King: You are invincible when you read the lines
Chapter 234 Lan Friends
Chapter 234 Lan Friends
Lan, who just went online, is the hero who suffered a lot of knives in the trial server. Because he has experienced the strength in the trial server, he is not optimistic about Lan when he first went online. He even thought that he should be strengthened, but the reality slapped his face , Lan became a simple and extremely over-standard hero. At the beginning, it was a sprint artifact discovered by a few players. Later, it became known to passers-by, so he stayed in the small black room, which also forced the official to cool down this hero.
On February 2021, 2, Lan made his first cut, and the players shouted "It's useless".
At that time, Lan's strength was too high to be ridiculous, so the first slash was painful enough, the extra movement speed obtained by submerging skill 1 was reduced, the cooldown time of skill 2 was increased in the early stage, and the recovery effect on wild monsters was slightly improved, but for Subsequent regeneration from hitting multiple enemies has been decayed.
This knife was really painful for Lan, but it didn't stop the hero from getting stronger and stronger, because the players gradually developed his strength and became more and more good at playing, and Lan's strength was also getting higher and higher. It is indeed too much to enter the field with blood and come out with full blood, but after weakening the recovery of multiple people, there is still a potential of more than a dozen.
On April 2021, 4, Lan's second cut. Skill 8 increases the early cooling, the stun of the ultimate move becomes a deceleration, and the range of strong enemy hunting is reduced, and the damage of strong late is increased.
The protagonist of the second knife adjustment is the big move. At first we thought that this adjustment would have a great impact on Lan, but in fact the impact is not that great. The increased cooldown of skill 1 is only in the early stage, and the mobility in the later stage is also very high. The two consecutive adjustments have cooled his mobility, but this has not affected his superhuman efficiency of line transfer.
On June 2021, 6, Lan's third adjustment is not a weakening, and it will be launched with the new season
When the S24 season was launched, Lan was also slashed by the way. The main adjustment this time was to fix the problem of dragging the knife, so cutting up to four times in a row has become a thing of the past. No matter how fast the hand is, it is useless, but interestingly, the The bug that shouldn't exist has instead become a reason to strengthen him, because the drag knife has been repaired, the 2 skill base has been strengthened, and the full-time damage of Qianpu has been strengthened.
So I think this adjustment is a strengthening, not a weakening.
On July 2021, 7, Lan was hit again, directly cutting off the damage of the ultimate move, cooling down the instantaneous burst ability, and restricting the second-kill ability of the back row, especially the combo of the first big move. The threat has been reduced a lot.
On September 2021, 9, the "final" adjustment, the s23 season was launched, and Lan was hit again, reducing the recovery effect of the 25 skill, and will not cause additional recovery to multiple targets, and no longer distinguish between heroes and non-heroes.
So how did it end?The online time is not long, but the number of adjustments is very high, and the current situation is that Lan is still in the ban position, and the intensity is still super high. Not strong, what they should do is to allow everyone to play. Tactical bans are fine, but brainless bans must be because the strength of heroes is uncontrollable.
So where is Lan's strength?
Mobility: Lan's mobility even surpassed Han Xin's, especially when changing lines in rivers, the efficiency is extremely high.
Difficult to be targeted: Because of the high mobility, you may control his mana, and your own will be gone. After having a CD, the combo is smooth, and the directional skills are difficult to hit.
No nemesis: In fact, it is not without, Pangu is his biggest nemesis, but few players in the passerby game know how to use heroes to restrain, and they will use the heroes they want to use.
The characteristics (advantages) of mirrors are: the high killing line brought by double punishment, only mirrors can counter other people, and it is almost impossible for others to counter mirrors, which means that mirrors can give priority to punishing and guarantee the spirit of the river for 1 minute Scramble smite is available.The capture of the spirit of the river ensures that the mirror can be prioritized to 4, and the priority to 4 means that it can be supported first. (The optimal solution of the early rhythm, which cannot be counteracted)
Secondly, it can pass through walls, and the speed of clearing the wild is fast. Without a blood-sucking knife, it can be harmless or even recover blood by fighting a dragon. (Extremely fast development, strong ability to control dragons)
There is also a high burst, outstanding breakthrough ability, and a certain continuous output ability. (High hit rate of skills, high damage, low risk)
The last extremely strong positional warfare ability. (Late single belt is not afraid of being caught)
Lan's characteristic (advantage) is that its high mobility ensures excellent support speed, ability to escape and kill, and development speed.
Secondly, the skill hit rate is high, the burst damage is high, and the continuous output ability is not inferior to Diao Chan, and the breakthrough ability is excellent.
From the characteristics of the above two heroes, we can see that Jing is a large tiger. She not only has a stronger and more stable early stage than the tiger, but also has far stronger performance in the middle and late stages.The reason for the tiger's brilliant performance in last year's kpl is because of its strong combat ability in the early stage.But Jing can be said to be stronger than Tiger in the whole period, why do you think Jing is not awesome.
And Lan is the large Diaochan. Compared with Diaochan, he has a faster development speed, higher mobility, stronger breakthrough ability, and also has a similar continuous output ability.I believe that any summoner who has been dominated by Lan will understand how terrifying it is to be attacked by Lan and then receive a strengthened basic attack with 2 skills.
Finally, if you want to ask who is better in the current version of Jing or Lan, there is no doubt that it must be Jing.Lan's strength in the early stage determines that he can rely on the advantage of the lineup to kill him in the cradle, but there is no way to counter the advantage of Jing.
To be honest, from a balance point of view, I really don't know why the Canyon of Kings launched such a mechanically supermodel character.It is understandable that the planner wants to improve the viewing experience and user experience of the game, but it is not in line with the spirit of e-sports. Do we have to be clear about it?If it goes on like this, the group of balanced planning is just four words, and it will not be guaranteed at the end of the festival.
Look at how uncomfortable this group of kings are planning. For their own reasons, they dare not cut Jinglan down with a knife, so they can only forcefully change the balance constant of the canyon. It's all about leaving room for canyons to adapt to the new mechanics.
Since Lan is a hero whose skills are interspersed with basic attack output, the speed of clearing the jungle with his own blue will be faster than that of his red, and his red is more for targeting diagonal enemies. The location of the road is red or blue, mainly to take care of your own shooter and target the enemy shooter. Even if you fail to catch it, you can force the summoner skills of the enemy shooter to help your own shooter gain a laning advantage, or Depending on the enemy's weak side lane position, you can choose red or blue open in the segment, adhering to the principle of "helping the good and not helping the bad" to maximize the advantage of the team lineup.
Lan's normal jungle clearing operation is A-2-AA. When it comes to skill points, you need to order the second skill at the first level, and then the main second skill. The wild clearing speed will be much faster than the first skill.
If you choose your own blue player, the wild route is blue buff-the left side of the blue buff-the blue buff under the small field (normal wilderness); and if you choose your own red player, the wilderness route is red buff-grab the bot lane (bottom lane The battle broke out, the enemy left blood);
Red buff-birds-catch the bottom lane (the battle breaks out in the bottom lane, the enemy's blood remains); red buff-birds-three pigs-turn to the middle or blue zone (normally brush the wild); red buff-three pigs-turn to the middle or blue area (normally wild).
The reason for not recommending direct anti-jungle and midline opening is that Lan is a melee hero, and midline opening is easy to be crippled by the enemy's damage, and Lan's second skill in the early stage cannot restore Lan's much HP. It will be very disadvantageous on the one hand, and at the same time, because you don’t order a skill, your mobility will be greatly affected, which will lead to your own development speed slowing down. The reason why it is not recommended to go back to the wild is also because Lan can’t order a skill at the first level, and ordering a second skill can guarantee it. The speed of clearing the wild, if you don't click a skill and you are outflanked by the enemy, you will lose the chance to escape.
Suitable for Lan's catching thinking:
1. When clearing the wild, look at the small map more and grasp the enemy's movements, which will make it easier to judge the capture route.And when the trace of the enemy is found, the teammates can be notified, so that the teammates can avoid being caught.
2. Analyze the characteristics of the heroes on both sides, and focus more on the lanes where teammates have control skills or the enemy has no displacement skills, which can increase the success rate of capture; you can also capture more lanes where teammates have economic or level advantages, so as to ensure that the capture will not Was hit back.
3. Observe the positions of the enemy lines on both sides, and focus on the road with the deepest enemy line, because when the enemy line is in the enemy tower, you have to jump over the tower if you want to catch people, the risk is too high; when the army line is close to your own tower, It will be much easier to catch people.
For Lan, even if the enemy has already run under the defense tower, he can use the pushing mechanism of the ultimate move to push the enemy back. The complete operation idea is 1-1-A-3-A-2-AA.
When the game time reaches 2 minutes:
The tyrant is spawned on the development road, and the prophet is mastered on the confrontation road.In terms of the priority of taking dragons, if the game time is just over 2 minutes, the team benefits brought by taking the tyrant will be far higher than the team benefits brought by taking the prophet dominator, because taking the tyrant can bring attribute bonuses to team members, and more Easy to win team fights;
And if the game time is almost 4 minutes, it will be more advantageous to take the Prophet Juggernaut, because when the game time reaches 4 minutes, cannon soldiers will start to spawn, and the economy of 1 cannon soldier + 2 ordinary minions will far exceed that of a single dominator For Vanguard, when the game time is approaching 4 minutes, taking the Prophet to dominate is equivalent to suppressing the enemy's team economy, and if the enemy fails to successfully fill the attack to dominate the Vanguard, it will lose 50% of the additional economic income and lose more economy.In addition, when the game time exceeds 4 minutes, the damage-free mechanism of the defensive tower will disappear. Using the Prophet to summon a wave of dominant vanguard will make it easier for the team to control the line operation and gather and push the tower. During this period, one's own advantage can often be turned into a victory. .
In addition, it should be noted that Lan’s single-handed dragon speed is not fast in the situation of balance of power and headwinds. At the same time, because there is no control-free skill that can be immune to the knock-up skills of the tyrant or the prophet, and if the skills are handed over, it will be easy to be defeated. The enemy seizes the opportunity to snatch or kill the dragon, so taking the dragon is more inclined to work as a team, and taking the dragon alone is easy to be robbed due to slow speed or too late to clear the line and support teammates and lose the rhythm.
Lan's support ability is very strong, and he can dive infinitely in the river to increase his movement speed. It is necessary to use this mechanism to speed up support. At the same time, note that Lan can only dive for 3 seconds on land, but re-entering the river can immediately reset the time.Pay attention to pushing the tower to fight against the wild first after catching people, and the process of pushing the tower can also rub a few more waves of soldiers to speed up your own development.
When fighting against the wild, Lan needs to save one hand and one skill for pulling or escaping. If he succeeds in playing the advantage, he must implement the anti-jungle thinking, calculate the refresh time of each wild monster, and then get stuck in the wild monster refresh time, and rush ahead of the enemy jungler Clear the resources in the wild areas on both sides, firmly stabilize your own advantages by controlling buffs and dragons, and at the same time expand the team's economic and level advantages.
When the game time reaches 10 minutes:
The development road spawns black storms, and the confrontation road spawns masters.Killing the black storm can greatly increase the team's damage, which is more conducive to winning team battles; and killing the master can summon three waves of vanguard dragons, which is more conducive to line control operations.In terms of the priority of taking dragons, it is better to take the black storm first when the wind is downwind, which can make the team fight more stable and break through the high ground faster; while it is better to take the master first when the wind is headwind, and summoning the vanguard dragon can relieve the pressure on the pawn line.
Headwind coping thinking:
If you are unfortunately at a disadvantage, you must know how to use containment tactics, that is, four teammates gather together, and Lan goes to lead the way alone. If the enemy comes to catch him, the teammates can force a group to fight four times, fight three times or push the tower to take the dragon; If you come to catch it, you can bring the pawn line up to find opportunities to push the tower.At the same time, Lan can also use his high mobility to run another way to clear the line or directly break the line after losing the team battle. For example, when the enemy runs ahead and the minions fall behind, he can get stuck in the middle of their positions and clear the line first. Lose.You can observe the position of your side's soldiers line through the small map, because the movement speed of the soldiers on both sides is the same, when your own soldiers have just left the high ground, the enemy's soldiers must have just left the high ground.
In terms of team battles, when the wind is down, Lan needs to find more opportunities to start a team, and should try to avoid exposing his vision and focus on squatting on the grass.In addition to clearing the line to expose the vision and squatting on the grass, the vision acquisition rule of the enemy and the enemy is mutual visibility, that is, when you see the other party, the other party will also see you.And if there is no suitable opportunity to start a team, Lan's team battle style is still recommended to focus on going around the back and cutting the back row, and when the enemy's back row is well protected by teammates, you need to drag the screen to observe before entering the field In the battle situation, it depends on whether the enemy's control skills are handed over, and the enemy's skill cooldown entering the field can greatly increase the success rate of killing.
When caught in a headwind situation, if there is a very suitable opportunity to start a team first, you can also seize the opportunity to start a team first.However, due to the economic backwardness of the headwind, it is no longer suitable to enter the arena alone and cut the back row.When the enemy's assassins are strong, but the self-protection ability of the back row is not strong, Lan Ke first protects the back row, and first fights against the enemy assassins together, and then starts to attack the enemy's front row; when the enemy's front row tanks When the speed is not high and the self-protection ability of one's own back row is strong, Lan can also attack the enemy's front row with his teammates first, and then attack the enemy's back row, focusing on stability.
There are two ways to judge whether you can start a group first:
1. Look at the enemy's position: The enemy's positions are scattered, and you will not be retained by other enemies after you start the group first.
2. Look at the position of teammates: Teammates are not far from the enemy's position, and they can follow up to deal damage after starting the team first.
(End of this chapter)
Lan, who just went online, is the hero who suffered a lot of knives in the trial server. Because he has experienced the strength in the trial server, he is not optimistic about Lan when he first went online. He even thought that he should be strengthened, but the reality slapped his face , Lan became a simple and extremely over-standard hero. At the beginning, it was a sprint artifact discovered by a few players. Later, it became known to passers-by, so he stayed in the small black room, which also forced the official to cool down this hero.
On February 2021, 2, Lan made his first cut, and the players shouted "It's useless".
At that time, Lan's strength was too high to be ridiculous, so the first slash was painful enough, the extra movement speed obtained by submerging skill 1 was reduced, the cooldown time of skill 2 was increased in the early stage, and the recovery effect on wild monsters was slightly improved, but for Subsequent regeneration from hitting multiple enemies has been decayed.
This knife was really painful for Lan, but it didn't stop the hero from getting stronger and stronger, because the players gradually developed his strength and became more and more good at playing, and Lan's strength was also getting higher and higher. It is indeed too much to enter the field with blood and come out with full blood, but after weakening the recovery of multiple people, there is still a potential of more than a dozen.
On April 2021, 4, Lan's second cut. Skill 8 increases the early cooling, the stun of the ultimate move becomes a deceleration, and the range of strong enemy hunting is reduced, and the damage of strong late is increased.
The protagonist of the second knife adjustment is the big move. At first we thought that this adjustment would have a great impact on Lan, but in fact the impact is not that great. The increased cooldown of skill 1 is only in the early stage, and the mobility in the later stage is also very high. The two consecutive adjustments have cooled his mobility, but this has not affected his superhuman efficiency of line transfer.
On June 2021, 6, Lan's third adjustment is not a weakening, and it will be launched with the new season
When the S24 season was launched, Lan was also slashed by the way. The main adjustment this time was to fix the problem of dragging the knife, so cutting up to four times in a row has become a thing of the past. No matter how fast the hand is, it is useless, but interestingly, the The bug that shouldn't exist has instead become a reason to strengthen him, because the drag knife has been repaired, the 2 skill base has been strengthened, and the full-time damage of Qianpu has been strengthened.
So I think this adjustment is a strengthening, not a weakening.
On July 2021, 7, Lan was hit again, directly cutting off the damage of the ultimate move, cooling down the instantaneous burst ability, and restricting the second-kill ability of the back row, especially the combo of the first big move. The threat has been reduced a lot.
On September 2021, 9, the "final" adjustment, the s23 season was launched, and Lan was hit again, reducing the recovery effect of the 25 skill, and will not cause additional recovery to multiple targets, and no longer distinguish between heroes and non-heroes.
So how did it end?The online time is not long, but the number of adjustments is very high, and the current situation is that Lan is still in the ban position, and the intensity is still super high. Not strong, what they should do is to allow everyone to play. Tactical bans are fine, but brainless bans must be because the strength of heroes is uncontrollable.
So where is Lan's strength?
Mobility: Lan's mobility even surpassed Han Xin's, especially when changing lines in rivers, the efficiency is extremely high.
Difficult to be targeted: Because of the high mobility, you may control his mana, and your own will be gone. After having a CD, the combo is smooth, and the directional skills are difficult to hit.
No nemesis: In fact, it is not without, Pangu is his biggest nemesis, but few players in the passerby game know how to use heroes to restrain, and they will use the heroes they want to use.
The characteristics (advantages) of mirrors are: the high killing line brought by double punishment, only mirrors can counter other people, and it is almost impossible for others to counter mirrors, which means that mirrors can give priority to punishing and guarantee the spirit of the river for 1 minute Scramble smite is available.The capture of the spirit of the river ensures that the mirror can be prioritized to 4, and the priority to 4 means that it can be supported first. (The optimal solution of the early rhythm, which cannot be counteracted)
Secondly, it can pass through walls, and the speed of clearing the wild is fast. Without a blood-sucking knife, it can be harmless or even recover blood by fighting a dragon. (Extremely fast development, strong ability to control dragons)
There is also a high burst, outstanding breakthrough ability, and a certain continuous output ability. (High hit rate of skills, high damage, low risk)
The last extremely strong positional warfare ability. (Late single belt is not afraid of being caught)
Lan's characteristic (advantage) is that its high mobility ensures excellent support speed, ability to escape and kill, and development speed.
Secondly, the skill hit rate is high, the burst damage is high, and the continuous output ability is not inferior to Diao Chan, and the breakthrough ability is excellent.
From the characteristics of the above two heroes, we can see that Jing is a large tiger. She not only has a stronger and more stable early stage than the tiger, but also has far stronger performance in the middle and late stages.The reason for the tiger's brilliant performance in last year's kpl is because of its strong combat ability in the early stage.But Jing can be said to be stronger than Tiger in the whole period, why do you think Jing is not awesome.
And Lan is the large Diaochan. Compared with Diaochan, he has a faster development speed, higher mobility, stronger breakthrough ability, and also has a similar continuous output ability.I believe that any summoner who has been dominated by Lan will understand how terrifying it is to be attacked by Lan and then receive a strengthened basic attack with 2 skills.
Finally, if you want to ask who is better in the current version of Jing or Lan, there is no doubt that it must be Jing.Lan's strength in the early stage determines that he can rely on the advantage of the lineup to kill him in the cradle, but there is no way to counter the advantage of Jing.
To be honest, from a balance point of view, I really don't know why the Canyon of Kings launched such a mechanically supermodel character.It is understandable that the planner wants to improve the viewing experience and user experience of the game, but it is not in line with the spirit of e-sports. Do we have to be clear about it?If it goes on like this, the group of balanced planning is just four words, and it will not be guaranteed at the end of the festival.
Look at how uncomfortable this group of kings are planning. For their own reasons, they dare not cut Jinglan down with a knife, so they can only forcefully change the balance constant of the canyon. It's all about leaving room for canyons to adapt to the new mechanics.
Since Lan is a hero whose skills are interspersed with basic attack output, the speed of clearing the jungle with his own blue will be faster than that of his red, and his red is more for targeting diagonal enemies. The location of the road is red or blue, mainly to take care of your own shooter and target the enemy shooter. Even if you fail to catch it, you can force the summoner skills of the enemy shooter to help your own shooter gain a laning advantage, or Depending on the enemy's weak side lane position, you can choose red or blue open in the segment, adhering to the principle of "helping the good and not helping the bad" to maximize the advantage of the team lineup.
Lan's normal jungle clearing operation is A-2-AA. When it comes to skill points, you need to order the second skill at the first level, and then the main second skill. The wild clearing speed will be much faster than the first skill.
If you choose your own blue player, the wild route is blue buff-the left side of the blue buff-the blue buff under the small field (normal wilderness); and if you choose your own red player, the wilderness route is red buff-grab the bot lane (bottom lane The battle broke out, the enemy left blood);
Red buff-birds-catch the bottom lane (the battle breaks out in the bottom lane, the enemy's blood remains); red buff-birds-three pigs-turn to the middle or blue zone (normally brush the wild); red buff-three pigs-turn to the middle or blue area (normally wild).
The reason for not recommending direct anti-jungle and midline opening is that Lan is a melee hero, and midline opening is easy to be crippled by the enemy's damage, and Lan's second skill in the early stage cannot restore Lan's much HP. It will be very disadvantageous on the one hand, and at the same time, because you don’t order a skill, your mobility will be greatly affected, which will lead to your own development speed slowing down. The reason why it is not recommended to go back to the wild is also because Lan can’t order a skill at the first level, and ordering a second skill can guarantee it. The speed of clearing the wild, if you don't click a skill and you are outflanked by the enemy, you will lose the chance to escape.
Suitable for Lan's catching thinking:
1. When clearing the wild, look at the small map more and grasp the enemy's movements, which will make it easier to judge the capture route.And when the trace of the enemy is found, the teammates can be notified, so that the teammates can avoid being caught.
2. Analyze the characteristics of the heroes on both sides, and focus more on the lanes where teammates have control skills or the enemy has no displacement skills, which can increase the success rate of capture; you can also capture more lanes where teammates have economic or level advantages, so as to ensure that the capture will not Was hit back.
3. Observe the positions of the enemy lines on both sides, and focus on the road with the deepest enemy line, because when the enemy line is in the enemy tower, you have to jump over the tower if you want to catch people, the risk is too high; when the army line is close to your own tower, It will be much easier to catch people.
For Lan, even if the enemy has already run under the defense tower, he can use the pushing mechanism of the ultimate move to push the enemy back. The complete operation idea is 1-1-A-3-A-2-AA.
When the game time reaches 2 minutes:
The tyrant is spawned on the development road, and the prophet is mastered on the confrontation road.In terms of the priority of taking dragons, if the game time is just over 2 minutes, the team benefits brought by taking the tyrant will be far higher than the team benefits brought by taking the prophet dominator, because taking the tyrant can bring attribute bonuses to team members, and more Easy to win team fights;
And if the game time is almost 4 minutes, it will be more advantageous to take the Prophet Juggernaut, because when the game time reaches 4 minutes, cannon soldiers will start to spawn, and the economy of 1 cannon soldier + 2 ordinary minions will far exceed that of a single dominator For Vanguard, when the game time is approaching 4 minutes, taking the Prophet to dominate is equivalent to suppressing the enemy's team economy, and if the enemy fails to successfully fill the attack to dominate the Vanguard, it will lose 50% of the additional economic income and lose more economy.In addition, when the game time exceeds 4 minutes, the damage-free mechanism of the defensive tower will disappear. Using the Prophet to summon a wave of dominant vanguard will make it easier for the team to control the line operation and gather and push the tower. During this period, one's own advantage can often be turned into a victory. .
In addition, it should be noted that Lan’s single-handed dragon speed is not fast in the situation of balance of power and headwinds. At the same time, because there is no control-free skill that can be immune to the knock-up skills of the tyrant or the prophet, and if the skills are handed over, it will be easy to be defeated. The enemy seizes the opportunity to snatch or kill the dragon, so taking the dragon is more inclined to work as a team, and taking the dragon alone is easy to be robbed due to slow speed or too late to clear the line and support teammates and lose the rhythm.
Lan's support ability is very strong, and he can dive infinitely in the river to increase his movement speed. It is necessary to use this mechanism to speed up support. At the same time, note that Lan can only dive for 3 seconds on land, but re-entering the river can immediately reset the time.Pay attention to pushing the tower to fight against the wild first after catching people, and the process of pushing the tower can also rub a few more waves of soldiers to speed up your own development.
When fighting against the wild, Lan needs to save one hand and one skill for pulling or escaping. If he succeeds in playing the advantage, he must implement the anti-jungle thinking, calculate the refresh time of each wild monster, and then get stuck in the wild monster refresh time, and rush ahead of the enemy jungler Clear the resources in the wild areas on both sides, firmly stabilize your own advantages by controlling buffs and dragons, and at the same time expand the team's economic and level advantages.
When the game time reaches 10 minutes:
The development road spawns black storms, and the confrontation road spawns masters.Killing the black storm can greatly increase the team's damage, which is more conducive to winning team battles; and killing the master can summon three waves of vanguard dragons, which is more conducive to line control operations.In terms of the priority of taking dragons, it is better to take the black storm first when the wind is downwind, which can make the team fight more stable and break through the high ground faster; while it is better to take the master first when the wind is headwind, and summoning the vanguard dragon can relieve the pressure on the pawn line.
Headwind coping thinking:
If you are unfortunately at a disadvantage, you must know how to use containment tactics, that is, four teammates gather together, and Lan goes to lead the way alone. If the enemy comes to catch him, the teammates can force a group to fight four times, fight three times or push the tower to take the dragon; If you come to catch it, you can bring the pawn line up to find opportunities to push the tower.At the same time, Lan can also use his high mobility to run another way to clear the line or directly break the line after losing the team battle. For example, when the enemy runs ahead and the minions fall behind, he can get stuck in the middle of their positions and clear the line first. Lose.You can observe the position of your side's soldiers line through the small map, because the movement speed of the soldiers on both sides is the same, when your own soldiers have just left the high ground, the enemy's soldiers must have just left the high ground.
In terms of team battles, when the wind is down, Lan needs to find more opportunities to start a team, and should try to avoid exposing his vision and focus on squatting on the grass.In addition to clearing the line to expose the vision and squatting on the grass, the vision acquisition rule of the enemy and the enemy is mutual visibility, that is, when you see the other party, the other party will also see you.And if there is no suitable opportunity to start a team, Lan's team battle style is still recommended to focus on going around the back and cutting the back row, and when the enemy's back row is well protected by teammates, you need to drag the screen to observe before entering the field In the battle situation, it depends on whether the enemy's control skills are handed over, and the enemy's skill cooldown entering the field can greatly increase the success rate of killing.
When caught in a headwind situation, if there is a very suitable opportunity to start a team first, you can also seize the opportunity to start a team first.However, due to the economic backwardness of the headwind, it is no longer suitable to enter the arena alone and cut the back row.When the enemy's assassins are strong, but the self-protection ability of the back row is not strong, Lan Ke first protects the back row, and first fights against the enemy assassins together, and then starts to attack the enemy's front row; when the enemy's front row tanks When the speed is not high and the self-protection ability of one's own back row is strong, Lan can also attack the enemy's front row with his teammates first, and then attack the enemy's back row, focusing on stability.
There are two ways to judge whether you can start a group first:
1. Look at the enemy's position: The enemy's positions are scattered, and you will not be retained by other enemies after you start the group first.
2. Look at the position of teammates: Teammates are not far from the enemy's position, and they can follow up to deal damage after starting the team first.
(End of this chapter)
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