King: You are invincible when you read the lines
Chapter 249 Thunder
Chapter 249 Thunder
The little prince of frying fish, a typical Han Xin, A Ke, and Zhuge Liang Xuance, either has a fast economic growth, or has a harvesting mechanism, which can be used for one to five.
Zhao Yun doesn't deserve to be called a powerhouse, at least not many of the power leveling teams I know play Zhao Yun.
The reason is relatively simple, Zhao Yun's damage is too low.
It's unknown, most of the time Zhao Yun can't cut you alone. The damage of fried fish and vegetables is king, and you can never rely on your teammates to help you make up for the damage.
2. It depends on how you define high-end games.
Zhao Yun's T speed has been very low in the peak competition.
You don't need to compare with Jing Luna's peak tiger, who is also a blue-collar wild-core orange who can switch at will. The heat of the peak game is not at the same level as Zhao Yun's.
In the peak game 1350+ jungler, Zhao Yun's winning rate is only higher than that of the monkey, and he is ranked second. Li Xinyao and Yang Jian are not considered junglers.
Compared with Juzi, Juzi has a 40+ appearance rate, Zhao Yun has 15, and Juzi has a higher winning rate than Zhao Yun.
Zhao Yunding was a T2 jungler.
The winning rate of the top [-] list in the peak competition is also only higher than that of monkeys, which is similar to that of oranges.
There is no problem with the strength of oranges. It is impossible for heroes who are too weak to have such enthusiasm. The appearance rate itself is a recognition of strength.
3. If kpl is considered a high-end game, then Zhao Yun is the undisputed top jungler in T1.
In the latest Champions League group match, Zhao Yun's appearance rate was second among all heroes, with a winning rate of 55+.
Kpl's current strength can stabilize Zhao Yun, only the mirror.
But Jing's winning rate is not at the same level as Zhao Yun's.
Tiger is a hero without a late stage in kpl.
Luna is not suitable for kpl.
Tangerine Cut C is not as fierce as Zhao Yun, and his injury resistance is far inferior to Zhao Yun.
Why is kpl Zhao Yun so strong.
1. Zhao Yun's ability to resist injuries is an assassin's ceiling.
This is basically uncontroversial. The other assassins are just to avoid being second. Zhao Yun can really resist for two more seconds.
2. Zhao Yun's ability to assassin ceiling after cutting.
Normally, Lulu Monkey can cut to the back simply because of poor positioning, or because he was found an opportunity to go around the back.
Kpl opened and closed 5v5, but no one gave you a chance.
Card vision 1+3 low-latency ultra-long-distance stable knock-up, almost the strongest after-cut ability of assassins at present.
Han Xin's delay is lower and the distance is farther, but unfortunately he is a waste in kpl.
Kpl Zhao Yun is ok if he plays control, so he can replenish his flesh. In the mid-term, there is an anti-armor or ominous Zhao Yun. He is really the god of war Zhao Zilong.
How many Zhao Yuns in the passerby game will make a black cut and make up for the top?
Your pure output can cut people to death, but isn’t it good to play Han Xinjing? Pure output damage is enough, but Zhao Yun’s passive is completely wasted. So what if it’s [-] or [-] damage-free? Without armor and HP, it’s as fragile as paper Same.
3. The blue-collar wild core can be switched at will, adapting to almost all lineups.
It's very comfortable to choose Zhao Yun bp. Taiyi shoots father system, Zhao Yun's match is no problem at all, Zhang Liang's tool man Zhao Yunyehe can still play.
If you choose Jia Luosun Shangxiang here, can you still take wild cores like Lulu? No, the requirements for your lineup will be too strict if you choose Lulu again, you must guard the wild area.
Now Zhao Yun has slowly moved closer to Jiang Ziya.
Kpl and passers-by bureaus are severely differentiated.
In the passerby game, you play the assassin, the post-cut mission is basically yours, and the assassin will occasionally help you on the sidelines.
But most of the time it is on their own. Now that there are so many Mengya and Marcos, Zhao Yun's head is getting bigger when he sees it. It is not enough for one person to cut the damage anyway.
The Witch blocks big move damage, unknown block damage, Meng Ya sprints, and Marco moves in two stages, as long as you can't fall in seconds, you may be the one who dies.
Kpl is up, what is needed is Zhao Yun's 1+3 ultra-long-distance control, as long as he gets it, it will be gone.
If you have this teammate, you will also produce meat. Who doesn't want to enter seven and seven out. If the pure output big move is empty, it will die by default. This is too embarrassing.
Zhao Yun's advantages: double displacement, short CD, harder body than ordinary assassins.In the mid-term, the wild scan is faster, the gank and team battle cutting ability are good, and the reliance on double BUFF and inscriptions is also low.
Zhao Yun's disadvantages: Poor combat ability before level 4, weak head-to-head duel ability, and low damage in the later stage.
The characteristics of the low-end game: the early stage is slow, and the competition in the field is not fierce. The C position has a weak sense of self-protection, likes to fight without thinking in the mid-term, and has poor resource and pawn operation.
Zhao Yun's advantages can be brought into play in low-end rounds, while his shortcomings are not easy to be magnified in low-end rounds.In the early stage, you can smoothly transition to level 4 from clearing the jungle. In the mid-term, it is easy to form GANK kills with your teammates. In the balance of power and disadvantages, you can also change the field or operate the line of troops through excellent mobility.It is not easy for Zhao Yun to die suddenly when there are not many people on the opposite side.
In fact, in the low-end game, if your level is excellent, most mobile junglers can have a good development.Among them, the easier ones are Zhao Yun, Na Ke Lulu, and King Lanling.
In the early stage of the high-end game, the competition for the jungle area is very fierce. Facing the early rhythm jungler like Pei Qinhuyun Zhongjun Baili Xuance, Zhao Yun relies on the protection of his teammates in order to smoothly transition to level 4.The cost of error correction in high-end rounds is very high, and once the disadvantages in the early stage are easily snowballed by the opponent, the economic gap will be opened up.I think this is the main reason why Zhao Yun's performance is limited in the high-end game.After all, I have basically never played the so-called "high-end rounds", but I usually watch many anchors play Zhao Yun, glory rounds or rounds with more than 1600 points in the peak game. Zhao Yun's jungler can easily start against the wind.
High mobility can increase the upper limit of heroes, and Zhao Yun, who plays well, also has a good performance in the "high-end game".I usually watch Huya Domineering's live broadcast most of the time. I have a good sense of operation and ideas.
There is another reason, the reason why Zhao Yun gives people a strong feeling of abuse is because many trumpet players will basically have this 6-yuan first-charge hero.It's hard for Han Xin, who plays with a trumpet, to be there right away?Luna and Li Bai are very fond of inscriptions. Although Dianwei and Kai are strong, they are heavy and heavy, and sometimes it is difficult to cut them.On the whole, Zhao Yunna and Lulu are more suitable for trumpet fishing.
I personally think there are not many points that Zhao Yun should pay attention to. Combo 3A21A or long-distance 13A2 are basically these two sets. Bloody hand), these are pretty fixed.Zhao Yun's Ziye Dao Ice Pulse can also be used, but the damage in the later stage is too touching, so big that the shooter may not drop it in seconds.The most important thing for Zhao Yun is the hit rate of his ultimate move.This is gradually improved by awareness, reaction and experience accumulation.
Zhao Yun also has a few tricks:
1. Zhao Yun's enhanced basic attack can be stored. In the middle and late stages, when the cooldown is reduced by more than 30%, a set of 1 (save) 3A21A, combined with the master's passive, can deal extreme damage.A lot of Zhao Yun's damage can't be played out, it is very likely that the strengthened basic attack misses.Therefore, when playing Zhao Yun, you need to turn on automatic attack in the operation settings, and use hunting instead of concealment for the blue inscription, so as to avoid the enhanced basic attack A not coming out.
2. Zhao Yun's 2nd skill is 4 times of damage. Except when the enemy must be chased, he usually waits for 4 hits to be full before making the next move.Guaranteed damage.When the blood volume is not healthy in the later stage, you can not rush to kill the wild monsters, just use the 2 skills to cut the wild monsters, and get back a little more blood.
Let me talk about the first point first, Zhao Yun is very strong.In fact, not only Zhao Yun's abuse dishes are very strong, but also the conventional wild nuclear abuse dishes are very strong, such as Baili Xuance, Li Bai, Han Xin, and A Ke.Relatively weak players are Sun Ce, a jungler like Pangu who can only play blue-collar junglers, and Pei Qinhu who must rely on his teammates to cooperate with the invasion of the jungle to gain an advantage.
The second point is that Zhao Yun's high-end game is not good. I think this is determined by Zhao Yun's attributes.Zhao Yun is a hexagonal fighter, but each side is moderate.There is displacement, not long enough.There is damage, not high enough.Kiyono is not slow but not fast either.Not too weak early but definitely not strong.There are replies, but only relying on the second skill, the amount of replies is not high.There is control, but it relies too much on the hit rate of the big move, and as long as the opponent has tough shoes, the control time of the big move can't even beat a level A plus two skills.There are four common junglers in high-end games, the new generation of wild kings: Huniaoshu, and Luna with a very high ceiling.Facing Pei Qinhu, Yun Zhongjun, and Baili Xuance, Zhao Yun's early wild area will easily explode. Even if his teammates cooperate in time to defend the wild area, it is easy to fall into the opponent's rhythm.Facing Luna, Zhao Yun was even more powerless. With a well-developed Luna, Zhao Yun can say that it is 1-9. Sufficient early combat capability against Luna's wild area.
Zhao Yun still has a very prominent problem in playing high-end games, that is, the fault tolerance rate is too low.Even if Zhao Yun is well-developed and used as a wild core to fight, Zhao Yun can't cut off any back row when he is in a group, and because of the short displacement of a skill, there is often no return. As a comparison, Na Kelulu is a wild Nuclear, the ultimate move is not easy to empty, and it is extremely lethal to meat tanks.If you play blue-collar and give up the economy of the red and blue wild areas, it is difficult to lose in seconds even if you are against the enemy's C position.As a blue-collar player, Pangu's priority is much higher than Zhao Yun's. Disarming the shooter version can greatly limit the output of the opponent's shooter, and the ultimate move cannot be selected, which also greatly increases the fault tolerance rate.
Even though Zhao Yun is so mediocre, there has never been a shortage of Zhao Yun's users.Why?handsome!Even if you don’t talk about the seven-in-and-seven-out in Romance of the Three Kingdoms, Changshan Zhao Zilong, who is unparalleled in loyalty and courage, Zhao Yun’s image and skills in the glory of the king are also set to be handsome and handsome, and he is also in charge of the men’s team of the king’s infinite group!Can you see clearly, this runs through the floor, ah no, the thunder that runs through the troubled times!
Zhao Yun has been strengthening, has been very strong, has not been popular.I think this is all nonsense from people who don't play Zhao Yun very much.Why does everyone think Zhao Yunqiang?Conventional thinking: Zhao Yun has double movement, has battery life, short cd, big move group control, passive self-injury avoidance.How versatile and awesome, but Zhao Yun's glamorous appearance has flaws that cannot be concealed.And it all starts with planning with a bad brain.
Let’s not mention Zhao Zilong, who used to enter seven times and exit seven times in S5, but just mention Zhao Yun’s latest two changes not long ago:
A skill has not been moved
The second skill reduces the CD in the early stage and the CD in the later stage remains unchanged, and adds the blood-sucking effect of wild monsters (the blood-sucking experience server has been recalled) and fixed the bug of the number of pokes and reduced the damage of each poke. The total damage of 4 pokes is increased (decreased in disguise) break out)
The core annoying big move changes: increase the inner and outer circles, the inner circle knocks up, the outer circle shocks, the knock-up is reduced from 1.5 seconds to 1 second, and the damage is reduced.
These few changes, except for wild monsters returning blood and reducing the CD of 2 skills in the early stage, are good reviews, and the rest are basically bad reviews.
First, let me mention the repair of the bug of the second skill poking gun. Some people say that it is a good thing. The total damage has been increased. It is strengthened. The higher the damage, the faster the damage is done, that is, the faster the burst.And here I have to mention the change of Zhao Yun's epic-level weakened ultimate move, the almost fatal knock-up time is shortened, and the probability of a slight increase in the knock-up rate is at the cost of not being able to deal enough damage. 4 second of knock-up is not enough for Zhao Yun to hit a full set of skills. What's more, after the magic resistance shoes are released, the knock-up is only 3 seconds. If the position hits the ground, it will immediately pull away. The extra two hits can't hit anyone at all, what's the use of high damage?Moreover, Zhao Yun's basic damage is not high. The adjustment of the big move that time further weakened the basic damage and AD bonus. What he got in exchange was a slightly larger knock-up circle and a shock in the outer circle like a chicken rib. That shock has a fart damage, then a little spell damage is not as good as the electric spark damage of the electric knife.The result is that in the past, Zhao Yun's pure output could be crispy in seconds, but the new version of Zhao Yun's pure output can't be crispy in seconds (unless it is really downwind leading a big one), and further caused a bad consequence. The black-cut ice pulse has completely become history. Zhao Yun's mainstream has become the extreme attack stream.
Zhao Yun is a team hero. He is suitable for low-end rounds and top rounds (KPL professional league), but he is not suitable for high-end rounds.
Those who play the jungler in the glory game should feel that it is very difficult to play a full set in this hero team battle. When the big move is hit, the second skill has not been released, and the control is over. The opponent flashes or moves, Zhao Yun The distance of the first skill is too short to keep up. Compared with other assassins, the output is slower, and it is difficult to complete a set.
However, this hero’s appearance rate in KPL is not low. The reason lies in his control. Zhao Yun and Sun Ce are rare blue-collar wilds with group control. They choose soft assistants who lack the ability to start a team as their own support, such as Yao, Sun Bin, and Cai Wenji. At the time, Zhao Yun was a very good team start point. He could be a blue-collar wild to let the economy develop for the shooter. In the later stage, he could be half a wild core with Liushen installed, which is very versatile.
Let's compare Nake Lulu more intuitively. Nake Lulu bursts out with high output and fast, but she has no control, which reduces her output ability and supplements her with a group control, and she becomes Zhao Yun.In professional leagues where the cooperation is very close, Zhao Yun's big move to start a team is often the response of the entire team to give orders, and his teammates can follow up in time. In this case, Zhao Yun's positioning is a tool to start a team People, as long as the ultimate move hits, the task is completed. It is the teammate's business to kill or not.
The opponents in the middle and low-end passers-by are low in operation level and slow in response, which weakens the impact of Zhao Yun's output ability on his strength. Low end game.
Only in the high-end game, everyone has a high level of operation and quick response, and Zhao Yun's shortcomings of short control time and slow output are exposed.It is very difficult to kill people with one set, because when you hit half of them, others will run away, and the cooperation of passers-by is still not as good as in professional leagues. When you play out of control, it is difficult for your teammates to keep up in time, so the role of Zhao Yun's team-building is greatly reduced. Discounted.
There is another very important reason, the distance of Zhao Yun's ultimate move is very embarrassing.Long-distance heroes like Han Xin, Li Bai, Luna, and Pei Qinhu can rush into the battle from outside the field of vision. Ake, King Lanling, Na Ke Lulu, Yun Zhongjun, and Xuan Ce have acceleration or stealth mechanisms. The distance of Zhao Yun's ultimate move is slightly smaller than the radius of the field of vision, that is to say, apart from squatting on the grass, when you can reach the opponent, the opponent must also be able to see you, and will keep a safe distance from you.In order to lengthen the starting distance of the cut, everyone chose to start with one skill and then use the big move, but this gave the opponent a longer reaction time, which greatly reduced the suddenness of Zhao Yun's cut into the battlefield.
In this regard, we can also refer to Tachibana Ukyo and Bodhidharma. In the past, Tachibana had only a certain displacement, and they were called Haier brothers with Zhao Yun. The situation is as embarrassing as Zhao Yun.But now Juzi's first skill has two displacements, which can surprise the back row, and can be pulled back if you can't beat it.As for Bodhidharma, he only has a certain displacement, but he has always been very strong, because his first skill can be flashed, and it has control, and the control time of his ultimate move is much longer than Zhao Yun's.On the other hand, when Zhao Yun hits the side lane, his ult can catch flashes, but the fault tolerance rate is very low, because the distance of the ult is the same as that of Luna's ult and Han Xin's first skill. The distance can be selected, not a straight line with a fixed distance. As a result, this big flash is particularly easy to empty.The first skill can also be used to catch the flash, but there is no hard control of Bodhidharma's first skill, so it has no practical significance, not to mention that Zhao Yun usually takes the jungle position (thanks to the friends in the comment area for reminding, I always thought that Zhao Yun's big move cannot be caught. I went to play a few more sidewalk tests, shame on...).The combination of these conditions determines that Zhao Yun is destined to be a jack-in-the-wool. He can stand up to side battles, wild nuclear, and blue-collar workers, but he is not strong. The price of omnipotence is mediocrity.
Compared with the professional league, the high-end passerby team actually puts more emphasis on personal ability. In this regard, Zhao Yun's upper limit is actually much lower than that of the mainstream assassins. This is why the passerby team rarely sees blue-collar players.T0-level blue-collar wilds like Pangu are rarely encountered in passers-by when KPL is not a must-choice for banning.
The hero Zhao Yun is one of my "difficult feelings". Zhao Yun, a historical figure, is liked by many people, and I am no exception.This is why the king regards Zhao Yun as an entry-level hero with krypton gold, and also made a lot of skins.But because of the high popularity of this hero prototype, the initial King of Glory was eager to use him to make money. It appeared too early, the design lacked conception, the mechanism was not distinctive, there were many skins, and the quality was truly top-notch. Individuals feel that none of them .Even Zhao Yun's original leather modeling is very ugly. He is dressed in the attire of an ancient military general with a modern man's short hair, and he has a strong buyer's show atmosphere. In this way, he was praised as the list of male heroes in the glory of the king. , In fact, it is all due to the name Zhao Yun.Put the pictures of Zhao Yun and Ma Chao together, and if you don't know the names, it's clear at a glance who looks fiercer...
For comparison, the head-to-body ratio, clothing and weapons of the two original paintings, I think Zhao Yun's purple V-neck underwear is really eye-catching.So I'm curious, Hua Mulan did it again, Zhou Yu did it again, Yu Ji did it again, Bai Qi is about to do it again, why Zhao Yun didn't do it again...
(End of this chapter)
The little prince of frying fish, a typical Han Xin, A Ke, and Zhuge Liang Xuance, either has a fast economic growth, or has a harvesting mechanism, which can be used for one to five.
Zhao Yun doesn't deserve to be called a powerhouse, at least not many of the power leveling teams I know play Zhao Yun.
The reason is relatively simple, Zhao Yun's damage is too low.
It's unknown, most of the time Zhao Yun can't cut you alone. The damage of fried fish and vegetables is king, and you can never rely on your teammates to help you make up for the damage.
2. It depends on how you define high-end games.
Zhao Yun's T speed has been very low in the peak competition.
You don't need to compare with Jing Luna's peak tiger, who is also a blue-collar wild-core orange who can switch at will. The heat of the peak game is not at the same level as Zhao Yun's.
In the peak game 1350+ jungler, Zhao Yun's winning rate is only higher than that of the monkey, and he is ranked second. Li Xinyao and Yang Jian are not considered junglers.
Compared with Juzi, Juzi has a 40+ appearance rate, Zhao Yun has 15, and Juzi has a higher winning rate than Zhao Yun.
Zhao Yunding was a T2 jungler.
The winning rate of the top [-] list in the peak competition is also only higher than that of monkeys, which is similar to that of oranges.
There is no problem with the strength of oranges. It is impossible for heroes who are too weak to have such enthusiasm. The appearance rate itself is a recognition of strength.
3. If kpl is considered a high-end game, then Zhao Yun is the undisputed top jungler in T1.
In the latest Champions League group match, Zhao Yun's appearance rate was second among all heroes, with a winning rate of 55+.
Kpl's current strength can stabilize Zhao Yun, only the mirror.
But Jing's winning rate is not at the same level as Zhao Yun's.
Tiger is a hero without a late stage in kpl.
Luna is not suitable for kpl.
Tangerine Cut C is not as fierce as Zhao Yun, and his injury resistance is far inferior to Zhao Yun.
Why is kpl Zhao Yun so strong.
1. Zhao Yun's ability to resist injuries is an assassin's ceiling.
This is basically uncontroversial. The other assassins are just to avoid being second. Zhao Yun can really resist for two more seconds.
2. Zhao Yun's ability to assassin ceiling after cutting.
Normally, Lulu Monkey can cut to the back simply because of poor positioning, or because he was found an opportunity to go around the back.
Kpl opened and closed 5v5, but no one gave you a chance.
Card vision 1+3 low-latency ultra-long-distance stable knock-up, almost the strongest after-cut ability of assassins at present.
Han Xin's delay is lower and the distance is farther, but unfortunately he is a waste in kpl.
Kpl Zhao Yun is ok if he plays control, so he can replenish his flesh. In the mid-term, there is an anti-armor or ominous Zhao Yun. He is really the god of war Zhao Zilong.
How many Zhao Yuns in the passerby game will make a black cut and make up for the top?
Your pure output can cut people to death, but isn’t it good to play Han Xinjing? Pure output damage is enough, but Zhao Yun’s passive is completely wasted. So what if it’s [-] or [-] damage-free? Without armor and HP, it’s as fragile as paper Same.
3. The blue-collar wild core can be switched at will, adapting to almost all lineups.
It's very comfortable to choose Zhao Yun bp. Taiyi shoots father system, Zhao Yun's match is no problem at all, Zhang Liang's tool man Zhao Yunyehe can still play.
If you choose Jia Luosun Shangxiang here, can you still take wild cores like Lulu? No, the requirements for your lineup will be too strict if you choose Lulu again, you must guard the wild area.
Now Zhao Yun has slowly moved closer to Jiang Ziya.
Kpl and passers-by bureaus are severely differentiated.
In the passerby game, you play the assassin, the post-cut mission is basically yours, and the assassin will occasionally help you on the sidelines.
But most of the time it is on their own. Now that there are so many Mengya and Marcos, Zhao Yun's head is getting bigger when he sees it. It is not enough for one person to cut the damage anyway.
The Witch blocks big move damage, unknown block damage, Meng Ya sprints, and Marco moves in two stages, as long as you can't fall in seconds, you may be the one who dies.
Kpl is up, what is needed is Zhao Yun's 1+3 ultra-long-distance control, as long as he gets it, it will be gone.
If you have this teammate, you will also produce meat. Who doesn't want to enter seven and seven out. If the pure output big move is empty, it will die by default. This is too embarrassing.
Zhao Yun's advantages: double displacement, short CD, harder body than ordinary assassins.In the mid-term, the wild scan is faster, the gank and team battle cutting ability are good, and the reliance on double BUFF and inscriptions is also low.
Zhao Yun's disadvantages: Poor combat ability before level 4, weak head-to-head duel ability, and low damage in the later stage.
The characteristics of the low-end game: the early stage is slow, and the competition in the field is not fierce. The C position has a weak sense of self-protection, likes to fight without thinking in the mid-term, and has poor resource and pawn operation.
Zhao Yun's advantages can be brought into play in low-end rounds, while his shortcomings are not easy to be magnified in low-end rounds.In the early stage, you can smoothly transition to level 4 from clearing the jungle. In the mid-term, it is easy to form GANK kills with your teammates. In the balance of power and disadvantages, you can also change the field or operate the line of troops through excellent mobility.It is not easy for Zhao Yun to die suddenly when there are not many people on the opposite side.
In fact, in the low-end game, if your level is excellent, most mobile junglers can have a good development.Among them, the easier ones are Zhao Yun, Na Ke Lulu, and King Lanling.
In the early stage of the high-end game, the competition for the jungle area is very fierce. Facing the early rhythm jungler like Pei Qinhuyun Zhongjun Baili Xuance, Zhao Yun relies on the protection of his teammates in order to smoothly transition to level 4.The cost of error correction in high-end rounds is very high, and once the disadvantages in the early stage are easily snowballed by the opponent, the economic gap will be opened up.I think this is the main reason why Zhao Yun's performance is limited in the high-end game.After all, I have basically never played the so-called "high-end rounds", but I usually watch many anchors play Zhao Yun, glory rounds or rounds with more than 1600 points in the peak game. Zhao Yun's jungler can easily start against the wind.
High mobility can increase the upper limit of heroes, and Zhao Yun, who plays well, also has a good performance in the "high-end game".I usually watch Huya Domineering's live broadcast most of the time. I have a good sense of operation and ideas.
There is another reason, the reason why Zhao Yun gives people a strong feeling of abuse is because many trumpet players will basically have this 6-yuan first-charge hero.It's hard for Han Xin, who plays with a trumpet, to be there right away?Luna and Li Bai are very fond of inscriptions. Although Dianwei and Kai are strong, they are heavy and heavy, and sometimes it is difficult to cut them.On the whole, Zhao Yunna and Lulu are more suitable for trumpet fishing.
I personally think there are not many points that Zhao Yun should pay attention to. Combo 3A21A or long-distance 13A2 are basically these two sets. Bloody hand), these are pretty fixed.Zhao Yun's Ziye Dao Ice Pulse can also be used, but the damage in the later stage is too touching, so big that the shooter may not drop it in seconds.The most important thing for Zhao Yun is the hit rate of his ultimate move.This is gradually improved by awareness, reaction and experience accumulation.
Zhao Yun also has a few tricks:
1. Zhao Yun's enhanced basic attack can be stored. In the middle and late stages, when the cooldown is reduced by more than 30%, a set of 1 (save) 3A21A, combined with the master's passive, can deal extreme damage.A lot of Zhao Yun's damage can't be played out, it is very likely that the strengthened basic attack misses.Therefore, when playing Zhao Yun, you need to turn on automatic attack in the operation settings, and use hunting instead of concealment for the blue inscription, so as to avoid the enhanced basic attack A not coming out.
2. Zhao Yun's 2nd skill is 4 times of damage. Except when the enemy must be chased, he usually waits for 4 hits to be full before making the next move.Guaranteed damage.When the blood volume is not healthy in the later stage, you can not rush to kill the wild monsters, just use the 2 skills to cut the wild monsters, and get back a little more blood.
Let me talk about the first point first, Zhao Yun is very strong.In fact, not only Zhao Yun's abuse dishes are very strong, but also the conventional wild nuclear abuse dishes are very strong, such as Baili Xuance, Li Bai, Han Xin, and A Ke.Relatively weak players are Sun Ce, a jungler like Pangu who can only play blue-collar junglers, and Pei Qinhu who must rely on his teammates to cooperate with the invasion of the jungle to gain an advantage.
The second point is that Zhao Yun's high-end game is not good. I think this is determined by Zhao Yun's attributes.Zhao Yun is a hexagonal fighter, but each side is moderate.There is displacement, not long enough.There is damage, not high enough.Kiyono is not slow but not fast either.Not too weak early but definitely not strong.There are replies, but only relying on the second skill, the amount of replies is not high.There is control, but it relies too much on the hit rate of the big move, and as long as the opponent has tough shoes, the control time of the big move can't even beat a level A plus two skills.There are four common junglers in high-end games, the new generation of wild kings: Huniaoshu, and Luna with a very high ceiling.Facing Pei Qinhu, Yun Zhongjun, and Baili Xuance, Zhao Yun's early wild area will easily explode. Even if his teammates cooperate in time to defend the wild area, it is easy to fall into the opponent's rhythm.Facing Luna, Zhao Yun was even more powerless. With a well-developed Luna, Zhao Yun can say that it is 1-9. Sufficient early combat capability against Luna's wild area.
Zhao Yun still has a very prominent problem in playing high-end games, that is, the fault tolerance rate is too low.Even if Zhao Yun is well-developed and used as a wild core to fight, Zhao Yun can't cut off any back row when he is in a group, and because of the short displacement of a skill, there is often no return. As a comparison, Na Kelulu is a wild Nuclear, the ultimate move is not easy to empty, and it is extremely lethal to meat tanks.If you play blue-collar and give up the economy of the red and blue wild areas, it is difficult to lose in seconds even if you are against the enemy's C position.As a blue-collar player, Pangu's priority is much higher than Zhao Yun's. Disarming the shooter version can greatly limit the output of the opponent's shooter, and the ultimate move cannot be selected, which also greatly increases the fault tolerance rate.
Even though Zhao Yun is so mediocre, there has never been a shortage of Zhao Yun's users.Why?handsome!Even if you don’t talk about the seven-in-and-seven-out in Romance of the Three Kingdoms, Changshan Zhao Zilong, who is unparalleled in loyalty and courage, Zhao Yun’s image and skills in the glory of the king are also set to be handsome and handsome, and he is also in charge of the men’s team of the king’s infinite group!Can you see clearly, this runs through the floor, ah no, the thunder that runs through the troubled times!
Zhao Yun has been strengthening, has been very strong, has not been popular.I think this is all nonsense from people who don't play Zhao Yun very much.Why does everyone think Zhao Yunqiang?Conventional thinking: Zhao Yun has double movement, has battery life, short cd, big move group control, passive self-injury avoidance.How versatile and awesome, but Zhao Yun's glamorous appearance has flaws that cannot be concealed.And it all starts with planning with a bad brain.
Let’s not mention Zhao Zilong, who used to enter seven times and exit seven times in S5, but just mention Zhao Yun’s latest two changes not long ago:
A skill has not been moved
The second skill reduces the CD in the early stage and the CD in the later stage remains unchanged, and adds the blood-sucking effect of wild monsters (the blood-sucking experience server has been recalled) and fixed the bug of the number of pokes and reduced the damage of each poke. The total damage of 4 pokes is increased (decreased in disguise) break out)
The core annoying big move changes: increase the inner and outer circles, the inner circle knocks up, the outer circle shocks, the knock-up is reduced from 1.5 seconds to 1 second, and the damage is reduced.
These few changes, except for wild monsters returning blood and reducing the CD of 2 skills in the early stage, are good reviews, and the rest are basically bad reviews.
First, let me mention the repair of the bug of the second skill poking gun. Some people say that it is a good thing. The total damage has been increased. It is strengthened. The higher the damage, the faster the damage is done, that is, the faster the burst.And here I have to mention the change of Zhao Yun's epic-level weakened ultimate move, the almost fatal knock-up time is shortened, and the probability of a slight increase in the knock-up rate is at the cost of not being able to deal enough damage. 4 second of knock-up is not enough for Zhao Yun to hit a full set of skills. What's more, after the magic resistance shoes are released, the knock-up is only 3 seconds. If the position hits the ground, it will immediately pull away. The extra two hits can't hit anyone at all, what's the use of high damage?Moreover, Zhao Yun's basic damage is not high. The adjustment of the big move that time further weakened the basic damage and AD bonus. What he got in exchange was a slightly larger knock-up circle and a shock in the outer circle like a chicken rib. That shock has a fart damage, then a little spell damage is not as good as the electric spark damage of the electric knife.The result is that in the past, Zhao Yun's pure output could be crispy in seconds, but the new version of Zhao Yun's pure output can't be crispy in seconds (unless it is really downwind leading a big one), and further caused a bad consequence. The black-cut ice pulse has completely become history. Zhao Yun's mainstream has become the extreme attack stream.
Zhao Yun is a team hero. He is suitable for low-end rounds and top rounds (KPL professional league), but he is not suitable for high-end rounds.
Those who play the jungler in the glory game should feel that it is very difficult to play a full set in this hero team battle. When the big move is hit, the second skill has not been released, and the control is over. The opponent flashes or moves, Zhao Yun The distance of the first skill is too short to keep up. Compared with other assassins, the output is slower, and it is difficult to complete a set.
However, this hero’s appearance rate in KPL is not low. The reason lies in his control. Zhao Yun and Sun Ce are rare blue-collar wilds with group control. They choose soft assistants who lack the ability to start a team as their own support, such as Yao, Sun Bin, and Cai Wenji. At the time, Zhao Yun was a very good team start point. He could be a blue-collar wild to let the economy develop for the shooter. In the later stage, he could be half a wild core with Liushen installed, which is very versatile.
Let's compare Nake Lulu more intuitively. Nake Lulu bursts out with high output and fast, but she has no control, which reduces her output ability and supplements her with a group control, and she becomes Zhao Yun.In professional leagues where the cooperation is very close, Zhao Yun's big move to start a team is often the response of the entire team to give orders, and his teammates can follow up in time. In this case, Zhao Yun's positioning is a tool to start a team People, as long as the ultimate move hits, the task is completed. It is the teammate's business to kill or not.
The opponents in the middle and low-end passers-by are low in operation level and slow in response, which weakens the impact of Zhao Yun's output ability on his strength. Low end game.
Only in the high-end game, everyone has a high level of operation and quick response, and Zhao Yun's shortcomings of short control time and slow output are exposed.It is very difficult to kill people with one set, because when you hit half of them, others will run away, and the cooperation of passers-by is still not as good as in professional leagues. When you play out of control, it is difficult for your teammates to keep up in time, so the role of Zhao Yun's team-building is greatly reduced. Discounted.
There is another very important reason, the distance of Zhao Yun's ultimate move is very embarrassing.Long-distance heroes like Han Xin, Li Bai, Luna, and Pei Qinhu can rush into the battle from outside the field of vision. Ake, King Lanling, Na Ke Lulu, Yun Zhongjun, and Xuan Ce have acceleration or stealth mechanisms. The distance of Zhao Yun's ultimate move is slightly smaller than the radius of the field of vision, that is to say, apart from squatting on the grass, when you can reach the opponent, the opponent must also be able to see you, and will keep a safe distance from you.In order to lengthen the starting distance of the cut, everyone chose to start with one skill and then use the big move, but this gave the opponent a longer reaction time, which greatly reduced the suddenness of Zhao Yun's cut into the battlefield.
In this regard, we can also refer to Tachibana Ukyo and Bodhidharma. In the past, Tachibana had only a certain displacement, and they were called Haier brothers with Zhao Yun. The situation is as embarrassing as Zhao Yun.But now Juzi's first skill has two displacements, which can surprise the back row, and can be pulled back if you can't beat it.As for Bodhidharma, he only has a certain displacement, but he has always been very strong, because his first skill can be flashed, and it has control, and the control time of his ultimate move is much longer than Zhao Yun's.On the other hand, when Zhao Yun hits the side lane, his ult can catch flashes, but the fault tolerance rate is very low, because the distance of the ult is the same as that of Luna's ult and Han Xin's first skill. The distance can be selected, not a straight line with a fixed distance. As a result, this big flash is particularly easy to empty.The first skill can also be used to catch the flash, but there is no hard control of Bodhidharma's first skill, so it has no practical significance, not to mention that Zhao Yun usually takes the jungle position (thanks to the friends in the comment area for reminding, I always thought that Zhao Yun's big move cannot be caught. I went to play a few more sidewalk tests, shame on...).The combination of these conditions determines that Zhao Yun is destined to be a jack-in-the-wool. He can stand up to side battles, wild nuclear, and blue-collar workers, but he is not strong. The price of omnipotence is mediocrity.
Compared with the professional league, the high-end passerby team actually puts more emphasis on personal ability. In this regard, Zhao Yun's upper limit is actually much lower than that of the mainstream assassins. This is why the passerby team rarely sees blue-collar players.T0-level blue-collar wilds like Pangu are rarely encountered in passers-by when KPL is not a must-choice for banning.
The hero Zhao Yun is one of my "difficult feelings". Zhao Yun, a historical figure, is liked by many people, and I am no exception.This is why the king regards Zhao Yun as an entry-level hero with krypton gold, and also made a lot of skins.But because of the high popularity of this hero prototype, the initial King of Glory was eager to use him to make money. It appeared too early, the design lacked conception, the mechanism was not distinctive, there were many skins, and the quality was truly top-notch. Individuals feel that none of them .Even Zhao Yun's original leather modeling is very ugly. He is dressed in the attire of an ancient military general with a modern man's short hair, and he has a strong buyer's show atmosphere. In this way, he was praised as the list of male heroes in the glory of the king. , In fact, it is all due to the name Zhao Yun.Put the pictures of Zhao Yun and Ma Chao together, and if you don't know the names, it's clear at a glance who looks fiercer...
For comparison, the head-to-body ratio, clothing and weapons of the two original paintings, I think Zhao Yun's purple V-neck underwear is really eye-catching.So I'm curious, Hua Mulan did it again, Zhou Yu did it again, Yu Ji did it again, Bai Qi is about to do it again, why Zhao Yun didn't do it again...
(End of this chapter)
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