Reboot the age of gaming
Chapter 290 Iron-brained Zombie (2000 4000 Recommendation Tickets Plus Updates)
Chapter 290 Iron-brained Zombie (2000 4000 Recommendation Tickets Plus Updates)
After entering the cutscene, Leon walked to a laptop next to him and typed a few times on the keyboard.
The real-time images of several monitors appeared on the screen, and no one could see them, only a policeman appeared in the lower right corner, shooting at the zombies while retreating hastily.
"Reinforcement, East Corridor!" the police officer shouted into the camera.
Lyon called up the map of the entire police station and found the location of the east corridor.
The cutscene ends here, and the player is obviously told to go to the east corridor to meet the policeman.
But what makes Lao Jin more concerned is that the level of technology in this world is so low.
Especially this laptop, in the concept of Lao Jin, this kind of thing is like something made by primitive people, and it doesn't have much similarity with "laptop".Including the software style displayed on the screen, it also has a retro feeling, just like modern people see ancient costumes, it is too old.
Obviously, this is also part of the setting of the parallel world, and the level of technology in that world is such a piss.
Lao Jin clicks the map button to open the scene map.
The two basic buttons, the map button and the game menu, are on the right side of the pistol body, and they can be easily pressed by extending the index finger.This operation conflicts with pulling the trigger, but it's okay because the player is basically out of combat when performing both operations.
After opening the mechanism, the rolling shutter door jammed without any surprise, the usual routine of horror games.
Leon squeezed through the gap on his stomach, the ground was covered with blood and it was pitch black.
After entering the dark environment, the function of the flashlight is automatically activated, and the player points the muzzle of the gun at the place in the dark, which is equivalent to a direct flashlight.
This is also reasonable, because in reality, many policemen will carry flashlights under the muzzle of their long guns when performing operations, and many people are also accustomed to holding the flashlight pad under the right wrist with their left hand when using a pistol. Make sure that the direction of the light is illuminated in the same position as the muzzle of the gun.
Lao Jin moved forward cautiously while swinging the pistol light.
It was very gloomy here, and the limitation of vision brought a strong sense of fear to Lao Jin, but fortunately, he did not encounter any enemies after exploring for a while.On the way, I encountered a lot of interactive options, such as a missing fuse, a corpse lying on the ground, and some special scene actions, such as removing a cabinet blocking the way, etc.
Although there are no enemies, immersing yourself in this terrifying atmosphere can really send chills down your spine.
It is daytime now, if it is night, the effect should be more exciting.
At the end of the corridor on the east side, there is a shutter door slamming, and there should be a policeman calling for help on the other side.Leon lifted the rolling door, but the policeman was bitten off by the zombie from the waist when he climbed halfway, and he had already lost his life when he pulled it over. The scene was extremely tragic.
Lao Jin was terrified watching it. Fortunately, the world is much more tolerant of censorship of similar content, otherwise he would have to code in the live broadcast room.
Get a manual from the murdered police officer, with some graffiti on it, marking the way out of the police station.
These similar props are all viewed in the system function, and these text information props related to solving puzzles can be browsed at any time.However, some props that directly interact with the scene need to occupy poor backpack grids.
As soon as the little book was put away, the shouts of zombies and violent impacts came from outside the door!
Lao Jin came through this door, but he didn't know when the zombies had already circled behind him. A zombie in police uniform slammed into the door and rushed towards Lao Jin with staggering steps!
In the 360-degree surround audio-visual experience, Lao Jin has a very keen sense. He has already determined that there will be zombies coming from that direction based on the sound, and he raised his gun in advance and waited.
The system judges the player's orientation based on the position of the player's muzzle and the direction of the two feet, so the camera is also turned to the position of the zombie at this time.
Without hesitation, Lao Jin aimed at the head of the zombie and pulled the trigger!
"boom!"
The vibration feedback of the recoil from the pistol was much stronger than that in "Road to the Gun God". Lao Jin obviously felt his hands tremble.Moreover, the resistance of the trigger is relatively real, and the shooting interval depends entirely on the current rate of fire of the simulated firearm.
A cloud of blood mist exploded from the zombie's head in an instant, the hat was knocked off, and the bullet passed through the front and punched a huge blood hole in the zombie's face, and the sticky dirty blood flowed down the blood hole like a waterfall .The zombie also slammed back because of the power of the gun, its upper body leaned back sharply, and even staggered a bit.
"The best way to deal with zombies is to shoot them in the head, clean and tidy....What the hell?"
Lao Jin just pretended to be halfway, and found that something was wrong. The zombie with a blooming head didn't fall down, but continued to wobble towards him!
There was indeed a blood hole in the zombie's head, but it didn't seem to be affected too much, and it was closer to Lao Jin!
"My day! My day!"
Lao Jin was a little flustered, hurriedly took two steps back, aimed at the head of the zombie and fired three more precise shots.
The second shot misses, but the other two hit the zombie's head.This time, the zombie almost touched Leon before he fell forward suddenly.
"Isn't it still dead?... Nima!"
Lao Jin bypassed the position where the zombie fell to the ground and took a look, the zombie was really alive!
It was shot three times, but the zombie just fell to the ground, and at the moment it reached the bottom, it even stretched out its hand and swooped forward. Fortunately, Lao Jin was standing on its side and was not thrown.
Lao Jin aimed at the back of the zombie's head again, and shot three times in a row, and the zombie finally gave up completely.
"... To fight a zombie, you have to shoot six shots to the head??? How backward is the technological level of this world? This weapon is too rubbish! And is this zombie mutated? Iron skull?"
Lao Jin was quite frightened, but at least he killed the first zombie.
But this is just the beginning. When Lao Jin went out, he encountered more zombies. Some of them crazily smashed into the glass windows and fell in, and some got up from some dark corner. Two or three zombies rushed directly at Lao Jin. When he came over, Lao Jin didn't dare to think about saving bullets. It was even difficult to tell whether the front sight on the screen was on the zombie's head in a hurry. It took multiple bullets to kill all these zombies.
These zombies were still not completely dead after falling to the ground, and they were still staggering to stand up. Lao Jin didn't dare to make up the knife, so he ran away quickly.
Climbing through the rolling door again, a zombie grabbed Leon's leg violently. Lao Jin was so frightened that he was sweating all over, thinking that Leon would also be bitten, but this scene didn't happen. A black police officer arrived in time and rescued him. down.
In the next cutscene, Lao Jin can finally take a breather from the violent mood swings just now.
Lao Jin felt that he should be a person with relatively strong psychological quality, but he was still quite frightened just now.
This kind of horror is quite special, and it is not exactly the same as ordinary horror games. If you have to say it, the horror of "Resident Evil" is between "pure horror games" and "zombie games". strange.
In "pure horror games", players have almost no means of resistance, and they are completely unknown to what will happen. In most cases, they are running away in a panic. "Preface", it is definitely stronger than "Resident Evil" in terms of horror, but in many cases, it is not possible to delve too deeply into whether the game content is reasonable.
For example, many oriental horror games like to use hallucinations, nightmares and other elements to interpret the monsters encountered in the game. Although it is scary, it feels like watching a horror movie or having a nightmare. Although it is scary, it is somewhat lacking. realism.
Zombie games of other themes, whether it is a horror game or a lawn mowing game covered in zombie skins, often achieve authenticity but lose the sense of horror.Because in these games, players can often use a lot of powerful firearms, and most of the settings are zombies head shot to die. In the face of hot weapons, the body of zombies is really vulnerable, and the main thing is to win by quantity.
Most games and movies have indeed adopted this setting, because zombies are transformed from humans, and when a person's head is hit by a bullet, the brain will be destroyed in an instant, and the entire back of the head will even fly off. It's not surprising at all, the setting that the zombie is shot to the head by a bullet seems very reasonable.
But there is also a problem, that is, the sense of reality is there, and the sense of horror is not enough. Players take guns and headshot one by one when the ammunition is sufficient. It doesn’t matter if the scene is scary. I will kill all the zombies first Wouldn't it be enough to explore again?
Many games have to add more zombies in order to increase the difficulty. For example, let the player face seven or eight or more zombies at the same time to strengthen the sense of horror, but this will affect the scene design of the game, so it must be played in a relatively open environment place, which in turn affected the plot design of the game...
However, "Resident Evil" needs to achieve two aspects to ensure the horror of the game. First, it must ensure that the number of zombies is relatively small, because most of the content of the game takes place in the small garden scene, and they are all indoors. If there are too many zombies If it is, it will appear very crowded and chaotic; secondly, the zombies must not be weak, otherwise players can easily clean up the zombies before searching, and there will be no sense of terror.
Therefore, the best solution is to equip the zombie with an iron skull. It will take several headshots to die, and it will be revived intermittently; the power of the weapon in the player's hand is very limited, the bullet consumes a lot, it is difficult to obtain, and the backpack grid is not enough.In this way, players must carefully avoid zombies while searching, and at the same time pay attention to saving bullets. The two problems of realism and horror are solved together.
The next thing is that Leon will start to explore the entire police station according to the contents of the police officer's notebook, and find a way to leave here.
Then Lao Jin began to get in touch with more content in the game.
Items like daggers and frag grenades are also implemented with buttons on the gun simulator.
To be precise, it is the scroll wheel behind the gun handle of the gun simulator. When playing "Gun God Road", Lao Jin used this to change weapons.Both guns and pistols have this scroll wheel, and you can switch weapons after scrolling.
Of course, using a pistol simulator to simulate swinging a knife, or using the muzzle to determine a parabolic throw of a grenade is indeed a bit contrary to the feeling, but there is no way, after all, the equipment of GAME OMNI was not designed by Zhong Ming himself, and the "Resident Evil" The development of this game has been started a long time ago, so there is still some disharmony between the two in terms of these details.
But this will not affect the game experience, after all, "Resident Evil" mainly relies on guns.What's more, PC players use the mouse to complete all operations, and after getting used to it, there is nothing wrong with it.
The game also has a quick turn button, which is the same as "Road to the Gunner", allowing the player's field of view to quickly rotate 180 degrees. However, "Resident Evil" also added a new operation on the universal treadmill. When the player moves one foot to When you quickly step on the rear walking area twice but don't continue to step on it, you can also complete the quick turn operation.
In this way, the player can completely use their feet to complete a quick turn. For example, when the left foot is stepping forward on the walking area and suddenly encounters an enemy, then the left foot can be lifted and the right foot can be quickly stepped on the back walking area. Take it back after two strokes, then the character will automatically turn around quickly, and the running movement will not be interrupted.
The exploration of the game is not linear, but a box garden design that is relatively rare now.
For example, in the scene of the police station lobby, there are a lot of operable elements inside, but most of the doors are locked. It’s not like pushing the doors one by one to go in and search for one pass. puzzle.
A certain door that I saw from the beginning couldn't get in, and I found the key after turning it around several times. After I opened it, I found that it was a shortcut...
There are also many usable props in the game. For example, wooden boards can seal the windows. If they are not sealed, these zombies will break the glass and break in soon, further consuming the few bullets left by the player; or medicinal herbs, different Colored herbs can be used to synthesize medicines to restore blood and so on.
But all these things, including the guns used, the props picked up, keys, plank herbs, gunpowder, etc. will all occupy the grid of the backpack, and the backpack with only 8 grids in total will soon be stretched.
"This game... is a bit difficult."
Lao Jin originally thought that he could do whatever he wanted in this game with his marksmanship, but soon found out that he was wrong, not at all!
The zombies here are all iron-headed monsters, they are still alive and kicking after the first three shots; the backpack is small, the resources are few, and the bullets are all fired up; the most annoying thing is that the puzzle solving in this game is really good, Lao Jin Wandering back and forth in the terrifying police station, some dangerous places need to run back and forth several times to find all the elements.
Fortunately, the areas that have not been explored will be displayed in red on the map, and the areas that have been explored will be displayed in white. There is a very clear distinction.This is probably the only conscience that exists in this game.
It’s the last day of this month, please ask for a guaranteed monthly pass~Thank you~
(End of this chapter)
After entering the cutscene, Leon walked to a laptop next to him and typed a few times on the keyboard.
The real-time images of several monitors appeared on the screen, and no one could see them, only a policeman appeared in the lower right corner, shooting at the zombies while retreating hastily.
"Reinforcement, East Corridor!" the police officer shouted into the camera.
Lyon called up the map of the entire police station and found the location of the east corridor.
The cutscene ends here, and the player is obviously told to go to the east corridor to meet the policeman.
But what makes Lao Jin more concerned is that the level of technology in this world is so low.
Especially this laptop, in the concept of Lao Jin, this kind of thing is like something made by primitive people, and it doesn't have much similarity with "laptop".Including the software style displayed on the screen, it also has a retro feeling, just like modern people see ancient costumes, it is too old.
Obviously, this is also part of the setting of the parallel world, and the level of technology in that world is such a piss.
Lao Jin clicks the map button to open the scene map.
The two basic buttons, the map button and the game menu, are on the right side of the pistol body, and they can be easily pressed by extending the index finger.This operation conflicts with pulling the trigger, but it's okay because the player is basically out of combat when performing both operations.
After opening the mechanism, the rolling shutter door jammed without any surprise, the usual routine of horror games.
Leon squeezed through the gap on his stomach, the ground was covered with blood and it was pitch black.
After entering the dark environment, the function of the flashlight is automatically activated, and the player points the muzzle of the gun at the place in the dark, which is equivalent to a direct flashlight.
This is also reasonable, because in reality, many policemen will carry flashlights under the muzzle of their long guns when performing operations, and many people are also accustomed to holding the flashlight pad under the right wrist with their left hand when using a pistol. Make sure that the direction of the light is illuminated in the same position as the muzzle of the gun.
Lao Jin moved forward cautiously while swinging the pistol light.
It was very gloomy here, and the limitation of vision brought a strong sense of fear to Lao Jin, but fortunately, he did not encounter any enemies after exploring for a while.On the way, I encountered a lot of interactive options, such as a missing fuse, a corpse lying on the ground, and some special scene actions, such as removing a cabinet blocking the way, etc.
Although there are no enemies, immersing yourself in this terrifying atmosphere can really send chills down your spine.
It is daytime now, if it is night, the effect should be more exciting.
At the end of the corridor on the east side, there is a shutter door slamming, and there should be a policeman calling for help on the other side.Leon lifted the rolling door, but the policeman was bitten off by the zombie from the waist when he climbed halfway, and he had already lost his life when he pulled it over. The scene was extremely tragic.
Lao Jin was terrified watching it. Fortunately, the world is much more tolerant of censorship of similar content, otherwise he would have to code in the live broadcast room.
Get a manual from the murdered police officer, with some graffiti on it, marking the way out of the police station.
These similar props are all viewed in the system function, and these text information props related to solving puzzles can be browsed at any time.However, some props that directly interact with the scene need to occupy poor backpack grids.
As soon as the little book was put away, the shouts of zombies and violent impacts came from outside the door!
Lao Jin came through this door, but he didn't know when the zombies had already circled behind him. A zombie in police uniform slammed into the door and rushed towards Lao Jin with staggering steps!
In the 360-degree surround audio-visual experience, Lao Jin has a very keen sense. He has already determined that there will be zombies coming from that direction based on the sound, and he raised his gun in advance and waited.
The system judges the player's orientation based on the position of the player's muzzle and the direction of the two feet, so the camera is also turned to the position of the zombie at this time.
Without hesitation, Lao Jin aimed at the head of the zombie and pulled the trigger!
"boom!"
The vibration feedback of the recoil from the pistol was much stronger than that in "Road to the Gun God". Lao Jin obviously felt his hands tremble.Moreover, the resistance of the trigger is relatively real, and the shooting interval depends entirely on the current rate of fire of the simulated firearm.
A cloud of blood mist exploded from the zombie's head in an instant, the hat was knocked off, and the bullet passed through the front and punched a huge blood hole in the zombie's face, and the sticky dirty blood flowed down the blood hole like a waterfall .The zombie also slammed back because of the power of the gun, its upper body leaned back sharply, and even staggered a bit.
"The best way to deal with zombies is to shoot them in the head, clean and tidy....What the hell?"
Lao Jin just pretended to be halfway, and found that something was wrong. The zombie with a blooming head didn't fall down, but continued to wobble towards him!
There was indeed a blood hole in the zombie's head, but it didn't seem to be affected too much, and it was closer to Lao Jin!
"My day! My day!"
Lao Jin was a little flustered, hurriedly took two steps back, aimed at the head of the zombie and fired three more precise shots.
The second shot misses, but the other two hit the zombie's head.This time, the zombie almost touched Leon before he fell forward suddenly.
"Isn't it still dead?... Nima!"
Lao Jin bypassed the position where the zombie fell to the ground and took a look, the zombie was really alive!
It was shot three times, but the zombie just fell to the ground, and at the moment it reached the bottom, it even stretched out its hand and swooped forward. Fortunately, Lao Jin was standing on its side and was not thrown.
Lao Jin aimed at the back of the zombie's head again, and shot three times in a row, and the zombie finally gave up completely.
"... To fight a zombie, you have to shoot six shots to the head??? How backward is the technological level of this world? This weapon is too rubbish! And is this zombie mutated? Iron skull?"
Lao Jin was quite frightened, but at least he killed the first zombie.
But this is just the beginning. When Lao Jin went out, he encountered more zombies. Some of them crazily smashed into the glass windows and fell in, and some got up from some dark corner. Two or three zombies rushed directly at Lao Jin. When he came over, Lao Jin didn't dare to think about saving bullets. It was even difficult to tell whether the front sight on the screen was on the zombie's head in a hurry. It took multiple bullets to kill all these zombies.
These zombies were still not completely dead after falling to the ground, and they were still staggering to stand up. Lao Jin didn't dare to make up the knife, so he ran away quickly.
Climbing through the rolling door again, a zombie grabbed Leon's leg violently. Lao Jin was so frightened that he was sweating all over, thinking that Leon would also be bitten, but this scene didn't happen. A black police officer arrived in time and rescued him. down.
In the next cutscene, Lao Jin can finally take a breather from the violent mood swings just now.
Lao Jin felt that he should be a person with relatively strong psychological quality, but he was still quite frightened just now.
This kind of horror is quite special, and it is not exactly the same as ordinary horror games. If you have to say it, the horror of "Resident Evil" is between "pure horror games" and "zombie games". strange.
In "pure horror games", players have almost no means of resistance, and they are completely unknown to what will happen. In most cases, they are running away in a panic. "Preface", it is definitely stronger than "Resident Evil" in terms of horror, but in many cases, it is not possible to delve too deeply into whether the game content is reasonable.
For example, many oriental horror games like to use hallucinations, nightmares and other elements to interpret the monsters encountered in the game. Although it is scary, it feels like watching a horror movie or having a nightmare. Although it is scary, it is somewhat lacking. realism.
Zombie games of other themes, whether it is a horror game or a lawn mowing game covered in zombie skins, often achieve authenticity but lose the sense of horror.Because in these games, players can often use a lot of powerful firearms, and most of the settings are zombies head shot to die. In the face of hot weapons, the body of zombies is really vulnerable, and the main thing is to win by quantity.
Most games and movies have indeed adopted this setting, because zombies are transformed from humans, and when a person's head is hit by a bullet, the brain will be destroyed in an instant, and the entire back of the head will even fly off. It's not surprising at all, the setting that the zombie is shot to the head by a bullet seems very reasonable.
But there is also a problem, that is, the sense of reality is there, and the sense of horror is not enough. Players take guns and headshot one by one when the ammunition is sufficient. It doesn’t matter if the scene is scary. I will kill all the zombies first Wouldn't it be enough to explore again?
Many games have to add more zombies in order to increase the difficulty. For example, let the player face seven or eight or more zombies at the same time to strengthen the sense of horror, but this will affect the scene design of the game, so it must be played in a relatively open environment place, which in turn affected the plot design of the game...
However, "Resident Evil" needs to achieve two aspects to ensure the horror of the game. First, it must ensure that the number of zombies is relatively small, because most of the content of the game takes place in the small garden scene, and they are all indoors. If there are too many zombies If it is, it will appear very crowded and chaotic; secondly, the zombies must not be weak, otherwise players can easily clean up the zombies before searching, and there will be no sense of terror.
Therefore, the best solution is to equip the zombie with an iron skull. It will take several headshots to die, and it will be revived intermittently; the power of the weapon in the player's hand is very limited, the bullet consumes a lot, it is difficult to obtain, and the backpack grid is not enough.In this way, players must carefully avoid zombies while searching, and at the same time pay attention to saving bullets. The two problems of realism and horror are solved together.
The next thing is that Leon will start to explore the entire police station according to the contents of the police officer's notebook, and find a way to leave here.
Then Lao Jin began to get in touch with more content in the game.
Items like daggers and frag grenades are also implemented with buttons on the gun simulator.
To be precise, it is the scroll wheel behind the gun handle of the gun simulator. When playing "Gun God Road", Lao Jin used this to change weapons.Both guns and pistols have this scroll wheel, and you can switch weapons after scrolling.
Of course, using a pistol simulator to simulate swinging a knife, or using the muzzle to determine a parabolic throw of a grenade is indeed a bit contrary to the feeling, but there is no way, after all, the equipment of GAME OMNI was not designed by Zhong Ming himself, and the "Resident Evil" The development of this game has been started a long time ago, so there is still some disharmony between the two in terms of these details.
But this will not affect the game experience, after all, "Resident Evil" mainly relies on guns.What's more, PC players use the mouse to complete all operations, and after getting used to it, there is nothing wrong with it.
The game also has a quick turn button, which is the same as "Road to the Gunner", allowing the player's field of view to quickly rotate 180 degrees. However, "Resident Evil" also added a new operation on the universal treadmill. When the player moves one foot to When you quickly step on the rear walking area twice but don't continue to step on it, you can also complete the quick turn operation.
In this way, the player can completely use their feet to complete a quick turn. For example, when the left foot is stepping forward on the walking area and suddenly encounters an enemy, then the left foot can be lifted and the right foot can be quickly stepped on the back walking area. Take it back after two strokes, then the character will automatically turn around quickly, and the running movement will not be interrupted.
The exploration of the game is not linear, but a box garden design that is relatively rare now.
For example, in the scene of the police station lobby, there are a lot of operable elements inside, but most of the doors are locked. It’s not like pushing the doors one by one to go in and search for one pass. puzzle.
A certain door that I saw from the beginning couldn't get in, and I found the key after turning it around several times. After I opened it, I found that it was a shortcut...
There are also many usable props in the game. For example, wooden boards can seal the windows. If they are not sealed, these zombies will break the glass and break in soon, further consuming the few bullets left by the player; or medicinal herbs, different Colored herbs can be used to synthesize medicines to restore blood and so on.
But all these things, including the guns used, the props picked up, keys, plank herbs, gunpowder, etc. will all occupy the grid of the backpack, and the backpack with only 8 grids in total will soon be stretched.
"This game... is a bit difficult."
Lao Jin originally thought that he could do whatever he wanted in this game with his marksmanship, but soon found out that he was wrong, not at all!
The zombies here are all iron-headed monsters, they are still alive and kicking after the first three shots; the backpack is small, the resources are few, and the bullets are all fired up; the most annoying thing is that the puzzle solving in this game is really good, Lao Jin Wandering back and forth in the terrifying police station, some dangerous places need to run back and forth several times to find all the elements.
Fortunately, the areas that have not been explored will be displayed in red on the map, and the areas that have been explored will be displayed in white. There is a very clear distinction.This is probably the only conscience that exists in this game.
It’s the last day of this month, please ask for a guaranteed monthly pass~Thank you~
(End of this chapter)
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