King: You are invincible when you read the lines
Chapter 243 Meng Ya
Chapter 243 Meng Ya
First of all, look at the mechanism of Mengya: 1. After some adjustments, the damage of Mengya gradually stabilizes. After the equipment is small, it can shoot directly with 2 skills + 1 skill.
2. Compared with other shooters, Mengya is relatively tough (two pieces of defense equipment can also be produced), so it can be said that he is a hero who becomes more courageous in battle.
3. Excellent skill life recovery mechanism, which ensures that Mengya has a good online endurance.This mechanism can make Mengya almost full of blood after fighting a wave of team battles and clearing a wave of soldiers.
4. Excellent anti-handling ability, whether it is ambushed or attacked first, as long as Meng Ya is not seconded in the first time, and then uses a backhand skill to save the red bar and then uses a big move, it is not impossible to turn defeat into victory.
5. Adapt to any support, whether it is the offensive support of Master Luban or the buff support of Princess Yaoyao, it can work well with Mengya.
However, while Mengya has excellent mechanical values, it also has many shortcomings: 1. Afraid of protruding face, because Mengya's output needs to be pulled carefully to hit the highest value.
2. The prerequisite for Mengya to be able to deal damage is to have full red bars, so certain skills are required in keeping full red bars and when joining the group.
3. The output against the high-tank front row is relatively weak, so you need to choose carefully while facing the succulent tank.
But since Meng Ya can take the first place in the KPL, these shortcomings are definitely not enough to worry the players.It's just different for ordinary players, so let me talk about some additional solutions to these problems.
1. Don't be obsessed with sprinting as a summoner skill. It will have a better effect if you change it to flash when the opponent is rushing a lot.
2. Because Mengya's passive is basic attack or damage, a critical strike will increase 10 red bars, so before fighting, you must learn to fight minions or wild monsters before entering the field with a passive. These small details can maximize Mengya's damage value.
3. When you choose Mengya and the opponent chooses three meat tanks, you have to target the equipment. You can adjust it to Endless + Red Cross + Violent + Breaking Dawn + Breaking Army. Although you give up some tanks, the opposite The meat is your mobile charging treasure.
But to play Mengya well, there must first be a premise: don't be cowardly, but believe in the output of your guns!
Laning ability: Almost all shooters will be suppressed by Mengya. Jia Luo who can take advantage of the contract will be dragged to the late stage and the other will be weak in the late stage.
Teamfighting ability: Mengya is suitable for camp warfare. As long as he is well protected, he can output wildly in the back row of the team. The first skill is full of energy penetrating damage plus three skill missiles. If you can't solve the team, Mengya is equivalent to standing in Zhou Yu's fire to fight , so painful that you cry
Propulsion ability: This is the strongest aspect of Mengya.Regardless of whether you are fighting a dragon or pushing a tower, as long as you activate the big move, under the consumption of Mengya's first and second skills and a large number of missiles in the third skill, no matter whether you are fighting in the dragon pit or defending the tower, the opponent will have to pay a high price, so it is difficult to have Mengya on the opposite side. Those who guard the towers will basically have no chance to come back after falling tower after tower
As for self-preservation ability, Mengya doesn't need to worry.The first skill of Mengya full of energy has high damage and blood-sucking. If you want to cut Mengya head-on, you can't hit him as fast as him, and you can't bear the damage of his first skill.Second, although Meng Ya's self-protection ability is not strong, but an auxiliary protection can solve the problem. Meng Ya and Zhang Fei are a combination with a very high winning rate in kpl (currently, Hou Yi, who is weaker in self-protection, has a 5% winning rate in 100 appearances, not to mention It's Mengya)
To sum up, Meng Ya is a shooter ranked between t0-t1 in the current version, and his status is comparable to that of Mark Gongsunli.
Ma Chao, who is also fighting against road t0, has a super high priority and even grabs it, which is exactly the case for Meng Ya.
On the surface, it does seem that there is no displacement, Meng Ya does not have any displacement skills, all of them are output!output!output!Many people think he is a stand-up hero, right?This is wrong, Mengya's core 1 skill can be output while fighting.If there are many enemies, you can retreat while fighting to create a cover effect.Therefore, although Meng Ya has no displacement, he can output while walking. He is the hero with the best survivability among standing shooters.
Second, the output is not enough?
The first few shots of Meng Ya's gun did not hurt, but as long as the passive superposition was added, it would explode.Because the output also has a deceleration effect, it can even run faster than the enemy when outputting.And at this time, Mengya will have a penetrating effect, with AOE.As long as Mengya, who knows how to play, sticks to the opponent, no matter how many people the opponent has, the opponent will still be a meat target.
As long as Mengya who knows how to use sticks to the opponent, he can directly force the opponent to the spring.Therefore, Mengya's output is not insufficient, but it takes time, and it will become stronger as it erupts later.This game is, Meng Ya sticks to the enemy's multiple people for output, the more he fights, the higher the explosion, and finally rushes to the forefront...
That's how the pentakill was won.
[-]. Restrained by assassins?
As long as the operation is in place, Mengya can actually fight the assassin. There is a long-range consumption in front, and the close-up is covered by strafing.When being attacked, he can still move like TS Jiushi...
This kind of movement, which looks like walking up and suddenly turning left, successfully avoided the opponent's big move, and finally counterattacked.To improve to this level requires a lot of training.
Displacement is not the main indicator. Displacement mainly represents flexibility and the corresponding output environment and anti-cutting ability and so on.
To discuss Mengya, it is necessary to compare it with Marco.
Marco has a high priority in kpl.Even if it is the version that was at the bottom of the passerby game, it is still a stallion fight, why?
Because the hero's general attack is stiff.In human terms, when you attack normally, there will be an animation of raising your hand to attack and then lowering your hand.During this process, the characters stay in place and cannot move.Even if the position cancels the basic attack and the back swing, there is still a short period of stiffness.
Stiff timing is an obvious flaw. In a game like kpl, the enemy pays special attention to the flaws in the shooter position. When your flaws are big enough, it is easy to be targeted at the flaws and give you a set of control and output.The death of the main c position has a great influence on the rhythm.Therefore, the stallions, these two flexible shooters who are difficult to find flaws, are always the mainstream of kpl.
And Marco Polo's unique mobile attack method is a more critical point.The operator can choose to decide whether to fight while retreating or to fight while advancing according to the situation of the scene, and can always keep the enemy within a distance controlled by himself.
Then the displacement of 23 skills strengthens this ability to control distance.This determines that the shooter has strong autonomy in his output environment in team battles.That is, the player himself has more optional output positions.
Unlike other shooters, they either died suddenly in team battles, or killed randomly, or couldn't find a good position and dared not output.Too unstable, too uncontrollable.
And Mengya is even better than Marco Polo's mechanism.
It is also a mobile attack type 1 skill. Mengya can not only recover blood, but also penetrate multiple targets on the attack line, trigger critical strikes, cancel and continue according to the situation, and adjust the angle.Optimized the embarrassing experience of Marco Polo having to move and retreat after sweeping crookedly with one skill (if you sweep crookedly, you are a living target and will take a lot of damage).
Then there is the 2 skill, the Poke skill with super long-range and large range, the damage is not low, and there is also a deceleration effect.This determines that when you go to cut a Mengya who can play, you have already been slowed down by his 2 skill and lost some blood before approaching. What is more embarrassing is that if you are slowed down at this time, if you force it, you will eat it. When he hits skill 1 while retreating, your blood will drop, but you can't touch him. When you touch him, you will have residual blood and he will be full of blood, so you can't beat him anymore.If he is slowed down and can't make up his mind, he will also be chased by his skills and consume a set.
Then there is the big move, which is also extremely powerful. First, it accelerates for a long time with a huge amount, and then the full state big move covers almost half of the canyon.Let's talk about the most frightening point, teammates are playing 4v4 in the confrontation road, Meng Ya is in the development road, and he uses a huge amount of acceleration to go to the middle with a big move, and the range of the big move has already covered the confrontation road.At this time, the team battle directly entered a situation of about 4.8 vs 4.
Meng Ya easily mixed up the participation rate and assists.
Besides, a skill can penetrate, which makes him clear the field faster than Ma Ke, especially because the angle can be adjusted, which makes him faster.Then Marco was directly embarrassed after his blood was consumed in the line or team fight, because it was difficult to get back the blood.And Mengya returned blood very quickly.As a result, during the time when Marco returned to the city to replenish blood, he could develop, as long as there were soldiers and wild monsters to farm, he would basically never die and never return to the city.
Fast development, strong laning ability, strong laning ability, fast and strong support ability, and strong firepower in team fights.The unilateral suppression ability is also strong, and the unattended Mengya can quickly suppress a tower of the opposing shooter.Anti-cutting ability is also strong.As a shooter, his pursuit and harvest ability is as strong as that of an assassin. The second skill slows down in a long range, the big move accelerates hugely, and the first skill triggers the shadow blade and accelerates, which makes it difficult for Meng Ya to escape the residual blood within sight.
Although Mengya has no displacement, the values of all abilities are very high.
It has most of Marco Polo's advantages, but does not have his disadvantages, and has many unique advantages of its own.
High priority is of course taken for granted.
Idea: Strong fighting ability in the early stage.Generally, it is necessary to do a good job of suppression on the line, suppress the enemy shooter well, and then support more and fight more.Don't press too deep, pay attention to the details of the position.Basically, it is flat a like a few red anger, the first skill is strafing and clearing soldiers, and the second skill is long-distance consumption.The online consumption of the second skill is particularly disgusting in the early stage.
Note: In the early laning, you must be against Gongsunli who can play, and Sun Shangxiang who can play at 55. Yuji can’t fight but if she has support, she can clear the line faster than her.Not to mention Baili, except for a few big hands, there is nothing to fear.And in the early stage of germination, the tonic defense equipment is not very afraid of keeping promises.
In the budding strong period in the early and mid-term, it is necessary to fight more to expand the advantage, enter the wild area, take dragons, kill people, and push towers.Team battles can be supported by long-range artillery fire + short-range bombing.And there must be auxiliary protection.The rounds with sprouts are usually fought around sprouts, sprouts are the absolute core, and there must be auxiliary protection when fighting.I feel that Zhang Fei is a perfect match.
The damage in the later stage is also very high, but it will be a little weak without the ultimate move.It is still very explosive if there is a big move output.Normal stance and group thinking + walking is enough.
Because Mengya has the strongest firepower projection ability in the glory of the king.
The ad of Glory of Kings must be very cautious about the output, because if you don't pay attention, it will be gone.
The vast majority of ADs have to show their faces on the opposite side, or when their own protection is in place and someone in front of them is supporting them.
Or it’s completely like Mark’s, one skill is consumed, and the key skills on the opposite side are handed in, and the big one goes in to harvest.
Sun Shangxiang is like this, one shot hits the spot, followed by the second C.
Gongsunli, there is room for manipulation in multiple displacements.
As an enduring ad, their key point lies in "being able to keep up with the output at the first time" and their powerful firepower projection ability.
Why are Hou Yi's ads not as popular as these in kpl?Hou Yi has stronger damage ability.
Because Hou Yi couldn't keep up, Hou Yi couldn't deliver the firepower to the starting point immediately.
And why can Meng Ya grab it?
Because Meng Ya's firepower projection ability is stronger.
1/ Ignore the opponent's ambush and damage ability, no matter whether the opponent is exposed or not, as long as Mengya turns on the big, the output can hit him.Even if Mengya doesn't go up and fire a skill shot, the damage of the big move is still considerable.
2/ Powerful fire support capability, no matter where you fight, Meng Ya can cover half of the map.Even if the middle and wild collided in the river in the early stage, Meng Ya was able to open up and beat the damage in the first place.
3/ Excellent ability to handle the back row.Meng Ya himself can't directly output the back row, and he can't do the same operation as Sun Shangxiang, Gongsunli and Gongsunli.But Mengya's ultimate move is fine, and Mengya's second skill wall reflection is fine.Where the assassin is, there will be Meng Ya's injury.
But Mengya also has its own shortcomings.
With short legs, Meng Ya is very afraid of the assassin's face, because he has no displacement, and all skills have a delay, which is not suitable for killing assassins in a short time, so he needs protection, and he needs someone to block the assassin for him.
So he is worth grabbing, and there are ways to deal with him.
In terms of skills, there is only sprint to purify and weaken, and nothing else is useful. Personally, I don’t like sprinting, because it is easy to be killed. Purification and weakening have a high fault tolerance rate, and sometimes it can be more than a dozen with weakening.
The inscriptions of the equipment are relatively fixed. The inscriptions are 10 eagle eyes hidden 3 unparalleled 7 sources of disaster. Don’t use attack speed shoes for shoes. Choose resistance or armor. Used to keep the energy bar from dropping.After that, Endless will be played first. Although Black Cut has a CD, the damage is much worse than Endless. In the training camp level 6, Endless fights wild monsters and soldiers with a crit of more than 300, and Black Cut has a critical hit of 260, which is twice as much as Endless. The more crit hits, the energy back is doubled during a crit, that is, the blood back is doubled, so this hero needs to pile up crit hits, and if the opponent has a lot of crispy skin, he will cut it black. high.
What you should pay attention to when laning is that the second skill has a stronger sense of distance. The minimum damage of the second level second skill is 150+25%ad, and the highest is to explode 9 shotguns, with an additional 900+150%ad, which is 6 times worse. I don’t know the first hit. Whether the damage is counted or not, it is 7 times, so the consumption of the second skill depends entirely on the distance. The other one and two skills can be used to explore the grass, and the second skill is super long-distance. If there are too many, there are people. The only thing that needs to be manipulated is the release of the second skill. It is enough to have the first skill and the ultimate move.
Of course, there is no harm because two or three waves have been weakened. If you can choose, practicing Sun Shangxiang has a better future than Meng Ya. Sun Shangxiang is now as strong as Gongsunli, so it is not a must.
(End of this chapter)
First of all, look at the mechanism of Mengya: 1. After some adjustments, the damage of Mengya gradually stabilizes. After the equipment is small, it can shoot directly with 2 skills + 1 skill.
2. Compared with other shooters, Mengya is relatively tough (two pieces of defense equipment can also be produced), so it can be said that he is a hero who becomes more courageous in battle.
3. Excellent skill life recovery mechanism, which ensures that Mengya has a good online endurance.This mechanism can make Mengya almost full of blood after fighting a wave of team battles and clearing a wave of soldiers.
4. Excellent anti-handling ability, whether it is ambushed or attacked first, as long as Meng Ya is not seconded in the first time, and then uses a backhand skill to save the red bar and then uses a big move, it is not impossible to turn defeat into victory.
5. Adapt to any support, whether it is the offensive support of Master Luban or the buff support of Princess Yaoyao, it can work well with Mengya.
However, while Mengya has excellent mechanical values, it also has many shortcomings: 1. Afraid of protruding face, because Mengya's output needs to be pulled carefully to hit the highest value.
2. The prerequisite for Mengya to be able to deal damage is to have full red bars, so certain skills are required in keeping full red bars and when joining the group.
3. The output against the high-tank front row is relatively weak, so you need to choose carefully while facing the succulent tank.
But since Meng Ya can take the first place in the KPL, these shortcomings are definitely not enough to worry the players.It's just different for ordinary players, so let me talk about some additional solutions to these problems.
1. Don't be obsessed with sprinting as a summoner skill. It will have a better effect if you change it to flash when the opponent is rushing a lot.
2. Because Mengya's passive is basic attack or damage, a critical strike will increase 10 red bars, so before fighting, you must learn to fight minions or wild monsters before entering the field with a passive. These small details can maximize Mengya's damage value.
3. When you choose Mengya and the opponent chooses three meat tanks, you have to target the equipment. You can adjust it to Endless + Red Cross + Violent + Breaking Dawn + Breaking Army. Although you give up some tanks, the opposite The meat is your mobile charging treasure.
But to play Mengya well, there must first be a premise: don't be cowardly, but believe in the output of your guns!
Laning ability: Almost all shooters will be suppressed by Mengya. Jia Luo who can take advantage of the contract will be dragged to the late stage and the other will be weak in the late stage.
Teamfighting ability: Mengya is suitable for camp warfare. As long as he is well protected, he can output wildly in the back row of the team. The first skill is full of energy penetrating damage plus three skill missiles. If you can't solve the team, Mengya is equivalent to standing in Zhou Yu's fire to fight , so painful that you cry
Propulsion ability: This is the strongest aspect of Mengya.Regardless of whether you are fighting a dragon or pushing a tower, as long as you activate the big move, under the consumption of Mengya's first and second skills and a large number of missiles in the third skill, no matter whether you are fighting in the dragon pit or defending the tower, the opponent will have to pay a high price, so it is difficult to have Mengya on the opposite side. Those who guard the towers will basically have no chance to come back after falling tower after tower
As for self-preservation ability, Mengya doesn't need to worry.The first skill of Mengya full of energy has high damage and blood-sucking. If you want to cut Mengya head-on, you can't hit him as fast as him, and you can't bear the damage of his first skill.Second, although Meng Ya's self-protection ability is not strong, but an auxiliary protection can solve the problem. Meng Ya and Zhang Fei are a combination with a very high winning rate in kpl (currently, Hou Yi, who is weaker in self-protection, has a 5% winning rate in 100 appearances, not to mention It's Mengya)
To sum up, Meng Ya is a shooter ranked between t0-t1 in the current version, and his status is comparable to that of Mark Gongsunli.
Ma Chao, who is also fighting against road t0, has a super high priority and even grabs it, which is exactly the case for Meng Ya.
On the surface, it does seem that there is no displacement, Meng Ya does not have any displacement skills, all of them are output!output!output!Many people think he is a stand-up hero, right?This is wrong, Mengya's core 1 skill can be output while fighting.If there are many enemies, you can retreat while fighting to create a cover effect.Therefore, although Meng Ya has no displacement, he can output while walking. He is the hero with the best survivability among standing shooters.
Second, the output is not enough?
The first few shots of Meng Ya's gun did not hurt, but as long as the passive superposition was added, it would explode.Because the output also has a deceleration effect, it can even run faster than the enemy when outputting.And at this time, Mengya will have a penetrating effect, with AOE.As long as Mengya, who knows how to play, sticks to the opponent, no matter how many people the opponent has, the opponent will still be a meat target.
As long as Mengya who knows how to use sticks to the opponent, he can directly force the opponent to the spring.Therefore, Mengya's output is not insufficient, but it takes time, and it will become stronger as it erupts later.This game is, Meng Ya sticks to the enemy's multiple people for output, the more he fights, the higher the explosion, and finally rushes to the forefront...
That's how the pentakill was won.
[-]. Restrained by assassins?
As long as the operation is in place, Mengya can actually fight the assassin. There is a long-range consumption in front, and the close-up is covered by strafing.When being attacked, he can still move like TS Jiushi...
This kind of movement, which looks like walking up and suddenly turning left, successfully avoided the opponent's big move, and finally counterattacked.To improve to this level requires a lot of training.
Displacement is not the main indicator. Displacement mainly represents flexibility and the corresponding output environment and anti-cutting ability and so on.
To discuss Mengya, it is necessary to compare it with Marco.
Marco has a high priority in kpl.Even if it is the version that was at the bottom of the passerby game, it is still a stallion fight, why?
Because the hero's general attack is stiff.In human terms, when you attack normally, there will be an animation of raising your hand to attack and then lowering your hand.During this process, the characters stay in place and cannot move.Even if the position cancels the basic attack and the back swing, there is still a short period of stiffness.
Stiff timing is an obvious flaw. In a game like kpl, the enemy pays special attention to the flaws in the shooter position. When your flaws are big enough, it is easy to be targeted at the flaws and give you a set of control and output.The death of the main c position has a great influence on the rhythm.Therefore, the stallions, these two flexible shooters who are difficult to find flaws, are always the mainstream of kpl.
And Marco Polo's unique mobile attack method is a more critical point.The operator can choose to decide whether to fight while retreating or to fight while advancing according to the situation of the scene, and can always keep the enemy within a distance controlled by himself.
Then the displacement of 23 skills strengthens this ability to control distance.This determines that the shooter has strong autonomy in his output environment in team battles.That is, the player himself has more optional output positions.
Unlike other shooters, they either died suddenly in team battles, or killed randomly, or couldn't find a good position and dared not output.Too unstable, too uncontrollable.
And Mengya is even better than Marco Polo's mechanism.
It is also a mobile attack type 1 skill. Mengya can not only recover blood, but also penetrate multiple targets on the attack line, trigger critical strikes, cancel and continue according to the situation, and adjust the angle.Optimized the embarrassing experience of Marco Polo having to move and retreat after sweeping crookedly with one skill (if you sweep crookedly, you are a living target and will take a lot of damage).
Then there is the 2 skill, the Poke skill with super long-range and large range, the damage is not low, and there is also a deceleration effect.This determines that when you go to cut a Mengya who can play, you have already been slowed down by his 2 skill and lost some blood before approaching. What is more embarrassing is that if you are slowed down at this time, if you force it, you will eat it. When he hits skill 1 while retreating, your blood will drop, but you can't touch him. When you touch him, you will have residual blood and he will be full of blood, so you can't beat him anymore.If he is slowed down and can't make up his mind, he will also be chased by his skills and consume a set.
Then there is the big move, which is also extremely powerful. First, it accelerates for a long time with a huge amount, and then the full state big move covers almost half of the canyon.Let's talk about the most frightening point, teammates are playing 4v4 in the confrontation road, Meng Ya is in the development road, and he uses a huge amount of acceleration to go to the middle with a big move, and the range of the big move has already covered the confrontation road.At this time, the team battle directly entered a situation of about 4.8 vs 4.
Meng Ya easily mixed up the participation rate and assists.
Besides, a skill can penetrate, which makes him clear the field faster than Ma Ke, especially because the angle can be adjusted, which makes him faster.Then Marco was directly embarrassed after his blood was consumed in the line or team fight, because it was difficult to get back the blood.And Mengya returned blood very quickly.As a result, during the time when Marco returned to the city to replenish blood, he could develop, as long as there were soldiers and wild monsters to farm, he would basically never die and never return to the city.
Fast development, strong laning ability, strong laning ability, fast and strong support ability, and strong firepower in team fights.The unilateral suppression ability is also strong, and the unattended Mengya can quickly suppress a tower of the opposing shooter.Anti-cutting ability is also strong.As a shooter, his pursuit and harvest ability is as strong as that of an assassin. The second skill slows down in a long range, the big move accelerates hugely, and the first skill triggers the shadow blade and accelerates, which makes it difficult for Meng Ya to escape the residual blood within sight.
Although Mengya has no displacement, the values of all abilities are very high.
It has most of Marco Polo's advantages, but does not have his disadvantages, and has many unique advantages of its own.
High priority is of course taken for granted.
Idea: Strong fighting ability in the early stage.Generally, it is necessary to do a good job of suppression on the line, suppress the enemy shooter well, and then support more and fight more.Don't press too deep, pay attention to the details of the position.Basically, it is flat a like a few red anger, the first skill is strafing and clearing soldiers, and the second skill is long-distance consumption.The online consumption of the second skill is particularly disgusting in the early stage.
Note: In the early laning, you must be against Gongsunli who can play, and Sun Shangxiang who can play at 55. Yuji can’t fight but if she has support, she can clear the line faster than her.Not to mention Baili, except for a few big hands, there is nothing to fear.And in the early stage of germination, the tonic defense equipment is not very afraid of keeping promises.
In the budding strong period in the early and mid-term, it is necessary to fight more to expand the advantage, enter the wild area, take dragons, kill people, and push towers.Team battles can be supported by long-range artillery fire + short-range bombing.And there must be auxiliary protection.The rounds with sprouts are usually fought around sprouts, sprouts are the absolute core, and there must be auxiliary protection when fighting.I feel that Zhang Fei is a perfect match.
The damage in the later stage is also very high, but it will be a little weak without the ultimate move.It is still very explosive if there is a big move output.Normal stance and group thinking + walking is enough.
Because Mengya has the strongest firepower projection ability in the glory of the king.
The ad of Glory of Kings must be very cautious about the output, because if you don't pay attention, it will be gone.
The vast majority of ADs have to show their faces on the opposite side, or when their own protection is in place and someone in front of them is supporting them.
Or it’s completely like Mark’s, one skill is consumed, and the key skills on the opposite side are handed in, and the big one goes in to harvest.
Sun Shangxiang is like this, one shot hits the spot, followed by the second C.
Gongsunli, there is room for manipulation in multiple displacements.
As an enduring ad, their key point lies in "being able to keep up with the output at the first time" and their powerful firepower projection ability.
Why are Hou Yi's ads not as popular as these in kpl?Hou Yi has stronger damage ability.
Because Hou Yi couldn't keep up, Hou Yi couldn't deliver the firepower to the starting point immediately.
And why can Meng Ya grab it?
Because Meng Ya's firepower projection ability is stronger.
1/ Ignore the opponent's ambush and damage ability, no matter whether the opponent is exposed or not, as long as Mengya turns on the big, the output can hit him.Even if Mengya doesn't go up and fire a skill shot, the damage of the big move is still considerable.
2/ Powerful fire support capability, no matter where you fight, Meng Ya can cover half of the map.Even if the middle and wild collided in the river in the early stage, Meng Ya was able to open up and beat the damage in the first place.
3/ Excellent ability to handle the back row.Meng Ya himself can't directly output the back row, and he can't do the same operation as Sun Shangxiang, Gongsunli and Gongsunli.But Mengya's ultimate move is fine, and Mengya's second skill wall reflection is fine.Where the assassin is, there will be Meng Ya's injury.
But Mengya also has its own shortcomings.
With short legs, Meng Ya is very afraid of the assassin's face, because he has no displacement, and all skills have a delay, which is not suitable for killing assassins in a short time, so he needs protection, and he needs someone to block the assassin for him.
So he is worth grabbing, and there are ways to deal with him.
In terms of skills, there is only sprint to purify and weaken, and nothing else is useful. Personally, I don’t like sprinting, because it is easy to be killed. Purification and weakening have a high fault tolerance rate, and sometimes it can be more than a dozen with weakening.
The inscriptions of the equipment are relatively fixed. The inscriptions are 10 eagle eyes hidden 3 unparalleled 7 sources of disaster. Don’t use attack speed shoes for shoes. Choose resistance or armor. Used to keep the energy bar from dropping.After that, Endless will be played first. Although Black Cut has a CD, the damage is much worse than Endless. In the training camp level 6, Endless fights wild monsters and soldiers with a crit of more than 300, and Black Cut has a critical hit of 260, which is twice as much as Endless. The more crit hits, the energy back is doubled during a crit, that is, the blood back is doubled, so this hero needs to pile up crit hits, and if the opponent has a lot of crispy skin, he will cut it black. high.
What you should pay attention to when laning is that the second skill has a stronger sense of distance. The minimum damage of the second level second skill is 150+25%ad, and the highest is to explode 9 shotguns, with an additional 900+150%ad, which is 6 times worse. I don’t know the first hit. Whether the damage is counted or not, it is 7 times, so the consumption of the second skill depends entirely on the distance. The other one and two skills can be used to explore the grass, and the second skill is super long-distance. If there are too many, there are people. The only thing that needs to be manipulated is the release of the second skill. It is enough to have the first skill and the ultimate move.
Of course, there is no harm because two or three waves have been weakened. If you can choose, practicing Sun Shangxiang has a better future than Meng Ya. Sun Shangxiang is now as strong as Gongsunli, so it is not a must.
(End of this chapter)
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