Reboot the age of gaming
Chapter 296 "Xuan Jia Project" (6000 8000 recommendation tickets plus updates)
Chapter 296 "Xuan Jia Project" (6000 8000 recommendation tickets plus updates)
Lin Xiaoguang was stunned.
Indeed, he fell into a misunderstanding of thinking.
But this cannot be said that Lin Xiaoguang's mind is not bright enough. As a hardware developer, the first reaction in his mind is always "change the hardware to adapt to the game", but he never thought of "change the game to adapt to the hardware".
Not to mention Lin Xiaoguang, most hardware manufacturers in the world would not think so.
Because in the final analysis, hardware serves software, and the ultimate goal of all hardware is to better reflect the content of the game, so these hardware manufacturers naturally formed this kind of thinking pattern, and encountered the problem of uncoordinated software and hardware. It is all about how to modify the hardware first.
Moreover, even if Lin Xiaoguang had such an idea before, it was impossible to realize it.
Imagine, he made a piece of hardware, and then defined a set of game design standards, after that?Let all future cooperative game companies follow this set of standards?Isn't that an idiot's dream?
Unless one day the hardware he makes unifies the global market, he will have this kind of confidence.
But Zhong Ming is different. He started out as a game maker, so what if he changed his own game?
Both the game and the hardware are their own. In order to ensure the effect of the hardware, changing the content of the game is nothing more than a simple thing in Zhong Ming's opinion.
In Zhong Ming's previous life, the only one who achieved this level was probably Nintendo, but in this world, because of the more advanced technology, Zhong Ming can diverge his thinking even more.
Simple hardware accommodates software, this idea is one-sided, the combination of software and hardware is the kingly way.
Of course, there is a premise for saying this, that is, both software and hardware must be of excellent quality.
Otherwise, the device is made, but the game made for the device is not popular and no one plays it. Isn't that tantamount to nonsense?
"Mr. Zhong, do you have confidence in this game?" Lin Xiaoguang asked.
Zhong Ming smiled: "Have I ever lost confidence in my game? This time I am going to make an online game, which is definitely a hit. Moreover, not only this game, but all future games on the emulator, We must follow this standard. In the future, other manufacturers will also make games according to my standard.”
"OK, then I will study with the technicians and estimate the development cycle and approximate selling price. Do you have the name of the device?" Lin Xiaoguang asked.
Zhong Ming: "GS1, game space."
……
Strictly speaking, something like a simulator should be a special product of a special period.
In Zhong Ming's previous life, there were quite a few simulators, the most common being the game steering wheel that simulates driving a vehicle, and the flight simulator, where the entire seat is suspended in the air and can be flipped 360 degrees horizontally.
But in general, because of the price, these simulators are toys for local tyrants.
The level of science and technology in this world is higher. Whether it is the screen or hardware configuration, the price has been reduced or changed little. The price of a complete set of simulators has dropped to more than 1 yuan, which is affordable for many people. worthy.
The reason why the simulator shows this development trend is mainly because the technical level is not up to the mark, the VR technology of neural link is far away, and there is not even the most basic technical reserve, only conjecture.
To realize the VR technology of neural link, unless it is the invasion of Zentraedi or the continuous explosion of technology for more than ten years.
As for the VR head-mounted display, whether it is in terms of display accuracy or specific practicality, it is far behind the simulator, and the price is not cheap.
Therefore, considering practicality, popularity, and cost-effectiveness, the ranking from high to low should be: wristband, PC, host, simulator, conventional VR, and neural link VR.
The latter two VR devices are basically in a state of neglect, and some new devices and new games appear every now and then, but as long as the technology does not make great leaps and bounds, VR can only be a fantasy.
In terms of the technological level of this world, it is the time when simulators are popular.
Zhong Ming began to make hardware from this field first, which is naturally out of such considerations.
The next step is to develop a game that matches GS1. The name of this game is "Xuanjia Project", a battle royale game that has never appeared in this world.
……
Zhong Ming first thought of the shape and function of the armored exoskeleton.
The concept of "Xuanjia" comes from the Xuanjia Army, a special cavalry unit formed by Emperor Taizong Li Shimin of Tang Dynasty, which once established a great reputation in the battle against the Turks.
The background of the game is that in a certain era in the future, exoskeleton technology is highly developed, and various countries have developed armored exoskeletons with their own characteristics.
In addition to the conventional support, these armored exoskeletons also have a complete ecological cycle system and protection system, which allow humans to survive and fight under various harsh conditions, and provide the possibility for humans to open up barbaric planets in space.
However, this powerful armored exoskeleton is still in the testing stage. Although it can be put into actual combat, there is still a lot of room for improvement.Moreover, various regions have also come up with their own armored exoskeleton solutions, and there are endless debates about which method is better.
In order to better test the practicability of this armored exoskeleton, explore which solution is the optimal solution for alien planetary operations, and at the same time improve the combat power of special forces in actual combat exercises, the world government proposed the "Xuanjia Project".
Humans have built a huge test field in the moon base. The test field can simulate various extreme environments, such as extreme cold, extreme heat, desert, high mountain, cliff, rainstorm, etc. The most elite special fighters are dispatched from each region to use them separately. The best armored exoskeleton in each region will fight in a team of three in the test field. If they are defeated, they will be eliminated. In the end, the remaining team will be the winner.
Various materials are scattered in the test field, including guns, ammunition, projectiles, shields, etc. The three-person team must defeat other teams as much as possible while searching for materials, and win the final victory.
Different characters have different abilities because of the different armored exoskeletons they wear.Some armored exoskeletons are covered with a layer of the most advanced optical camouflage, which can be temporarily invisible; some armored exoskeletons are equipped with special maneuvering devices, which have good maneuverability; and some armored exoskeletons have stronger auxiliary functions, including Rescue, hunt down enemies, and more.
In addition to these differences, these armored exoskeletons also have some commonalities, such as the way they move through high-tech roller skates on the soles of their feet.Although they are called roller skates, they are only similar in shape. In fact, their principle is completely different from that of roller skates.
This kind of shoes also has the functions of adsorption, shock absorption, and greatly reducing the friction of various materials, so that soldiers wearing armored exoskeletons can move quickly on any ground, even on some inclined facades. To act, in layman's terms, is to be able to climb the wall.
The settings in the game are closely integrated with the way the device moves, so that players can get a completely consistent experience.
In addition, the device has two firearm simulators, which are also a long gun and a pistol.
This point, "Xuanjia Project" also has a corresponding package.
In the game "Xuanjia Project", players do not pick up guns from the ground, but pick up specific weapon modules, such as picking up a shotgun module, the gun simulator shoots out shotgun bullets, and picking up a sniper gun module , what is shot out is the sniper bullet.
In other words, although the bullets fired by the gun are different, the shape of the gun will not change.
After picking up the corresponding module, the light strip on the firearm simulator will change. Different modules have different colors and types. Players can look down at the light and image of the light strip on the firearm simulator in their hand to make sure that they take What kind of gun is it, and the number of bullets can be seen clearly.
In addition, players can also pick up different accessories. After picking up the accessories, the specific position of the firearm simulator will also emit light. For example, if the butt is picked up, the light on the butt will change color.The accessories are divided into four colors: green, blue, purple, and gold. Players can know the configuration of the gun in their hand as long as they look down.
Of course, this will also be prompted on the screen UI, but the prompt on the gun body will make the player more immersive.
Moreover, it doesn't cost a lot of money to add these light-emitting parts, which are lights anyway.
This feeling is somewhat similar to Zhong Ming's old antique game "Contra" in his previous life. The gun remains the same, but after picking up the weapon module, the bullets fired will change.
In this way, a problem is solved, that is, the gun obtained in the game is too different from the gun simulator in the player's hand.
The pistol is also handled in a similar way. It is also possible to open the corresponding functions for the pistol by picking up different weapon modules.
In addition, all the projectiles are also launched by pistols. Use the scroll wheel on the pistol to select the projectiles you pick up, such as fragmentation grenades, incendiary bombs, etc. A long line will appear on the screen where the pistol muzzle is pointing. The throwing curve can directly launch these special throwing objects.
Pistols can also perform some high-precision shooting, but only if the player needs to pick up the corresponding weapon modules, accessories and ammunition.
Players carry guns at the beginning of the landing, but the initial state damage of these two guns is very low, and the rate of fire is very slow. It is still very difficult to expect to use them to kill people.However, as long as the player picks up the weapon module, the gun will become a shotgun, automatic rifle, sniper rifle, etc.This solves the problem that the firearm simulator does not respond when the player does not get the gun.
In addition, according to the settings in the game, the melee attack is no longer with a dagger, but directly with the butt, so the player only needs to swing the long gun simulator to a certain extent to trigger the damage of the melee attack.Of course, melee attacks will be less commonly used. In most cases, it is better for players to use shotguns as close-range weapons.
There are also some operations for yourself, such as using healing potions, replenishing armor, and so on.
These operations are also done through the pistol simulator, but instead of pulling the trigger against the screen, the muzzle of the pistol is directly aimed at the arc-shaped baffle on his chest.There are three grooves on the baffle, and the left and right two are small grooves. Just insert the muzzle of the gun and pull the trigger. At this time, the UI prompt of [Healing] or [Charging] will automatically appear on the screen. , will consume props on the player for healing or recharging.
The long groove in the center is not inserted into the muzzle, but directly inserted into the body of the gun. After the muzzle is facing down, the entire barrel of the gun is inserted into the trigger, and the trick accelerator and some special props in the backpack can be used.
Of course, players can customize how to use these three positions.The purpose of Zhong Ming designing these three things is mainly to complete some routine operations on himself in the game.
Other operations, such as releasing skills, big moves, changing magazines, etc., are all done with the buttons on the gun simulator.
It is worth mentioning that the pistol simulator and long gun simulator really have magazines. When changing the magazine, the player needs to press the magazine tenon to remove it as in reality. After the magazine is completely separated from the gun body Then insert it back, and the magazine change operation in the game is considered complete.
This operation is very simple, but it will greatly enhance the player's sense of substitution.
In short, most of the settings in "Xuanjia Project" are perfectly compatible with the hardware of the GS1 device. All operations in the game can be completed through the GS1 hardware device, and the actions performed by the player in reality are the same as those in the game. Almost exactly the same, this will be a huge improvement for the emulator gaming experience!
……
After briefly explaining the design ideas of "Xuanjia Project" to the people of Weiguang Studio, the development of this game was officially put on the agenda.
"Xuanjia Project" is indeed a game for the GS1 simulator, but this does not mean that it is exclusive to GS1, but will also be launched on the PC side.
After all, the number of simulator players is still relatively small, and it is impossible to become popular with simulators alone.
This game was born out of "APEX Heroes" in Zhong Ming's previous life. It can be said to be the latest generation of chicken-eating games. It takes a different route from "PUBG Mobile" and considers the packaging and gameplay innovations of the entire world. , is the most suitable device for GS1.
"Project Xuanjia" will inevitably attract players' attention on PC and become a popular online game. Zhong Ming wants to use this influence to promote GS1 devices. After all, experiencing "Project Xuanjia" on GS1 is definitely much more enjoyable than on PC.
At Tianji Studio, the research and development of "City Defense" is also in progress, and the progress is very fast, and it is expected to be developed within a month.The main difficulty of this game lies in the numerical value, and other things are not difficult to do, and the numerical value can be adjusted slowly after the finished product is finished, and may be enhanced/weakened according to player feedback, so the workload is actually not much, compared to "Dawn Era" Both are much worse.
But this game's ability to deceive Krypton is no worse than "Dawn Era".
As for Lin Xiaoguang, after the company’s affairs are settled, the research and development of GS1 will be carried out immediately. At present, Lin Xiaoguang is already in contact with some foundries. It should be possible to make it, and then you can experience it, and then make corresponding optimizations and adjustments to the game.
The three directions go hand in hand, which makes Zhong Ming feel very comfortable.
Today's 8000 words should be a lot of dry stuff, and it hurts my head to write.In particular, the construction of this simulator has been considered for a long time.So ask for a ticket, both monthly and recommendation tickets, thank you!
(End of this chapter)
Lin Xiaoguang was stunned.
Indeed, he fell into a misunderstanding of thinking.
But this cannot be said that Lin Xiaoguang's mind is not bright enough. As a hardware developer, the first reaction in his mind is always "change the hardware to adapt to the game", but he never thought of "change the game to adapt to the hardware".
Not to mention Lin Xiaoguang, most hardware manufacturers in the world would not think so.
Because in the final analysis, hardware serves software, and the ultimate goal of all hardware is to better reflect the content of the game, so these hardware manufacturers naturally formed this kind of thinking pattern, and encountered the problem of uncoordinated software and hardware. It is all about how to modify the hardware first.
Moreover, even if Lin Xiaoguang had such an idea before, it was impossible to realize it.
Imagine, he made a piece of hardware, and then defined a set of game design standards, after that?Let all future cooperative game companies follow this set of standards?Isn't that an idiot's dream?
Unless one day the hardware he makes unifies the global market, he will have this kind of confidence.
But Zhong Ming is different. He started out as a game maker, so what if he changed his own game?
Both the game and the hardware are their own. In order to ensure the effect of the hardware, changing the content of the game is nothing more than a simple thing in Zhong Ming's opinion.
In Zhong Ming's previous life, the only one who achieved this level was probably Nintendo, but in this world, because of the more advanced technology, Zhong Ming can diverge his thinking even more.
Simple hardware accommodates software, this idea is one-sided, the combination of software and hardware is the kingly way.
Of course, there is a premise for saying this, that is, both software and hardware must be of excellent quality.
Otherwise, the device is made, but the game made for the device is not popular and no one plays it. Isn't that tantamount to nonsense?
"Mr. Zhong, do you have confidence in this game?" Lin Xiaoguang asked.
Zhong Ming smiled: "Have I ever lost confidence in my game? This time I am going to make an online game, which is definitely a hit. Moreover, not only this game, but all future games on the emulator, We must follow this standard. In the future, other manufacturers will also make games according to my standard.”
"OK, then I will study with the technicians and estimate the development cycle and approximate selling price. Do you have the name of the device?" Lin Xiaoguang asked.
Zhong Ming: "GS1, game space."
……
Strictly speaking, something like a simulator should be a special product of a special period.
In Zhong Ming's previous life, there were quite a few simulators, the most common being the game steering wheel that simulates driving a vehicle, and the flight simulator, where the entire seat is suspended in the air and can be flipped 360 degrees horizontally.
But in general, because of the price, these simulators are toys for local tyrants.
The level of science and technology in this world is higher. Whether it is the screen or hardware configuration, the price has been reduced or changed little. The price of a complete set of simulators has dropped to more than 1 yuan, which is affordable for many people. worthy.
The reason why the simulator shows this development trend is mainly because the technical level is not up to the mark, the VR technology of neural link is far away, and there is not even the most basic technical reserve, only conjecture.
To realize the VR technology of neural link, unless it is the invasion of Zentraedi or the continuous explosion of technology for more than ten years.
As for the VR head-mounted display, whether it is in terms of display accuracy or specific practicality, it is far behind the simulator, and the price is not cheap.
Therefore, considering practicality, popularity, and cost-effectiveness, the ranking from high to low should be: wristband, PC, host, simulator, conventional VR, and neural link VR.
The latter two VR devices are basically in a state of neglect, and some new devices and new games appear every now and then, but as long as the technology does not make great leaps and bounds, VR can only be a fantasy.
In terms of the technological level of this world, it is the time when simulators are popular.
Zhong Ming began to make hardware from this field first, which is naturally out of such considerations.
The next step is to develop a game that matches GS1. The name of this game is "Xuanjia Project", a battle royale game that has never appeared in this world.
……
Zhong Ming first thought of the shape and function of the armored exoskeleton.
The concept of "Xuanjia" comes from the Xuanjia Army, a special cavalry unit formed by Emperor Taizong Li Shimin of Tang Dynasty, which once established a great reputation in the battle against the Turks.
The background of the game is that in a certain era in the future, exoskeleton technology is highly developed, and various countries have developed armored exoskeletons with their own characteristics.
In addition to the conventional support, these armored exoskeletons also have a complete ecological cycle system and protection system, which allow humans to survive and fight under various harsh conditions, and provide the possibility for humans to open up barbaric planets in space.
However, this powerful armored exoskeleton is still in the testing stage. Although it can be put into actual combat, there is still a lot of room for improvement.Moreover, various regions have also come up with their own armored exoskeleton solutions, and there are endless debates about which method is better.
In order to better test the practicability of this armored exoskeleton, explore which solution is the optimal solution for alien planetary operations, and at the same time improve the combat power of special forces in actual combat exercises, the world government proposed the "Xuanjia Project".
Humans have built a huge test field in the moon base. The test field can simulate various extreme environments, such as extreme cold, extreme heat, desert, high mountain, cliff, rainstorm, etc. The most elite special fighters are dispatched from each region to use them separately. The best armored exoskeleton in each region will fight in a team of three in the test field. If they are defeated, they will be eliminated. In the end, the remaining team will be the winner.
Various materials are scattered in the test field, including guns, ammunition, projectiles, shields, etc. The three-person team must defeat other teams as much as possible while searching for materials, and win the final victory.
Different characters have different abilities because of the different armored exoskeletons they wear.Some armored exoskeletons are covered with a layer of the most advanced optical camouflage, which can be temporarily invisible; some armored exoskeletons are equipped with special maneuvering devices, which have good maneuverability; and some armored exoskeletons have stronger auxiliary functions, including Rescue, hunt down enemies, and more.
In addition to these differences, these armored exoskeletons also have some commonalities, such as the way they move through high-tech roller skates on the soles of their feet.Although they are called roller skates, they are only similar in shape. In fact, their principle is completely different from that of roller skates.
This kind of shoes also has the functions of adsorption, shock absorption, and greatly reducing the friction of various materials, so that soldiers wearing armored exoskeletons can move quickly on any ground, even on some inclined facades. To act, in layman's terms, is to be able to climb the wall.
The settings in the game are closely integrated with the way the device moves, so that players can get a completely consistent experience.
In addition, the device has two firearm simulators, which are also a long gun and a pistol.
This point, "Xuanjia Project" also has a corresponding package.
In the game "Xuanjia Project", players do not pick up guns from the ground, but pick up specific weapon modules, such as picking up a shotgun module, the gun simulator shoots out shotgun bullets, and picking up a sniper gun module , what is shot out is the sniper bullet.
In other words, although the bullets fired by the gun are different, the shape of the gun will not change.
After picking up the corresponding module, the light strip on the firearm simulator will change. Different modules have different colors and types. Players can look down at the light and image of the light strip on the firearm simulator in their hand to make sure that they take What kind of gun is it, and the number of bullets can be seen clearly.
In addition, players can also pick up different accessories. After picking up the accessories, the specific position of the firearm simulator will also emit light. For example, if the butt is picked up, the light on the butt will change color.The accessories are divided into four colors: green, blue, purple, and gold. Players can know the configuration of the gun in their hand as long as they look down.
Of course, this will also be prompted on the screen UI, but the prompt on the gun body will make the player more immersive.
Moreover, it doesn't cost a lot of money to add these light-emitting parts, which are lights anyway.
This feeling is somewhat similar to Zhong Ming's old antique game "Contra" in his previous life. The gun remains the same, but after picking up the weapon module, the bullets fired will change.
In this way, a problem is solved, that is, the gun obtained in the game is too different from the gun simulator in the player's hand.
The pistol is also handled in a similar way. It is also possible to open the corresponding functions for the pistol by picking up different weapon modules.
In addition, all the projectiles are also launched by pistols. Use the scroll wheel on the pistol to select the projectiles you pick up, such as fragmentation grenades, incendiary bombs, etc. A long line will appear on the screen where the pistol muzzle is pointing. The throwing curve can directly launch these special throwing objects.
Pistols can also perform some high-precision shooting, but only if the player needs to pick up the corresponding weapon modules, accessories and ammunition.
Players carry guns at the beginning of the landing, but the initial state damage of these two guns is very low, and the rate of fire is very slow. It is still very difficult to expect to use them to kill people.However, as long as the player picks up the weapon module, the gun will become a shotgun, automatic rifle, sniper rifle, etc.This solves the problem that the firearm simulator does not respond when the player does not get the gun.
In addition, according to the settings in the game, the melee attack is no longer with a dagger, but directly with the butt, so the player only needs to swing the long gun simulator to a certain extent to trigger the damage of the melee attack.Of course, melee attacks will be less commonly used. In most cases, it is better for players to use shotguns as close-range weapons.
There are also some operations for yourself, such as using healing potions, replenishing armor, and so on.
These operations are also done through the pistol simulator, but instead of pulling the trigger against the screen, the muzzle of the pistol is directly aimed at the arc-shaped baffle on his chest.There are three grooves on the baffle, and the left and right two are small grooves. Just insert the muzzle of the gun and pull the trigger. At this time, the UI prompt of [Healing] or [Charging] will automatically appear on the screen. , will consume props on the player for healing or recharging.
The long groove in the center is not inserted into the muzzle, but directly inserted into the body of the gun. After the muzzle is facing down, the entire barrel of the gun is inserted into the trigger, and the trick accelerator and some special props in the backpack can be used.
Of course, players can customize how to use these three positions.The purpose of Zhong Ming designing these three things is mainly to complete some routine operations on himself in the game.
Other operations, such as releasing skills, big moves, changing magazines, etc., are all done with the buttons on the gun simulator.
It is worth mentioning that the pistol simulator and long gun simulator really have magazines. When changing the magazine, the player needs to press the magazine tenon to remove it as in reality. After the magazine is completely separated from the gun body Then insert it back, and the magazine change operation in the game is considered complete.
This operation is very simple, but it will greatly enhance the player's sense of substitution.
In short, most of the settings in "Xuanjia Project" are perfectly compatible with the hardware of the GS1 device. All operations in the game can be completed through the GS1 hardware device, and the actions performed by the player in reality are the same as those in the game. Almost exactly the same, this will be a huge improvement for the emulator gaming experience!
……
After briefly explaining the design ideas of "Xuanjia Project" to the people of Weiguang Studio, the development of this game was officially put on the agenda.
"Xuanjia Project" is indeed a game for the GS1 simulator, but this does not mean that it is exclusive to GS1, but will also be launched on the PC side.
After all, the number of simulator players is still relatively small, and it is impossible to become popular with simulators alone.
This game was born out of "APEX Heroes" in Zhong Ming's previous life. It can be said to be the latest generation of chicken-eating games. It takes a different route from "PUBG Mobile" and considers the packaging and gameplay innovations of the entire world. , is the most suitable device for GS1.
"Project Xuanjia" will inevitably attract players' attention on PC and become a popular online game. Zhong Ming wants to use this influence to promote GS1 devices. After all, experiencing "Project Xuanjia" on GS1 is definitely much more enjoyable than on PC.
At Tianji Studio, the research and development of "City Defense" is also in progress, and the progress is very fast, and it is expected to be developed within a month.The main difficulty of this game lies in the numerical value, and other things are not difficult to do, and the numerical value can be adjusted slowly after the finished product is finished, and may be enhanced/weakened according to player feedback, so the workload is actually not much, compared to "Dawn Era" Both are much worse.
But this game's ability to deceive Krypton is no worse than "Dawn Era".
As for Lin Xiaoguang, after the company’s affairs are settled, the research and development of GS1 will be carried out immediately. At present, Lin Xiaoguang is already in contact with some foundries. It should be possible to make it, and then you can experience it, and then make corresponding optimizations and adjustments to the game.
The three directions go hand in hand, which makes Zhong Ming feel very comfortable.
Today's 8000 words should be a lot of dry stuff, and it hurts my head to write.In particular, the construction of this simulator has been considered for a long time.So ask for a ticket, both monthly and recommendation tickets, thank you!
(End of this chapter)
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