King: You are invincible when you read the lines
Chapter 246 Pig 8 Commandments
Chapter 246 Pig Bajie
Bajie has been a "frequent visitor" in KPL professional games and high-end games since he came to the canyon. His strong control effect and stable pressure resistance are the core of his standing in the "real man" battlefield of confrontation road. The year-on-year increase and recovery mechanism are among the best "rogue" attributes in the canyon.
It seems that Bajie is simple and stupid, but he not only has many unknown details in operation, but also has his own style of play in actual combat; if you want to play him well, you still need to spend some time to understand of.
Zhu Bajie's passive is to enter the gray "fake blood state", and the effect lasts for 7s, and after 7s, the "fake blood state" will be slowly reduced by the influence of health, that is, within 7s, Bajie will cause any damage to any target Any damage can restore its own blood volume.
The target is specifically the opponent's line of troops, full-scale wild monsters, enemy heroes, and defensive towers, and Bajie's trigger recovery methods are basic attacks, skills, and equipment damage, such as the burning of purple second- and third-level jungle knives and red lotus cloaks. Burning, Bing Xin's passive explosion, punishment damage, etc.
When the enemy has a shield, Bajie's blood recovery mechanism will be invalid. This is the same principle that the blood-sucking book cannot suck blood during the shield period of the witch's cloak; When the shield is a hero, Bajie must lock in the timing of the skill release, and after the opponent's shield disappears, he will use subsequent skills to restore blood.
The HP recovery value of Bajie is affected by the attributes and numbers of the attack target. If the target is an enemy hero, the HP recovery will naturally be high, while other units will bring less HP recovery; due to Bajie's basic attack and skill damage Both have life bonuses, so the equipment with defensive attributes can improve Bajie's overall combat power more than attack attributes.
Zhu Bajie's first skill is to jump twice and the whole process is super body, but only the second time has a knock-up effect; it should be noted that the damage caused by this skill is affected by the number of heroes hit. The more enemy heroes hit, the more damage will be. The less it will be, that is, there is damage attenuation and the minimum attenuation is 60%, and hitting other units will not reduce the damage of a skill.
According to the damage attenuation mechanism of a skill, does Bajie deliberately pursue single hits in team battles?
Although the damage of Bajie's first skill has attenuation, there is no quantity limit, and the recovery effect is for any unit. For Bajie's first skill, the number of hits must be greater than the quality of hits.
Bajie's first skill is to release the direction key after the first jump to realize jumping in place. It is mostly used for line clearing and tower side consumption; if Bajie pulls the direction key after the first jump, the skill can be changed immediately The orientation and landing point are mostly used for online matchmaking.
The first skill of Bajie can be directly crossed in the grass wall near the second tower in the red area; if you use one skill in the blue area, you will be stuck at the lizard with sharp corners, and you will not be stuck only when you are closer to the blue buff; and in the top road The river channel of Yita is close to the high wall and can only be crossed directly.
The above three methods of crossing the wall are relatively stealthy. Whether Ba Jie uses it when chasing or retreating, they all have quite good results.
Zhu Bajie's second skill can only cause deceleration and slight damage when released without terrain. Since the damage value is very low, this release is only suitable for killing bloody targets; while Bajie's second skill is released when there is terrain, it will Enemies on the path cause forced displacement and short-term dizziness, and the skill determination range is also farther than the indicator. When the target is beside Ba Jie or coincides with it, it will still be controlled and damaged.
The impact effect of Bajie's second skill is actually easily interrupted by certain skills, such as knock-up, silence, suppression and immobilization, but interrupting it can also trigger Bajie's subsequent pull effect, and the pull effect is better than the normal attack. Generally, the basic attack distance is a circle larger, and the pulling range is the whole rather than a single one. As long as the target is within the pulling range, no matter how many units there are, they will be pulled back.
The pull after hitting the wall with the second skill of Bajie can achieve the goal of pulling back through the wall. This technique is generally used to ambush outside the middle wall, outside the red and blue buff wall, and outside the highland wall.
When Bajie is in the field of view of the invincible side, the pulling mechanism still exists, as long as it is within the range, it will also be pulled back.
Cunla, the key point of Bajie Cunla is not to pull it back immediately after hitting the target, but to use the short stun period to adjust the position, and then pull the target back. This will not only effectively increase the control time, but good luck Under certain circumstances, teleportation skills can also be pulled back, such as the opponent's flash, Li Bai's first, and Diaochan's second.
The third skill of Zhu Bajie is a partition skill with a short-term hegemony, and although the shaped wall cannot intercept monsters in the line of troops, it can trigger effects such as tiger climbing the wall and Dharma climbing the wall; Bajie's is mostly used to cooperate with the second skill Use, first build the wall and control the target on the wall first, and then pull back through the wall after the opponent has shifted.
If the enemy is far away, Bajie can also use the 323 method to pursue, so that the collision effect of the second skill will not be interrupted at the moment when the wall is canceled by itself.
Let’s talk about this hero, it’s really strong. At the beginning, I also felt that it was almost invincible in the lane, especially when it was changed to the confrontation lane. Warriors vs. fighters, it can be said that there are almost few people who can fight.To be precise in the early stage, it is relatively easy to kill and get first blood before the fourth level, and Lu Bu can do it.But I have also been blown up in the line, and I have met the wretched Lu Bu.He couldn't gain an advantage in the early stage, but when he got up later, he still cut you with knives.It was the first time I met Meng Qi in the national uniform in a team match before, and it was the first time I played against Meng Qi. With the previous style of play, I couldn't gain an advantage at all, and Meng Qi on the other side had a lot of lanes, and in the end there was nothing I could do.The details of the laning are crazy, and there is no big solution.Because they all have recovery and battery life, and your own recovery and battery life still depend on going up to the A soldier and converting your "fake health bar" into a blood bar, and the Miyue mentioned in the question can almost rely on "bats" for unlimited For battery life, Kuangtie relies on his big move to clear the line, and once the skill is restored, there is nothing you can do about it, let alone Kai.
Lu Bu is even more, against these fighters, if the opponent is also the main player, it is almost impossible to gain an advantage.But against other short-handed fighters in the line, you can use one skill to attack A, which is still very popular, and then the opponent’s blood volume is unhealthy. After the first skill is played, the second skill will go to the wall, and one kill will take it away. This is why it feels like It's very easy to get first blood.
After playing for so long, I also discovered some shortcomings of Zhu Bajie.
Fear of sanctions, nightmare.It is what everyone mentioned that if the opponent imposes sanctions, then you will feel particularly uncomfortable, and it will be difficult to lift up the blood recovery, so it will be difficult to reflect the "meat" of Zhu Bajie. Or nightmare.Maybe it's the reason everyone meets Zhu Bajie less often.But I also met later, when the provincial mark on the head lights up, the other person will start to pay attention to you, and you will feel uncomfortable. (Here we are going to mention a person who has a sanction effect, that is Nezha. Although I have met Nezha, although I have never hit me, it is more difficult for me to fight)
Fear of control.I am really afraid of control, after all, it needs to be attached by the flesh.Some people here will say that Zhu Bajie is not a domineering body after jumping up with one skill?But in actual combat, I have encountered many times when the first skill was not "placed" and was interrupted. I haven't figured out the reason yet (if anyone knows, you can tell me in the comment area, thank you) Back to fear On the issue of control, if the person who arrests you is not in control, you don’t need to be afraid at all. One hit or two is no problem, but if the person who arrests you is a controlled person like Mai Shiranui, you have to be careful, because once you are charged, You will lose your flesh, and your fake health bar will really become a fake health bar.I also suffered a lot because of this, and was arrested by Mai Shiranui many times.Moreover, the last time I met Mo Zibian on the opposite side, the beating was extremely wretched, and the beating myself was also very uncomfortable.
I am afraid that your teammates will not believe you. In fact, sometimes although your blood volume is low, there are many people on the opposite side. You can get back by leveling A, but because your teammates see that your blood volume is abnormal, they sell you.So the deceptiveness of this fake health bar is not only effective for opponents, but also for teammates.
Speaking of these, in fact, these problems are all encountered in the sidewalks, but when Zhu Bajie encounters these, the impact will be greater.Then let’s talk about the basics of play. I won’t talk about the basics. The inscription is recommended by [-] (I also watched kpl [-] to play Zhu Bajie and then played), and the outfits are also recommended, but you must Pay attention to the lineup and replace the feet of shadow ninja with resistance shoes, otherwise it will be particularly uncomfortable.
The second skill is on the wall, practice more, the sense of distance can be grasped by yourself, sometimes the big move is opposite to the frame, but it is close, you can rely on the second skill to strengthen the basic attack to pull back into the frame.
The sense of distance in the big move is also to practice more and rely on yourself to grasp the position of the big move.
On the normal side of the line, first block the pawn line, block at the first level, and press the opposite side under the tower. When he is on the line, you can use a skill on him. He must be A. However, if he is still strong A, level two and one top, directly Behead him and take him away. If he is afraid, keep blocking him when you go back. When you come out, use the second skill to push him against the wall, so that he can't eat the thread, and don't even think about experience.
But pay special attention! ! ! ! !If you do this on the opposite side, the person on the other side will come back and arrest you. If you are not in control, you may come and give it away. If you are free, it depends on your luck.
Let me talk about these first, and then I will talk about the details later, and continue to practice, after all, true knowledge comes from practice.
Hahahaha, I didn't expect that such a relatively unpopular hero as Zhu Bajie would still be read by everyone, thank you for reading.Today I will continue to talk about some of my humble opinions on Zhu Bajie. Of course, if there is something wrong, I hope everyone can point it out, and I will continue to correct it.
Let me talk about the positions that Zhu Bajie can play first. The most familiar one is that Zhu Bajie can play against the road. Of course, Zhu Bajie can play as a support (after all, he has frankness and control). , the jungler is not very hurt, almost without injury), I have tried it before, if it is a blue-collar jungler.
Let me first talk about my personal style of play against Zhu Bajie against Lu.
Confrontation road, that is, "single-machine road", although this is called confrontation road, but the confrontation road is not simply two people facing each other. You have to understand that the "single-machine road" you are facing may be a "father". Get rid of the key C positions on your side, such as Lu Bu, Kai, Hua Mulan, Kuang Tie, Yang Jian, Nezha, Cao Cao, Sun Ce, Bodhidharma, and other heroes, you will find that it is also a stand-alone road. In the later stage, your role is Limit the output of the C position on the opposite side, and block the position of the C position on the opposite side, making the output position on the opposite side uncomfortable.And the confrontation road where you are on the line can not only limit the C position, but also kill your back row in seconds, causing a great threat to your back row, not simply uncomfortable.
If you simply tell him about my "peaceful development" against these heroes, then to be honest, you are not a qualified confrontation lane, because you have raised a "father" for your team in the later stage.Then after the game is over, you will see the ugly record of your C position, and say that he is good food, but you don’t know that Lu Bu is big on the opposite side, Kai is big, Mulan is silent, and Nezha is big, so your C position has no survival space, but it is difficult for you to use Zhu Bajie to make the opposite C position have no living space under your influence.
Then some friends will say, what kind of Zhu Bajie should I play, and I can directly practice those side lanes that can be used by the heroes in the back row on the opposite side. In the later stage, it is not enough to kill the C position on the opposite side, but it is not difficult for us to find that these can be Heroes who have a huge impact on the back row are not easy to use and have a relatively low fault tolerance rate.For example, Hua Mulan's speed of light is silent, Lu Bu relies on big moves and flashes, Kai relies on big moves and flashes to enter the field, Yang Jian needs a skill to bid for the C position, Cao Cao also needs flashes, Sun Ce tests sailing skills and dizziness, Bodhidharma compares Rely on a flash, and the ultimate move on the wall.These are more operations, and the error tolerance rate is relatively low.This is also the reason why I play Zhubajie, hahahaha, the high fault tolerance rate is one of them.
So if you can't let him develop steadily when you are facing these heroes who can reach C in seconds, what you should do is make him uncomfortable in the early stage, uncomfortable in the middle stage, and force his key skills in the late stage, then you are a qualified side laner , then your role will be greatly improved.
How to make these heroes uncomfortable, how to force them to lose their key skills, this is what needs to be paid attention to. It is not difficult to find that these second C side lanes lack the means to clear the line. Some friends will say, how can it be?They're not weak at lane clearing.And listen to me slowly.
Kai will first talk about laning Kai, the position of Dao Dao Miao C in the late stage is still what I said at the beginning of his pawn line. The skill hits him and the line of soldiers. If he is head-to-head and continues to clear the line, you will fight A with him. After the first skill hits him after the second level, the second skill will hit him on the wall and kill him. If you can't kill him in seconds, scare him His flash, later he must be very wretched, but you are still stuck, first be Xiaohonglian, stand under his tower, you can rely on Honglian to fill up the line, and his first skill is almost not enough distance, remember he has to come out to fill up the line Just consume him. At this time, his heart is broken. Either he will fight out and be consumed by you, and his blood volume is unhealthy, or he will slowly create a gap in economy and experience with you, or he will go crazy. "Request assembly" requires the help of the team members. At this time, you need to pay attention to the opponent's arrest. If the opponent lacks control, you don't need to panic. If there are few people, you can fight back. If there are many people, you can escape with the first and second skills. Remember that you I have made great contributions all the time, and the opposite party arrests you in order to help Kai.Your team can open a dragon, draw the opponent's adc, and you'll miss the person who let the opponent catch you.If the opponent has less control, it is almost impossible to catch you, and you may counter-kill.Pay attention to how long the opponent controls.Don't press too hard when you see the map is dark.If the opponent doesn't help you and let Kai suffer to death, try to force his ultimate move, flash.In team battles, it is very difficult for Kay who does not have a big move or flashes to kill your C. The pawn line is blocked in the early stage, but the pawn line is not very meaningful later, that is, when you are strong enough, what you need is to cut the pawn line.Generally, if you let the person who is catching you on the other side evade you many times, the other side will not have much desire to catch you. When you have a phoenix, and it is unknown, there will be about three people on the opposite side on the map, who are a certain distance away from you. If you don't have a distance, you can cut off the line of soldiers, so that you can quickly support your teammates.Imagine an average-developed Kai who has been stuck in the line of troops, failed to get the crabs, and was forced by you to flash and was tired of clearing the line. In team battles, your second skill opened the distance between Kai and your C, and the Kai who was framed by his big move How to cut your C?If Kai like this can drop your C in seconds, then losing the game in time is not your reason, because you have done enough, as a front row.
Lu Bu vs. Lu Bu is indeed a headache on every side (except Miyue, of course). If you use the same operation, under the same consciousness, there is almost no one who wants to kill Lu Bu solo. It has battery life, life-saving, and damage.The fault tolerance rate is also relatively high, so how to match Lu Bu?Just Kalubu's pawn line is definitely not enough, because Lu Bu's second skill and first skill enchantment make it easier for Lu Bu to clear the line than Kai. It can force Lu Bu's big move or flash, and even kill this big core in the early and mid-term of the game.Of course, if you are a passer-by teammate, the jungler will generally not come to catch Lu Bu, because it is difficult to catch if you are short, then what you should do is to quickly clear the line, and then support your teammates, because Lu Bu is too bulky and lacks displacement, you can use one or two skills Hurry up, but he doesn't know how to rush, and timely support makes Lu Bu have to support. Lu Bu is not particularly strong in the early stage, and if he jumps in with a big move, he won't be able to get out.Moreover, Zhu Bajie's control and frankness are relatively sufficient in the early and mid-term, and try to end the game before the opposite Lu Bu gets up.Playing Lu Bu in team battles, after he jumps big, you get locked in the second stage of the first skill. After he comes down, you can play him, and then try to push him to the farthest position in the C position with the second skill, and hook him.It makes him unable to touch the C position and it is difficult to output.
Sun Ce will simply talk about Sun Ce in the lane, be careful in the early stage, try to rely on the dominance of the first skill, don't be bounced by Sun Ce's first skill and second stage, but you can consume him online, the support is definitely not as good as Sun Ce, so try to use it early Sun Ce is dragged to the line. If he wants to sail away, try to block the boat physically or use a big move to block him.Open a group and hold the big move, and see Sun Ce sailing the boat relying on the terrain of the big move to block Sun Ce. Of course, if you can’t grasp the big move well, you can put down the big move in front of Sun Ce’s path in advance, but Sun Ce who can play will usually get off the boat early when he sees the terrain ( Then rely on a skill domineering body to block the boat, try to keep him from getting close to the C position with his physical body), if you can get the big move in the front, then come a certain distance from the boat, let his big move hit your terrain, because if the big move When he hits the terrain, there will be a back shake, so that he can't get off the boat and pick up a skill immediately.It is really impossible to block the boat directly with the body, relying on the first skill to dominate the body, and then the second skill to push him away.
Miyamoto laning Miyamoto is the same as laning Kai, try to block the pawn line, let him miss the line with a skill, or come out to make up the line and consume him.In team battles, you can use the terrain of the big move to make him surrender the second skill to enter the field. Note that Miyamoto will immediately receive the first skill when the big move lands, super body. At this time, you don’t need the second skill to top him, or the first skill and the second level to control him. It's useless, wait for him to get control skills after he finishes his first skill.
(End of this chapter)
Bajie has been a "frequent visitor" in KPL professional games and high-end games since he came to the canyon. His strong control effect and stable pressure resistance are the core of his standing in the "real man" battlefield of confrontation road. The year-on-year increase and recovery mechanism are among the best "rogue" attributes in the canyon.
It seems that Bajie is simple and stupid, but he not only has many unknown details in operation, but also has his own style of play in actual combat; if you want to play him well, you still need to spend some time to understand of.
Zhu Bajie's passive is to enter the gray "fake blood state", and the effect lasts for 7s, and after 7s, the "fake blood state" will be slowly reduced by the influence of health, that is, within 7s, Bajie will cause any damage to any target Any damage can restore its own blood volume.
The target is specifically the opponent's line of troops, full-scale wild monsters, enemy heroes, and defensive towers, and Bajie's trigger recovery methods are basic attacks, skills, and equipment damage, such as the burning of purple second- and third-level jungle knives and red lotus cloaks. Burning, Bing Xin's passive explosion, punishment damage, etc.
When the enemy has a shield, Bajie's blood recovery mechanism will be invalid. This is the same principle that the blood-sucking book cannot suck blood during the shield period of the witch's cloak; When the shield is a hero, Bajie must lock in the timing of the skill release, and after the opponent's shield disappears, he will use subsequent skills to restore blood.
The HP recovery value of Bajie is affected by the attributes and numbers of the attack target. If the target is an enemy hero, the HP recovery will naturally be high, while other units will bring less HP recovery; due to Bajie's basic attack and skill damage Both have life bonuses, so the equipment with defensive attributes can improve Bajie's overall combat power more than attack attributes.
Zhu Bajie's first skill is to jump twice and the whole process is super body, but only the second time has a knock-up effect; it should be noted that the damage caused by this skill is affected by the number of heroes hit. The more enemy heroes hit, the more damage will be. The less it will be, that is, there is damage attenuation and the minimum attenuation is 60%, and hitting other units will not reduce the damage of a skill.
According to the damage attenuation mechanism of a skill, does Bajie deliberately pursue single hits in team battles?
Although the damage of Bajie's first skill has attenuation, there is no quantity limit, and the recovery effect is for any unit. For Bajie's first skill, the number of hits must be greater than the quality of hits.
Bajie's first skill is to release the direction key after the first jump to realize jumping in place. It is mostly used for line clearing and tower side consumption; if Bajie pulls the direction key after the first jump, the skill can be changed immediately The orientation and landing point are mostly used for online matchmaking.
The first skill of Bajie can be directly crossed in the grass wall near the second tower in the red area; if you use one skill in the blue area, you will be stuck at the lizard with sharp corners, and you will not be stuck only when you are closer to the blue buff; and in the top road The river channel of Yita is close to the high wall and can only be crossed directly.
The above three methods of crossing the wall are relatively stealthy. Whether Ba Jie uses it when chasing or retreating, they all have quite good results.
Zhu Bajie's second skill can only cause deceleration and slight damage when released without terrain. Since the damage value is very low, this release is only suitable for killing bloody targets; while Bajie's second skill is released when there is terrain, it will Enemies on the path cause forced displacement and short-term dizziness, and the skill determination range is also farther than the indicator. When the target is beside Ba Jie or coincides with it, it will still be controlled and damaged.
The impact effect of Bajie's second skill is actually easily interrupted by certain skills, such as knock-up, silence, suppression and immobilization, but interrupting it can also trigger Bajie's subsequent pull effect, and the pull effect is better than the normal attack. Generally, the basic attack distance is a circle larger, and the pulling range is the whole rather than a single one. As long as the target is within the pulling range, no matter how many units there are, they will be pulled back.
The pull after hitting the wall with the second skill of Bajie can achieve the goal of pulling back through the wall. This technique is generally used to ambush outside the middle wall, outside the red and blue buff wall, and outside the highland wall.
When Bajie is in the field of view of the invincible side, the pulling mechanism still exists, as long as it is within the range, it will also be pulled back.
Cunla, the key point of Bajie Cunla is not to pull it back immediately after hitting the target, but to use the short stun period to adjust the position, and then pull the target back. This will not only effectively increase the control time, but good luck Under certain circumstances, teleportation skills can also be pulled back, such as the opponent's flash, Li Bai's first, and Diaochan's second.
The third skill of Zhu Bajie is a partition skill with a short-term hegemony, and although the shaped wall cannot intercept monsters in the line of troops, it can trigger effects such as tiger climbing the wall and Dharma climbing the wall; Bajie's is mostly used to cooperate with the second skill Use, first build the wall and control the target on the wall first, and then pull back through the wall after the opponent has shifted.
If the enemy is far away, Bajie can also use the 323 method to pursue, so that the collision effect of the second skill will not be interrupted at the moment when the wall is canceled by itself.
Let’s talk about this hero, it’s really strong. At the beginning, I also felt that it was almost invincible in the lane, especially when it was changed to the confrontation lane. Warriors vs. fighters, it can be said that there are almost few people who can fight.To be precise in the early stage, it is relatively easy to kill and get first blood before the fourth level, and Lu Bu can do it.But I have also been blown up in the line, and I have met the wretched Lu Bu.He couldn't gain an advantage in the early stage, but when he got up later, he still cut you with knives.It was the first time I met Meng Qi in the national uniform in a team match before, and it was the first time I played against Meng Qi. With the previous style of play, I couldn't gain an advantage at all, and Meng Qi on the other side had a lot of lanes, and in the end there was nothing I could do.The details of the laning are crazy, and there is no big solution.Because they all have recovery and battery life, and your own recovery and battery life still depend on going up to the A soldier and converting your "fake health bar" into a blood bar, and the Miyue mentioned in the question can almost rely on "bats" for unlimited For battery life, Kuangtie relies on his big move to clear the line, and once the skill is restored, there is nothing you can do about it, let alone Kai.
Lu Bu is even more, against these fighters, if the opponent is also the main player, it is almost impossible to gain an advantage.But against other short-handed fighters in the line, you can use one skill to attack A, which is still very popular, and then the opponent’s blood volume is unhealthy. After the first skill is played, the second skill will go to the wall, and one kill will take it away. This is why it feels like It's very easy to get first blood.
After playing for so long, I also discovered some shortcomings of Zhu Bajie.
Fear of sanctions, nightmare.It is what everyone mentioned that if the opponent imposes sanctions, then you will feel particularly uncomfortable, and it will be difficult to lift up the blood recovery, so it will be difficult to reflect the "meat" of Zhu Bajie. Or nightmare.Maybe it's the reason everyone meets Zhu Bajie less often.But I also met later, when the provincial mark on the head lights up, the other person will start to pay attention to you, and you will feel uncomfortable. (Here we are going to mention a person who has a sanction effect, that is Nezha. Although I have met Nezha, although I have never hit me, it is more difficult for me to fight)
Fear of control.I am really afraid of control, after all, it needs to be attached by the flesh.Some people here will say that Zhu Bajie is not a domineering body after jumping up with one skill?But in actual combat, I have encountered many times when the first skill was not "placed" and was interrupted. I haven't figured out the reason yet (if anyone knows, you can tell me in the comment area, thank you) Back to fear On the issue of control, if the person who arrests you is not in control, you don’t need to be afraid at all. One hit or two is no problem, but if the person who arrests you is a controlled person like Mai Shiranui, you have to be careful, because once you are charged, You will lose your flesh, and your fake health bar will really become a fake health bar.I also suffered a lot because of this, and was arrested by Mai Shiranui many times.Moreover, the last time I met Mo Zibian on the opposite side, the beating was extremely wretched, and the beating myself was also very uncomfortable.
I am afraid that your teammates will not believe you. In fact, sometimes although your blood volume is low, there are many people on the opposite side. You can get back by leveling A, but because your teammates see that your blood volume is abnormal, they sell you.So the deceptiveness of this fake health bar is not only effective for opponents, but also for teammates.
Speaking of these, in fact, these problems are all encountered in the sidewalks, but when Zhu Bajie encounters these, the impact will be greater.Then let’s talk about the basics of play. I won’t talk about the basics. The inscription is recommended by [-] (I also watched kpl [-] to play Zhu Bajie and then played), and the outfits are also recommended, but you must Pay attention to the lineup and replace the feet of shadow ninja with resistance shoes, otherwise it will be particularly uncomfortable.
The second skill is on the wall, practice more, the sense of distance can be grasped by yourself, sometimes the big move is opposite to the frame, but it is close, you can rely on the second skill to strengthen the basic attack to pull back into the frame.
The sense of distance in the big move is also to practice more and rely on yourself to grasp the position of the big move.
On the normal side of the line, first block the pawn line, block at the first level, and press the opposite side under the tower. When he is on the line, you can use a skill on him. He must be A. However, if he is still strong A, level two and one top, directly Behead him and take him away. If he is afraid, keep blocking him when you go back. When you come out, use the second skill to push him against the wall, so that he can't eat the thread, and don't even think about experience.
But pay special attention! ! ! ! !If you do this on the opposite side, the person on the other side will come back and arrest you. If you are not in control, you may come and give it away. If you are free, it depends on your luck.
Let me talk about these first, and then I will talk about the details later, and continue to practice, after all, true knowledge comes from practice.
Hahahaha, I didn't expect that such a relatively unpopular hero as Zhu Bajie would still be read by everyone, thank you for reading.Today I will continue to talk about some of my humble opinions on Zhu Bajie. Of course, if there is something wrong, I hope everyone can point it out, and I will continue to correct it.
Let me talk about the positions that Zhu Bajie can play first. The most familiar one is that Zhu Bajie can play against the road. Of course, Zhu Bajie can play as a support (after all, he has frankness and control). , the jungler is not very hurt, almost without injury), I have tried it before, if it is a blue-collar jungler.
Let me first talk about my personal style of play against Zhu Bajie against Lu.
Confrontation road, that is, "single-machine road", although this is called confrontation road, but the confrontation road is not simply two people facing each other. You have to understand that the "single-machine road" you are facing may be a "father". Get rid of the key C positions on your side, such as Lu Bu, Kai, Hua Mulan, Kuang Tie, Yang Jian, Nezha, Cao Cao, Sun Ce, Bodhidharma, and other heroes, you will find that it is also a stand-alone road. In the later stage, your role is Limit the output of the C position on the opposite side, and block the position of the C position on the opposite side, making the output position on the opposite side uncomfortable.And the confrontation road where you are on the line can not only limit the C position, but also kill your back row in seconds, causing a great threat to your back row, not simply uncomfortable.
If you simply tell him about my "peaceful development" against these heroes, then to be honest, you are not a qualified confrontation lane, because you have raised a "father" for your team in the later stage.Then after the game is over, you will see the ugly record of your C position, and say that he is good food, but you don’t know that Lu Bu is big on the opposite side, Kai is big, Mulan is silent, and Nezha is big, so your C position has no survival space, but it is difficult for you to use Zhu Bajie to make the opposite C position have no living space under your influence.
Then some friends will say, what kind of Zhu Bajie should I play, and I can directly practice those side lanes that can be used by the heroes in the back row on the opposite side. In the later stage, it is not enough to kill the C position on the opposite side, but it is not difficult for us to find that these can be Heroes who have a huge impact on the back row are not easy to use and have a relatively low fault tolerance rate.For example, Hua Mulan's speed of light is silent, Lu Bu relies on big moves and flashes, Kai relies on big moves and flashes to enter the field, Yang Jian needs a skill to bid for the C position, Cao Cao also needs flashes, Sun Ce tests sailing skills and dizziness, Bodhidharma compares Rely on a flash, and the ultimate move on the wall.These are more operations, and the error tolerance rate is relatively low.This is also the reason why I play Zhubajie, hahahaha, the high fault tolerance rate is one of them.
So if you can't let him develop steadily when you are facing these heroes who can reach C in seconds, what you should do is make him uncomfortable in the early stage, uncomfortable in the middle stage, and force his key skills in the late stage, then you are a qualified side laner , then your role will be greatly improved.
How to make these heroes uncomfortable, how to force them to lose their key skills, this is what needs to be paid attention to. It is not difficult to find that these second C side lanes lack the means to clear the line. Some friends will say, how can it be?They're not weak at lane clearing.And listen to me slowly.
Kai will first talk about laning Kai, the position of Dao Dao Miao C in the late stage is still what I said at the beginning of his pawn line. The skill hits him and the line of soldiers. If he is head-to-head and continues to clear the line, you will fight A with him. After the first skill hits him after the second level, the second skill will hit him on the wall and kill him. If you can't kill him in seconds, scare him His flash, later he must be very wretched, but you are still stuck, first be Xiaohonglian, stand under his tower, you can rely on Honglian to fill up the line, and his first skill is almost not enough distance, remember he has to come out to fill up the line Just consume him. At this time, his heart is broken. Either he will fight out and be consumed by you, and his blood volume is unhealthy, or he will slowly create a gap in economy and experience with you, or he will go crazy. "Request assembly" requires the help of the team members. At this time, you need to pay attention to the opponent's arrest. If the opponent lacks control, you don't need to panic. If there are few people, you can fight back. If there are many people, you can escape with the first and second skills. Remember that you I have made great contributions all the time, and the opposite party arrests you in order to help Kai.Your team can open a dragon, draw the opponent's adc, and you'll miss the person who let the opponent catch you.If the opponent has less control, it is almost impossible to catch you, and you may counter-kill.Pay attention to how long the opponent controls.Don't press too hard when you see the map is dark.If the opponent doesn't help you and let Kai suffer to death, try to force his ultimate move, flash.In team battles, it is very difficult for Kay who does not have a big move or flashes to kill your C. The pawn line is blocked in the early stage, but the pawn line is not very meaningful later, that is, when you are strong enough, what you need is to cut the pawn line.Generally, if you let the person who is catching you on the other side evade you many times, the other side will not have much desire to catch you. When you have a phoenix, and it is unknown, there will be about three people on the opposite side on the map, who are a certain distance away from you. If you don't have a distance, you can cut off the line of soldiers, so that you can quickly support your teammates.Imagine an average-developed Kai who has been stuck in the line of troops, failed to get the crabs, and was forced by you to flash and was tired of clearing the line. In team battles, your second skill opened the distance between Kai and your C, and the Kai who was framed by his big move How to cut your C?If Kai like this can drop your C in seconds, then losing the game in time is not your reason, because you have done enough, as a front row.
Lu Bu vs. Lu Bu is indeed a headache on every side (except Miyue, of course). If you use the same operation, under the same consciousness, there is almost no one who wants to kill Lu Bu solo. It has battery life, life-saving, and damage.The fault tolerance rate is also relatively high, so how to match Lu Bu?Just Kalubu's pawn line is definitely not enough, because Lu Bu's second skill and first skill enchantment make it easier for Lu Bu to clear the line than Kai. It can force Lu Bu's big move or flash, and even kill this big core in the early and mid-term of the game.Of course, if you are a passer-by teammate, the jungler will generally not come to catch Lu Bu, because it is difficult to catch if you are short, then what you should do is to quickly clear the line, and then support your teammates, because Lu Bu is too bulky and lacks displacement, you can use one or two skills Hurry up, but he doesn't know how to rush, and timely support makes Lu Bu have to support. Lu Bu is not particularly strong in the early stage, and if he jumps in with a big move, he won't be able to get out.Moreover, Zhu Bajie's control and frankness are relatively sufficient in the early and mid-term, and try to end the game before the opposite Lu Bu gets up.Playing Lu Bu in team battles, after he jumps big, you get locked in the second stage of the first skill. After he comes down, you can play him, and then try to push him to the farthest position in the C position with the second skill, and hook him.It makes him unable to touch the C position and it is difficult to output.
Sun Ce will simply talk about Sun Ce in the lane, be careful in the early stage, try to rely on the dominance of the first skill, don't be bounced by Sun Ce's first skill and second stage, but you can consume him online, the support is definitely not as good as Sun Ce, so try to use it early Sun Ce is dragged to the line. If he wants to sail away, try to block the boat physically or use a big move to block him.Open a group and hold the big move, and see Sun Ce sailing the boat relying on the terrain of the big move to block Sun Ce. Of course, if you can’t grasp the big move well, you can put down the big move in front of Sun Ce’s path in advance, but Sun Ce who can play will usually get off the boat early when he sees the terrain ( Then rely on a skill domineering body to block the boat, try to keep him from getting close to the C position with his physical body), if you can get the big move in the front, then come a certain distance from the boat, let his big move hit your terrain, because if the big move When he hits the terrain, there will be a back shake, so that he can't get off the boat and pick up a skill immediately.It is really impossible to block the boat directly with the body, relying on the first skill to dominate the body, and then the second skill to push him away.
Miyamoto laning Miyamoto is the same as laning Kai, try to block the pawn line, let him miss the line with a skill, or come out to make up the line and consume him.In team battles, you can use the terrain of the big move to make him surrender the second skill to enter the field. Note that Miyamoto will immediately receive the first skill when the big move lands, super body. At this time, you don’t need the second skill to top him, or the first skill and the second level to control him. It's useless, wait for him to get control skills after he finishes his first skill.
(End of this chapter)
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