but all similar existences in the entire Zerg sect were also cleaned up by termites and insects.
Soon, Green and Amon received further messages from the Zerg Sect, and then acted according to the instructions in the [Spiritual Network], and Frank also followed behind Green and Amon.
The entire Zerg sect began to assemble.
It didn't take long for Frank to meet little fat Hamm.
In the past two years, the little fat Hamm with a weak mind has been acting as his thug. Frank thought that after returning to the Zerg, the relationship between Hamm and his thug would end.
Now it seems that Hamm is still as close as ever, very close to him.
Not only Hamm, Frank also met a pair of twin siblings who were traveling with Hamm. They were about the same age as Hamm. One was named Tasha and the other was named Haydn. The two called themselves Zerg druids. Frank felt very good. flicker.
In fact, he couldn't be said to be fooling, and he didn't have the idea of fooling these two children.
Probably because these two children are as strong as Hamm, but lack life experience, and he seems to be born to attract some children, so he naturally took care of these two children.
Compared to the heartless little fat Hamm, the Druid siblings were a little anxious about the Zerg war, especially the younger brother Haydn, who seemed very disturbed.
As Frank walked forward, he kept comforting the two little guys.
According to Green, [Psychic Network] is constantly delivering news about war buildups.
But because he didn't transform into a Zerg, Frank didn't have any real sense.
Frank continued to advance through the Zerg underground passage like this, and when Frank and Green came to the ground, the Zerg army had basically assembled.
The Zerg sect's actions are actually very fast, and they basically act according to the instructions after receiving the summons in the [Spiritual Network], but compared with the original Zerg, it is still a bit worse in efficiency.
After nearly two years of expansion of the flesh and blood insect nest, the number of mass-produced insect beasts of the Zerg has reached five times that of when the skeleton army arrived, about 60.
In fact, the number of Zerg could more than double if the Zerg were to explode regardless of the consequences.
However, considering the limitation of food and the continuous development of flesh and blood insect nests, the number of Zerg did not explode too much, but began to diversify.
Although the number is less, the combat power is obviously stronger.
If we let the Zerg go back to the time when the undead army arrived a year and a half ago, and dispatch 10,000+ insect beasts, the battle situation will definitely be more favorable to the Zerg, and even blocking the undead army from the mushroom forest is not impossible.
Today's Zerg have bone spurs and acid ants as long-range attack methods, and flying ants can attack in the air. They naturally have a great advantage against simple skeleton fighters.
In Mushroom Forest, the 40 Zerg Legion has already assembled.
Going to the gate of the abyss this time, the Zerg army finally dispatched two-thirds.
There are [-] flea beasts, including [-] ordinary flea beasts. They act as scouts on the battlefield by virtue of their mobility, wandering around the periphery of the Zerg army, and [-] flea beasts with digging capabilities are responsible for targeting the crypt demons or making traps.
20 termites, including [-] ordinary termites, responsible for transporting materials, [-] huge soldiers, [-] soldiers, which belong to the tank-type front row meat shield units, six flying ants and six acid ants [-], and [-] ice ants and insects with frost power as legal units.
The remaining [-] are naturally the bone spur insects that have the shadow of a grasshopper and can glide and fly for a short distance. They are also the main output of the Zerg arms.
In addition, there are 13412 spider cavalry, which is currently the only knight regiment in the Zerg. In addition, there are more than 100 special termites led by soldier ant [-]. These termites have the ability to control the mind. means.
In addition to these, in order to deal with the long tug-of-war, the Zerg Legion also transported a full twenty giant flesh and blood insect nests.
When Frank and the others came to the ground, they saw several flesh and blood insect nests that were more than [-] meters high and kept trembling like hills.
The densely packed termite beasts are dragging these flesh and blood insect nests forward.
The flying ants and insects in the sky are like torrents, their flight is extremely neat, hundreds of them form a flying formation one by one.
Hundreds of meters away, thousands of bone spur beasts kept moving forward, and there was a rustling buzzing sound, which was the sound of the bone spur beast's wings vibrating.
Compared with these Zerg fighters, Frank feels that their more than 1000 members of the Zerg sect are a proper motley army, which looks a bit messy.
Without thinking about it, the long-lost feeling appeared in Frank's mind accompanied by a system prompt.
Frank felt his body was full of inexhaustible strength.
Insector's [King's Halo] has been activated.
Frank stared blankly at the scene in front of him, recalling the news that Green said in his mind.
Frank stretched out his hand and poked the stupefied Greene beside him and said, "Didn't I remember that you said that the message in [Spiritual Network] is to let us sneak to the gate of the abyss, and then lurk near the gate of the abyss, and then wait for the opportunity? I Why do you feel a little different?"
(End of this chapter)
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